Updated to deferred renderer

This commit is contained in:
Halbear 2026-06-20 03:04:33 +01:00
parent 2d37c574d6
commit 4a7c820cec
316 changed files with 1192631 additions and 158432 deletions

View file

@ -6,6 +6,7 @@ import static org.lwjgl.openal.AL10.*;
public class AudioSource {
private final int SourceID;
private float Gain = 1.0f;
public AudioSource(boolean loop, boolean relative){
this.SourceID = alGenSources();
alSourcei(SourceID, AL_LOOPING, loop ? AL_TRUE: AL_FALSE);
@ -20,10 +21,16 @@ public class AudioSource {
Stop();
alSourcei(SourceID, AL_BUFFER, Buffer);
}
public float GetGain(){
return Gain;
}
public boolean isPlaying(){return alGetSourcei(SourceID, AL_SOURCE_STATE) == AL_PLAYING;}
public void Pause(){alSourcePause(SourceID);}
public void Play(){alSourcePlay(SourceID);}
public void SetGain(float gain){alSourcef(SourceID, AL_GAIN, gain);}
public void SetGain(float gain){
alSourcef(SourceID, AL_GAIN, gain);
Gain = gain;
}
public void SetPosition(Vector3f position){alSource3f(SourceID, AL_POSITION, position.x,position.y,position.z);}
public void Stop(){alSourceStop(SourceID);}
}

View file

@ -6,16 +6,20 @@ import net.halbear.Terrain4J.EngineCore.Logic.InitData;
import net.halbear.Terrain4J.EngineCore.Logic.Rendering.VulkanContext;
import net.halbear.Terrain4J.EngineCore.Vulkan.GUI.GuiRenderer;
import net.halbear.Terrain4J.EngineCore.Vulkan.GUI.GuiTexture;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Deferred.LightRenderer;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.DeferredRendering.LightRenderer;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Pipeline.Images.TextureCache;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.PostProcessing.PostProcess;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.VkModel.*;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.VkModel.MaterialData;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.VkModel.MaterialsCache;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.VkModel.ModelData;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.VkModel.ModelsCache;
import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.DeviceLayers.CommandBuffer;
import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.DeviceLayers.CommandPool;
import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.DeviceLayers.GPUSynchronisation.Fence;
import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.DeviceLayers.GPUSynchronisation.Semaphore;
import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.DeviceLayers.Queues.Queue;
import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.DisplayToScreen.SceneRender;
import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.DisplayToScreen.DeferredSceneRender;
import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.DisplayToScreen.ForwardSceneRender;
import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.DisplayToScreen.SceneRenderer;
import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.SwapChain.SwapChain;
import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.SwapChain.SwapChainRender;
@ -56,15 +60,19 @@ public class Render {
private final MaterialsCache materialsCache;
private TextureCache textureCache;
private EngineConfig.AntiAliasType CurrentAAMode;
private final boolean Deferred;
public TextureCache GetTextureCache(){return textureCache;}
public MaterialsCache GetMaterialsCache(){return materialsCache;}
public VulkanContext GetVulkanContext(){return RendererContext;}
public EngineConfig.AntiAliasType GetCurrentAAMode(){return CurrentAAMode;}
public SceneRender GetSceneRender(){return (SceneRender) sceneRender;}
public SceneRenderer GetSceneRender(){return sceneRender;}
public boolean GetDeferred(){return Deferred;}
public Render(EngineInstance engineInstance) {
Deferred = EngineConfig.getInstance().DeferredRendering();
RendererContext = new VulkanContext(engineInstance.window());
CurrentFrame = 0;
GraphicsQueue = new Queue.GraphicsQueue(RendererContext, 0);
@ -78,15 +86,21 @@ public class Render {
for(int i = 0; i < VulkanUtils.MAX_IN_FLIGHT; i++){
CommandPools[i] = new CommandPool(RendererContext, GraphicsQueue.GetQueueFamilyIndex(), false);
CommandBuffers[i] = new CommandBuffer(RendererContext, CommandPools[i],true, true);
PresentCompleteSemaphores[i] = new Semaphore(RendererContext);
Fences[i] = new Fence(RendererContext, true);
PresentCompleteSemaphores[i] = new Semaphore(RendererContext);
}
for(int i = 0; i < SwapChainImageCount; i++){
RenderCompleteSemaphores[i] = new Semaphore(RendererContext);
}
sceneRender = new SceneRender(RendererContext);
lightRenderer = new LightRenderer(RendererContext, sceneRender.GetMRTAttachments().GetAllAttachments());
PostProcessor = new PostProcess(RendererContext,sceneRender.GetCurrentDeferred() ? lightRenderer.GetColourAttachment() : sceneRender.GetAttachmentColour());
if(Deferred) {
sceneRender = new DeferredSceneRender(RendererContext, engineInstance);
lightRenderer = new LightRenderer(RendererContext, sceneRender.GetMRTAttachments().GetAllAttachments());
PostProcessor = new PostProcess(RendererContext, lightRenderer.getAttachment());
} else{
sceneRender = new ForwardSceneRender(RendererContext);
PostProcessor = new PostProcess(RendererContext, sceneRender.GetAttachmentColour());
lightRenderer = null;
}
GuiRender = new GuiRenderer(engineInstance, RendererContext, GraphicsQueue, PostProcessor.GetAttachment());
swapChainRender = new SwapChainRender(RendererContext,PostProcessor.GetAttachment());
textureCache = new TextureCache();
@ -100,10 +114,14 @@ public class Render {
Materials.addAll(initData.Materials());
Logger.debug("Loading {} Materials", Materials.size());
//materialsCache.CleanUp(RendererContext);
materialsCache.LoadMaterials(RendererContext, Materials,textureCache, CommandPools[0], GraphicsQueue);
Logger.debug("Loaded {} Materials", Materials.size());
List<GuiTexture> guiTextures = initData.GuiTextures();
if(guiTextures != null){
initData.GuiTextures().forEach(texture -> textureCache.AddTexture(RendererContext, texture.TexturePath(), texture.TexturePath(), VK_FORMAT_R8G8B8A8_SRGB));
}
Logger.debug("Transitioning Textures");
//textureCache.CleanUp(RendererContext);
textureCache.TransitionTexts(RendererContext, CommandPools[0], GraphicsQueue);
@ -115,11 +133,6 @@ public class Render {
modelsCache.loadModels(RendererContext, Models, CommandPools[0], GraphicsQueue);
Logger.debug("Loaded {} models", Models.size());
List<GuiTexture> guiTextures = initData.GuiTextures();
if(guiTextures != null){
initData.GuiTextures().forEach(texture -> textureCache.AddTexture(RendererContext, texture.TexturePath(), texture.TexturePath(), VK_FORMAT_R8G8B8A8_SRGB));
}
sceneRender.LoadMaterials(RendererContext,materialsCache,textureCache);
GuiRender.LoadTextures(RendererContext,initData.GuiTextures(),textureCache);
}
@ -140,10 +153,13 @@ public class Render {
RendererContext.GetDevice().waitIdle();
Logger.debug("Waiting Vulkan Context");
sceneRender.cleanup(RendererContext);
if(lightRenderer != null)lightRenderer.cleanup(RendererContext);
PostProcessor.CleanUp(RendererContext);
swapChainRender.CleanUp(RendererContext);
lightRenderer.CleanUp(RendererContext);
GuiRender.CleanUp(RendererContext);
modelsCache.CleanUp(RendererContext);
materialsCache.CleanUp(RendererContext);
textureCache.CleanUp(RendererContext);
Logger.debug("Dynamic Renderer Cleaned up");
Arrays.asList(RenderCompleteSemaphores).forEach(i->i.cleanup(RendererContext));
Logger.debug("Render Semaphores cleaned up");
@ -156,31 +172,28 @@ public class Render {
CommandPools[i].cleanup(RendererContext);
}
Logger.debug("Command pools cleaned up");
modelsCache.CleanUp(RendererContext);
materialsCache.CleanUp(RendererContext);
textureCache.CleanUp(RendererContext);
RendererContext.cleanup();
}
public void render(EngineInstance engineInstance){
public void DeferredRender(EngineInstance engineInstance){
SwapChain swapChain = RendererContext.GetSwapChain();
WaitForFence(CurrentFrame);
int ImageIndex;
if (Resize || (ImageIndex = swapChain.FetchNextImage(RendererContext.GetDevice(), PresentCompleteSemaphores[CurrentFrame])) < 0){
resize(engineInstance);
return;
}
int imageAcquisitionIndex = CurrentFrame;
var CommandPool = CommandPools[CurrentFrame];
var CommandBuffer = CommandBuffers[CurrentFrame];
RecordingStart(CommandPool, CommandBuffer);
sceneRender.Render(engineInstance,RendererContext,CommandBuffer, modelsCache,materialsCache,CurrentFrame);
lightRenderer.Render(RendererContext,CommandBuffer,sceneRender.GetMRTAttachments());
PostProcessor.Render(RendererContext,CommandBuffer,sceneRender.GetCurrentDeferred() ? lightRenderer.GetColourAttachment() : sceneRender.GetAttachmentColour());
lightRenderer.render(engineInstance, RendererContext, CommandBuffer, sceneRender.GetMRTAttachments(), CurrentFrame);
PostProcessor.Render(RendererContext,CommandBuffer,lightRenderer.getAttachment());
GuiRender.Render(RendererContext,CommandBuffer,CurrentFrame,PostProcessor.GetAttachment());
int ImageIndex;
if (Resize || (ImageIndex = swapChain.FetchNextImage(RendererContext.GetDevice(), PresentCompleteSemaphores[imageAcquisitionIndex])) < 0){
resize(engineInstance);
return;
}
swapChainRender.Render(RendererContext,CommandBuffer,PostProcessor.GetAttachment(),ImageIndex);
RecordingStop(CommandBuffer);
@ -189,6 +202,36 @@ public class Render {
CurrentFrame = (CurrentFrame + 1) % VulkanUtils.MAX_IN_FLIGHT;
}
public void ForwardRender(EngineInstance engineInstance){
SwapChain swapChain = RendererContext.GetSwapChain();
WaitForFence(CurrentFrame); //problem child found
var CommandPool = CommandPools[CurrentFrame];
var CommandBuffer = CommandBuffers[CurrentFrame];
RecordingStart(CommandPool, CommandBuffer);
sceneRender.Render(engineInstance,RendererContext,CommandBuffer, modelsCache,materialsCache,CurrentFrame);
PostProcessor.Render(RendererContext,CommandBuffer,sceneRender.GetAttachmentColour());
GuiRender.Render(RendererContext,CommandBuffer,CurrentFrame,PostProcessor.GetAttachment());
int ImageIndex;
if (Resize || (ImageIndex = swapChain.FetchNextImage(RendererContext.GetDevice(), PresentCompleteSemaphores[CurrentFrame])) < 0){
resize(engineInstance);
return;
}
swapChainRender.Render(RendererContext,CommandBuffer,PostProcessor.GetAttachment(),ImageIndex);
RecordingStop(CommandBuffer);
Submit(CommandBuffer, CurrentFrame, ImageIndex);
Resize = swapChain.PresentImage(PresentQueue, RenderCompleteSemaphores[ImageIndex],ImageIndex);
CurrentFrame = (CurrentFrame + 1) % VulkanUtils.MAX_IN_FLIGHT;
}
public void render(EngineInstance engineInstance){
if(Deferred) DeferredRender(engineInstance);
else ForwardRender(engineInstance);
}
private void resize(EngineInstance engineInstance){
Window window = engineInstance.window();
if(window.getWidth() == 0 && window.getHeight() == 0){
@ -210,8 +253,12 @@ public class Render {
VkExtent2D extend = RendererContext.GetSwapChain().GetSwapChainExtent();
engineInstance.scene().GetProjection().Resize(extend.width(),extend.height());
sceneRender.Resize(engineInstance,RendererContext);
lightRenderer.Resize(RendererContext,sceneRender.GetMRTAttachments().GetAllAttachments());
PostProcessor.Resize(RendererContext,sceneRender.GetCurrentDeferred() ? lightRenderer.GetColourAttachment() : sceneRender.GetAttachmentColour());
if(Deferred) {
lightRenderer.resize(RendererContext, sceneRender.GetMRTAttachments().GetAllAttachments());
PostProcessor.Resize(RendererContext, lightRenderer.getAttachment());
} else{
PostProcessor.Resize(RendererContext, sceneRender.GetAttachmentColour());
}
GuiRender.Resize(RendererContext,PostProcessor.GetAttachment());
swapChainRender.Resize(RendererContext,PostProcessor.GetAttachment());
}

View file

@ -1,7 +1,7 @@
package net.halbear.Terrain4J.EngineCore.Logic;
import net.halbear.Terrain4J.EngineCore.Main.PrimaryRuntime;
import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.DisplayToScreen.SceneRender;
import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.DisplayToScreen.DeferredSceneRender;
import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.DisplayToScreen.ForwardSceneRender;
import org.tinylog.Logger;
import java.io.*;
@ -218,7 +218,8 @@ public class EngineConfig {
renderer = Integer.parseInt(EngineConfigVar.getOrDefault("Renderer", 1).toString()) == 0 ? Renderer.Forward: Renderer.Deferred;
CompatibilityMode = Boolean.parseBoolean(EngineConfigVar.getOrDefault("compatibility_mode", false).toString());
AlphaToCoverage = Boolean.parseBoolean(EngineConfigVar.getOrDefault("AlphaToCoverage", false).toString());
SceneRender.SetDualPassRendering(Boolean.parseBoolean(EngineConfigVar.getOrDefault("DualPassRendering", true).toString()));
ForwardSceneRender.SetDualPassRendering(Boolean.parseBoolean(EngineConfigVar.getOrDefault("DualPassRendering", true).toString()));
DeferredSceneRender.SetDualPassRendering(Boolean.parseBoolean(EngineConfigVar.getOrDefault("DualPassRendering", true).toString()));
switch(AAValue){
case 0:
AAMode = AntiAliasType.NONE;

View file

@ -3,13 +3,14 @@ package net.halbear.Terrain4J.EngineCore.Logic;
import net.halbear.Terrain4J.EngineCore.Audio.AudioManager;
import net.halbear.Terrain4J.EngineCore.Display.Render;
import net.halbear.Terrain4J.EngineCore.Main.PrimaryRuntime;
import net.halbear.Terrain4J.EngineCore.Main.Scene.IScene;
import net.halbear.Terrain4J.EngineCore.Main.Scene.Scene;
import net.halbear.Terrain4J.EngineCore.Display.Window;
import net.halbear.Terrain4J.EngineCore.Threads.FastTickThread;
import net.halbear.Terrain4J.EngineCore.Threads.MainThread;
import net.halbear.Terrain4J.EngineCore.Threads.RenderThread;
public record EngineInstance(Window window, Scene scene, PrimaryRuntime PrimaryThread, AudioManager audioManager) {
public record EngineInstance(Window window, IScene scene, PrimaryRuntime PrimaryThread, AudioManager audioManager) {
public void cleanup(){
window.cleanup();
audioManager.CleanUp();

View file

@ -113,27 +113,56 @@ public class ModelCompiler {
if(Result == aiReturn_SUCCESS){
diffuse.set(colour.r(), colour.g(), colour.b(), colour.a());
}
String DiffuseTexture = ProcessTexture(aiScene, aiMaterial, BaseDirectory, aiTextureType_DIFFUSE);
return new MaterialData(ModelName + "-mat-" + Position,DiffuseTexture,diffuse);
String DiffuseTexture = ProcessTexture(aiScene,aiMaterial,BaseDirectory,aiTextureType_DIFFUSE);
String NormalTexture = ProcessTexture(aiScene,aiMaterial,BaseDirectory,aiTextureType_NORMALS);
String MetallicRoughTexture = ProcessTexture(aiScene, aiMaterial, BaseDirectory, AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE);
float[] MetallicArray = new float[]{0.0f};
int[] MaxPointer = new int[]{1};
Result = aiGetMaterialFloatArray(aiMaterial,AI_MATKEY_METALLIC_FACTOR,aiTextureType_NONE,0,MetallicArray,MaxPointer);
if(Result != aiReturn_SUCCESS){
MetallicArray = new float[]{0.0f};
}
float[] RoughnessArray = new float[]{0.0f};
Result = aiGetMaterialFloatArray(aiMaterial,AI_MATKEY_ROUGHNESS_FACTOR,aiTextureType_NONE,0,RoughnessArray,MaxPointer);
if(Result != aiReturn_SUCCESS){
RoughnessArray = new float[]{0.0f};
}
return new MaterialData(ModelName + "-mat-" + Position,DiffuseTexture,NormalTexture, MetallicRoughTexture,diffuse,RoughnessArray[0],MetallicArray[0]);
}
public static MeshData ProcessMesh(AIMesh aiMesh, List<MaterialData> MaterialList, int MeshPosition, ModelBinaryData BinaryData) throws IOException {
List<Float> vertices = ProcessVertices(aiMesh);
List<Float> Vertices = ProcessVertices(aiMesh);
List<Float> Normals = ProcessNormals(aiMesh);
List<Float> Tangents = ProcessTangents(aiMesh,Normals);
List<Float> BiTangents = ProcessBiTangents(aiMesh,Normals);
List<Float> textureCoordinates = ProcessTextureCoords(aiMesh);
List<Integer> indices = ProcessIndices(aiMesh);
int VerticesSize = vertices.size();
int VerticesSize = Vertices.size();
if(textureCoordinates.isEmpty()){textureCoordinates = Collections.nCopies((VerticesSize/3)*2,0.0f);}
DataOutputStream VerticesOutput = BinaryData.GetVertexOutput();
int Rows = VerticesSize/3;
int VertexIncrement = (VerticesSize + textureCoordinates.size()) * VulkanUtils.FLOAT_SIZE;
int VertexIncrement = (VerticesSize + textureCoordinates.size() + Normals.size() + Tangents.size() + BiTangents.size()) * VulkanUtils.FLOAT_SIZE;
for(int row = 0; row < Rows; row++){
int StartPos = row * 3;
int StartTextureCoord = row * 2;
VerticesOutput.writeFloat(vertices.get(StartPos));
VerticesOutput.writeFloat(vertices.get(StartPos + 1));
VerticesOutput.writeFloat(vertices.get(StartPos + 2));
VerticesOutput.writeFloat(Vertices.get(StartPos));
VerticesOutput.writeFloat(Vertices.get(StartPos + 1));
VerticesOutput.writeFloat(Vertices.get(StartPos + 2));
VerticesOutput.writeFloat(Normals.get(StartPos));
VerticesOutput.writeFloat(Normals.get(StartPos + 1));
VerticesOutput.writeFloat(Normals.get(StartPos + 2));
VerticesOutput.writeFloat(Tangents.get(StartPos));
VerticesOutput.writeFloat(Tangents.get(StartPos + 1));
VerticesOutput.writeFloat(Tangents.get(StartPos + 2));
VerticesOutput.writeFloat(BiTangents.get(StartPos));
VerticesOutput.writeFloat(BiTangents.get(StartPos + 1));
VerticesOutput.writeFloat(BiTangents.get(StartPos + 2));
VerticesOutput.writeFloat(textureCoordinates.get(StartTextureCoord));
VerticesOutput.writeFloat(textureCoordinates.get(StartTextureCoord + 1));
}
@ -158,6 +187,48 @@ public class ModelCompiler {
return meshData;
}
public static List<Float> ProcessBiTangents(AIMesh aiMesh, List<Float> Normals){
List<Float> BiTangents = new ArrayList<>();
AIVector3D.Buffer aiBiTangents = aiMesh.mBitangents();
while(aiBiTangents != null && aiBiTangents.remaining() > 0){
AIVector3D aiBiTangent = aiBiTangents.get();
BiTangents.add(aiBiTangent.x());
BiTangents.add(aiBiTangent.y());
BiTangents.add(aiBiTangent.z());
}
if (BiTangents.isEmpty()) { // create empty BiTangents if assimp can't generate them
BiTangents = new ArrayList<>(Collections.nCopies(Normals.size(), 0.0f));
}
return BiTangents;
}
private static List<Float> ProcessNormals(AIMesh aiMesh){
List<Float> Normals = new ArrayList<>();
AIVector3D.Buffer aiNormals = aiMesh.mNormals();
while(aiNormals != null && aiNormals.remaining() > 0){
AIVector3D normal = aiNormals.get();
Normals.add(normal.x());
Normals.add(normal.y());
Normals.add(normal.z());
}
return Normals;
}
private static List<Float> ProcessTangents(AIMesh aiMesh, List<Float> Normals){
List<Float> Tangents = new ArrayList<>();
AIVector3D.Buffer aiTangents = aiMesh.mTangents();
while(aiTangents != null && aiTangents.remaining() > 0){
AIVector3D Tangent = aiTangents.get();
Tangents.add(Tangent.x());
Tangents.add(Tangent.y());
Tangents.add(Tangent.z());
}
if (Tangents.isEmpty()) { // create empty BiTangents if assimp can't generate them
Tangents = new ArrayList<>(Collections.nCopies(Normals.size(), 0.0f));
}
return Tangents;
}
public static List<Float> ProcessTextureCoords(AIMesh aiMesh){
List<Float> TextureCoords = new ArrayList<>();
AIVector3D.Buffer aiTextureCoords = aiMesh.mTextureCoords(0);
@ -185,15 +256,15 @@ public class ModelCompiler {
}
public static List<Float> ProcessVertices(AIMesh aiMesh){
List<Float> vertices = new ArrayList<>();
List<Float> Vertices = new ArrayList<>();
AIVector3D.Buffer aiVertices = aiMesh.mVertices();
while(aiVertices.remaining() > 0){
AIVector3D aiVertex = aiVertices.get();
vertices.add(aiVertex.x());
vertices.add(aiVertex.y());
vertices.add(aiVertex.z());
Vertices.add(aiVertex.x());
Vertices.add(aiVertex.y());
Vertices.add(aiVertex.z());
}
return vertices;
return Vertices;
}
public static String ProcessTexture(AIScene aiScene, AIMaterial aiMaterial, String BaseDirectory,int TextType ) throws IOException{

