it renders but not properly

This commit is contained in:
Halbear 2026-06-05 15:04:01 +01:00
parent 66783c4cc5
commit 3040800275
29 changed files with 96 additions and 57 deletions

View file

@ -1,7 +1,7 @@
#version 450
layout(location = 0) in vec3 inPos;
layout(location = 1) in vec2 intTextCoords;
layout(location = 1) in vec2 inTextCoords;
layout(location = 0) out vec2 outTextCoords;
@ -16,5 +16,5 @@ layout(push_constant) uniform pc{
void main()
{
gl_Position = projUniform.matrix * push_constants.modelMatrix * vec4(inPos,1);
outTextCoords = intTextCoords;
outTextCoords = inTextCoords;
}