it renders but not properly
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29 changed files with 96 additions and 57 deletions
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@ -1,7 +1,7 @@
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#version 450
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layout(location = 0) in vec3 inPos;
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layout(location = 1) in vec2 intTextCoords;
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layout(location = 1) in vec2 inTextCoords;
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layout(location = 0) out vec2 outTextCoords;
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@ -16,5 +16,5 @@ layout(push_constant) uniform pc{
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void main()
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{
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gl_Position = projUniform.matrix * push_constants.modelMatrix * vec4(inPos,1);
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outTextCoords = intTextCoords;
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outTextCoords = inTextCoords;
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}
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