View file

@ -21,7 +21,7 @@ import net.halbear.Terrain4J.EngineCore.Profiling.GPUProfiler;
import net.halbear.Terrain4J.EngineCore.Vulkan.GUI.GuiTexture;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.VkModel.MaterialData;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.VkModel.ModelData;
import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.DisplayToScreen.SceneRender;
import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.DisplayToScreen.ForwardSceneRender;
import org.joml.Vector2f;
import org.joml.Vector3f;
import org.lwjgl.openal.AL11;
@ -43,18 +43,7 @@ public class GameCore implements GameLogic {
private static final String SOUND_SOURCE_MUSIC = "music-sound-source";
private static final String SOUND_SOURCE_PLAYER = "player-sound-source";
private final Vector3f rotatingAngle = new Vector3f(0, 1, 0);
private float angle = 180;
private List<Float> angles = new ArrayList<>();
private List<Vector3f> rotatingAngles = new ArrayList<>();
private List<Vector3f> Velocities = new ArrayList<>();
private Actor CubeActor;
public List<Actor> CubeActors = new ArrayList<>();
public List<JackOfAllTradesActor> entities = new ArrayList<>();
public List<ParticleActor> particleActors = new ArrayList<>();
private Vector2f LastMousePos = new Vector2f(0,0);
private int Ticks = 0;
private int GUI_MODE = 0;
private GuiTexture guiTexture;
public List<String[]> PerformanceMetrics = new ArrayList<>();
public List<String[]> SettingPerformanceMetrics = new ArrayList<>();
@ -65,6 +54,10 @@ public class GameCore implements GameLogic {
public long CoolDown = 1000;
public ModelData MusicParticle;
public ModelData radio;
public ModelData Train;
public ModelData RoundHouse;
public ModelData Class08_9;
public ILight SkyLight;
@Override
public void cleanup() {
@ -73,65 +66,69 @@ public class GameCore implements GameLogic {
@Override
public InitData Initialise(EngineInstance engineInstance) {
Scene scene = engineInstance.scene();
IScene scene = engineInstance.scene();
List<ModelData> models = new ArrayList<>();
MusicParticle = ModelLoader.LoadModel("resources/models/MusicParticle/MusicParticle.json");
List<MaterialData> MusicParticleMat = ModelLoader.LoadMaterials("resources/models/MusicParticle/MusicParticle_mat.json");
ModelData SponzaData = ModelLoader.LoadModel("resources/models/Forest/forest.json");
List<MaterialData> SponzaMaterial = ModelLoader.LoadMaterials("resources/models/Forest/forest_mat.json");
radio = ModelLoader.LoadModel("resources/models/radio/radio.json");
List<MaterialData> SponzaMaterial1 = ModelLoader.LoadMaterials("resources/models/radio/radio_mat.json");
//ModelData SponzaData = ModelLoader.LoadModel("resources/models/Cafe/exterior.json");
//List<MaterialData> SponzaMaterial = ModelLoader.LoadMaterials("resources/models/Cafe/exterior_mat.json");
//ModelData SponzaData1 = ModelLoader.LoadModel("resources/models/Cafe/interior.json");
//List<MaterialData> SponzaMaterial1= ModelLoader.LoadMaterials("resources/models/Cafe/interior_mat.json");
scene.AddActor(new Actor("Sponza1", SponzaData.ID(), new Vector3f(0,0f,-5f)));
//JackOfAllTradesActor newJackentity = new JackOfAllTradesActor("Sponza2", radio.ID(), new Vector3f(40.0f, 155.0f, -42.0f),MusicParticle).SetAudio(engineInstance, "resources/EngineResources/audio/sounds/youusedtocallmeonyourcellphone.ogg").SetScale(0.01f);
//entities.add(newJackentity);
//scene.AddActor(newJackentity);
models.add(ModelLoader.LoadModel("resources/models/Metro/OBJ/MetroLeadCar.json"));
models.add(ModelLoader.LoadModel("resources/models/melona/melona.json"));
models.add(ModelLoader.LoadModel("resources/models/Alice/Welsh040Alice.json"));
models.add(ModelLoader.LoadModel("resources/models/Sloop/SloopOBJ.json"));
models.add(ModelLoader.LoadModel("resources/models/Corvette/corvetteclass.json"));
for(int i = 0; i < 0; i++) {
CubeActors.add(new Actor("AdvancedModel" + i, models.get((int)Math.round(Math.min(Math.max(Math.random() *(Math.random() * models.size() - 1),0),models.size() - 1))).ID(), new Vector3f((float)(-200 + Math.random() * 400), (float)(-50 + Math.random() * 100), (float)(250 + Math.random() * -500))));
angles.add((float)(Math.random() * 360));
rotatingAngles.add(new Vector3f((float)(Math.random()*2), (float)(Math.random()*2), (float)(Math.random()*2)));
Velocities.add(new Vector3f((float)(-2 + Math.random()*4), -2 + (float)(Math.random()*4), -2 + (float)(Math.random()*4)));
}
CubeActors.forEach(scene::AddActor);
Train = ModelLoader.LoadModel("resources/models/train/trainModel.json");
List<MaterialData> TrainMat = ModelLoader.LoadMaterials("resources/models/train/trainModel_mat.json");
RoundHouse = ModelLoader.LoadModel("resources/models/roundHouse/RoundHouse.json");
List<MaterialData> RoundHouseMat = ModelLoader.LoadMaterials("resources/models/roundHouse/RoundHouse_mat.json");
Class08_9 = ModelLoader.LoadModel("resources/models/MainMenu/MainMenu.json");
List<MaterialData> Class08_9mat = ModelLoader.LoadMaterials("resources/models/MainMenu/MainMenu_mat.json");
List<MaterialData> materials = new ArrayList<>();
materials.addAll(ModelLoader.LoadMaterials("resources/models/Metro/OBJ/MetroLeadCar_mat.json"));
materials.addAll(ModelLoader.LoadMaterials("resources/models/Corvette/corvetteclass_mat.json"));
materials.addAll(ModelLoader.LoadMaterials("resources/models/melona/melona_mat.json"));
materials.addAll(ModelLoader.LoadMaterials("resources/models/Alice/Welsh040Alice_mat.json"));
materials.addAll(ModelLoader.LoadMaterials("resources/models/Sloop/SloopOBJ_mat.json"));
materials.addAll(SponzaMaterial);
materials.addAll(MusicParticleMat);
materials.addAll(SponzaMaterial1);
models.add(SponzaData);
materials.addAll(TrainMat);
materials.addAll(RoundHouseMat);
materials.addAll(Class08_9mat);
models.add(MusicParticle);
models.add(radio);
models.add(Train);
models.add(RoundHouse);
models.add(Class08_9);
Camera camera = scene.GetCamera();
scene.AddCameraFrame("Default", new CameraFrame(new Vector3f(-120.10f,136.83f,-62.63f),new Vector3f(-1.90f,78.09f,0),scene.GetCamera().GetFOV(),"Second"));
scene.AddCameraFrame("Second", new CameraFrame(new Vector3f(-40.26f,141.08f,-72.12f),new Vector3f(-2.40f,143,0.0f),scene.GetCamera().GetFOV(),"Third"));
scene.AddCameraFrame("Third", new CameraFrame(new Vector3f(10.85f,149.56f,-14.10f),new Vector3f(2.5f,36.37f,0.00f),scene.GetCamera().GetFOV(),"Fourth"));
scene.AddCameraFrame("Fourth", new CameraFrame(new Vector3f(40.0f, 155.0f, -42.0f),new Vector3f(10,90,0),scene.GetCamera().GetFOV(),"Fifth"));
scene.AddCameraFrame("Fifth", new CameraFrame(new Vector3f(64.92f,158.06f,-35.25f),new Vector3f(-11.20f,156.5f,0.0f),scene.GetCamera().GetFOV(),"Sixth"));
scene.AddCameraFrame("Sixth", new CameraFrame(new Vector3f(94.52f,172.54f,47.57f),new Vector3f(4.3f,329.27f,0.0f),scene.GetCamera().GetFOV(),"NO_FRAME"));
camera.SetPosition(40.0f, 155.0f, -42.0f);
//camera.SetPosition(0,0,0);
camera.SetRotation((float) Math.toRadians(10.0f), (float) Math.toRadians(-90.0f),0);
//camera.SetRotation(0,0,0);
Actor TrainActor = new Actor("Train",Train.ID(),new Vector3f(0,0,-10f)).SetScale(1.0f);
scene.AddActor(TrainActor);
scene.AddActor(new Actor("RoundHouse",RoundHouse.ID(),new Vector3f(0,-0.2f,-10f)));
Actor TrainActor2 = new Actor("Class08_9",Class08_9.ID(),new Vector3f(-50,-0.5f,-71f)).SetScale(1.0f);
TrainActor2.SetRotationDegrees(0,90,0);
scene.AddActor(TrainActor2);
//camera.SetPosition(-5.82f,1.59f,-14.37f);
//camera.SetRotation((float) (2*EngineConfig.DegToRad),(float) (125.20*EngineConfig.DegToRad),0);
camera.SetPosition(-88.81f,3.15f,-41.28f);
camera.SetRotation((float) (-5.63f*EngineConfig.DegToRad),(float) (291.05f*EngineConfig.DegToRad),0);
guiTexture = new GuiTexture("resources/EngineResources/Texture/DefaultTexture.png");
Logger.debug("GUI TEXTURE CREATED, ID->[{}], PATH->[{}]",guiTexture.ID(),guiTexture.TexturePath());
List<GuiTexture> guiTextures = new ArrayList<>();
guiTextures.add(guiTexture);
scene.GetLightingManager().GetAmbientLightColour().set(0.5f, 0.5f, 0.5f);
scene.GetLightingManager().SetAmbientLightIntensity(0.2f);
SkyLight = new Light(new Vector3f(0.25f, 1.0f, 1.5f),new Vector3f(0.0f, -1.0f, 0.0f), true, 2.00f);
List<ILight> lights = new ArrayList<>();
lights.add(new Light(new Vector3f(1.9f + (float)Math.random(),1.5f,1.0f),new Vector3f(-108.21f,11.5f,-76f),false,1000f));
lights.add(new Light(new Vector3f(2,0,0),new Vector3f(-94.86f,6.27f,-85.72f),false,500f));
lights.add(new Light(new Vector3f(1,0.65f,0.2f),new Vector3f(-107.01f,6.21f,-57.04f),false,3f));
lights.add(new Light(new Vector3f(1,0.65f,0.2f),new Vector3f(-105.17f,6.19f,-57.39f),false,3f));
lights.add(new Light(new Vector3f(1,0.65f,0.2f),new Vector3f(-109.03f,6.23f,-56.9f),false,3f));
scene.SetSkyLight(SkyLight);
lights.add(scene.GetSkyLight());
ILight[] lightArr = new ILight[lights.size()];
lightArr = lights.toArray(lightArr);
scene.GetLightingManager().AddLights(lightArr);
InitiateAudio(engineInstance);
return new InitData(models,materials,guiTextures);
@ -143,49 +140,23 @@ public class GameCore implements GameLogic {
audioManager.SetAttenuationModel(AL11.AL_EXPONENT_DISTANCE);
audioManager.SetListener(new SoundListener(camera.GetPosition()));
SoundBuffer buffer = new SoundBuffer("resources/EngineResources/audio/sounds/youusedtocallmeonyourcellphone.ogg");
SoundBuffer buffer = new SoundBuffer("resources/EngineResources/audio/music/MainThemeCEZ4434_12.ogg");
audioManager.AddSoundBuffer(SOUND_BUFFER_PLAYER, buffer);
AudioSource playerAudioSource = new AudioSource(true,false);
playerAudioSource.SetPosition(new Vector3f(40.0f, 155.0f, -42.0f));
playerAudioSource.SetBuffer(buffer.GetBufferID());
audioManager.AddSoundSource(SOUND_SOURCE_PLAYER,playerAudioSource);
engineInstance.scene().SetUpAudio(engineInstance);
//playerAudioSource.Play();
buffer = new SoundBuffer("resources/EngineResources/audio/music/chimken_wing.ogg");
audioManager.AddSoundBuffer(SOUND_BUFFER_MUSIC,buffer);
AudioSource source = new AudioSource(true, true);
source.SetBuffer(buffer.GetBufferID());
audioManager.AddSoundSource(SOUND_SOURCE_MUSIC,source);
//source.Play();
}
@Override
public void CameraInput(EngineInstance engineInstance, long FrameDiffNanoSeconds) {
float Multiplier = MOUSE_SENSITIVITY;
Scene scene = engineInstance.scene();
Camera camera = scene.GetCamera();
Window window = engineInstance.window();
MouseListener MouseInput = window.getMouseInput();
Vector2f CurrentMousePos = window.getMouseInput().getCurrentPos();
Vector2f deltaPos = new Vector2f(0,0);
deltaPos.x = 0;
deltaPos.y = 0;
if (LastMousePos.x >= 0 && LastMousePos.y >= 0 && window.getMouseInput().IsWindowFocused()) {
deltaPos.x = CurrentMousePos.x - LastMousePos.x;
deltaPos.y = CurrentMousePos.y - LastMousePos.y;
}
LastMousePos.x = CurrentMousePos.x;
LastMousePos.y = CurrentMousePos.y;
if(MouseInput.isRightButtonPressed()){
camera.AddRotation((float)Math.toRadians(-deltaPos.y * Multiplier),(float)Math.toRadians(-deltaPos.x * Multiplier),0);
}
engineInstance.audioManager().UpdateListenerPosition(camera);
engineInstance.scene().CameraInput(engineInstance,FrameDiffNanoSeconds);
}
@Override
public void RenderThreadInput(EngineInstance engineInstance, long FrameDiffNanoSeconds) {
engineInstance.scene().CameraTick(FrameDiffNanoSeconds);
public void CheckRenderSettings(){
if(ChangeGraphicsSettings){
if(NextAAMode != -1){
EngineConfig.getInstance().SetRenderAAType(NextAAMode);
@ -198,47 +169,17 @@ public class GameCore implements GameLogic {
} else{
LastFrameTime = System.nanoTime();
}
}
@Override
public void RenderThreadInput(EngineInstance engineInstance, long FrameDiffNanoSeconds) {
engineInstance.scene().RenderThreadInput(engineInstance,FrameDiffNanoSeconds);
CheckRenderSettings();
HandleGui(engineInstance, FrameDiffNanoSeconds);
}
@Override
public void Input(EngineInstance engineInstance, long FrameDiffNanoSeconds) {
Scene scene = engineInstance.scene();
Window window = engineInstance.window();
KeyboardInput input = window.getKeyboardInput();
float MovementDist = (float)(FrameDiffNanoSeconds / 1000000L) * MOVEMENT_SPEED;
Camera camera = scene.GetCamera();
if(input.keyPressed(GLFW_KEY_1)){
GUI_MODE = 0;
}
if(input.keyPressed(GLFW_KEY_2)){
GUI_MODE = 1;
}
if(input.keyPressed(GLFW_KEY_3)){
GUI_MODE = 2;
}
if(input.keyPressed(GLFW_KEY_W)){
camera.MoveForward(MovementDist);
}
if(input.keyPressed(GLFW_KEY_S)){
camera.MoveBackward(MovementDist);
}
if(input.keyPressed(GLFW_KEY_A)){
camera.MoveLeft(MovementDist);
}
if(input.keyPressed(GLFW_KEY_D)){
camera.MoveRight(MovementDist);
}
if(input.keyPressed(GLFW_KEY_SPACE)){
camera.MoveUp(MovementDist);
}
if(input.keyPressed(GLFW_KEY_LEFT_SHIFT)){
camera.MoveDown(MovementDist);
}
if(input.keyPressed(GLFW_KEY_LEFT_CONTROL)){
camera.Sprint(true);
} else camera.Sprint(false);
engineInstance.scene().Input(engineInstance,FrameDiffNanoSeconds);
}
private boolean HandleGui(EngineInstance engineInstance, long frameTimeNS){
@ -256,19 +197,7 @@ public class GameCore implements GameLogic {
| ImGuiWindowFlags.NoNav
| ImGuiWindowFlags.NoMove;
ImGui.newFrame();
if(GUI_MODE == 0){
PerformanceOverlay overlay = new PerformanceOverlay();
overlay.RenderGUI(engineInstance,frameTimeNS,this);
} else if (GUI_MODE == 1){
ImGui.setNextWindowPos(0,0, ImGuiCond.Always);
ImGui.setNextWindowSize(500,500);
ImGui.begin("Test Window");
ImGui.image(PrimaryRuntime.GetRenderThread().GetRenderer().GetGuiTexture(guiTexture.ID()),300,300);
Logger.debug(PrimaryRuntime.GetRenderThread().GetRenderer().GetGuiTexture(guiTexture.ID()));
ImGui.end();
} else if (GUI_MODE == 2){
}
engineInstance.scene().RenderGUIs(engineInstance,frameTimeNS,this);
if (ChangeGraphicsSettings){
ImGuiViewport viewport = ImGui.getMainViewport();
float CenterX = viewport.getWorkPosX() + viewport.getWorkSizeX() / 2.0f;
@ -287,22 +216,14 @@ public class GameCore implements GameLogic {
@Override
public void Update(EngineInstance engineInstance, long FrameDiffNanoSeconds) {
engineInstance.scene().Update(engineInstance,FrameDiffNanoSeconds);
float DeltaTime = (float)(FrameDiffNanoSeconds/16000000.0);
}
@Override
public void UpdateFastThread(EngineInstance engineInstance, long FrameDiffNanoSeconds) {
engineInstance.scene().UpdateFastThread(engineInstance,FrameDiffNanoSeconds);
float DeltaTime = (float)(FrameDiffNanoSeconds/16000000.0);
for(int i = 0; i < angles.size(); i++) {
angles.set(i, (angles.get(i) + 1.0f* DeltaTime) % 360);
CubeActors.get(i).GetRotation().identity().rotateAxis((float) EngineConfig.DegToRad * angles.get(i), rotatingAngles.get(i));
CubeActors.get(i).GetPosition().add((Velocities.get(i).x/100.0f) * DeltaTime,(Velocities.get(i).y/100.0f) * DeltaTime,(Velocities.get(i).z/100.0f) * DeltaTime);
CubeActors.get(i).UpdateModelMatrix();
}
Ticks++;
if(Ticks == 1000){
engineInstance.scene().StartCameraTrack("Default","Second",24000);
}
for(int i = 0; i < entities.size(); i++){
JackOfAllTradesActor entity = entities.get(i);
entity.tick(engineInstance.scene());
@ -311,6 +232,7 @@ public class GameCore implements GameLogic {
@Override
public void SecondUpdate(EngineInstance engineInstance) {
engineInstance.scene().SecondUpdate(engineInstance);
SettingPerformanceMetrics.clear();
List<String[]> Metrics = new ArrayList<>();
String[] SceneDetails = new String[7];
@ -320,7 +242,7 @@ public class GameCore implements GameLogic {
SceneDetails[1] = String.format(" Camera Position: X: %.2f Y: %.2f Z: %.2f",Position.x ,Position.y ,Position.z);
SceneDetails[2] = String.format(" Camera Rotation: X: %.2f° Y: %.2f° Z: %.2f°",Rotation.x *EngineConfig.RadToDeg,Rotation.y *EngineConfig.RadToDeg ,Rotation.z *EngineConfig.RadToDeg);
SceneDetails[3] = String.format(" Anti Aliasing: " + EngineConfig.getInstance().RenderAAType().name());
SceneDetails[4] = String.format(" Pipeline: " + (SceneRender.DualPassRendering() ? " Dual Pass" : "Single Pass"));
SceneDetails[4] = String.format(" Pipeline: " + (ForwardSceneRender.DualPassRendering() ? " Dual Pass" : "Single Pass"));
SceneDetails[5] = String.format(" AlphaToCoverage: " + EngineConfig.getInstance().AlphaToCoverage());
SceneDetails[6] = String.format(" FOV: %.2f°",(EngineConfig.getInstance().GetFOV()*EngineConfig.RadToDeg));
String[] DeviceInfo = new String[5];

View file

@ -4,6 +4,7 @@ import net.halbear.Terrain4J.EngineCore.Audio.AudioManager;
import net.halbear.Terrain4J.EngineCore.Display.Window;
import net.halbear.Terrain4J.EngineCore.Logic.*;
import net.halbear.Terrain4J.EngineCore.Logic.Rendering.VulkanContext;
import net.halbear.Terrain4J.EngineCore.Main.Scene.MainMenuScene;
import net.halbear.Terrain4J.EngineCore.Main.Scene.Scene;
import net.halbear.Terrain4J.EngineCore.Profiling.CPUMonitor;
import net.halbear.Terrain4J.EngineCore.Threads.FastTickThread;
@ -54,7 +55,7 @@ public class PrimaryRuntime {
}
window = new Window(windowTitle);
gameLogic = appLogic;
engineInstance = new EngineInstance(window, new Scene(window),this, new AudioManager());
engineInstance = new EngineInstance(window, new MainMenuScene(window),this, new AudioManager());
InitData initData = appLogic.Initialise(engineInstance);
PrimaryThread = new MainThread(engineInstance, appLogic);
FastThread = new FastTickThread(engineInstance, appLogic);

View file

@ -1,5 +1,6 @@
package net.halbear.Terrain4J.EngineCore.Main.Scene;
import net.halbear.Terrain4J.EngineCore.Logic.EngineConfig;
import org.joml.Matrix4f;
import org.joml.Quaternionf;
import org.joml.Vector3f;
@ -36,6 +37,13 @@ public class Actor{
UpdateModelMatrix();
}
public final void SetRotationDegrees(float x, float y, float z){
Rotation.rotateX((float)Math.toRadians(x));
Rotation.rotateY((float)Math.toRadians(y));
Rotation.rotateZ((float)Math.toRadians(z));
UpdateModelMatrix();
}
public Actor SetScale(float Scale){
this.Scale = Scale;
UpdateModelMatrix();

View file

@ -9,12 +9,14 @@ import net.halbear.Terrain4J.EngineCore.Main.GameCore;
import net.halbear.Terrain4J.EngineCore.Main.PrimaryRuntime;
import net.halbear.Terrain4J.EngineCore.Main.Scene.GUIOverlay;
import net.halbear.Terrain4J.EngineCore.Main.Scene.JackOfAllTradesActor;
import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.DisplayToScreen.SceneRender;
import net.halbear.Terrain4J.EngineCore.Vulkan.GUI.GuiRenderer;
import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.DisplayToScreen.ForwardSceneRender;
import org.joml.Vector3f;
public class PerformanceOverlay implements GUIOverlay {
@Override
public void RenderGUI(EngineInstance engineInstance, long frameTimeNS, GameCore parent) {
ImGui.pushFont(GuiRenderer.fontMap.get("Title"),20.0f);
int windowFlags = ImGuiWindowFlags.NoDecoration
| ImGuiWindowFlags.AlwaysAutoResize
| ImGuiWindowFlags.NoSavedSettings
@ -40,7 +42,7 @@ public class PerformanceOverlay implements GUIOverlay {
parent.ChangeGraphicsSettings = true;
parent.CoolDown = 2000;
parent.NextAAMode = (0);
SceneRender.SetDualPassRendering(false);
ForwardSceneRender.SetDualPassRendering(false);
EngineConfig.getInstance().SetAlphaToCoverage(false);
PrimaryRuntime.GetRenderThread().GetRenderer().GetSceneRender().RebuildPipelines(PrimaryRuntime.GetRenderThread().GetRenderer().GetVulkanContext());
}
@ -49,7 +51,7 @@ public class PerformanceOverlay implements GUIOverlay {
parent.ChangeGraphicsSettings = true;
parent.CoolDown = 2000;
parent.NextAAMode = (1);
SceneRender.SetDualPassRendering(true);
ForwardSceneRender.SetDualPassRendering(true);
EngineConfig.getInstance().SetAlphaToCoverage(true);
PrimaryRuntime.GetRenderThread().GetRenderer().GetSceneRender().RebuildPipelines(PrimaryRuntime.GetRenderThread().GetRenderer().GetVulkanContext());
}
@ -58,7 +60,7 @@ public class PerformanceOverlay implements GUIOverlay {
parent.ChangeGraphicsSettings = true;
parent.CoolDown = 2000;
parent.NextAAMode = (4);
SceneRender.SetDualPassRendering(true);
ForwardSceneRender.SetDualPassRendering(true);
EngineConfig.getInstance().SetAlphaToCoverage(false);
PrimaryRuntime.GetRenderThread().GetRenderer().GetSceneRender().RebuildPipelines(PrimaryRuntime.GetRenderThread().GetRenderer().GetVulkanContext());
}
@ -97,13 +99,13 @@ public class PerformanceOverlay implements GUIOverlay {
if(ImGui.button("Single Pass")){
parent.ChangeGraphicsSettings = true;
parent.CoolDown = 500;
SceneRender.SetDualPassRendering(false);
ForwardSceneRender.SetDualPassRendering(false);
}
ImGui.sameLine();
if(ImGui.button("dual Pass")){
parent.ChangeGraphicsSettings = true;
parent.CoolDown = 500;
SceneRender.SetDualPassRendering(true);
ForwardSceneRender.SetDualPassRendering(true);
}
if(ImGui.button("Forward Rendering")){
parent.ChangeGraphicsSettings = true;
@ -132,7 +134,7 @@ public class PerformanceOverlay implements GUIOverlay {
ImGui.separator();
ImGui.text("Level Tools:");
if(ImGui.button("Spawn Radio")){
JackOfAllTradesActor newJackentity = new JackOfAllTradesActor("Radio" + parent.entities.size(), parent.radio.ID(), new Vector3f(engineInstance.scene().GetCamera().GetPosition()),parent.MusicParticle).SetAudio(engineInstance, "resources/EngineResources/audio/sounds/youusedtocallmeonyourcellphone.ogg").SetScale(0.01f);
JackOfAllTradesActor newJackentity = new JackOfAllTradesActor("Radio" + parent.entities.size(), parent.radio.ID(), new Vector3f(engineInstance.scene().GetCamera().GetPosition()),parent.MusicParticle).SetAudio(engineInstance, "resources/EngineResources/audio/sounds/IntroMusicMono.ogg").SetScale(0.01f);
parent.entities.add(newJackentity);
engineInstance.scene().AddActor(newJackentity);
}
@ -149,6 +151,7 @@ public class PerformanceOverlay implements GUIOverlay {
ImGui.text(" ");
}
}
ImGui.popFont();
ImGui.end();
}
}

