Vertex Rendering!
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20 changed files with 450 additions and 25 deletions
8
resources/shaders/scene_fragment.glsl
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8
resources/shaders/scene_fragment.glsl
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#version 450
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layout(location = 0) out vec4 outFragColor;
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void main()
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{
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outFragColor = vec4(1, 0, 0, 1);
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}
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