#version 450

layout (location = 0) in vec2 inTextCoords;
layout (location = 1) in vec4 inColor;

layout (binding = 0) uniform sampler2D fontsSampler;

layout (location = 0) out vec4 outFragColor;

void main() {
    outFragColor = inColor * texture(fontsSampler, inTextCoords);
}