View file

@ -0,0 +1,78 @@
package net.halbear.Terrain4J.EngineCore.Main.Scene.GUIs;
import imgui.ImDrawList;
import imgui.ImGui;
import imgui.ImGuiIO;
import imgui.flag.ImGuiCond;
import imgui.flag.ImGuiWindowFlags;
import net.halbear.Terrain4J.EngineCore.Logic.EngineConfig;
import net.halbear.Terrain4J.EngineCore.Logic.EngineInstance;
import net.halbear.Terrain4J.EngineCore.Main.GameCore;
import net.halbear.Terrain4J.EngineCore.Main.PrimaryRuntime;
import net.halbear.Terrain4J.EngineCore.Main.Scene.GUIOverlay;
import net.halbear.Terrain4J.EngineCore.Main.Scene.JackOfAllTradesActor;
import net.halbear.Terrain4J.EngineCore.Vulkan.GUI.GuiRenderer;
import org.joml.Vector3f;
import org.lwjgl.glfw.GLFW;
import org.lwjgl.system.MemoryStack;
import java.nio.IntBuffer;
import java.util.Objects;
public class WarHorseMainMenu implements GUIOverlay {
@Override
public void RenderGUI(EngineInstance engineInstance, long frameTimeNS, GameCore parent) {
int textColor = ImGui.getColorU32(1.0f, 1.0f, 1.0f, 1.0f);
int shadowColor = ImGui.getColorU32(0.0f, 0.0f, 0.0f, 0.5f);
int windowFlags = ImGuiWindowFlags.NoDecoration
| ImGuiWindowFlags.AlwaysAutoResize
| ImGuiWindowFlags.NoSavedSettings
| ImGuiWindowFlags.NoFocusOnAppearing
| ImGuiWindowFlags.NoNav
| ImGuiWindowFlags.NoMove
| ImGuiWindowFlags.NoBackground;
double FrameTimeMS = (frameTimeNS/1000000.0);
double AverageGPUTimeMS = EngineConfig.LAST_AVERAGE_GPU_TIME/1000000.0;
try(var MemStack = MemoryStack.stackPush()) {
IntBuffer pWidth = MemStack.mallocInt(1);
IntBuffer pHeight = MemStack.mallocInt(1);
// Get the actual pixel dimensions of the Vulkan surface
GLFW.glfwGetFramebufferSize(engineInstance.window().getHandle(), pWidth, pHeight);
int displayWidth = pWidth.get(0);
int displayHeight = pHeight.get(0);
ImGuiIO io = ImGui.getIO();
ImGui.setNextWindowPos(30, 10, ImGuiCond.Always);
//ImGui.setNextWindowSize(300,100);
ImDrawList drawList = ImGui.getForegroundDrawList();
ImGui.pushFont(GuiRenderer.fontMap.get("Title"), displayHeight/3.75f);
ImGui.begin("WarHorseMenu", windowFlags);
drawList.addText(40, 20, shadowColor, "War Horse");
drawList.addText(30, 10, textColor, "War Horse");
ImGui.text(" ");
ImGui.popFont();
ImGui.pushFont(GuiRenderer.fontMap.get("Title"), displayHeight/11.25f);
if (ImGui.button("Campaign")) {
}
if (ImGui.button("Free Roam")) {
}
if (ImGui.button(!Objects.equals(engineInstance.scene().GetActiveCameraFrame(), "RoundHouseAngle") ? "Roundhouse" : "Back")) {
if (!Objects.equals(engineInstance.scene().GetActiveCameraFrame(), "RoundHouseAngle"))
engineInstance.scene().StartCameraTrack(Objects.equals(engineInstance.scene().GetActiveCameraFrame(), "NO_FRAME") ? "MainAngle" : engineInstance.scene().GetActiveCameraFrame(), "RoundHouseAngle", 5600);
else engineInstance.scene().StartCameraTrack("RoundHouseAngle", "MainAngle", 5600);
}
if (ImGui.button("Settings")) {
}
if (ImGui.button("Quit")) {
System.exit(1);
}
ImGui.popFont();
ImGui.end();
}
}
}

View file

@ -0,0 +1,15 @@
package net.halbear.Terrain4J.EngineCore.Main.Scene;
import org.joml.Vector3f;
public interface ILight {
public Vector3f GetColour();
public float GetIntensity();
public Vector3f GetPosition();
public boolean IsDirectional();
public void SetIntensity(float intensity);
public void SetColour(Vector3f Colour);
public void SetPositon(Vector3f Position);
public void SetDirectional(boolean Directional);
}

View file

@ -0,0 +1,36 @@
package net.halbear.Terrain4J.EngineCore.Main.Scene;
import net.halbear.Terrain4J.EngineCore.Logic.EngineInstance;
import net.halbear.Terrain4J.EngineCore.Main.GameCore;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Projection.Project3D;
import java.util.List;
import java.util.Map;
public interface IScene {
public void CameraTick(long FrameDiffNanoSeconds);
public Map<String, CameraFrame> GetCameraFrameReg();
public CameraFrame GetCameraFrame(String Name);
public Scene AddCameraFrame(String Name, CameraFrame frame);
public void StartCameraTrack(String StartFrame, String EndFrame, int TickAmount);
public void SetActiveCameraFrame(String frameName);
public Camera GetCamera();
public void AddActor(Actor NewActor);
public List<Actor> GetActors();
public Project3D GetProjection();
public void RemoveAllActors();
public void RemoveActor(Actor actor);
public void Input(EngineInstance engineInstance, long FrameDiffNanoSeconds);
public void Update(EngineInstance engineInstance, long FrameDiffNanoSeconds);
public void UpdateFastThread(EngineInstance engineInstance, long FrameDiffNanoSeconds);
public void SecondUpdate(EngineInstance engineInstance);
public void RenderThreadInput(EngineInstance engineInstance, long FrameDiffNanoSeconds);
public void RenderGUIs(EngineInstance engineInstance, long frameTimeNS, GameCore parent);
public void CameraInput(EngineInstance engineInstance, long FrameDiffNanoSeconds);
public String GetActiveCameraFrame();
public void SetUpAudio(EngineInstance engineInstance);
public ISceneLightingManager GetLightingManager();
public void SetSkyLight(ILight light);
public ILight GetSkyLight();
}

View file

@ -0,0 +1,16 @@
package net.halbear.Terrain4J.EngineCore.Main.Scene;
import org.joml.Vector3f;
public interface ISceneLightingManager {
public Vector3f GetAmbientLightColour();
public float GetAmbientLightIntensity();
public ILight[] GetLights();
public void SetAmbientLightIntensity(float Intensity);
public void SetAmbientLightColour(Vector3f Colour);
public void SetLights(ILight[] lights);
public void AddLight(ILight light);
public void AddLights(ILight[] lights);
public void SetSkyColour(Vector3f SkyColourIn);
public Vector3f GetSkyColour();
}

View file

@ -46,7 +46,7 @@ public class JackOfAllTradesActor extends Actor {
return this;
}
public void tick(Scene scene){
public void tick(IScene scene){
List<Integer> ParticlesToDelete = new ArrayList<>();
if((int)(Math.random() * 20) == 0){
ParticleActor particle = new ParticleActor("particle" + particleActors.size(), Particle.ID(), new Vector3f(GetPosition()),new Vector3f(1,1,1),0,new Vector3f(-1f + (float)Math.random() * 2,-1f + (float)Math.random() * 2,-1f + (float)Math.random() * 2),0.0005f,5000);

View file

@ -0,0 +1,58 @@
package net.halbear.Terrain4J.EngineCore.Main.Scene;
import org.joml.Vector3f;
public class Light implements ILight{
private final Vector3f Colour;
private final Vector3f Position;
private boolean Directional;
private float Intensity;
public Light(Vector3f Colour, Vector3f Position, boolean Directional, float Intensity){
this.Colour = Colour;
this.Position = Position;
this.Directional = Directional;
this.Intensity = Intensity;
}
@Override
public Vector3f GetColour() {
return Colour;
}
@Override
public float GetIntensity() {
return Intensity;
}
@Override
public Vector3f GetPosition() {
return Position;
}
@Override
public boolean IsDirectional() {
return Directional;
}
@Override
public void SetIntensity(float intensity) {
this.Intensity = intensity;
}
@Override
public void SetColour(Vector3f Colour) {
this.Colour.set(new Vector3f(Colour));
}
@Override
public void SetPositon(Vector3f Position) {
this.Position.set(new Vector3f(Position));
}
@Override
public void SetDirectional(boolean Directional) {
this.Directional = Directional;
}
}

View file

@ -0,0 +1,122 @@
package net.halbear.Terrain4J.EngineCore.Main.Scene;
import net.halbear.Terrain4J.EngineCore.Audio.AudioManager;
import net.halbear.Terrain4J.EngineCore.Audio.AudioSource;
import net.halbear.Terrain4J.EngineCore.Audio.SoundBuffer;
import net.halbear.Terrain4J.EngineCore.Display.Window;
import net.halbear.Terrain4J.EngineCore.Input.KeyboardInput;
import net.halbear.Terrain4J.EngineCore.Input.MouseListener;
import net.halbear.Terrain4J.EngineCore.Logic.EngineConfig;
import net.halbear.Terrain4J.EngineCore.Logic.EngineInstance;
import net.halbear.Terrain4J.EngineCore.Main.GameCore;
import net.halbear.Terrain4J.EngineCore.Main.Scene.GUIs.PerformanceOverlay;
import net.halbear.Terrain4J.EngineCore.Main.Scene.GUIs.WarHorseMainMenu;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Projection.Project3D;
import org.joml.Vector2f;
import org.joml.Vector3f;
import java.util.*;
import static org.lwjgl.glfw.GLFW.*;
public class MainMenuScene extends Scene{
private static String ROUNDHOUSE_PLAYER = "round_house_player";
private static String ROUNDHOUSE_BUFFER = "round_house_buffer";
private static String MAINTHEME_PLAYER = "main_theme_player";
private static String MAINTHEME_BUFFER = "main_theme_buffer";
private final Map<String,AudioSource> soundMap;
private final Map<String, LightingPreset> lightingPresetMap;
public record LightingPreset(Vector3f AmbientColour, float AmbientStrength, Vector3f SkyLightColour, Vector3f SkyLightPosition, float SkyLightStrength, Vector3f SkyColour){
public LightingPreset Lerp(LightingPreset presetIn, int CurrentTick, int TotalTickTime){
double t = (double)CurrentTick/(double)TotalTickTime;
Vector3f newAmbientColour = new Vector3f(0,0,0);
Vector3f NewSkyLightColour = new Vector3f(0,0,0);
Vector3f NewSkyLightPosition = new Vector3f(0,0,0);
Vector3f NewSkyColour = new Vector3f(0,0,0);
float NewAmbientStrength = (float) org.joml.Math.lerp(this.AmbientStrength, presetIn.AmbientStrength(), t);
float NewSkyLightStrength = (float) org.joml.Math.lerp(this.SkyLightStrength, presetIn.SkyLightStrength(), t);
newAmbientColour.x = (float) org.joml.Math.lerp(AmbientColour.x, presetIn.AmbientColour().x, t);
newAmbientColour.y = (float) org.joml.Math.lerp(AmbientColour.y, presetIn.AmbientColour().y, t);
newAmbientColour.z = (float) org.joml.Math.lerp(AmbientColour.z, presetIn.AmbientColour().z, t);
NewSkyLightColour.x = (float) org.joml.Math.lerp(SkyLightColour.x, presetIn.SkyLightColour().x, t);
NewSkyLightColour.y = (float) org.joml.Math.lerp(SkyLightColour.y, presetIn.SkyLightColour().y, t);
NewSkyLightColour.z = (float) org.joml.Math.lerp(SkyLightColour.z, presetIn.SkyLightColour().z, t);
NewSkyLightPosition.x = (float) org.joml.Math.lerp(SkyLightPosition.x, presetIn.SkyLightPosition().x, t);
NewSkyLightPosition.y = (float) org.joml.Math.lerp(SkyLightPosition.y, presetIn.SkyLightPosition().y, t);
NewSkyLightPosition.z = (float) org.joml.Math.lerp(SkyLightPosition.z, presetIn.SkyLightPosition().z, t);
NewSkyColour.x = (float) org.joml.Math.lerp(SkyColour.x, presetIn.SkyColour().x, t);
NewSkyColour.y = (float) org.joml.Math.lerp(SkyColour.y, presetIn.SkyColour().y, t);
NewSkyColour.z = (float) org.joml.Math.lerp(SkyColour.z, presetIn.SkyColour().z, t);
return new LightingPreset(newAmbientColour, NewAmbientStrength, NewSkyLightColour, NewSkyLightPosition,NewSkyLightStrength,NewSkyColour);
}
}
public MainMenuScene(Window window) {
super(window);
soundMap = new HashMap<>();
lightingPresetMap = new HashMap<>();
GUIReg.put("MainMenu",new WarHorseMainMenu());
AddCameraFrame("MainAngle",new CameraFrame(new Vector3f(-88.81f,3.15f,-41.28f),new Vector3f(-5.63f,291.05f,0),(float)Math.toRadians(60),"NO_FRAME"));
AddCameraFrame("RoundHouseAngle",new CameraFrame(new Vector3f(-5.82f,1.59f,-14.37f),new Vector3f(2,125.20f,0),(float)Math.toRadians(60),"NO_FRAME"));
lightingPresetMap.put("MainAngle",new LightingPreset(new Vector3f(0.5f, 0.5f, 0.5f),0.2f,new Vector3f(0.25f, 1.0f, 1.5f),new Vector3f(0.0f, -1.0f, 0.0f), 2.00f, new Vector3f(0.01f,0.02f,0.03f)));
lightingPresetMap.put("RoundHouseAngle",new LightingPreset(new Vector3f(1.5f, 1.0f, 0.5f),0.5f,new Vector3f(1.5f, 1.0f, 0.75f),new Vector3f(0.0f, -0.7f, 0.0f), 2.00f, new Vector3f(0.5f,1.0f,1.5f)));
SetActiveCameraFrame("MainAngle");
ActiveGUIs.remove("PerformanceOverlay");
ActiveGUIs.add("MainMenu");
}
public void AddNewAudio(String Path, String Player, String Buffer, String Name, AudioManager audioManager){
SoundBuffer buffer = new SoundBuffer(Path);
audioManager.AddSoundBuffer(Buffer,buffer);
AudioSource source = new AudioSource(true, true);
source.SetBuffer(buffer.GetBufferID());
source.SetGain(0.0f);
soundMap.put(Name, source);
audioManager.AddSoundSource(Player,source);
source.Play();
}
@Override
public void Input(EngineInstance engineInstance, long FrameDiffNanoSeconds) {
}
@Override
public void SetUpAudio(EngineInstance engineInstance){
AudioManager audioManager = engineInstance.audioManager();
AddNewAudio("resources/EngineResources/audio/music/RoundHouseThemeCEZ4434_03.ogg",ROUNDHOUSE_PLAYER,ROUNDHOUSE_BUFFER,"RoundHouseAngle",audioManager);
AddNewAudio("resources/EngineResources/audio/music/MainThemeCEZ4434_12.ogg",MAINTHEME_PLAYER,MAINTHEME_BUFFER,"MainAngle",audioManager);
}
@Override
public void CameraInput(EngineInstance engineInstance, long FrameDiffNanoSeconds) {
// super.CameraInput(engineInstance,FrameDiffNanoSeconds);
if(TransitionCameraFrame){
float Lerp = (CurrentTransitionTick/TotalTransitionTicks)/2f;
if(ActiveCameraFrame != "NO_FRAME"){
soundMap.get(ActiveCameraFrame).SetGain(0.5f - Lerp);
}
if(SetCameraFrame != "NO_FRAME"){
soundMap.get(SetCameraFrame).SetGain(Lerp);
}
if(ActiveCameraFrame != "NO_FRAME" && SetCameraFrame != "NO_FRAME") {
LightingPreset Lerped = lightingPresetMap.get(ActiveCameraFrame).Lerp(lightingPresetMap.get(SetCameraFrame),(int)CurrentTransitionTick,TotalTransitionTicks);
skyLight.SetColour(Lerped.SkyLightColour);
skyLight.SetIntensity(Lerped.SkyLightStrength);
skyLight.SetPositon(Lerped.SkyLightPosition);
GetLightingManager().SetAmbientLightColour(Lerped.AmbientColour());
GetLightingManager().SetAmbientLightIntensity(Lerped.AmbientStrength());
GetLightingManager().SetSkyColour(Lerped.SkyColour);
}
} else if(ActiveCameraFrame != "NO_FRAME" && soundMap.get(ActiveCameraFrame).GetGain() != 0.5f){
soundMap.get(ActiveCameraFrame).SetGain(0.5f);
LightingPreset Lerped = lightingPresetMap.get(ActiveCameraFrame);
skyLight.SetColour(Lerped.SkyLightColour);
skyLight.SetIntensity(Lerped.SkyLightStrength);
skyLight.SetPositon(Lerped.SkyLightPosition);
GetLightingManager().SetAmbientLightColour(Lerped.AmbientColour());
GetLightingManager().SetAmbientLightIntensity(Lerped.AmbientStrength());
GetLightingManager().SetSkyColour(Lerped.SkyColour);
}
}
}

View file

@ -1,26 +1,43 @@
package net.halbear.Terrain4J.EngineCore.Main.Scene;
import net.halbear.Terrain4J.EngineCore.Display.Window;
import net.halbear.Terrain4J.EngineCore.Logic.*;
import net.halbear.Terrain4J.EngineCore.Input.KeyboardInput;
import net.halbear.Terrain4J.EngineCore.Input.MouseListener;
import net.halbear.Terrain4J.EngineCore.Logic.EngineConfig;
import net.halbear.Terrain4J.EngineCore.Logic.EngineInstance;
import net.halbear.Terrain4J.EngineCore.Main.GameCore;
import net.halbear.Terrain4J.EngineCore.Main.Scene.GUIs.PerformanceOverlay;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Projection.Project3D;
import org.joml.Vector2f;
import org.joml.Vector3f;
import java.util.*;
public class Scene {
import static org.lwjgl.glfw.GLFW.*;
public class Scene implements IScene {
private static final float MOUSE_SENSITIVITY = 0.1f;
private static final float MOVEMENT_SPEED = 0.025f;
private final List<Actor> Actors;
private final Map<String, CameraFrame> CameraFrames;
private final Project3D Projection;
private final Camera camera;
private String ActiveCameraFrame = "NO_FRAME";
private String SetCameraFrame = "NO_FRAME";
private boolean TransitionCameraFrame = false;
public String ActiveCameraFrame = "NO_FRAME";
public String SetCameraFrame = "NO_FRAME";
public boolean TransitionCameraFrame = false;
private CameraFrame LastCameraFrame;
private int TotalTransitionTicks = 1000;
private float CurrentTransitionTick = 0;
public int TotalTransitionTicks = 1000;
public float CurrentTransitionTick = 0;
private Vector2f LastMousePos = new Vector2f(0,0);
private final ISceneLightingManager lightingManager;
public ILight skyLight;
public List<String> ActiveGUIs = new ArrayList<>();
public Map<String, GUIOverlay> GUIReg = new HashMap<>();
public Scene(Window window) {
lightingManager = new SceneLightingManager(1000,new Vector3f(1f,1f,1f), 0.5f);
Actors = new ArrayList<>();
CameraFrames = new HashMap<>();
var EngConfig = EngineConfig.getInstance();
@ -28,6 +45,20 @@ public class Scene {
LastCameraFrame = new CameraFrame(camera.GetPosition(),camera.GetRotation(),camera.GetFOV(), "NO_FRAME");
Projection = new Project3D(camera.GetFOV(),EngConfig.GetZNearPlane(), EngConfig.GetZFarPlane(),
window.getWidth(), window.getHeight());
GUIReg.put("PerformanceOverlay",new PerformanceOverlay());
ActiveGUIs.add("PerformanceOverlay");
}
public ISceneLightingManager GetLightingManager(){return lightingManager;}
@Override
public void SetSkyLight(ILight light) {
skyLight = light;
}
@Override
public ILight GetSkyLight() {
return skyLight;
}
public void CameraTick(long FrameDiffNanoSeconds){
@ -39,7 +70,7 @@ public class Scene {
Vector3f StartRot = LastCameraFrame.Rotation();
CameraFrame StartFrame;
if(CameraFrames.containsKey(ActiveCameraFrame)){
StartFrame = CameraFrames.get(ActiveCameraFrame);
StartFrame = CameraFrames.get(ActiveCameraFrame);
} else StartFrame = new CameraFrame(StartPos,StartRot,StartFOV, "NO_FRAME");
float EndFOV = camera.GetFOV();
Vector3f EndPos = camera.GetPosition();
@ -50,9 +81,9 @@ public class Scene {
} else EndFrame = new CameraFrame(EndPos,EndRot,EndFOV, "NO_FRAME");
CameraFrame LerpedFrame = StartFrame.Lerp(EndFrame, (int)CurrentTransitionTick, TotalTransitionTicks);
camera.SetCameraFrame(LerpedFrame);
if(LastCameraFrame.FOV() != LerpedFrame.FOV()){
// if(LastCameraFrame.FOV() != LerpedFrame.FOV()){
Projection.ChangeFOV(LerpedFrame.FOV());
}
// }
CurrentTransitionTick+= DeltaTime;
} else if (TransitionCameraFrame){
CurrentTransitionTick = 0;
@ -85,10 +116,110 @@ public class Scene {
SetCameraFrame = EndFrame;
}
public void SetActiveCameraFrame(String frameName){SetCameraFrame = frameName;}
public String GetActiveCameraFrame(){return ActiveCameraFrame;}
public Camera GetCamera(){return camera;}
public void AddActor(Actor NewActor){Actors.add(NewActor);}
public List<Actor> GetActors(){return Actors;}
public Project3D GetProjection(){return Projection;}
public void RemoveAllActors(){Actors.clear();}
public void RemoveActor(Actor actor){Actors.removeIf(Actor->Actor.GetID().equals(actor.GetID()));}
public void SetUpAudio(EngineInstance engineInstance){
}
@Override
public void Input(EngineInstance engineInstance, long FrameDiffNanoSeconds) {
IScene scene = engineInstance.scene();
Window window = engineInstance.window();
KeyboardInput input = window.getKeyboardInput();
float MovementDist = (float)(FrameDiffNanoSeconds / 1000000L) * MOVEMENT_SPEED;
Camera camera = scene.GetCamera();
if(input.keyPressed(GLFW_KEY_1)){
}
if(input.keyPressed(GLFW_KEY_2)){
}
if(input.keyPressed(GLFW_KEY_3)){
}
if(input.keyPressed(GLFW_KEY_W)){
camera.MoveForward(MovementDist);
}
if(input.keyPressed(GLFW_KEY_S)){
camera.MoveBackward(MovementDist);
}
if(input.keyPressed(GLFW_KEY_A)){
camera.MoveLeft(MovementDist);
}
if(input.keyPressed(GLFW_KEY_D)){
camera.MoveRight(MovementDist);
}
if(input.keyPressed(GLFW_KEY_SPACE)){
camera.MoveUp(MovementDist);
}
if(input.keyPressed(GLFW_KEY_LEFT_SHIFT)){
camera.MoveDown(MovementDist);
}
if(input.keyPressed(GLFW_KEY_LEFT_CONTROL)){
camera.Sprint(true);
} else camera.Sprint(false);
}
@Override
public void Update(EngineInstance engineInstance, long FrameDiffNanoSeconds) {
}
@Override
public void UpdateFastThread(EngineInstance engineInstance, long FrameDiffNanoSeconds) {
}
@Override
public void SecondUpdate(EngineInstance engineInstance) {
}
@Override
public void RenderThreadInput(EngineInstance engineInstance, long FrameDiffNanoSeconds) {
CameraTick(FrameDiffNanoSeconds);
}
@Override
public void RenderGUIs(EngineInstance engineInstance, long frameTimeNS, GameCore parent) {
List<String> ActiveGuis = new ArrayList<>(ActiveGUIs);
ActiveGuis.forEach(gui->{
if(GUIReg.containsKey(gui)){
GUIReg.get(gui).RenderGUI(engineInstance,frameTimeNS,parent);
}
});
}
@Override
public void CameraInput(EngineInstance engineInstance, long FrameDiffNanoSeconds) {
float Multiplier = MOUSE_SENSITIVITY;
IScene scene = engineInstance.scene();
Camera camera = scene.GetCamera();
Window window = engineInstance.window();
MouseListener MouseInput = window.getMouseInput();
Vector2f CurrentMousePos = window.getMouseInput().getCurrentPos();
Vector2f deltaPos = new Vector2f(0,0);
deltaPos.x = 0;
deltaPos.y = 0;
if (LastMousePos.x >= 0 && LastMousePos.y >= 0 && window.getMouseInput().IsWindowFocused()) {
deltaPos.x = CurrentMousePos.x - LastMousePos.x;
deltaPos.y = CurrentMousePos.y - LastMousePos.y;
}
LastMousePos.x = CurrentMousePos.x;
LastMousePos.y = CurrentMousePos.y;
if(MouseInput.isRightButtonPressed()){
camera.AddRotation((float)Math.toRadians(-deltaPos.y * Multiplier),(float)Math.toRadians(-deltaPos.x * Multiplier),0);
}
engineInstance.audioManager().UpdateListenerPosition(camera);
}
}

