non functional deferred rendering and also camera paths and instanced GUIs

This commit is contained in:
Halbear 2026-06-14 13:39:49 +01:00
parent 4569b471d5
commit 2d37c574d6
25 changed files with 933 additions and 315 deletions

View file

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#version 450
layout(location = 0) in vec2 inTextCoord;
layout(location = 0) out vec4 outFragColor;
layout(set = 0, binding = 0) uniform sampler2D albedoSampler;
layout(set = 0, binding = 1) uniform sampler2D depthSampler;
void main() {
outFragColor = vec4(texture(albedoSampler, inTextCoord).rgb, 1.0);
}