View file

@ -0,0 +1,93 @@
package net.halbear.Terrain4J.EngineCore.Main.Scene;
import org.joml.Vector3f;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
public class SceneLightingManager implements ISceneLightingManager {
public static int MaxLights;
private Vector3f AmbientLightingColour;
private float AmbientLightIntensity;
private List<ILight> LightingList;
private final Vector3f SkyColour = new Vector3f(0,0,0);
public SceneLightingManager(int MaxLights,Vector3f AmbientLightingColour, float AmbientLightIntensity){
this.MaxLights = MaxLights;
this.AmbientLightingColour = new Vector3f(AmbientLightingColour);
this.AmbientLightIntensity = AmbientLightIntensity;
LightingList = new ArrayList<>();
}
public static int GetMaxLights() {
return MaxLights;
}
public static void SetMaxLights(int MaxLights) {
MaxLights = MaxLights;
}
@Override
public void SetSkyColour(Vector3f SkyColourIn) {
SkyColour.set(SkyColourIn);
}
@Override
public Vector3f GetSkyColour() {
return SkyColour;
}
@Override
public Vector3f GetAmbientLightColour() {
return AmbientLightingColour;
}
@Override
public float GetAmbientLightIntensity() {
return AmbientLightIntensity;
}
@Override
public ILight[] GetLights() {
return LightingList.toArray(new ILight[0]);
}
@Override
public void SetAmbientLightIntensity(float Intensity) {
this.AmbientLightIntensity = Intensity;
}
@Override
public void SetAmbientLightColour(Vector3f Colour) {
this.AmbientLightingColour = new Vector3f(Colour);
}
@Override
public void SetLights(ILight[] lights) {
if(LightingList == null){
LightingList = new ArrayList<>();
}
LightingList.clear();
AddLights(lights);
}
@Override
public void AddLights(ILight[] lights) {
if(LightingList == null){
LightingList = new ArrayList<>();
}
LightingList.addAll(Arrays.asList(lights));
if(LightingList.size() > MaxLights){
List<ILight> cutDown = new ArrayList<>();
cutDown.addAll(LightingList.subList(0,MaxLights));
LightingList = new ArrayList<>(cutDown);
}
}
@Override
public void AddLight(ILight light) {
if(LightingList == null){
LightingList = new ArrayList<>();
}
if(LightingList.size() < MaxLights)LightingList.add(light);
}
}

View file

@ -2,16 +2,16 @@ package net.halbear.Terrain4J.EngineCore.Threads;
import net.halbear.Terrain4J.EngineCore.Display.Render;
import net.halbear.Terrain4J.EngineCore.Display.Window;
import net.halbear.Terrain4J.EngineCore.Logic.*;
import net.halbear.Terrain4J.EngineCore.Logic.EngineConfig;
import net.halbear.Terrain4J.EngineCore.Logic.EngineInstance;
import net.halbear.Terrain4J.EngineCore.Logic.GameLogic;
import net.halbear.Terrain4J.EngineCore.Logic.InitData;
import net.halbear.Terrain4J.EngineCore.Logic.Rendering.VulkanContext;
import net.halbear.Terrain4J.EngineCore.Main.PrimaryRuntime;
import net.halbear.Terrain4J.EngineCore.Profiling.CPUMonitor;
import net.halbear.Terrain4J.EngineCore.Profiling.GPUProfiler;
import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.DisplayToScreen.SceneRender;
import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.DisplayToScreen.DeferredSceneRender;
import org.tinylog.Logger;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
public class RenderThread extends EngineThread {
@ -42,18 +42,21 @@ public class RenderThread extends EngineThread {
}
public void RefreshRenderer(){
render.cleanup();
render = new Render(PrimaryRuntime.GetEngineInstance());
render.Initialise(initData);
}
@Override
public void SecondEvent(){
EngineConfig.LAST_AVERAGE_GPU_TIME = SceneRender.GetGPUTimeNS();
EngineConfig.LAST_AVERAGE_GPU_TIME = DeferredSceneRender.GetGPUTimeNS();
List<String[]> Profiling =GPUProfiler.GetVramUsage(render.GetVulkanContext().GetPhysicalDevice().GetPhysicalDevice());
EngineConfig.getInstance().SetMemoryProfiling(Profiling);
EngineConfig.FrameRate_RENDERTHREAD = Frames;
EngineConfig.TPS_RENDERTHREAD = TickFrames;
if(render.GetCurrentAAMode() != EngineConfig.getInstance().RenderAAType() || render.GetSceneRender().GetCurrentDeferred() != EngineConfig.getInstance().DeferredRendering()){
render.cleanup();
render = new Render(PrimaryRuntime.GetEngineInstance());
render.Initialise(initData);
if(render.GetCurrentAAMode() != EngineConfig.getInstance().RenderAAType() || render.GetDeferred() != EngineConfig.getInstance().DeferredRendering()){
RefreshRenderer();
}
}

View file

@ -1,9 +1,6 @@
package net.halbear.Terrain4J.EngineCore.Vulkan.GUI;
import imgui.ImDrawData;
import imgui.ImGui;
import imgui.ImGuiIO;
import imgui.ImVec4;
import imgui.*;
import imgui.glfw.ImGuiImplGlfw;
import imgui.type.ImInt;
import net.halbear.Terrain4J.EngineCore.Input.KeyboardInput;
@ -45,6 +42,8 @@ public class GuiRenderer {
private static final String GUI_VERTEX_SHADER_GLSL = "resources/EngineResources/GuiShaders/gui_vertex.glsl";
private static final String GUI_VERTEX_SHADER_SPV = GUI_VERTEX_SHADER_GLSL + ".spv";
public static final Map<String, ImFont> fontMap = new HashMap<>();
private final VulkanBuffer[] IndexBuffers;
private final VulkanBuffer[] VertexBuffers;
private final Texture FontsTexture;
@ -98,7 +97,7 @@ public class GuiRenderer {
private static Pipeline CreatePipeline(VulkanContext VkCtx, ShaderModule[] shaderModules, DescriptorSetLayout[] descriptorSetLayouts){
var VertexBufferStructure = new GuiVertexBufferStruct();
var BuildInfo = new PipelineBuildInfo(shaderModules, VertexBufferStructure.GetVertexInput(),
PostProcess.COLOUR_FORMAT)
new int[]{PostProcess.COLOUR_FORMAT})
.SetPushConstantRanges(
new PushConstantsRange[]{
new PushConstantsRange(VK_SHADER_STAGE_VERTEX_BIT,0,VulkanUtils.VEC2_SIZE)
@ -156,6 +155,9 @@ public class GuiRenderer {
private static Texture InitGUI(VulkanContext VkCtx, Queue queue){
ImGui.createContext();
ImGuiIO imGuiIO = ImGui.getIO();
ImFont newFont = imGuiIO.getFonts().addFontFromFileTTF("resources/EngineResources/Fonts/Oswald-VariableFont_wght.ttf",512);
fontMap.put("Title",newFont);
imGuiIO.getFonts().build();
imGuiIO.setIniFilename(null);
VkExtent2D SwapChainExtent = VkCtx.GetSwapChain().GetSwapChainExtent();
imGuiIO.setDisplaySize(SwapChainExtent.width(), SwapChainExtent.height());

View file

@ -1,213 +0,0 @@
package net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Deferred;
import net.halbear.Terrain4J.EngineCore.Logic.EngineConfig;
import net.halbear.Terrain4J.EngineCore.Logic.Rendering.VulkanContext;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.EmptyVertexBufferStruct;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Pipeline.DefaultPipeline;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Pipeline.Images.Attachment;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Pipeline.Images.Image;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Pipeline.Pipeline;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Pipeline.PipelineBuildInfo;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.PostProcessing.SpecializationConstants;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Shader.*;
import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.DeviceLayers.CommandBuffer;
import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.DeviceLayers.Device;
import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.DisplayToScreen.ImageView;
import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.SwapChain.SwapChain;
import net.halbear.Terrain4J.EngineCore.Vulkan.Util.VulkanUtils;
import org.lwjgl.system.MemoryStack;
import org.lwjgl.util.shaderc.Shaderc;
import org.lwjgl.vulkan.*;
import java.nio.LongBuffer;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import static org.lwjgl.vulkan.VK13.*;
public class LightRenderer {
private static final int COLOUR_FORMAT = VK_FORMAT_R32G32B32A32_SFLOAT;
private static final String DESCRIPTOR_ID_ATTACHMENT = "LIGHT_DESC_ID_ATT";
private static final String FRAGMENT_SHADER_FILE_GLSL = "resources/EngineResources/shaders/lighting_frag.glsl";
private static final String FRAGMENT_SHADER_FILE_SPV = FRAGMENT_SHADER_FILE_GLSL + ".spv";
private static final String VERTEX_SHADER_FILE_GLSL = "resources/EngineResources/shaders/lighting_vertex.glsl";
private static final String VERTEX_SHADER_FILE_SPV = VERTEX_SHADER_FILE_GLSL + ".spv";
private final DescriptorSetLayout AttachmentDescriptorSetLayout;
private final VkClearValue ClearValueColour;
private final Pipeline pipeline;
private final TextureSampler textureSampler;
private Attachment AttachmentColour;
private VkRenderingAttachmentInfo.Buffer AttachmentInfoColour;
private VkRenderingInfo RenderingInfo;
public LightRenderer(VulkanContext VkCtx, List<Attachment> attachmentList){
ClearValueColour=VkClearValue.calloc().color(
c->c.float32(0,0.0f).float32(1,0.0f).float32(2,0.0f).float32(3,0.0f));
AttachmentColour = CreateColourAttachment(VkCtx);
AttachmentInfoColour = CreateColourAttachmentInfo(AttachmentColour,ClearValueColour);
RenderingInfo = CreateRenderInfo(AttachmentColour,AttachmentInfoColour);
ShaderModule[] shaderModules = CreateShaderModules(VkCtx);
var textureSamplerInfo = new TextureSamplerInfo(VK_SAMPLER_ADDRESS_MODE_REPEAT,VK_BORDER_COLOR_INT_OPAQUE_BLACK,1,true);
textureSampler = new TextureSampler(VkCtx, textureSamplerInfo);
int AttachmentCount = attachmentList.size();
DescriptorSetLayout.LayoutInformation[] descriptorSetLayouts = new DescriptorSetLayout.LayoutInformation[AttachmentCount];
for(int i = 0; i < AttachmentCount; i++){
descriptorSetLayouts[i] = new DescriptorSetLayout.LayoutInformation(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, i,1,VK_SHADER_STAGE_FRAGMENT_BIT);
}
AttachmentDescriptorSetLayout = new DescriptorSetLayout(VkCtx, descriptorSetLayouts);
CreateAttachmentDescriptorSet(VkCtx, AttachmentDescriptorSetLayout, attachmentList, textureSampler);
pipeline = CreatePipeline(VkCtx,shaderModules,new DescriptorSetLayout[]{AttachmentDescriptorSetLayout});
Arrays.asList(shaderModules).forEach(s->{s.CleanUp(VkCtx);});
}
private static Attachment CreateColourAttachment(VulkanContext VkCtx){
SwapChain swapChain = VkCtx.GetSwapChain();
VkExtent2D SwapChainExtent = swapChain.GetSwapChainExtent();
return new Attachment(VkCtx,SwapChainExtent.width(),SwapChainExtent.height(),
COLOUR_FORMAT,VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT);
}
private static VkRenderingAttachmentInfo.Buffer CreateColourAttachmentInfo(Attachment SrcAttachment, VkClearValue ClearValue){
return VkRenderingAttachmentInfo.calloc(1)
.sType$Default()
.imageView(SrcAttachment.GetVkImageView().GetVulkanImageView())
.imageLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
.loadOp(VK_ATTACHMENT_LOAD_OP_CLEAR)
.storeOp(VK_ATTACHMENT_STORE_OP_STORE)
.clearValue(ClearValue);
}
private static Pipeline CreatePipeline(VulkanContext VkCtx, ShaderModule[] shaderModules, DescriptorSetLayout[] descriptorSetLayouts){
var VertexBufferStruct = new EmptyVertexBufferStruct();
var BuildInfo = new PipelineBuildInfo(shaderModules,VertexBufferStruct.GetVertexInput(),COLOUR_FORMAT)
.SetDescriptorSetLayouts(descriptorSetLayouts)
.BlendingIsUsed(true)
.SetDepthWrite(false)
.SetDepthTest(false);
var PipeLine = new DefaultPipeline(VkCtx,BuildInfo);
VertexBufferStruct.CleanUp();
return PipeLine;
}
private static VkRenderingInfo CreateRenderInfo(Attachment ColourAttachment, VkRenderingAttachmentInfo.Buffer ColourAttachmentInfo){
VkRenderingInfo renderingInfo;
try(var MemStack = MemoryStack.stackPush()){
Image image = ColourAttachment.GetVkImage();
VkExtent2D extent2D = VkExtent2D.calloc(MemStack).width(image.GetWidth()).height(image.GetHeight());
var RenderArea = VkRect2D.calloc(MemStack).extent(extent2D);
renderingInfo = VkRenderingInfo.calloc()
.sType$Default()
.renderArea(RenderArea)
.layerCount(1)
.pColorAttachments(ColourAttachmentInfo);
}
return renderingInfo;
}
private static void CreateAttachmentDescriptorSet(VulkanContext VkCtx, DescriptorSetLayout descriptorSetLayout, List<Attachment> attachments, TextureSampler textureSampler){
DescriptorAllocator descriptorAllocator = VkCtx.GetDescriptorAllocator();
Device device = VkCtx.GetDevice();
DescriptorSet descriptorSet = descriptorAllocator.AddDescriptorSet(device, DESCRIPTOR_ID_ATTACHMENT, descriptorSetLayout);
List<ImageView> imageViews = new ArrayList<>();
attachments.forEach(a->imageViews.add(a.GetVkImageView()));
descriptorSet.SetImages(device, imageViews, textureSampler, 0);
}
private static ShaderModule[] CreateShaderModules(VulkanContext VkCtx){
if(EngineConfig.getInstance().RecompileShaders()){
ShaderCompiler.CompileGLSLShaderOnChange(VERTEX_SHADER_FILE_GLSL, Shaderc.shaderc_glsl_vertex_shader);
ShaderCompiler.CompileGLSLShaderOnChange(FRAGMENT_SHADER_FILE_GLSL, Shaderc.shaderc_glsl_fragment_shader);
}
return new ShaderModule[]{
new ShaderModule(VkCtx,VK_SHADER_STAGE_VERTEX_BIT,VERTEX_SHADER_FILE_SPV,null),
new ShaderModule(VkCtx,VK_SHADER_STAGE_FRAGMENT_BIT,FRAGMENT_SHADER_FILE_SPV,null)
};
}
public Attachment GetColourAttachment(){
return AttachmentColour;
}
public void Render(VulkanContext VkCtx, CommandBuffer commandBuffer, MultiRenderTargetAttachments MRTAttachments){
try(var MemStack = MemoryStack.stackPush()){
VkCommandBuffer CommandHandle = commandBuffer.GetVulkanCommandBuffer();
VulkanUtils.ImageBarrier(MemStack, CommandHandle, AttachmentColour.GetVkImage().getVulkanImage(),
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_ACCESS_2_NONE, VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT, VK_IMAGE_ASPECT_COLOR_BIT);
List<Attachment> ColourAttachments = MRTAttachments.GetColourAttachments();
int AttachmentCount = ColourAttachments.size();
for(int i = 0; i < AttachmentCount; i++) {
Attachment colourAttachment = ColourAttachments.get(i);
VulkanUtils.ImageBarrier(MemStack, CommandHandle, colourAttachment.GetVkImage().getVulkanImage(),
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT,
VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_2_SHADER_READ_BIT, VK_IMAGE_ASPECT_COLOR_BIT);
}
VulkanUtils.ImageBarrier(MemStack, CommandHandle, MRTAttachments.GetDepthAttachment().GetVkImage().getVulkanImage(),
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT,
VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT,VK_ACCESS_2_SHADER_READ_BIT,
VK_IMAGE_ASPECT_DEPTH_BIT);
vkCmdBeginRendering(CommandHandle, RenderingInfo);
vkCmdBindPipeline(CommandHandle, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.GetVulkanPipeline());
Image colourImage = AttachmentColour.GetVkImage();
int width = colourImage.GetWidth();
int height = colourImage.GetHeight();
var Viewport = VkViewport.calloc(1,MemStack)
.x(0)
.y(height)
.height(-height)
.width(width)
.minDepth(0.0F)
.maxDepth(1.0F);
vkCmdSetViewport(CommandHandle, 0, Viewport);
var Scissor = VkRect2D.calloc(1,MemStack)
.extent(it -> it.width(width).height(height))
.offset(it->it.x(0).y(0));
vkCmdSetScissor(CommandHandle, 0, Scissor);
DescriptorAllocator descriptorAllocator = VkCtx.GetDescriptorAllocator();
LongBuffer DescriptorSets = MemStack.mallocLong(1)
.put(0,descriptorAllocator.GetDescriptorSet(DESCRIPTOR_ID_ATTACHMENT).GetVkDescriptorSet());
vkCmdBindDescriptorSets(CommandHandle, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.GetVulkanPipelineLayout(),0,DescriptorSets,null);
vkCmdDraw(CommandHandle,3,1,0,0);
vkCmdEndRendering(CommandHandle);
}
}
public void Resize(VulkanContext VkCtx, List<Attachment> attachments){
RenderingInfo.free();
AttachmentInfoColour.free();
AttachmentColour.CleanUp(VkCtx);
AttachmentColour = CreateColourAttachment(VkCtx);
AttachmentInfoColour = CreateColourAttachmentInfo(AttachmentColour, ClearValueColour);
RenderingInfo = CreateRenderInfo(AttachmentColour, AttachmentInfoColour);
DescriptorSet descriptorSet = VkCtx.GetDescriptorAllocator().GetDescriptorSet(DESCRIPTOR_ID_ATTACHMENT);
var ImageViews = new ArrayList<ImageView>();
attachments.forEach(a->ImageViews.add(a.GetVkImageView()));
descriptorSet.SetImages(VkCtx.GetDevice(),ImageViews,textureSampler,0);
}
public void CleanUp(VulkanContext VkCtx){
pipeline.CleanUp(VkCtx);
AttachmentDescriptorSetLayout.CleanUp(VkCtx);
textureSampler.CleanUp(VkCtx);
RenderingInfo.free();
AttachmentColour.CleanUp(VkCtx);
AttachmentInfoColour.free();
ClearValueColour.free();
}
}

View file

@ -0,0 +1,308 @@
package net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.DeferredRendering;
import net.halbear.Terrain4J.EngineCore.Logic.EngineConfig;
import net.halbear.Terrain4J.EngineCore.Logic.EngineInstance;
import net.halbear.Terrain4J.EngineCore.Logic.Rendering.VulkanContext;
import net.halbear.Terrain4J.EngineCore.Main.Scene.ILight;
import net.halbear.Terrain4J.EngineCore.Main.Scene.IScene;
import net.halbear.Terrain4J.EngineCore.Main.Scene.SceneLightingManager;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.EmptyVertexBufferStruct;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Pipeline.DefaultPipeline;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Pipeline.Images.Attachment;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Pipeline.Images.Image;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Pipeline.Pipeline;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Pipeline.PipelineBuildInfo;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Shader.*;
import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.DeviceLayers.CommandBuffer;
import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.DeviceLayers.Device;
import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.DisplayToScreen.ImageView;
import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.SwapChain.SwapChain;
import net.halbear.Terrain4J.EngineCore.Vulkan.Util.VulkanBuffer;
import net.halbear.Terrain4J.EngineCore.Vulkan.Util.VulkanUtils;
import org.lwjgl.system.MemoryStack;
import org.lwjgl.system.MemoryUtil;
import org.lwjgl.util.shaderc.Shaderc;
import org.lwjgl.vulkan.*;
import org.tinylog.Logger;
import java.nio.ByteBuffer;
import java.nio.LongBuffer;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import static org.lwjgl.vulkan.VK10.*;
import static org.lwjgl.vulkan.VK13.*;
public class LightRenderer {
private static final int COLOUR_FORMAT = VK_FORMAT_R32G32B32A32_SFLOAT;
private static final String DESC_ID_ATT = "LIGHT_DESC_ID_ATT";
private static final String DESC_ID_LIGHTS = "LIGHT_DESC_ID_LIGHTS";
private static final String DESC_ID_SCENE = "LIGHT_DESC_ID_SCENE ";
private static final String FRAGMENT_SHADER_FILE_GLSL = "resources/EngineResources/shaders/lighting_frag.glsl";
private static final String FRAGMENT_SHADER_FILE_SPV = FRAGMENT_SHADER_FILE_GLSL + ".spv";
private static final String VERTEX_SHADER_FILE_GLSL = "resources/EngineResources/shaders/lighting_vertex.glsl";
private static final String VERTEX_SHADER_FILE_SPV = VERTEX_SHADER_FILE_GLSL + ".spv";
private final DescriptorSetLayout AttachmentDescriptorSetLayout;
private final VkClearValue ClearValueColour;
private final Pipeline pipeline;
private final TextureSampler textureSampler;
private Attachment AttachmentColour;
private VkRenderingAttachmentInfo.Buffer AttachmentInfoColour;
private VkRenderingInfo RenderInfo;
private final VulkanBuffer[] LightBuffer;
private final VulkanBuffer[] SceneBuffer;
private final DescriptorSetLayout SceneDescriptorSetLayout;
private final DescriptorSetLayout StorageDescriptorSetLayout;
public LightRenderer(VulkanContext VkCtx, List<Attachment> attachments){
ClearValueColour = VkClearValue.calloc().color(
c -> c.float32(0, 0.0f).float32(1, 0.0f).float32(2, 0.0f).float32(3, 0.0f));
AttachmentColour = CreateColourAttachment(VkCtx);
AttachmentInfoColour = CreateColourAttachmentInfo(AttachmentColour, ClearValueColour);
RenderInfo = CreateRenderInfo(AttachmentColour, AttachmentInfoColour);
ShaderModule[] shaderModules = CreateShaderModules(VkCtx);
var textureSamplerInfo = new TextureSamplerInfo(VK_SAMPLER_ADDRESS_MODE_REPEAT,
VK_BORDER_COLOR_INT_OPAQUE_BLACK, 1, true);
textureSampler = new TextureSampler(VkCtx, textureSamplerInfo);
int numAttachments = attachments.size();
DescriptorSetLayout.LayoutInformation[] descSetLayouts = new DescriptorSetLayout.LayoutInformation[numAttachments];
for (int i = 0; i < numAttachments; i++) {
descSetLayouts[i] = new DescriptorSetLayout.LayoutInformation(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, i, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
}
AttachmentDescriptorSetLayout = new DescriptorSetLayout(VkCtx, descSetLayouts);
CreateAttachmentDescriptorSet(VkCtx, AttachmentDescriptorSetLayout, attachments, textureSampler);
StorageDescriptorSetLayout = new DescriptorSetLayout(VkCtx, new DescriptorSetLayout.LayoutInformation(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 0, 1,
VK_SHADER_STAGE_FRAGMENT_BIT));
long buffSize = (long) (VulkanUtils.VEC3_SIZE * 2 + VulkanUtils.INT_SIZE + VulkanUtils.FLOAT_SIZE) * SceneLightingManager.MaxLights;
LightBuffer = VulkanUtils.CreateHostVisibleBuffers(VkCtx, buffSize, VulkanUtils.MAX_IN_FLIGHT,
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, DESC_ID_LIGHTS, StorageDescriptorSetLayout);
SceneDescriptorSetLayout = new DescriptorSetLayout(VkCtx, new DescriptorSetLayout.LayoutInformation(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, 1,
VK_SHADER_STAGE_FRAGMENT_BIT));
buffSize = VulkanUtils.VEC3_SIZE * 2 + VulkanUtils.FLOAT_SIZE + VulkanUtils.INT_SIZE;
SceneBuffer = VulkanUtils.CreateHostVisibleBuffers(VkCtx, buffSize, VulkanUtils.MAX_IN_FLIGHT,
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, DESC_ID_SCENE, SceneDescriptorSetLayout);
pipeline = createPipeline(VkCtx, shaderModules, new DescriptorSetLayout[]{AttachmentDescriptorSetLayout, StorageDescriptorSetLayout,
SceneDescriptorSetLayout});
Logger.debug("Light Renderer Pipeline -> [{}]",pipeline.GetVulkanPipeline());
Arrays.asList(shaderModules).forEach(s -> s.CleanUp(VkCtx));
}
private static void CreateAttachmentDescriptorSet(VulkanContext VkCtx, DescriptorSetLayout descSetLayout, List<Attachment> attachments,
TextureSampler sampler) {
DescriptorAllocator descAllocator = VkCtx.GetDescriptorAllocator();
Device device = VkCtx.GetDevice();
DescriptorSet descSet = descAllocator.AddDescriptorSet(device, DESC_ID_ATT, descSetLayout);
List<ImageView> imageViews = new ArrayList<>();
attachments.forEach(a -> imageViews.add(a.GetVkImageView()));
descSet.SetImages(device, imageViews, sampler, 0);
}
private static Attachment CreateColourAttachment(VulkanContext VkCtx) {
SwapChain swapChain = VkCtx.GetSwapChain();
VkExtent2D swapChainExtent = swapChain.GetSwapChainExtent();
return new Attachment(VkCtx, swapChainExtent.width(), swapChainExtent.height(),
COLOUR_FORMAT, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT);
}
private static VkRenderingAttachmentInfo.Buffer CreateColourAttachmentInfo(Attachment attachment, VkClearValue clearValue) {
return VkRenderingAttachmentInfo.calloc(1)
.sType$Default()
.imageView(attachment.GetVkImageView().GetVulkanImageView())
.imageLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
.loadOp(VK_ATTACHMENT_LOAD_OP_CLEAR)
.storeOp(VK_ATTACHMENT_STORE_OP_STORE)
.clearValue(clearValue);
}
private static Pipeline createPipeline(VulkanContext VkCtx, ShaderModule[] shaderModules, DescriptorSetLayout[] descSetLayouts) {
var vtxBuffStruct = new EmptyVertexBufferStruct();
var buildInfo = new PipelineBuildInfo(shaderModules, vtxBuffStruct.GetVertexInput(),new int[]{COLOUR_FORMAT})
.SetDescriptorSetLayouts(descSetLayouts)
.BlendingIsUsed(true)
.SetBlendingMethod(1)
.SetDepthWrite(false)
.SetDepthTest(false);
var pipeline = new DefaultPipeline(VkCtx, buildInfo);
vtxBuffStruct.CleanUp();
return pipeline;
}
private static VkRenderingInfo CreateRenderInfo(Attachment ColourAttachment, VkRenderingAttachmentInfo.Buffer ColourAttachmentInfo) {
VkRenderingInfo result;
try (var stack = MemoryStack.stackPush()) {
VkExtent2D extent = VkExtent2D.calloc(stack);
extent.width(ColourAttachment.GetVkImage().GetWidth());
extent.height(ColourAttachment.GetVkImage().GetHeight());
var renderArea = VkRect2D.calloc(stack).extent(extent);
result = VkRenderingInfo.calloc()
.sType$Default()
.renderArea(renderArea)
.layerCount(1)
.pColorAttachments(ColourAttachmentInfo);
}
return result;
}
private static ShaderModule[] CreateShaderModules(VulkanContext VkCtx) {
if (EngineConfig.getInstance().RecompileShaders()) {
ShaderCompiler.CompileGLSLShaderOnChange(VERTEX_SHADER_FILE_GLSL, Shaderc.shaderc_glsl_vertex_shader);
ShaderCompiler.CompileGLSLShaderOnChange(FRAGMENT_SHADER_FILE_GLSL, Shaderc.shaderc_glsl_fragment_shader);
}
return new ShaderModule[]{
new ShaderModule(VkCtx, VK_SHADER_STAGE_VERTEX_BIT, VERTEX_SHADER_FILE_SPV, null),
new ShaderModule(VkCtx, VK_SHADER_STAGE_FRAGMENT_BIT, FRAGMENT_SHADER_FILE_SPV, null),
};
}
public void render(EngineInstance engineInstance, VulkanContext VkCtx, CommandBuffer cmdBuffer, MultiRenderTargetAttachments mrtAttachments,int CurrentFrame) {
try (var stack = MemoryStack.stackPush()) {
VkCommandBuffer cmdHandle = cmdBuffer.GetVulkanCommandBuffer();
VulkanUtils.ImageBarrier(stack, cmdHandle, AttachmentColour.GetVkImage().getVulkanImage(),
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_ACCESS_2_NONE, VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT,
VK_IMAGE_ASPECT_COLOR_BIT);
List<Attachment> attachments = mrtAttachments.GetColourAttachments();
// Logger.debug("Colour Attachments -> \n1: [{}]\n 2:[{}] \n3:[{}]\n 4:[{}]",attachments.get(0),attachments.get(1),attachments.get(2),attachments.get(3));
int numAttachments = attachments.size();
for (int i = 0; i < numAttachments; i++) {
Attachment attachment = attachments.get(i);
VulkanUtils.ImageBarrier(stack, cmdHandle, attachment.GetVkImage().getVulkanImage(),
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT,
VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_2_SHADER_READ_BIT,
VK_IMAGE_ASPECT_COLOR_BIT);
}
VulkanUtils.ImageBarrier(stack, cmdHandle, mrtAttachments.GetDepthAttachment().GetVkImage().getVulkanImage(),
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT,
VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_2_SHADER_READ_BIT,
VK_IMAGE_ASPECT_DEPTH_BIT);
vkCmdBeginRendering(cmdHandle, RenderInfo);
vkCmdBindPipeline(cmdHandle, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.GetVulkanPipeline());
Image ColourImage = AttachmentColour.GetVkImage();
int width = ColourImage.GetWidth();
int height = ColourImage.GetHeight();
var viewport = VkViewport.calloc(1, stack)
.x(0)
.y(height)
.height(-height)
.width(width)
.minDepth(0.0f)
.maxDepth(1.0f);
vkCmdSetViewport(cmdHandle, 0, viewport);
var scissor = VkRect2D.calloc(1, stack)
.extent(it -> it.width(width).height(height))
.offset(it -> it.x(0).y(0));
vkCmdSetScissor(cmdHandle, 0, scissor);
DescriptorAllocator descAllocator = VkCtx.GetDescriptorAllocator();
LongBuffer descriptorSets = stack.mallocLong(3)
.put(0, descAllocator.GetDescriptorSet(DESC_ID_ATT).GetVkDescriptorSet())
.put(1, descAllocator.GetDescriptorSet(DESC_ID_LIGHTS, CurrentFrame).GetVkDescriptorSet())
.put(2, descAllocator.GetDescriptorSet(DESC_ID_SCENE, CurrentFrame).GetVkDescriptorSet());
IScene scene = engineInstance.scene();
UpdateSceneInfo(VkCtx, scene, CurrentFrame);
UpdateLights(VkCtx, scene, CurrentFrame);
vkCmdBindDescriptorSets(cmdHandle, VK_PIPELINE_BIND_POINT_GRAPHICS,
pipeline.GetVulkanPipelineLayout(), 0, descriptorSets, null);
vkCmdDraw(cmdHandle, 3, 1, 0, 0);
vkCmdEndRendering(cmdHandle);
}
}
public void UpdateSceneInfo(VulkanContext VkCtx, IScene scene, int CurrentFrame){
VulkanBuffer buffer = SceneBuffer[CurrentFrame];
long MappedMemory = buffer.MapMemory(VkCtx);
ByteBuffer dataBuffer = MemoryUtil.memByteBuffer(MappedMemory, (int)buffer.GetRequestedSize());
int Offset = 0;
scene.GetCamera().GetPosition().get(Offset,dataBuffer);
Offset += VulkanUtils.VEC3_SIZE;
dataBuffer.putFloat(Offset, scene.GetLightingManager().GetAmbientLightIntensity());
Offset += VulkanUtils.FLOAT_SIZE;
scene.GetLightingManager().GetAmbientLightColour().get(Offset, dataBuffer);
Offset += VulkanUtils.VEC3_SIZE;
ILight[] lights = scene.GetLightingManager().GetLights();
int LightCount = lights != null ? lights.length : 0;
dataBuffer.putInt(Offset, LightCount);
buffer.UnMapMemory(VkCtx);
}
public void UpdateLights(VulkanContext VkCtx, IScene scene, int CurrentFrame){
ILight[] lights = scene.GetLightingManager().GetLights();
VulkanBuffer buffer = LightBuffer[CurrentFrame];
long MappedMemory = buffer.MapMemory(VkCtx);
ByteBuffer dataBuffer = MemoryUtil.memByteBuffer(MappedMemory, (int)buffer.GetRequestedSize());
int Offset = 0;
int lightCount = lights != null ? lights.length : 0;
for(int i = 0; i < lightCount; i++){
ILight light = lights[i];
light.GetPosition().get(Offset, dataBuffer);
Offset += VulkanUtils.VEC3_SIZE;
dataBuffer.putInt(Offset, light.IsDirectional() ? 1 : 0);
Offset += VulkanUtils.INT_SIZE;
dataBuffer.putFloat(Offset, light.GetIntensity());
Offset += VulkanUtils.FLOAT_SIZE;
light.GetColour().get(Offset, dataBuffer);
Offset += VulkanUtils.VEC3_SIZE;
}
buffer.UnMapMemory(VkCtx);
}
public void resize(VulkanContext VkCtx, List<Attachment> attachments) {
RenderInfo.free();
AttachmentInfoColour.free();
AttachmentColour.CleanUp(VkCtx);
AttachmentColour = CreateColourAttachment(VkCtx);
AttachmentInfoColour = CreateColourAttachmentInfo(AttachmentColour, ClearValueColour);
RenderInfo = CreateRenderInfo(AttachmentColour, AttachmentInfoColour);
DescriptorSet descSet = VkCtx.GetDescriptorAllocator().GetDescriptorSet(DESC_ID_ATT);
var imageViews = new ArrayList<ImageView>();
attachments.forEach(a -> imageViews.add(a.GetVkImageView()));
descSet.SetImages(VkCtx.GetDevice(), imageViews, textureSampler, 0);
}
public void cleanup(VulkanContext VkCtx) {
StorageDescriptorSetLayout.CleanUp(VkCtx);
Arrays.asList(LightBuffer).forEach(b -> b.cleanup(VkCtx));
SceneDescriptorSetLayout.CleanUp(VkCtx);
Arrays.asList(SceneBuffer).forEach(b -> b.cleanup(VkCtx));
pipeline.CleanUp(VkCtx);
AttachmentDescriptorSetLayout.CleanUp(VkCtx);
textureSampler.CleanUp(VkCtx);
RenderInfo.free();
AttachmentColour.CleanUp(VkCtx);
AttachmentInfoColour.free();
ClearValueColour.free();
}
public Attachment getAttachment() {
return AttachmentColour;
}
}

View file

@ -1,4 +1,4 @@
package net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Deferred;
package net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.DeferredRendering;
import net.halbear.Terrain4J.EngineCore.Logic.Rendering.VulkanContext;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Pipeline.Images.Attachment;
@ -7,12 +7,14 @@ import org.lwjgl.vulkan.VkExtent2D;
import java.util.ArrayList;
import java.util.List;
import static org.lwjgl.vulkan.VK13.*;
import static org.lwjgl.vulkan.VK10.*;
//multiple render target attachments
public class MultiRenderTargetAttachments {
public static final int ALBEDO_FORMAT = VK_FORMAT_R16G16B16A16_SFLOAT;
public static final int DEPTH_FORMAT = VK_FORMAT_D32_SFLOAT_S8_UINT;
public static final int NORMAL_FORMAT = VK_FORMAT_R16G16B16A16_SFLOAT;
public static final int PBR_FORMAT = VK_FORMAT_R16G16B16A16_SFLOAT;
public static final int POSITION_FORMAT = VK_FORMAT_R16G16B16A16_SFLOAT;
private final List<Attachment> ColourAttachments;
private final Attachment DepthAttachment;
private final int Height;
@ -24,9 +26,18 @@ public class MultiRenderTargetAttachments {
Height = extent2D.height();
ColourAttachments = new ArrayList<>();
var AlbedoAttachment = new Attachment(VkCtx, Width, Height, ALBEDO_FORMAT, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT);
ColourAttachments.add(AlbedoAttachment);
//Position
var Attachment = new Attachment(VkCtx, Width, Height, POSITION_FORMAT, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT);
ColourAttachments.add(Attachment);
//albedo
Attachment = new Attachment(VkCtx, Width, Height, ALBEDO_FORMAT, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT);
ColourAttachments.add(Attachment);
//Normals
Attachment = new Attachment(VkCtx, Width, Height, NORMAL_FORMAT, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT);
ColourAttachments.add(Attachment);
//PBR
Attachment = new Attachment(VkCtx, Width, Height, PBR_FORMAT, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT);
ColourAttachments.add(Attachment);
DepthAttachment = new Attachment(VkCtx, Width, Height, DEPTH_FORMAT, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
}

View file

@ -9,6 +9,8 @@ public class EmptyVertexBufferStruct {
public EmptyVertexBufferStruct(){
VertexInput = VkPipelineVertexInputStateCreateInfo.calloc();
VertexInput.sType$Default();
VertexInput .pVertexBindingDescriptions(null)
.pVertexAttributeDescriptions(null);
}
public void CleanUp(){VertexInput.free();}

View file

@ -15,26 +15,6 @@ import java.nio.IntBuffer;
import java.nio.LongBuffer;
import static org.lwjgl.vulkan.VK13.*;
import static org.lwjgl.vulkan.VK13.VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
import static org.lwjgl.vulkan.VK13.VK_BLEND_FACTOR_SRC_ALPHA;
import static org.lwjgl.vulkan.VK13.VK_BLEND_FACTOR_ZERO;
import static org.lwjgl.vulkan.VK13.VK_BLEND_OP_ADD;
import static org.lwjgl.vulkan.VK13.VK_COLOR_COMPONENT_A_BIT;
import static org.lwjgl.vulkan.VK13.VK_COLOR_COMPONENT_B_BIT;
import static org.lwjgl.vulkan.VK13.VK_COLOR_COMPONENT_G_BIT;
import static org.lwjgl.vulkan.VK13.VK_COLOR_COMPONENT_R_BIT;
import static org.lwjgl.vulkan.VK13.VK_CULL_MODE_NONE;
import static org.lwjgl.vulkan.VK13.VK_DYNAMIC_STATE_SCISSOR;
import static org.lwjgl.vulkan.VK13.VK_DYNAMIC_STATE_VIEWPORT;
import static org.lwjgl.vulkan.VK13.VK_FORMAT_UNDEFINED;
import static org.lwjgl.vulkan.VK13.VK_FRONT_FACE_CLOCKWISE;
import static org.lwjgl.vulkan.VK13.VK_NULL_HANDLE;
import static org.lwjgl.vulkan.VK13.VK_SAMPLE_COUNT_1_BIT;
import static org.lwjgl.vulkan.VK13.VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
import static org.lwjgl.vulkan.VK13.vkCreateGraphicsPipelines;
import static org.lwjgl.vulkan.VK13.vkCreatePipelineLayout;
import static org.lwjgl.vulkan.VK13.vkDestroyPipeline;
import static org.lwjgl.vulkan.VK13.vkDestroyPipelineLayout;
public class DefaultPipeline implements Pipeline {
private final long VulkanPipeline;
@ -88,7 +68,7 @@ public class DefaultPipeline implements Pipeline {
if(BuildInfo.GetDepthFormat() != VK_FORMAT_UNDEFINED){
DepthStencil = VkPipelineDepthStencilStateCreateInfo.calloc(MemStack)
.sType(VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO)
.depthTestEnable(BuildInfo.performDepthTest())
.depthTestEnable(BuildInfo.GetDepthTest())
.depthWriteEnable(BuildInfo.performDepthWrite())
.depthCompareOp(VK_COMPARE_OP_GREATER_OR_EQUAL)
.depthBoundsTestEnable(false)
@ -123,32 +103,38 @@ public class DefaultPipeline implements Pipeline {
for(int i = 0; i < LayoutCount; i++){
ppLayout.put(i, descriptorSetLayouts[i].GetVkDescriptorLayout());
}
var BlendAttributeState = VkPipelineColorBlendAttachmentState.calloc(1,MemStack)
.colorWriteMask(VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT)
.blendEnable(BuildInfo.BlendingUsed());
if(BuildInfo.BlendingUsed()){
BlendAttributeState.get(0).colorBlendOp(VK_BLEND_OP_ADD)
.alphaBlendOp(VK_BLEND_OP_ADD)
.srcColorBlendFactor(VK_BLEND_FACTOR_SRC_ALPHA)
.dstColorBlendFactor(VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA)
.srcAlphaBlendFactor(VK_BLEND_FACTOR_ONE)
.dstAlphaBlendFactor(VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA);
int[] ColourFormats = BuildInfo.GetColourFormat();
int ColourFormatCount = ColourFormats.length;
IntBuffer ColourFormatsBuffer = MemStack.mallocInt(ColourFormatCount);
ColourFormatsBuffer.put(0,ColourFormats);
var RendererCreateInfo = VkPipelineRenderingCreateInfo.calloc(MemStack)
.sType$Default()
.colorAttachmentCount(ColourFormatCount)
.pColorAttachmentFormats(ColourFormatsBuffer);
if(DepthStencil != null){RendererCreateInfo.depthAttachmentFormat(BuildInfo.GetDepthFormat());}
VkPipelineColorBlendAttachmentState.Buffer BlendAttributeState = VkPipelineColorBlendAttachmentState.calloc(ColourFormatCount,MemStack);
for(int i = 0; i < ColourFormatCount; i++){
BlendAttributeState.get(i).colorWriteMask(VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT)
.blendEnable(BuildInfo.BlendingUsed());
if(BuildInfo.BlendingUsed()) {
BlendAttributeState.get(i).colorBlendOp(VK_BLEND_OP_ADD)
.alphaBlendOp(VK_BLEND_OP_ADD)
.srcColorBlendFactor(VK_BLEND_FACTOR_SRC_ALPHA)
.dstColorBlendFactor(VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA)
.srcAlphaBlendFactor(BuildInfo.GetBlendingMethod() == 0 ? VK_BLEND_FACTOR_ONE : VK_BLEND_FACTOR_SRC_ALPHA)
.dstAlphaBlendFactor(BuildInfo.GetBlendingMethod() == 0 ? VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA : VK_BLEND_FACTOR_ZERO);
}
}
var ColourBlendState = VkPipelineColorBlendStateCreateInfo.calloc(MemStack)
.sType$Default()
.pAttachments(BlendAttributeState);
IntBuffer ColourFormats = MemStack.mallocInt(1);
ColourFormats.put(0,BuildInfo.GetColourFormat());
var RendererCreateInfo = VkPipelineRenderingCreateInfo.calloc(MemStack)
.sType$Default()
.colorAttachmentCount(1)
.pColorAttachmentFormats(ColourFormats);
if(DepthStencil != null){RendererCreateInfo.depthAttachmentFormat(BuildInfo.GetDepthFormat());}
var PipelineLayoutCreateInfoPtr = VkPipelineLayoutCreateInfo.calloc(MemStack)
.sType$Default()
.pSetLayouts(ppLayout)
@ -160,7 +146,6 @@ public class DefaultPipeline implements Pipeline {
var PipelineCreateInfo = VkGraphicsPipelineCreateInfo.calloc(1,MemStack)
.sType$Default()
.renderPass(VK_NULL_HANDLE)
.pStages(ShaderStages)
.pVertexInputState(BuildInfo.GetVertexInputStateCreateInfo())
.pInputAssemblyState(AssemblyStateCreateInfo)

View file

@ -1,6 +1,5 @@
package net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Pipeline;
import net.halbear.Terrain4J.EngineCore.Display.GLFWImageParser;
import net.halbear.Terrain4J.EngineCore.Logic.EngineConfig;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Pipeline.Images.ImageSrc;
import org.lwjgl.system.MemoryStack;

View file

@ -4,7 +4,6 @@ import net.halbear.Terrain4J.EngineCore.Logic.EngineConfig;
import net.halbear.Terrain4J.EngineCore.Logic.Rendering.VulkanContext;
import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.DisplayToScreen.ImageView;
import static org.lwjgl.util.vma.Vma.VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;
import static org.lwjgl.vulkan.VK13.*;
public class Attachment {
private final Image VkImage;
@ -12,7 +11,7 @@ public class Attachment {
private boolean DepthAttachment;
public Attachment(VulkanContext VkCtx, int Width, int Height, int Format, int Usage){
var ImageData = new Image.ImageData().Width(Width).Height(Height).Format(Format).MemoryUsage(VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT).SampleCount(EngineConfig.getInstance().GetRenderSampleCount());
var ImageData = new Image.ImageData().Width(Width).Height(Height).Format(Format).SampleCount(EngineConfig.getInstance().GetRenderSampleCount());
int AspectMask = 0;
if((Usage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) > 0){
@ -22,7 +21,7 @@ public class Attachment {
}
if((Usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) > 0){
ImageData.Usage(Usage | VK_IMAGE_USAGE_SAMPLED_BIT);
AspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
AspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
DepthAttachment = true;
}
VkImage = new Image(VkCtx, ImageData);

View file

@ -1,15 +1,11 @@
package net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Pipeline.Images;
import net.halbear.Terrain4J.EngineCore.Logic.EngineConfig;
import net.halbear.Terrain4J.EngineCore.Logic.Rendering.VulkanContext;
import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.DeviceLayers.Device;
import net.halbear.Terrain4J.EngineCore.Vulkan.Util.VulkanUtils;
import org.lwjgl.PointerBuffer;
import org.lwjgl.system.MemoryStack;
import org.lwjgl.util.vma.VmaAllocationCreateInfo;
import org.lwjgl.vulkan.VkImageCreateInfo;
import org.lwjgl.vulkan.VkMemoryAllocateInfo;
import org.lwjgl.vulkan.VkMemoryRequirements;
import java.nio.LongBuffer;
@ -89,7 +85,7 @@ public class Image {
MipMapLevels = 1;
SampleCount = 1;
ArrayLayers = 1;
MemoryUsage = 0;
MemoryUsage = VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;
}
public ImageData MemoryUsage(int memoryUsage){
this.MemoryUsage = memoryUsage;

View file

@ -5,18 +5,15 @@ import net.halbear.Terrain4J.EngineCore.Main.Util.Maths.T4Math;
import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.DeviceLayers.CommandBuffer;
import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.DisplayToScreen.ImageView;
import net.halbear.Terrain4J.EngineCore.Vulkan.Util.VulkanBuffer;
import net.halbear.Terrain4J.EngineCore.Vulkan.Util.VulkanUtils;
import org.lwjgl.system.MemoryStack;
import org.lwjgl.system.MemoryUtil;
import org.lwjgl.vulkan.*;
import org.tinylog.Logger;
import java.nio.ByteBuffer;
import static org.lwjgl.util.vma.Vma.VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
import static org.lwjgl.util.vma.Vma.VMA_MEMORY_USAGE_AUTO;
import static org.lwjgl.vulkan.VK10.*;
import static org.lwjgl.vulkan.VK13.VK_ACCESS_2_NONE;
import static org.lwjgl.vulkan.VK13.vkCmdPipelineBarrier2;
public class Texture {
@ -61,7 +58,8 @@ public class Texture {
}
public void CreateStgBuffer(VulkanContext VkCtx, ByteBuffer data){
int Size = data.remaining();
stgBuffer = new VulkanBuffer(VkCtx, Size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,VMA_MEMORY_USAGE_AUTO,VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
stgBuffer = new VulkanBuffer(VkCtx, Size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_AUTO,
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
long MappedMemory = stgBuffer.MapMemory(VkCtx);
ByteBuffer buffer = MemoryUtil.memByteBuffer(MappedMemory, (int) stgBuffer.GetRequestedSize());
buffer.put(data);
@ -69,13 +67,35 @@ public class Texture {
stgBuffer.UnMapMemory(VkCtx);
}
private void RecordImageTransition(MemoryStack stack, CommandBuffer cmd) {
var imageBarrier = VkImageMemoryBarrier2.calloc(1, stack)
.sType$Default()
.oldLayout(VK_IMAGE_LAYOUT_UNDEFINED)
.newLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
.srcStageMask(VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT)
.dstStageMask(VK_PIPELINE_STAGE_TRANSFER_BIT)
.srcAccessMask(0)
.dstAccessMask(VK_ACCESS_TRANSFER_WRITE_BIT)
.subresourceRange(it -> it
.aspectMask(VK_IMAGE_ASPECT_COLOR_BIT)
.baseMipLevel(0)
.levelCount(image.GetMipLevels())
.baseArrayLayer(0)
.layerCount(1))
.image(image.getVulkanImage());
VkDependencyInfo depInfo = VkDependencyInfo.calloc(stack)
.sType$Default()
.pImageMemoryBarriers(imageBarrier);
vkCmdPipelineBarrier2(cmd.GetVulkanCommandBuffer(), depInfo);
}
public void RecordTextureTransition(CommandBuffer commandBuffer){
if(stgBuffer != null && !RecordedTransition){
RecordedTransition = true;
try(var MemStack = MemoryStack.stackPush()){
VulkanUtils.ImageBarrier(MemStack, commandBuffer.GetVulkanCommandBuffer(), image.getVulkanImage(),
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_2_NONE, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_ASPECT_COLOR_BIT);
RecordImageTransition(MemStack, commandBuffer);
RecordCopyBuffer(MemStack, commandBuffer, stgBuffer);
RecordGenerateMipMaps(MemStack, commandBuffer);
}

View file

@ -4,7 +4,6 @@ import net.halbear.Terrain4J.EngineCore.Logic.EngineConfig;
import net.halbear.Terrain4J.EngineCore.Logic.Rendering.VulkanContext;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Pipeline.GraphUtils;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Pipeline.IndexedLinkedHashMap;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.VkModel.VulkanMaterial;
import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.DeviceLayers.CommandBuffer;
import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.DeviceLayers.CommandPool;
import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.DeviceLayers.Queues.Queue;
@ -18,7 +17,7 @@ import java.util.UUID;
import static org.lwjgl.vulkan.VK10.VK_FORMAT_R8G8B8A8_SRGB;
public class TextureCache {
public static final int MAX_TEXTURES = 500;
public static final int MAX_TEXTURES = 512;
private final IndexedLinkedHashMap<String, Texture> TextureMap;
private final List<String> ActualTextures;

View file

@ -3,7 +3,6 @@ package net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Pipeline;
import java.util.ArrayList;
import java.util.LinkedHashMap;
import java.util.List;
import java.util.Map;
public class IndexedLinkedHashMap<K,V> extends LinkedHashMap<K,V> {
private final List<K> IndexList = new ArrayList<>();

View file

@ -1,15 +1,12 @@
package net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Pipeline;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Shader.DescriptorSet;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Shader.DescriptorSetLayout;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Shader.ShaderModule;
import org.lwjgl.vulkan.VkPipelineVertexInputStateCreateInfo;
import org.lwjgl.vulkan.VkPushConstantRange;
import static org.lwjgl.vulkan.VK10.VK_FORMAT_UNDEFINED;
public class PipelineBuildInfo {
private final int ColourFormat;
private final ShaderModule[] ShaderModules;
private final VkPipelineVertexInputStateCreateInfo VertexInput;
private int DepthFormat;
@ -20,15 +17,23 @@ public class PipelineBuildInfo {
private boolean DepthTest = true;
private boolean DualPass = false;
private boolean alphaToCoverage = false;
private final int[] ColourFormats;
private int BlendingMethod = 0;
public PipelineBuildInfo(ShaderModule[] shaderModules, VkPipelineVertexInputStateCreateInfo VertexInput, int ColourFormat){
this.ColourFormat = ColourFormat;
public PipelineBuildInfo(ShaderModule[] shaderModules, VkPipelineVertexInputStateCreateInfo VertexInput, int[] ColourFormat){
this.ColourFormats = ColourFormat;
this.ShaderModules = shaderModules;
this.VertexInput = VertexInput;
DepthFormat = VK_FORMAT_UNDEFINED;
useBlend = true;
}
public PipelineBuildInfo SetBlendingMethod(int in){
BlendingMethod = in;
return this;
}
public int GetBlendingMethod(){return BlendingMethod;}
public PipelineBuildInfo SetAlphaToCoverage(boolean alphaToCoverage){
this.alphaToCoverage = alphaToCoverage;
return this;
@ -37,18 +42,15 @@ public class PipelineBuildInfo {
this.DualPass = DualPass;
return this;
}
public PipelineBuildInfo SetDepthTest(boolean DepthTest){
this.DepthTest = DepthTest;
return this;
}
public boolean performDepthTest(){return DepthTest;}
public PipelineBuildInfo SetDepthWrite(boolean DepthWrite){
this.DepthWrite = DepthWrite;
return this;
}
public PipelineBuildInfo SetDepthTest(boolean DepthTest){
this.DepthTest = DepthTest;
return this;
}
public boolean GetDepthTest(){return DepthTest;}
public boolean performDepthWrite(){return DepthWrite;}
public boolean PassTwice(){return DualPass;}
@ -80,7 +82,7 @@ public class PipelineBuildInfo {
public PushConstantsRange[] GetPushConstantRanges(){return PushConstRanges;}
public int GetDepthFormat(){return DepthFormat;}
public int GetColourFormat(){return ColourFormat;}
public int[] GetColourFormat(){return ColourFormats;}
public ShaderModule[] GetShaderModules(){return ShaderModules;}
public VkPipelineVertexInputStateCreateInfo GetVertexInputStateCreateInfo(){return VertexInput;}
}

View file

@ -18,6 +18,7 @@ import org.lwjgl.system.MemoryStack;
import org.lwjgl.system.MemoryUtil;
import org.lwjgl.util.shaderc.Shaderc;
import org.lwjgl.vulkan.*;
import org.tinylog.Logger;
import java.nio.FloatBuffer;
import java.nio.LongBuffer;
@ -73,6 +74,7 @@ public class PostProcess {
pipeline = CreatePipeline(VkCtx, shaderModules, new DescriptorSetLayout[]{AttachmentDescriptorSetLayout, FragmentUniformDescriptorSetLayout});
Arrays.asList(shaderModules).forEach(shader->shader.CleanUp(VkCtx));
Logger.debug("Post Process Renderer Pipeline -> [{}]",pipeline.GetVulkanPipeline());
}
private static Attachment CreateColourAttachment(VulkanContext VkCtx){
@ -93,7 +95,7 @@ public class PostProcess {
private static Pipeline CreatePipeline(VulkanContext VkCtx, ShaderModule[] shaderModules, DescriptorSetLayout[] descriptorSetLayouts){
var VertexBufferStruct = new EmptyVertexBufferStruct();
var BuildInfo = new PipelineBuildInfo(shaderModules,VertexBufferStruct.GetVertexInput(),COLOUR_FORMAT).SetDescriptorSetLayouts(descriptorSetLayouts).BlendingIsUsed(true);
var BuildInfo = new PipelineBuildInfo(shaderModules,VertexBufferStruct.GetVertexInput(),new int[]{COLOUR_FORMAT}).SetDescriptorSetLayouts(descriptorSetLayouts).BlendingIsUsed(true);
var PipeLine = new DefaultPipeline(VkCtx,BuildInfo);
VertexBufferStruct.CleanUp();
return PipeLine;
@ -116,12 +118,10 @@ public class PostProcess {
}
private static void CreateAttachmentDescriptorSet(VulkanContext VkCtx, DescriptorSetLayout descriptorSetLayout, Attachment attachment, TextureSampler textureSampler){
if(!EngineConfig.getInstance().DeferredRendering() && attachment != null) {
DescriptorAllocator descriptorAllocator = VkCtx.GetDescriptorAllocator();
Device device = VkCtx.GetDevice();
DescriptorSet descriptorSet = descriptorAllocator.AddDescriptorSets(device, DESCRIPTOR_ID_ATTACHMENT, 1, descriptorSetLayout)[0];
descriptorSet.SetImage(device, attachment.GetVkImageView(), textureSampler, 0);
}
DescriptorAllocator descriptorAllocator = VkCtx.GetDescriptorAllocator();
Device device = VkCtx.GetDevice();
DescriptorSet descriptorSet = descriptorAllocator.AddDescriptorSets(device,DESCRIPTOR_ID_ATTACHMENT,1 , descriptorSetLayout)[0];
descriptorSet.SetImage(device,attachment.GetVkImageView(),textureSampler,0);
}
private static ShaderModule[] CreateShaderModules(VulkanContext VkCtx, SpecializationConstants specConstants){
@ -140,47 +140,43 @@ public class PostProcess {
}
public void Render(VulkanContext VkCtx, CommandBuffer commandBuffer, Attachment SrcAttachment){
if(SrcAttachment != null) {
try (var MemStack = MemoryStack.stackPush()) {
SwapChain swapChain = VkCtx.GetSwapChain();
VkCommandBuffer CommandHandle = commandBuffer.GetVulkanCommandBuffer();
try(var MemStack = MemoryStack.stackPush()){
SwapChain swapChain = VkCtx.GetSwapChain();
VkCommandBuffer CommandHandle = commandBuffer.GetVulkanCommandBuffer();
VulkanUtils.ImageBarrier(MemStack, CommandHandle, SrcAttachment.GetVkImage().getVulkanImage(),
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT, VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_2_SHADER_READ_BIT, VK_IMAGE_ASPECT_COLOR_BIT);
VulkanUtils.ImageBarrier(MemStack, CommandHandle, ColourAttachment.GetVkImage().getVulkanImage(),
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_ACCESS_2_NONE, VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT, VK_IMAGE_ASPECT_COLOR_BIT);
vkCmdBeginRendering(CommandHandle, RenderingInfo);
vkCmdBindPipeline(CommandHandle, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.GetVulkanPipeline());
VulkanUtils.ImageBarrier(MemStack, CommandHandle, SrcAttachment.GetVkImage().getVulkanImage(),
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT,VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT,VK_ACCESS_2_SHADER_READ_BIT,VK_IMAGE_ASPECT_COLOR_BIT);
VulkanUtils.ImageBarrier(MemStack,CommandHandle,ColourAttachment.GetVkImage().getVulkanImage(),
VK_IMAGE_LAYOUT_UNDEFINED,VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT,VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_ACCESS_2_NONE,VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT,VK_IMAGE_ASPECT_COLOR_BIT);
vkCmdBeginRendering(CommandHandle,RenderingInfo);
vkCmdBindPipeline(CommandHandle,VK_PIPELINE_BIND_POINT_GRAPHICS,pipeline.GetVulkanPipeline());
VkExtent2D SwapChainExtent = swapChain.GetSwapChainExtent();
int Width = SwapChainExtent.width();
int Height = SwapChainExtent.height();
var Viewport = VkViewport.calloc(1, MemStack)
.x(0)
.y(Height)
.height(-Height)
.width(Width)
.minDepth(0.0f)
.maxDepth(1.0f);
vkCmdSetViewport(CommandHandle, 0, Viewport);
VkExtent2D SwapChainExtent = swapChain.GetSwapChainExtent();
int Width = SwapChainExtent.width();
int Height = SwapChainExtent.height();
var Viewport = VkViewport.calloc(1,MemStack)
.x(0)
.y(Height)
.height(-Height)
.width(Width)
.minDepth(0.0f)
.maxDepth(1.0f);
vkCmdSetViewport(CommandHandle,0,Viewport);
var Scissor = VkRect2D.calloc(1, MemStack)
.extent(it -> it.width(Width).height(Height))
.offset(it -> it.x(0).y(0));
vkCmdSetScissor(CommandHandle, 0, Scissor);
var Scissor = VkRect2D.calloc(1,MemStack)
.extent(it->it.width(Width).height(Height))
.offset(it->it.x(0).y(0));
vkCmdSetScissor(CommandHandle,0,Scissor);
DescriptorAllocator descriptorAllocator = VkCtx.GetDescriptorAllocator();
if(descriptorAllocator.GetDescriptorSet(DESCRIPTOR_ID_ATTACHMENT) != null && descriptorAllocator.GetDescriptorSet(DESCRIPTOR_ID_SCREEN_SIZE) != null) {
LongBuffer DescriptorSets = MemStack.mallocLong(2)
.put(0, descriptorAllocator.GetDescriptorSet(DESCRIPTOR_ID_ATTACHMENT).GetVkDescriptorSet())
.put(1, descriptorAllocator.GetDescriptorSet(DESCRIPTOR_ID_SCREEN_SIZE).GetVkDescriptorSet());
vkCmdBindDescriptorSets(CommandHandle, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.GetVulkanPipelineLayout(), 0, DescriptorSets, null);
vkCmdDraw(CommandHandle, 3, 1, 0, 0);
}
vkCmdEndRendering(CommandHandle);
}
DescriptorAllocator descriptorAllocator = VkCtx.GetDescriptorAllocator();
LongBuffer DescriptorSets = MemStack.mallocLong(2)
.put(0,descriptorAllocator.GetDescriptorSet(DESCRIPTOR_ID_ATTACHMENT).GetVkDescriptorSet())
.put(1,descriptorAllocator.GetDescriptorSet(DESCRIPTOR_ID_SCREEN_SIZE).GetVkDescriptorSet());
vkCmdBindDescriptorSets(CommandHandle,VK_PIPELINE_BIND_POINT_GRAPHICS,pipeline.GetVulkanPipelineLayout(),0,DescriptorSets,null);
vkCmdDraw(CommandHandle,3,1,0,0);
vkCmdEndRendering(CommandHandle);
}
}

View file

@ -3,7 +3,6 @@ package net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Shader;
import net.halbear.Terrain4J.EngineCore.Logic.EngineConfig;
import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.DeviceLayers.Device;
import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.DeviceLayers.PhysicalDevice;
import org.lwjgl.vulkan.VkPhysicalDeviceFeatures2;
import org.lwjgl.vulkan.VkPhysicalDeviceLimits;
import org.tinylog.Logger;

View file

@ -16,7 +16,7 @@ public class DescriptorSetLayout {
private final LayoutInformation[] LayoutInfos;
protected long VkDescriptorLayout;
public DescriptorSetLayout(VulkanContext VkCtx, LayoutInformation LayoutInfo){
this(VkCtx, new DescriptorSetLayout.LayoutInformation[]{LayoutInfo});
this(VkCtx, new LayoutInformation[]{LayoutInfo});
}
public DescriptorSetLayout(VulkanContext VkCtx, LayoutInformation[] LayoutInfos){
this.LayoutInfos = LayoutInfos;

View file

@ -4,9 +4,6 @@ import net.halbear.Terrain4J.EngineCore.Logic.Rendering.VulkanContext;
import net.halbear.Terrain4J.EngineCore.Vulkan.Util.VulkanUtils;
import org.lwjgl.system.MemoryStack;
import org.lwjgl.vulkan.VkShaderModuleCreateInfo;
import static org.lwjgl.vulkan.VK13.vkCreateShaderModule;
import static org.lwjgl.vulkan.VK13.vkDestroyShaderModule;
import org.lwjgl.vulkan.VkSpecializationInfo;
import org.tinylog.Logger;
@ -16,6 +13,9 @@ import java.nio.ByteBuffer;
import java.nio.LongBuffer;
import java.nio.file.Files;
import static org.lwjgl.vulkan.VK13.vkCreateShaderModule;
import static org.lwjgl.vulkan.VK13.vkDestroyShaderModule;
public class ShaderModule {
private final long Handle;

View file

@ -5,12 +5,14 @@ import org.lwjgl.vulkan.VkPipelineVertexInputStateCreateInfo;
import org.lwjgl.vulkan.VkVertexInputAttributeDescription;
import org.lwjgl.vulkan.VkVertexInputBindingDescription;
import static org.lwjgl.vulkan.VK10.VK_FORMAT_R32G32_SFLOAT;
import static org.lwjgl.vulkan.VK13.VK_FORMAT_R32G32B32_SFLOAT;
import static org.lwjgl.vulkan.VK13.VK_VERTEX_INPUT_RATE_VERTEX;
public class VertexBufferStructure {
public static final int TEXT_COORD_COMPONENTS = 2;
private static final int NUMBER_OF_ATTRIBUTES = 2;
public static final int NORMAL_COMPONENTS = 3;
private static final int NUMBER_OF_ATTRIBUTES = 5;
private final int POSITION_COMPONENTS = 3;
private final VkPipelineVertexInputStateCreateInfo VertexInput;
@ -32,12 +34,36 @@ public class VertexBufferStructure {
.offset(Offset);
i++;
Offset += POSITION_COMPONENTS * VulkanUtils.FLOAT_SIZE;
//texture coordinates
//Normals
VertexInputAttributes.get(i)
.binding(0)
.location(i)
.format(VK_FORMAT_R32G32B32_SFLOAT)
.offset(Offset);
i++;
Offset += NORMAL_COMPONENTS * VulkanUtils.FLOAT_SIZE;
//Tangents
VertexInputAttributes.get(i)
.binding(0)
.location(i)
.format(VK_FORMAT_R32G32B32_SFLOAT)
.offset(Offset);
i++;
Offset += NORMAL_COMPONENTS * VulkanUtils.FLOAT_SIZE;
//BiTangents
VertexInputAttributes.get(i)
.binding(0)
.location(i)
.format(VK_FORMAT_R32G32B32_SFLOAT)
.offset(Offset);
i++;
Offset += NORMAL_COMPONENTS * VulkanUtils.FLOAT_SIZE;
//texture coordinates
VertexInputAttributes.get(i)
.binding(0)
.location(i)
.format(VK_FORMAT_R32G32_SFLOAT)
.offset(Offset);
int Stride = Offset + TEXT_COORD_COMPONENTS * VulkanUtils.FLOAT_SIZE;
VertexInputBindings.get(0)

View file

@ -2,5 +2,5 @@ package net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.VkModel;
import org.joml.Vector4f;
public record MaterialData(String ID, String TexturePath, Vector4f DiffuseColour) {
public record MaterialData(String ID, String TexturePath,String NormalTexturePath,String MetalRoughnessMap, Vector4f DiffuseColour,float Roughness, float Metallic) {
}

View file

@ -12,10 +12,8 @@ import net.halbear.Terrain4J.EngineCore.Vulkan.Util.VulkanBuffer;
import net.halbear.Terrain4J.EngineCore.Vulkan.Util.VulkanUtils;
import org.lwjgl.system.MemoryUtil;
import org.tinylog.Logger;
import org.w3c.dom.Text;
import java.nio.ByteBuffer;
import java.util.Arrays;
import java.util.List;
import static org.lwjgl.util.vma.Vma.VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
@ -23,7 +21,7 @@ import static org.lwjgl.util.vma.Vma.VMA_MEMORY_USAGE_AUTO;
import static org.lwjgl.vulkan.VK10.*;
public class MaterialsCache {
private static final int MATERIAL_SIZE = VulkanUtils.VEC4_SIZE + VulkanUtils.INT_SIZE * 4;
private static final int MATERIAL_SIZE = VulkanUtils.VEC4_SIZE * 3;
private final IndexedLinkedHashMap<String, VulkanMaterial> MaterialsMap;
private VulkanBuffer MaterialsBuffer;
@ -36,7 +34,8 @@ public class MaterialsCache {
int MaterialCount = Materials.size();
int BufferSize = MATERIAL_SIZE * MaterialCount;
var SrcBuffer = new VulkanBuffer(VkCtx, BufferSize,
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,VMA_MEMORY_USAGE_AUTO,VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
MaterialsBuffer = new VulkanBuffer(VkCtx, BufferSize,
VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VMA_MEMORY_USAGE_AUTO,0,0);
@ -53,6 +52,7 @@ public class MaterialsCache {
String TexturePath = Material.TexturePath();
boolean ValidTexture = TexturePath != null && !TexturePath.isEmpty();
boolean TransparentTexture;
Logger.debug("Material Texture Path -> [{}]",Material.TexturePath());
if(ValidTexture){
Texture newTexture = textureCache.AddTexture(VkCtx, TexturePath, TexturePath, VK_FORMAT_R8G8B8A8_SRGB);
if(newTexture == null) {
@ -67,18 +67,42 @@ public class MaterialsCache {
VulkanMaterial newMaterial = new VulkanMaterial(Material.ID(),TransparentTexture);
MaterialsMap.put(newMaterial.ID(), newMaterial);
Logger.trace(Material.toString());
Material.DiffuseColour().get(Offset,data);
data.putInt(Offset + VulkanUtils.VEC4_SIZE, ValidTexture ? 1 : 0);
data.putInt(Offset + VulkanUtils.VEC4_SIZE + VulkanUtils.INT_SIZE, textureCache.GetPosition(TexturePath));
//pad data because the minimum size of data in the shader layout is a multiple of Vec4,
// compensate with 2 more as we only need 6 currently
data.putInt(Offset + VulkanUtils.VEC4_SIZE + VulkanUtils.INT_SIZE * 2,0);
data.putInt(Offset + VulkanUtils.VEC4_SIZE + VulkanUtils.INT_SIZE * 3,0);
Offset += MATERIAL_SIZE;
}
data.position(0);
SrcBuffer.Flush(VkCtx);
Material.DiffuseColour().get(Offset,data);
Offset += VulkanUtils.VEC4_SIZE;
data.putInt(Offset, ValidTexture ? 1 : 0);
Offset += VulkanUtils.INT_SIZE;
data.putInt(Offset, textureCache.GetPosition(TexturePath));
Offset += VulkanUtils.INT_SIZE;
String NormalMap = Material.NormalTexturePath();
boolean hasNormalMap = NormalMap != null && !NormalMap.isEmpty();
if(hasNormalMap){
textureCache.AddTexture(VkCtx,NormalMap,NormalMap,VK_FORMAT_R8G8B8A8_UNORM);
}
data.putInt(Offset, hasNormalMap ? 1 : 0);
Offset += VulkanUtils.INT_SIZE;
data.putInt(Offset, textureCache.GetPosition(NormalMap));
Offset += VulkanUtils.INT_SIZE;
String RoughnessMap = Material.MetalRoughnessMap();
boolean hasRoughness = RoughnessMap != null && !RoughnessMap.isEmpty();
if(hasRoughness){
textureCache.AddTexture(VkCtx,RoughnessMap,RoughnessMap,VK_FORMAT_R8G8B8A8_UNORM);
}
data.putInt(Offset, hasRoughness ? 1 : 0);
Offset += VulkanUtils.INT_SIZE;
data.putInt(Offset, textureCache.GetPosition(RoughnessMap));
Offset += VulkanUtils.INT_SIZE;
data.putFloat(Offset, Material.Roughness());
Offset += VulkanUtils.FLOAT_SIZE;
data.putFloat(Offset, Material.Metallic());
Offset += VulkanUtils.FLOAT_SIZE;
}
// data.position(0);
// SrcBuffer.Flush(VkCtx);
SrcBuffer.UnMapMemory(VkCtx);
transferBuffer.RecordTransferCommand(CmdBuffer);
CmdBuffer.EndRecording();

View file

@ -10,7 +10,10 @@ import net.halbear.Terrain4J.EngineCore.Vulkan.Util.VulkanUtils;
import org.lwjgl.system.MemoryUtil;
import org.tinylog.Logger;
import java.io.*;
import java.io.BufferedInputStream;
import java.io.DataInputStream;
import java.io.FileInputStream;
import java.io.IOException;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.util.ArrayList;
@ -50,6 +53,7 @@ public class ModelsCache {
StagingBufferList.add(IndicesBuffers.SrcBuffer());
VerticesBuffers.RecordTransferCommand(Command);
IndicesBuffers.RecordTransferCommand(Command);
VulkanMesh VkMesh = new VulkanMesh(meshData.ID(), VerticesBuffers.DstBuffer(), IndicesBuffers.DstBuffer(),
meshData.IndexSize() / VulkanUtils.INT_SIZE, meshData.MaterialID());
VKModel.GetVkMeshList().add(VkMesh);
@ -65,43 +69,6 @@ public class ModelsCache {
}
}
private static TransferBuffer CreateVoxelIndicesBuffer(VulkanContext VkCtx, MeshData meshData, IntBuffer IndexBuffer) throws IOException{
int BufferSize = meshData.IndexSize();
var SrcBuffer = new VulkanBuffer(VkCtx,BufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_AUTO,VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
var DstBuffer = new VulkanBuffer(VkCtx, BufferSize,
VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VMA_MEMORY_USAGE_AUTO,0,0);
long MappedMemory = SrcBuffer.MapMemory(VkCtx);
IntBuffer data = MemoryUtil.memIntBuffer(MappedMemory,(int) SrcBuffer.GetRequestedSize());
IndexBuffer.rewind();
for(int i = 0; i < meshData.IndexSize(); i++){
data.put(IndexBuffer.get(meshData.OffsetIndex() + i));
}
SrcBuffer.UnMapMemory(VkCtx);
return new TransferBuffer(SrcBuffer,DstBuffer);
}
private static TransferBuffer CreateVoxelVerticesBuffer(VulkanContext VkCtx, MeshData meshData, FloatBuffer VertexBuffer) throws IOException {
Logger.debug("Creating Vertices Transfer Buffer, Mesh Data -> ID=[{}] VertexSize=[{}]",meshData.ID(),meshData.VertexSize());
int BufferSize = meshData.VertexSize();
var SrcBuffer = new VulkanBuffer(VkCtx,BufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_AUTO,VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
var DstBuffer = new VulkanBuffer(VkCtx, BufferSize,
VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VMA_MEMORY_USAGE_AUTO,0,0);
if (BufferSize <= 0) {
Logger.error("Computed buffer allocation size cannot be 0. SrcBuffer -> [{}] DstBuffer -> [{}]",SrcBuffer,DstBuffer);
throw new RuntimeException("Computed buffer allocation size cannot be 0. SrcBuffer -> ["+SrcBuffer+"] DstBuffer -> ["+DstBuffer+"]");
}
Logger.debug("Starting to create vertex Transfer Buffer");
long MappedMemory = SrcBuffer.MapMemory(VkCtx);
FloatBuffer data = MemoryUtil.memFloatBuffer(MappedMemory, (int) SrcBuffer.GetRequestedSize());
VertexBuffer.rewind();
for(int i = 0; i < meshData.VertexSize(); i++){
data.put(VertexBuffer.get(meshData.OffsetVertex() + i));
}
SrcBuffer.UnMapMemory(VkCtx);
return new TransferBuffer(SrcBuffer,DstBuffer);
}
private static TransferBuffer CreateVerticesBuffer(VulkanContext VkCtx, MeshData meshData, DataInputStream VertexStream) throws IOException {
Logger.debug("Creating Vertices Transfer Buffer, Mesh Data -> ID=[{}] VertexSize=[{}]",meshData.ID(),meshData.VertexSize());
int BufferSize = meshData.VertexSize();
@ -109,18 +76,10 @@ public class ModelsCache {
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
var DstBuffer = new VulkanBuffer(VkCtx, BufferSize,
VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VMA_MEMORY_USAGE_AUTO,0,0);
if (BufferSize <= 0) {
Logger.error("Computed buffer allocation size cannot be 0. SrcBuffer -> [{}] DstBuffer -> [{}]",SrcBuffer,DstBuffer);
throw new RuntimeException("Computed buffer allocation size cannot be 0. SrcBuffer -> ["+SrcBuffer+"] DstBuffer -> ["+DstBuffer+"]");
}
long MappedMemory = SrcBuffer.MapMemory(VkCtx);
FloatBuffer data = MemoryUtil.memFloatBuffer(MappedMemory, (int) SrcBuffer.GetRequestedSize());
int ValuesToRead = meshData.VertexSize()/VulkanUtils.FLOAT_SIZE;
if (ValuesToRead <= 0) {
Logger.error("Cannot allocate vertex buffer: Model mesh has 0 or negative vertices! Vertex Stream -> [{}]",VertexStream);
throw new RuntimeException("Cannot allocate vertex buffer: Model mesh has 0 or negative vertices! Vertex Stream -> [{"+VertexStream+"]");
}
while(ValuesToRead > 0){
data.put(VertexStream.readFloat());
ValuesToRead--;

View file

@ -41,6 +41,9 @@ public class Device {
.sType$Default()
.dynamicRendering(true)
.synchronization2(true);
var features12 = VkPhysicalDeviceVulkan12Features.calloc(MemStack)
.sType$Default()
.scalarBlockLayout(true);
var features2 = VkPhysicalDeviceFeatures2.calloc(MemStack).sType$Default();
var features = features2.features();
@ -50,6 +53,7 @@ public class Device {
features.samplerAnisotropy(true);
}
features2.pNext(features13.address());
features13.pNext(features12.address());
var DeviceCreateInfo = VkDeviceCreateInfo.calloc(MemStack)
.sType$Default()

View file

@ -7,11 +7,7 @@ import org.lwjgl.vulkan.VkFenceCreateInfo;
import java.nio.LongBuffer;
import static net.halbear.Terrain4J.EngineCore.Vulkan.Util.VulkanUtils.vkCheck;
import static org.lwjgl.vulkan.VK13.vkResetFences;
import static org.lwjgl.vulkan.VK13.vkWaitForFences;
import static org.lwjgl.vulkan.VK13.vkDestroyFence;
import static org.lwjgl.vulkan.VK13.VK_FENCE_CREATE_SIGNALED_BIT;
import static org.lwjgl.vulkan.VK13.vkCreateFence;
import static org.lwjgl.vulkan.VK13.*;
public class Fence {
private final long VulkanFence;

View file

@ -0,0 +1,410 @@
package net.halbear.Terrain4J.EngineCore.Vulkan.Structure.DisplayToScreen;
import net.halbear.Terrain4J.EngineCore.Logic.EngineConfig;
import net.halbear.Terrain4J.EngineCore.Logic.EngineInstance;
import net.halbear.Terrain4J.EngineCore.Logic.Rendering.VulkanContext;
import net.halbear.Terrain4J.EngineCore.Main.Scene.Actor;
import net.halbear.Terrain4J.EngineCore.Main.Scene.IScene;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.DeferredRendering.MultiRenderTargetAttachments;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Pipeline.DefaultPipeline;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Pipeline.Images.Attachment;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Pipeline.Images.Texture;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Pipeline.Images.TextureCache;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Pipeline.Pipeline;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Pipeline.PipelineBuildInfo;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Pipeline.PushConstantsRange;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Shader.*;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.VertexBufferStructure;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.VkModel.*;
import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.DeviceLayers.CommandBuffer;
import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.DeviceLayers.Device;
import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.SwapChain.SwapChain;
import net.halbear.Terrain4J.EngineCore.Vulkan.Util.VulkanBuffer;
import net.halbear.Terrain4J.EngineCore.Vulkan.Util.VulkanUtils;
import org.joml.Matrix4f;
import org.joml.Vector3f;
import org.lwjgl.system.MemoryStack;
import org.lwjgl.system.MemoryUtil;
import org.lwjgl.util.shaderc.Shaderc;
import org.lwjgl.vulkan.*;
import org.tinylog.Logger;
import java.nio.ByteBuffer;
import java.nio.LongBuffer;
import java.util.Arrays;
import java.util.List;
import static org.lwjgl.vulkan.VK13.*;
public class DeferredSceneRender implements SceneRenderer {//dynamic rendering
private static final String DESCRIPTOR_ID_MAT = "SCN_DESC_ID_MAT";
private static final String DESCRIPTOR_ID_PRJ = "SCN_DESC_ID_PRJ";
private static final String DESCRIPTOR_ID_TEXT = "SCN_DESC_ID_TEXT";
private static final String DESCRIPTOR_ID_VIEW = "SCN_DESC_ID_VIEW";
private static final int PUSH_CONSTANTS_SIZE = VulkanUtils.MATRIX4X4_SIZE + VulkanUtils.INT_SIZE;
private final VulkanBuffer BufferProjectionMatrix;
private final DescriptorSetLayout descriptorLayoutFragStorage;
private final DescriptorSetLayout descriptorLayoutTexture;
private final DescriptorSetLayout descriptorLayoutVertexUniform;
private final TextureSampler textureSampler;
public static final int COLOUR_FORMAT = VK_FORMAT_R32G32B32A32_SFLOAT;
public static final int DEPTH_FORMAT = VK_FORMAT_D32_SFLOAT;
private final VkClearValue ClearValueDepth;
private final ByteBuffer PushConstBuffer;
private VkRenderingAttachmentInfo AttachmentInfoDepth;
private VkClearValue ClearValueColour;
private VkRenderingAttachmentInfo.Buffer AttachmentInfoColour;
private VkRenderingInfo RenderInfo;
public int Frames = 0;
private static String LastGPULog = "";
public static long GPUTIME = 0;
public static long CYCLES = 0;
private static boolean DualPassRendering = false;
private static final String FRAGMENT_SHADER_FILE_GLSL = "resources/EngineResources/shaders/scene_fragment_deferred.glsl";
private static final String FRAGMENT_TRANSLUCENT_SHADER_FILE_GLSL = "resources/EngineResources/shaders/scene_translucent_fragment_deferred.glsl";
private static final String FRAGMENT_OPAQUE_SHADER_FILE_GLSL = "resources/EngineResources/shaders/scene_opaque_fragment_deferred.glsl";
private static final String FRAGMENT_SHADER_FILE_SPV = FRAGMENT_SHADER_FILE_GLSL + ".spv";
private static final String FRAGMENT_TRANSLUCENT_SHADER_FILE_SPV = FRAGMENT_TRANSLUCENT_SHADER_FILE_GLSL + ".spv";
private static final String FRAGMENT_OPAQUE_SHADER_FILE_SPV = FRAGMENT_OPAQUE_SHADER_FILE_GLSL + ".spv";
private static final String VERTEX_SHADER_FILE_GLSL = "resources/EngineResources/shaders/scene_vertex.glsl";
private static final String VERTEX_SHADER_FILE_SPV = VERTEX_SHADER_FILE_GLSL + ".spv";
private final VulkanBuffer[] BufferViewMatrices;
private Pipeline VkPipeline;
private Pipeline VkPipelineOpaque;
private Pipeline VkPipelineTranslucent;
private Vector3f SkyColour = new Vector3f(0,0,0);
private Matrix4f ProjectionMatrix;
private MultiRenderTargetAttachments MRTAttachments;
public static long GetGPUTimeNS(){
long time = 0;
if(CYCLES > 0){
time = GPUTIME/CYCLES;
}
GPUTIME = 0;
CYCLES = 0;
return time;
}
public DeferredSceneRender(VulkanContext vulkanContext, EngineInstance engineInstance){
SkyColour = new Vector3f(engineInstance.scene().GetLightingManager().GetSkyColour());
ClearValueColour = VkClearValue.calloc().color(
c -> c.float32(0, SkyColour.x).float32(1, SkyColour.y).float32(2, SkyColour.z).float32(3, 1.0f));
ClearValueDepth = VkClearValue.calloc().color(c -> c.float32(0, 0.0f));
MRTAttachments = new MultiRenderTargetAttachments(vulkanContext);
AttachmentInfoColour = CreateColourAttachmentInfo(MRTAttachments, ClearValueColour);
AttachmentInfoDepth = CreateDepthAttachmentInfo(MRTAttachments, ClearValueDepth);
RenderInfo = CreateRenderInfo(vulkanContext, AttachmentInfoColour, AttachmentInfoDepth);
PushConstBuffer = MemoryUtil.memAlloc(PUSH_CONSTANTS_SIZE);
descriptorLayoutVertexUniform = new DescriptorSetLayout(vulkanContext, new DescriptorSetLayout.LayoutInformation(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0, 1, VK_SHADER_STAGE_VERTEX_BIT));
BufferProjectionMatrix = VulkanUtils.CreateHostVisibleBuffer(vulkanContext, VulkanUtils.MATRIX4X4_SIZE, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
DESCRIPTOR_ID_PRJ, descriptorLayoutVertexUniform);
VulkanUtils.CopyMatrixToBuffer(vulkanContext, BufferProjectionMatrix, engineInstance.scene().GetProjection().GetProjectionMatrix(), 0);
BufferViewMatrices = VulkanUtils.CreateHostVisibleBuffers(vulkanContext, VulkanUtils.MATRIX4X4_SIZE, VulkanUtils.MAX_IN_FLIGHT,
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, DESCRIPTOR_ID_VIEW, descriptorLayoutVertexUniform);
descriptorLayoutFragStorage = new DescriptorSetLayout(vulkanContext, new DescriptorSetLayout.LayoutInformation(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
0, 1, VK_SHADER_STAGE_FRAGMENT_BIT));
var textureSamplerInfo = new TextureSamplerInfo(VK_SAMPLER_ADDRESS_MODE_REPEAT,
VK_BORDER_COLOR_INT_OPAQUE_BLACK, 1, true);
textureSampler = new TextureSampler(vulkanContext, textureSamplerInfo);
descriptorLayoutTexture = new DescriptorSetLayout(vulkanContext, new DescriptorSetLayout.LayoutInformation(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
0, TextureCache.MAX_TEXTURES, VK_SHADER_STAGE_FRAGMENT_BIT));
CreatePipelines(vulkanContext);
Logger.debug("Deferred Renderer Pipeline -> [{}]",VkPipeline.GetVulkanPipeline());
}
public void CreatePipelines(VulkanContext vulkanContext){
DescriptorSetLayout[] layouts = new DescriptorSetLayout[]{
descriptorLayoutVertexUniform,
descriptorLayoutVertexUniform,
descriptorLayoutFragStorage,
descriptorLayoutTexture
};
ShaderModule[] shaderModules = DeferredSceneRender.CreateShaderModules(vulkanContext,0);
VkPipeline = CreatePipeline(vulkanContext, shaderModules, layouts, true, false,EngineConfig.getInstance().AlphaToCoverage());
Arrays.asList(shaderModules).forEach(shaderModule -> shaderModule.CleanUp(vulkanContext));
shaderModules = DeferredSceneRender.CreateShaderModules(vulkanContext,1);
VkPipelineOpaque = CreatePipeline(vulkanContext, shaderModules, layouts, true, true,EngineConfig.getInstance().AlphaToCoverage());
Arrays.asList(shaderModules).forEach(shaderModule -> shaderModule.CleanUp(vulkanContext));
shaderModules = DeferredSceneRender.CreateShaderModules(vulkanContext,2);
VkPipelineTranslucent = CreatePipeline(vulkanContext, shaderModules, layouts, false, true,EngineConfig.getInstance().AlphaToCoverage());
Arrays.asList(shaderModules).forEach(shaderModule -> shaderModule.CleanUp(vulkanContext));
}
public void RebuildPipelines(VulkanContext vulkanContext){
CreatePipelines(vulkanContext);
}
public static void SetDualPassRendering(boolean dualPass){
DualPassRendering = dualPass;
}
public static boolean DualPassRendering(){return DualPassRendering;}
private static VkRenderingAttachmentInfo.Buffer CreateColourAttachmentInfo(MultiRenderTargetAttachments attachment, VkClearValue ClearValue){
List<Attachment> attachments = attachment.GetColourAttachments();
int numAttachments = attachments.size();
VkRenderingAttachmentInfo.Buffer result = VkRenderingAttachmentInfo.calloc(numAttachments);
for (int i = 0; i < numAttachments; ++i) {
result.get(i)
.sType$Default()
.imageView(attachments.get(i).GetVkImageView().GetVulkanImageView())
.imageLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
.loadOp(VK_ATTACHMENT_LOAD_OP_CLEAR)
.storeOp(VK_ATTACHMENT_STORE_OP_STORE)
.clearValue(ClearValue);
}
return result;
}
private static VkRenderingAttachmentInfo CreateDepthAttachmentInfo(MultiRenderTargetAttachments DepthAttachment, VkClearValue clearValue){
return VkRenderingAttachmentInfo.calloc()
.sType$Default()
.imageView(DepthAttachment.GetDepthAttachment().GetVkImageView().GetVulkanImageView())
.imageLayout(VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL)
.loadOp(VK_ATTACHMENT_LOAD_OP_CLEAR)
.storeOp(VK_ATTACHMENT_STORE_OP_DONT_CARE)
.clearValue(clearValue);
}
private static ShaderModule[] CreateShaderModules(VulkanContext VkCtx, int Translucent){
if(EngineConfig.getInstance().RecompileShaders()){
ShaderCompiler.CompileGLSLShaderOnChange(VERTEX_SHADER_FILE_GLSL, Shaderc.shaderc_glsl_vertex_shader);
ShaderCompiler.CompileGLSLShaderOnChange( Translucent == 2 ? FRAGMENT_TRANSLUCENT_SHADER_FILE_GLSL : Translucent == 1 ? FRAGMENT_OPAQUE_SHADER_FILE_GLSL : FRAGMENT_SHADER_FILE_GLSL, Shaderc.shaderc_glsl_fragment_shader);
}
return new ShaderModule[]{
new ShaderModule(VkCtx, VK_SHADER_STAGE_VERTEX_BIT, VERTEX_SHADER_FILE_SPV,null),
new ShaderModule(VkCtx, VK_SHADER_STAGE_FRAGMENT_BIT, Translucent == 2 ? FRAGMENT_TRANSLUCENT_SHADER_FILE_SPV : Translucent == 1 ? FRAGMENT_OPAQUE_SHADER_FILE_SPV : FRAGMENT_SHADER_FILE_SPV,null)
};
}
private static Pipeline CreatePipeline(VulkanContext VkCtx, ShaderModule[] ShaderModules, DescriptorSetLayout[] DescriptorSetLayouts, boolean DepthWrite, boolean DualRender, boolean AlphaToCoverage){
var vertexBufferStructure = new VertexBufferStructure();
var BuildInfo = new PipelineBuildInfo(ShaderModules,vertexBufferStructure.getVertexInput(),new int[]{
MultiRenderTargetAttachments.POSITION_FORMAT, MultiRenderTargetAttachments.ALBEDO_FORMAT, MultiRenderTargetAttachments.NORMAL_FORMAT, MultiRenderTargetAttachments.PBR_FORMAT})
.SetDepthFormat(MultiRenderTargetAttachments.DEPTH_FORMAT)
.SetDepthWrite(DepthWrite)
.SetPushConstantRanges(
new PushConstantsRange[]{
new PushConstantsRange(VK_SHADER_STAGE_VERTEX_BIT,0,VulkanUtils.MATRIX4X4_SIZE),
new PushConstantsRange(VK_SHADER_STAGE_FRAGMENT_BIT,VulkanUtils.MATRIX4X4_SIZE,VulkanUtils.INT_SIZE)
})
.SetDescriptorSetLayouts(DescriptorSetLayouts)
.BlendingIsUsed(DualRender ? !DepthWrite : true)
.SetDualPass(DualRender)
.SetAlphaToCoverage(AlphaToCoverage);
var pipeline = new DefaultPipeline(VkCtx, BuildInfo);
vertexBufferStructure.cleanup();
return pipeline;
}
public void Render(EngineInstance engineInstance,VulkanContext vulkanContext, CommandBuffer commandBuffer, ModelsCache modelsCache,MaterialsCache materialsCache, int CurrentFrame){
SkyColour = new Vector3f(engineInstance.scene().GetLightingManager().GetSkyColour());
ClearValueColour = VkClearValue.calloc().color(
c -> c.float32(0, SkyColour.x).float32(1, SkyColour.y).float32(2, SkyColour.z).float32(3, 1.0f));
var mattachments = MRTAttachments.GetColourAttachments();
int numAttachments = mattachments.size();
for (int i = 0; i < numAttachments; ++i) {
AttachmentInfoColour.get(i)
.sType$Default()
.imageView(mattachments.get(i).GetVkImageView().GetVulkanImageView())
.imageLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
.loadOp(VK_ATTACHMENT_LOAD_OP_CLEAR)
.storeOp(VK_ATTACHMENT_STORE_OP_STORE)
.clearValue(ClearValueColour);
}
try(var MemStack = MemoryStack.stackPush()){
VkCommandBuffer CommandHandle = commandBuffer.GetVulkanCommandBuffer();
List<Attachment> attachments = MRTAttachments.GetColourAttachments();
int AttachmentCount = attachments.size();
for (int i = 0; i < AttachmentCount; i++) {
Attachment attachment = attachments.get(i);
VulkanUtils.ImageBarrier(MemStack, CommandHandle, attachment.GetVkImage().getVulkanImage(),
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_ACCESS_NONE, VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT,
VK_IMAGE_ASPECT_COLOR_BIT);
}
VulkanUtils.ImageBarrier(MemStack, CommandHandle, MRTAttachments.GetDepthAttachment().GetVkImage().getVulkanImage(),
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL,
VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT,
VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT,
VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
VK_IMAGE_ASPECT_DEPTH_BIT);
long InitialTime = System.nanoTime();
vkCmdBeginRendering(CommandHandle, RenderInfo);
vkCmdBindPipeline(CommandHandle, VK_PIPELINE_BIND_POINT_GRAPHICS, DualPassRendering ? VkPipelineOpaque.GetVulkanPipeline() : VkPipeline.GetVulkanPipeline());
int width = MRTAttachments.GetWidth();
int height = MRTAttachments.GetHeight();
var Viewport = VkViewport.calloc(1,MemStack)
.x(0)
.y(height)
.height(-height)
.width(width)
.minDepth(0.0F)
.maxDepth(1.0F);
vkCmdSetViewport(CommandHandle, 0, Viewport);
var Scissor = VkRect2D.calloc(1,MemStack)
.extent(it -> it.width(width).height(height))
.offset(it->it.x(0).y(0));
vkCmdSetScissor(CommandHandle, 0, Scissor);
VulkanUtils.CopyMatrixToBuffer(vulkanContext, BufferViewMatrices[CurrentFrame],engineInstance.scene().GetCamera().GetViewMatrix(), 0); // here
DescriptorAllocator descriptorAllocator = vulkanContext.GetDescriptorAllocator();
LongBuffer DescriptorSets = MemStack.mallocLong(4)
.put(0,descriptorAllocator.GetDescriptorSet(DESCRIPTOR_ID_PRJ).GetVkDescriptorSet())
.put(1,descriptorAllocator.GetDescriptorSet(DESCRIPTOR_ID_VIEW, CurrentFrame).GetVkDescriptorSet())
.put(2,descriptorAllocator.GetDescriptorSet(DESCRIPTOR_ID_MAT).GetVkDescriptorSet())
.put(3,descriptorAllocator.GetDescriptorSet(DESCRIPTOR_ID_TEXT).GetVkDescriptorSet());
vkCmdBindDescriptorSets(CommandHandle, VK_PIPELINE_BIND_POINT_GRAPHICS, DualPassRendering ? VkPipelineOpaque.GetVulkanPipelineLayout() : VkPipeline.GetVulkanPipelineLayout(),0,DescriptorSets,null);
RenderActors(engineInstance, CommandHandle, modelsCache, materialsCache, false);
if(DualPassRendering) {
vkCmdBindPipeline(CommandHandle, VK_PIPELINE_BIND_POINT_GRAPHICS, VkPipelineTranslucent.GetVulkanPipeline());
vkCmdSetViewport(CommandHandle, 0, Viewport);
vkCmdSetScissor(CommandHandle, 0, Scissor);
vkCmdBindDescriptorSets(CommandHandle, VK_PIPELINE_BIND_POINT_GRAPHICS, VkPipelineTranslucent.GetVulkanPipelineLayout(), 0, DescriptorSets, null);
}
RenderActors(engineInstance, CommandHandle, modelsCache, materialsCache, true);
vkCmdEndRendering(CommandHandle);
GPUTIME += System.nanoTime() - InitialTime;
CYCLES++;
}
}
private void RenderActors(EngineInstance instance, VkCommandBuffer CommandHandle, ModelsCache modelsCache, MaterialsCache materialsCache, boolean Transparent){
try(var MemStack = MemoryStack.stackPush()){
LongBuffer offsets = MemStack.mallocLong(1).put(0,0L);
LongBuffer vertexBuffer = MemStack.mallocLong(1);
IScene scene = instance.scene();
List<Actor> Actors = scene.GetActors();
int ActorCount = Actors.size();
for(int i = 0; i < ActorCount; i++){
if(i < Actors.size()) {
var Actor = Actors.get(i);
if(Actor != null) {
VulkanModel model = modelsCache.GetModel(Actor.GetModelID());
List<VulkanMesh> VkMeshList = model.GetVkMeshList();
int MeshCount = VkMeshList.size();
for (int j = 0; j < MeshCount; j++) {
var VkMesh = VkMeshList.get(j);
String MaterialID = VkMesh.MaterialID();
int MaterialIndex = materialsCache.GetPosition(MaterialID);
VulkanMaterial vulkanMaterial = materialsCache.GetMaterial(MaterialID);
if (vulkanMaterial == null) {
Logger.warn("Mesh [{}] in model [{}] does not have material", j, model.GetID());
continue;
}
if (DualPassRendering || vulkanMaterial.HasTransparency() == Transparent) {
SetPushConstants(CommandHandle, Actor.GetModelMatrix(), MaterialIndex);
vertexBuffer.put(0, VkMesh.VerticesBuffer().GetBuffer());
vkCmdBindVertexBuffers(CommandHandle, 0, vertexBuffer, offsets);
vkCmdBindIndexBuffer(CommandHandle, VkMesh.IndicesBuffer().GetBuffer(), 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(CommandHandle, VkMesh.IndicesCount(), 1, 0, 0, 0);
}
}
}
}
}
}
}
private void SetPushConstants(VkCommandBuffer CmdHandle, Matrix4f ModelMatrix, int MaterialIndex){
ModelMatrix.get(0,PushConstBuffer);
PushConstBuffer.putInt(VulkanUtils.MATRIX4X4_SIZE, MaterialIndex);
vkCmdPushConstants(CmdHandle, VkPipeline.GetVulkanPipelineLayout(), VK_SHADER_STAGE_VERTEX_BIT, 0,
PushConstBuffer.slice(0,VulkanUtils.MATRIX4X4_SIZE));
vkCmdPushConstants(CmdHandle, VkPipeline.GetVulkanPipelineLayout(), VK_SHADER_STAGE_FRAGMENT_BIT, VulkanUtils.MATRIX4X4_SIZE,
PushConstBuffer.slice(VulkanUtils.MATRIX4X4_SIZE, VulkanUtils.INT_SIZE));
}
public void Resize(EngineInstance instance, VulkanContext VkCtx){
RenderInfo.free();
AttachmentInfoDepth.free();
MRTAttachments.CleanUp(VkCtx);
Arrays.asList(AttachmentInfoColour).forEach(VkRenderingAttachmentInfo.Buffer::free);
MRTAttachments = new MultiRenderTargetAttachments(VkCtx);
AttachmentInfoColour = CreateColourAttachmentInfo(MRTAttachments, ClearValueColour);
AttachmentInfoDepth = CreateDepthAttachmentInfo(MRTAttachments, ClearValueDepth);
RenderInfo = CreateRenderInfo(VkCtx, AttachmentInfoColour, AttachmentInfoDepth);
VulkanUtils.CopyMatrixToBuffer(VkCtx, BufferProjectionMatrix, instance.scene().GetProjection().GetProjectionMatrix(), 0);}
public void LoadMaterials(VulkanContext VkCtx, MaterialsCache materialsCache, TextureCache textureCache){
DescriptorAllocator descAllocator = VkCtx.GetDescriptorAllocator();
Device device = VkCtx.GetDevice();
DescriptorSet descSet = descAllocator.AddDescriptorSet(device, DESCRIPTOR_ID_MAT, descriptorLayoutFragStorage);
DescriptorSetLayout.LayoutInformation layoutInfo = descriptorLayoutFragStorage.GetLayoutInfo();
var buffer = materialsCache.GetMaterialsBuffer();
descSet.SetBuffer(device, buffer, buffer.GetRequestedSize(), layoutInfo.Binding(), layoutInfo.DescriptorType());
List<ImageView> imageViews = textureCache.GetTextureList().stream().map(Texture::GetImageView).toList();
descSet = VkCtx.GetDescriptorAllocator().AddDescriptorSet(device, DESCRIPTOR_ID_TEXT, descriptorLayoutTexture);
descSet.SetImageArray(device, imageViews, textureSampler, 0);
}
private static VkRenderingInfo CreateRenderInfo(VulkanContext VkCtx, VkRenderingAttachmentInfo.Buffer ColourAttachmentInfo, VkRenderingAttachmentInfo DepthAttachmentInfo){
SwapChain swapChain = VkCtx.GetSwapChain();
VkExtent2D Extent = swapChain.GetSwapChainExtent();
VkRenderingInfo Result = VkRenderingInfo.calloc();
try(var MemStack = MemoryStack.stackPush()){
var RenderArea = VkRect2D.calloc(MemStack).extent(Extent);
Result.sType$Default()
.renderArea(RenderArea)
.layerCount(1)
.pColorAttachments(ColourAttachmentInfo)
.pDepthAttachment(DepthAttachmentInfo);
}
return Result;
}
public void cleanup(VulkanContext VkCtx){
VkPipeline.CleanUp(VkCtx);
VkPipelineOpaque.CleanUp(VkCtx);
VkPipelineTranslucent.CleanUp(VkCtx);
Arrays.asList(BufferViewMatrices).forEach(b -> b.cleanup(VkCtx));
descriptorLayoutTexture.CleanUp(VkCtx);
textureSampler.CleanUp(VkCtx);
descriptorLayoutFragStorage.CleanUp(VkCtx);
BufferProjectionMatrix.cleanup(VkCtx);
descriptorLayoutVertexUniform.CleanUp(VkCtx);
RenderInfo.free();
AttachmentInfoDepth.free();
MRTAttachments.CleanUp(VkCtx);
AttachmentInfoColour.free();
MemoryUtil.memFree(PushConstBuffer);
ClearValueDepth.free();
ClearValueColour.free();
}
@Override
public MultiRenderTargetAttachments GetMRTAttachments() {
return MRTAttachments;
}
@Override
public Attachment GetAttachmentColour() {
return null;
}
}

View file

@ -5,8 +5,8 @@ import net.halbear.Terrain4J.EngineCore.Logic.EngineInstance;
import net.halbear.Terrain4J.EngineCore.Logic.Rendering.VulkanContext;
import net.halbear.Terrain4J.EngineCore.Main.PrimaryRuntime;
import net.halbear.Terrain4J.EngineCore.Main.Scene.Actor;
import net.halbear.Terrain4J.EngineCore.Main.Scene.Scene;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Deferred.MultiRenderTargetAttachments;
import net.halbear.Terrain4J.EngineCore.Main.Scene.IScene;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.DeferredRendering.MultiRenderTargetAttachments;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Pipeline.DefaultPipeline;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Pipeline.Images.Attachment;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Pipeline.Images.Image;
@ -32,12 +32,12 @@ import org.tinylog.Logger;
import java.nio.ByteBuffer;
import java.nio.LongBuffer;
import java.util.*;
import java.util.Arrays;
import java.util.List;
import static org.lwjgl.vulkan.KHRSynchronization2.VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR;
import static org.lwjgl.vulkan.VK13.*;
public class SceneRender implements SceneRenderer {//dynamic rendering
public class ForwardSceneRender implements SceneRenderer {//dynamic rendering
private static final String FRAGMENT_SHADER_FILE_GLSL = "resources/EngineResources/shaders/scene_fragment.glsl";
private static final String FRAGMENT_TRANSLUCENT_SHADER_FILE_GLSL = "resources/EngineResources/shaders/scene_translucent_fragment.glsl";
@ -67,9 +67,9 @@ public class SceneRender implements SceneRenderer {//dynamic rendering
private VkClearValue ClearValueColour;
private VkRenderingAttachmentInfo.Buffer AttachmentInfoColour;
private VkRenderingInfo RenderInfo;
private float R = 0.5f;
private float G = 0.75f;
private float B = 1.0f;
private float R = 0.005f;
private float G = 0.0075f;
private float B = 0.0175f;
private boolean Rb = false;
private boolean Gb = true;
private boolean Bb = false;
@ -83,7 +83,6 @@ public class SceneRender implements SceneRenderer {//dynamic rendering
private Pipeline VkPipelineOpaque;
private Pipeline VkPipelineTranslucent;
private Matrix4f ProjectionMatrix;
private MultiRenderTargetAttachments MRTAttachments;
private boolean Deferred = false;
public static long GetGPUTimeNS(){
@ -96,25 +95,15 @@ public class SceneRender implements SceneRenderer {//dynamic rendering
return time;
}
public boolean GetCurrentDeferred(){return Deferred;}
public void UpdateDeferred(VulkanContext vulkanContext){
Deferred = EngineConfig.getInstance().DeferredRendering();
CreateRenderAttachments(vulkanContext);
CreatePipelines(vulkanContext);
}
public void CreateRenderAttachments(VulkanContext vulkanContext){
MRTAttachments = new MultiRenderTargetAttachments(vulkanContext);
AttachmentColour = CreateColourAttachment(vulkanContext);
AttachmentDepth = CreateDepthAttachment(vulkanContext);
AttachmentInfoDepth = Deferred ? CreateDeferredDepthAttachmentInfo(MRTAttachments, ClearValueDepth) : CreateDepthAttachmentInfo(AttachmentDepth, ClearValueDepth);
AttachmentInfoColour = Deferred ? CreateDeferredColourAttachmentInfo(MRTAttachments, ClearValueDepth) : CreateColourAttachmentInfo(AttachmentColour,ClearValueColour);
RenderInfo = Deferred ? CreateDeferredRenderInfo(vulkanContext, AttachmentInfoColour, AttachmentInfoDepth) : CreateRenderInfo(AttachmentColour, AttachmentInfoColour, AttachmentInfoDepth);
AttachmentInfoDepth = CreateDepthAttachmentInfo(AttachmentDepth, ClearValueDepth);
AttachmentInfoColour =CreateColourAttachmentInfo(AttachmentColour,ClearValueColour);
RenderInfo = CreateRenderInfo(AttachmentColour, AttachmentInfoColour, AttachmentInfoDepth);
}
public SceneRender(VulkanContext vulkanContext){
Deferred = EngineConfig.getInstance().DeferredRendering();
public ForwardSceneRender(VulkanContext vulkanContext){
ClearValueColour = VkClearValue.calloc().color(
c -> c.float32(0, R).float32(1, G).float32(2, B).float32(3, 1.0f));
ClearValueDepth = VkClearValue.calloc().color(c -> c.float32(0, 0.0f));
@ -138,10 +127,11 @@ public class SceneRender implements SceneRenderer {//dynamic rendering
));
BufferViewMatrices = VulkanUtils.CreateHostVisibleBuffers(vulkanContext, VulkanUtils.MATRIX4X4_SIZE, VulkanUtils.MAX_IN_FLIGHT, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, DESCRIPTOR_ID_VIEW, descriptorLayoutVertexUniform);
CreatePipelines(vulkanContext);
Logger.debug("Forward Renderer Pipelines:\nSingle Pass -> [{}]\nOpaque Dual Pass -> [{}]\nTranslucent Dual Pass -> [{}]",VkPipeline.GetVulkanPipeline(),VkPipelineOpaque.GetVulkanPipeline(), VkPipelineTranslucent.GetVulkanPipeline());
}
public void CreatePipelines(VulkanContext vulkanContext){
DescriptorSetLayout[] layouts = new DescriptorSetLayout[]{
descriptorLayoutVertexUniform,
descriptorLayoutVertexUniform,
@ -149,12 +139,12 @@ public class SceneRender implements SceneRenderer {//dynamic rendering
descriptorLayoutTexture
};
ShaderModule[] shaderModules = SceneRender.CreateShaderModules(vulkanContext,0);
VkPipeline = Deferred ? CreateDeferredPipeline(vulkanContext, shaderModules, layouts, true, false,EngineConfig.getInstance().AlphaToCoverage()) : CreatePipeline(vulkanContext, shaderModules, layouts, true, false,EngineConfig.getInstance().AlphaToCoverage());
shaderModules = SceneRender.CreateShaderModules(vulkanContext,1);
VkPipelineOpaque = Deferred ? CreateDeferredPipeline(vulkanContext, shaderModules, layouts, true, true,EngineConfig.getInstance().AlphaToCoverage()) : CreatePipeline(vulkanContext, shaderModules, layouts, true, true,EngineConfig.getInstance().AlphaToCoverage());
shaderModules = SceneRender.CreateShaderModules(vulkanContext,2);
VkPipelineTranslucent = Deferred ? CreateDeferredPipeline(vulkanContext, shaderModules, layouts, false, true,EngineConfig.getInstance().AlphaToCoverage()) : CreatePipeline(vulkanContext, shaderModules, layouts, false, true,EngineConfig.getInstance().AlphaToCoverage());
ShaderModule[] shaderModules = CreateShaderModules(vulkanContext,0);
VkPipeline = CreatePipeline(vulkanContext, shaderModules, layouts, true, false,EngineConfig.getInstance().AlphaToCoverage());
shaderModules = CreateShaderModules(vulkanContext,1);
VkPipelineOpaque = CreatePipeline(vulkanContext, shaderModules, layouts, true, true,EngineConfig.getInstance().AlphaToCoverage());
shaderModules = CreateShaderModules(vulkanContext,2);
VkPipelineTranslucent = CreatePipeline(vulkanContext, shaderModules, layouts, false, true,EngineConfig.getInstance().AlphaToCoverage());
Arrays.asList(shaderModules).forEach(shaderModule -> shaderModule.CleanUp(vulkanContext));
}
@ -174,21 +164,6 @@ public class SceneRender implements SceneRenderer {//dynamic rendering
return new Attachment(VkCtx, SwapChainExtent.width(), SwapChainExtent.height(), COLOUR_FORMAT,VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT);
}
private static VkRenderingAttachmentInfo.Buffer CreateDeferredColourAttachmentInfo(MultiRenderTargetAttachments attachment, VkClearValue ClearValue){
List<Attachment> colourAttachments = attachment.GetColourAttachments();
int AttachmentCount = colourAttachments.size();
VkRenderingAttachmentInfo.Buffer result = VkRenderingAttachmentInfo.calloc(AttachmentCount);
for(int i = 0; i < AttachmentCount; i++) {
result.get(i).sType$Default()
.imageView(attachment.GetColourAttachments().get(i).GetVkImageView().GetVulkanImageView())
.imageLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
.loadOp(VK_ATTACHMENT_LOAD_OP_CLEAR)
.storeOp(VK_ATTACHMENT_STORE_OP_STORE)
.clearValue(ClearValue);
}
return result;
}
private static VkRenderingAttachmentInfo.Buffer CreateColourAttachmentInfo(Attachment attachment, VkClearValue ClearValue){
return VkRenderingAttachmentInfo.calloc(1)
@ -208,16 +183,6 @@ public class SceneRender implements SceneRenderer {//dynamic rendering
}
private static VkRenderingAttachmentInfo CreateDeferredDepthAttachmentInfo(MultiRenderTargetAttachments DepthAttachment, VkClearValue clearValue){
return VkRenderingAttachmentInfo.calloc()
.sType$Default()
.imageView(DepthAttachment.GetDepthAttachment().GetVkImageView().GetVulkanImageView())
.imageLayout(VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL)
.loadOp(VK_ATTACHMENT_LOAD_OP_CLEAR)
.storeOp(VK_ATTACHMENT_STORE_OP_DONT_CARE)
.clearValue(clearValue);
}
private static VkRenderingAttachmentInfo CreateDepthAttachmentInfo(Attachment DepthAttachment, VkClearValue clearValue){
return VkRenderingAttachmentInfo.calloc()
.sType$Default()
@ -240,28 +205,11 @@ public class SceneRender implements SceneRenderer {//dynamic rendering
};
}
private static Pipeline CreateDeferredPipeline(VulkanContext VkCtx, ShaderModule[] ShaderModules, DescriptorSetLayout[] DescriptorSetLayouts, boolean DepthWrite, boolean DualRender, boolean AlphaToCoverage){
var vertexBufferStructure = new VertexBufferStructure();
var BuildInfo = new PipelineBuildInfo(ShaderModules,vertexBufferStructure.getVertexInput(),MultiRenderTargetAttachments.ALBEDO_FORMAT)
.SetDepthFormat(MultiRenderTargetAttachments.DEPTH_FORMAT)
.SetDepthWrite(DepthWrite)
.SetPushConstantRanges(
new PushConstantsRange[]{
new PushConstantsRange(VK_SHADER_STAGE_VERTEX_BIT,0,VulkanUtils.MATRIX4X4_SIZE),
new PushConstantsRange(VK_SHADER_STAGE_FRAGMENT_BIT,VulkanUtils.MATRIX4X4_SIZE,VulkanUtils.INT_SIZE)
})
.SetDescriptorSetLayouts(DescriptorSetLayouts)
.BlendingIsUsed(DualRender ? !DepthWrite : true)
.SetDualPass(DualRender)
.SetAlphaToCoverage(AlphaToCoverage);
var pipeline = new DefaultPipeline(VkCtx, BuildInfo);
vertexBufferStructure.cleanup();
return pipeline;
}
private static Pipeline CreatePipeline(VulkanContext VkCtx, ShaderModule[] ShaderModules, DescriptorSetLayout[] DescriptorSetLayouts, boolean DepthWrite, boolean DualRender, boolean AlphaToCoverage){
var vertexBufferStructure = new VertexBufferStructure();
var BuildInfo = new PipelineBuildInfo(ShaderModules,vertexBufferStructure.getVertexInput(),COLOUR_FORMAT)
var BuildInfo = new PipelineBuildInfo(ShaderModules,vertexBufferStructure.getVertexInput(),new int[]{
MultiRenderTargetAttachments.POSITION_FORMAT, MultiRenderTargetAttachments.ALBEDO_FORMAT, MultiRenderTargetAttachments.NORMAL_FORMAT, MultiRenderTargetAttachments.PBR_FORMAT})
.SetDepthFormat(DEPTH_FORMAT)
.SetDepthWrite(DepthWrite)
.SetPushConstantRanges(
@ -322,7 +270,6 @@ public class SceneRender implements SceneRenderer {//dynamic rendering
.put(2,descriptorAllocator.GetDescriptorSet(DESCRIPTOR_ID_MAT).GetVkDescriptorSet())
.put(3,descriptorAllocator.GetDescriptorSet(DESCRIPTOR_ID_TEXT).GetVkDescriptorSet());
vkCmdBindDescriptorSets(CommandHandle, VK_PIPELINE_BIND_POINT_GRAPHICS, DualPassRendering ? VkPipelineOpaque.GetVulkanPipelineLayout() : VkPipeline.GetVulkanPipelineLayout(),0,DescriptorSets,null);
RenderActors(engineInstance, CommandHandle, modelsCache, materialsCache, false);
if(DualPassRendering) {
vkCmdBindPipeline(CommandHandle, VK_PIPELINE_BIND_POINT_GRAPHICS, VkPipelineTranslucent.GetVulkanPipeline());
@ -337,86 +284,17 @@ public class SceneRender implements SceneRenderer {//dynamic rendering
CYCLES++;
}
}
public void DeferredRender(EngineInstance engineInstance,VulkanContext vulkanContext, CommandBuffer commandBuffer, ModelsCache modelsCache,MaterialsCache materialsCache, int CurrentFrame){
try(var MemStack = MemoryStack.stackPush()){
VkCommandBuffer CommandHandle = commandBuffer.GetVulkanCommandBuffer();
List<Attachment> ColourAttachments = MRTAttachments.GetColourAttachments();
int AttachmentCount = ColourAttachments.size();
for(int i = 0; i < AttachmentCount; i++) {
Attachment colourAttachment = ColourAttachments.get(i);
VulkanUtils.ImageBarrier(MemStack, CommandHandle, colourAttachment.GetVkImage().getVulkanImage(),
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_ACCESS_NONE, VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT,
VK_IMAGE_ASPECT_COLOR_BIT);
}
VulkanUtils.ImageBarrier(MemStack, CommandHandle, MRTAttachments.GetDepthAttachment().GetVkImage().getVulkanImage(),
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL,
VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT,
VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT,
VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
VK_IMAGE_ASPECT_DEPTH_BIT);
long InitialTime = System.nanoTime();
vkCmdBeginRendering(CommandHandle, RenderInfo);
vkCmdBindPipeline(CommandHandle, VK_PIPELINE_BIND_POINT_GRAPHICS, DualPassRendering ? VkPipelineOpaque.GetVulkanPipeline() : VkPipeline.GetVulkanPipeline());
int width = MRTAttachments.GetWidth();
int height = MRTAttachments.GetHeight();
var Viewport = VkViewport.calloc(1,MemStack)
.x(0)
.y(height)
.height(-height)
.width(width)
.minDepth(0.0F)
.maxDepth(1.0F);
vkCmdSetViewport(CommandHandle, 0, Viewport);
var Scissor = VkRect2D.calloc(1,MemStack)
.extent(it -> it.width(width).height(height))
.offset(it->it.x(0).y(0));
vkCmdSetScissor(CommandHandle, 0, Scissor);
VulkanUtils.CopyMatrixToBuffer(vulkanContext, BufferViewMatrices[CurrentFrame],engineInstance.scene().GetCamera().GetViewMatrix(), 0); // here
DescriptorAllocator descriptorAllocator = vulkanContext.GetDescriptorAllocator();
LongBuffer DescriptorSets = MemStack.mallocLong(4)
.put(0,descriptorAllocator.GetDescriptorSet(DESCRIPTOR_ID_PRJ).GetVkDescriptorSet())
.put(1,descriptorAllocator.GetDescriptorSet(DESCRIPTOR_ID_VIEW, CurrentFrame).GetVkDescriptorSet())
.put(2,descriptorAllocator.GetDescriptorSet(DESCRIPTOR_ID_MAT).GetVkDescriptorSet())
.put(3,descriptorAllocator.GetDescriptorSet(DESCRIPTOR_ID_TEXT).GetVkDescriptorSet());
vkCmdBindDescriptorSets(CommandHandle, VK_PIPELINE_BIND_POINT_GRAPHICS, DualPassRendering ? VkPipelineOpaque.GetVulkanPipelineLayout() : VkPipeline.GetVulkanPipelineLayout(),0,DescriptorSets,null);
RenderActors(engineInstance, CommandHandle, modelsCache, materialsCache, false);
if(DualPassRendering) {
vkCmdBindPipeline(CommandHandle, VK_PIPELINE_BIND_POINT_GRAPHICS, VkPipelineTranslucent.GetVulkanPipeline());
vkCmdSetViewport(CommandHandle, 0, Viewport);
vkCmdSetScissor(CommandHandle, 0, Scissor);
vkCmdBindDescriptorSets(CommandHandle, VK_PIPELINE_BIND_POINT_GRAPHICS, VkPipelineTranslucent.GetVulkanPipelineLayout(), 0, DescriptorSets, null);
}
RenderActors(engineInstance, CommandHandle, modelsCache, materialsCache, true);
vkCmdEndRendering(CommandHandle);
GPUTIME += System.nanoTime() - InitialTime;
CYCLES++;
}
}
public MultiRenderTargetAttachments GetMRTAttachments(){
return MRTAttachments;
}
public void Render(EngineInstance engineInstance,VulkanContext vulkanContext, CommandBuffer commandBuffer, ModelsCache modelsCache,MaterialsCache materialsCache, int CurrentFrame){
if(Deferred) DeferredRender(engineInstance,vulkanContext,commandBuffer,modelsCache,materialsCache,CurrentFrame);
else ForwardRender(engineInstance,vulkanContext,commandBuffer,modelsCache,materialsCache,CurrentFrame);
ForwardRender(engineInstance,vulkanContext,commandBuffer,modelsCache,materialsCache,CurrentFrame);
}
private void RenderActors(EngineInstance instance, VkCommandBuffer CommandHandle, ModelsCache modelsCache, MaterialsCache materialsCache, boolean Transparent){
try(var MemStack = MemoryStack.stackPush()){
LongBuffer offsets = MemStack.mallocLong(1).put(0,0L);
LongBuffer vertexBuffer = MemStack.mallocLong(1);
Scene scene = instance.scene();
IScene scene = instance.scene();
List<Actor> Actors = scene.GetActors();
int ActorCount = Actors.size();
for(int i = 0; i < ActorCount; i++){
@ -462,9 +340,7 @@ public class SceneRender implements SceneRenderer {//dynamic rendering
public void Resize(EngineInstance instance, VulkanContext VkCtx){
RenderInfo.free();
AttachmentInfoDepth.free();
MRTAttachments.CleanUp(VkCtx);
if(Deferred)Arrays.asList(AttachmentInfoColour).forEach(VkRenderingAttachmentInfo.Buffer::free);
else AttachmentInfoColour.free();
AttachmentInfoColour.free();
AttachmentColour.CleanUp(VkCtx);
AttachmentDepth.CleanUp(VkCtx);
CreateRenderAttachments(VkCtx);
@ -515,15 +391,16 @@ public class SceneRender implements SceneRenderer {//dynamic rendering
return Result;
}
public void cleanup(VulkanContext VkCtx){
VkPipeline.CleanUp(VkCtx);
VkPipelineTranslucent.CleanUp(VkCtx);
VkPipelineOpaque.CleanUp(VkCtx);
Arrays.asList(BufferViewMatrices).forEach(buffer -> buffer.cleanup(VkCtx));
RenderInfo.free();
AttachmentInfoColour.free();
AttachmentColour.CleanUp(VkCtx);
AttachmentDepth.CleanUp(VkCtx);
AttachmentInfoDepth.free();
MRTAttachments.CleanUp(VkCtx);
MemoryUtil.memFree(PushConstBuffer);
ClearValueDepth.free();
ClearValueColour.free();
@ -534,6 +411,11 @@ public class SceneRender implements SceneRenderer {//dynamic rendering
textureSampler.CleanUp(VkCtx);
}
@Override
public MultiRenderTargetAttachments GetMRTAttachments() {
return null;
}
@Override
public Attachment GetAttachmentColour() {
return AttachmentColour;

View file

@ -72,27 +72,27 @@ public class ImageView {
this.MipLevels = 1;
this.ViewType = VK_IMAGE_VIEW_TYPE_2D;
}
public ImageView.ImageViewData AspectMask(int aspectMask){
public ImageViewData AspectMask(int aspectMask){
this.AspectMask = aspectMask;
return this;
}
public ImageView.ImageViewData BaseArrayLayer(int baseArrayLayer){
public ImageViewData BaseArrayLayer(int baseArrayLayer){
this.BaseArrayLayer = baseArrayLayer;
return this;
}
public ImageView.ImageViewData Format(int format){
public ImageViewData Format(int format){
this.Format = format;
return this;
}
public ImageView.ImageViewData LayerCount(int layerCount){
public ImageViewData LayerCount(int layerCount){
this.LayerCount = layerCount;
return this;
}
public ImageView.ImageViewData MipLevels(int mipLevels){
public ImageViewData MipLevels(int mipLevels){
this.MipLevels = mipLevels;
return this;
}
public ImageView.ImageViewData ViewType(int viewType){
public ImageViewData ViewType(int viewType){
this.ViewType = viewType;
return this;
}

View file

@ -2,18 +2,12 @@ package net.halbear.Terrain4J.EngineCore.Vulkan.Structure.DisplayToScreen;
import net.halbear.Terrain4J.EngineCore.Logic.EngineInstance;
import net.halbear.Terrain4J.EngineCore.Logic.Rendering.VulkanContext;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Deferred.MultiRenderTargetAttachments;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.DeferredRendering.MultiRenderTargetAttachments;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Pipeline.Images.Attachment;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Pipeline.Images.TextureCache;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Pipeline.Pipeline;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Shader.DescriptorSetLayout;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Shader.ShaderModule;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.VkModel.MaterialsCache;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.VkModel.ModelsCache;
import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.DeviceLayers.CommandBuffer;
import org.lwjgl.vulkan.VkClearValue;
import org.lwjgl.vulkan.VkCommandBuffer;
import org.lwjgl.vulkan.VkRenderingAttachmentInfo;
public interface SceneRenderer {
@ -21,7 +15,7 @@ public interface SceneRenderer {
public void Resize(EngineInstance instance, VulkanContext VkCtx);
public void LoadMaterials(VulkanContext VkCtx, MaterialsCache materialsCache, TextureCache textureCache);
public void cleanup(VulkanContext VkCtx);
public Attachment GetAttachmentColour();
public MultiRenderTargetAttachments GetMRTAttachments();
public boolean GetCurrentDeferred();
public Attachment GetAttachmentColour();
public void RebuildPipelines(VulkanContext VkCtx);
}

View file

@ -16,7 +16,6 @@ import java.nio.LongBuffer;
import static net.halbear.Terrain4J.EngineCore.Vulkan.Util.VulkanUtils.vkCheck;
import static org.lwjgl.vulkan.VK10.VK_FORMAT_B8G8R8A8_UNORM;
import static org.lwjgl.vulkan.VK13.VK_FORMAT_B8G8R8A8_SRGB;
public class Surface {
private final VkSurfaceCapabilitiesKHR SurfaceCapabilities;

View file

@ -14,6 +14,7 @@ import net.halbear.Terrain4J.EngineCore.Vulkan.Util.VulkanUtils;
import org.lwjgl.system.MemoryStack;
import org.lwjgl.util.shaderc.Shaderc;
import org.lwjgl.vulkan.*;
import org.tinylog.Logger;
import java.nio.LongBuffer;
import java.util.Arrays;
@ -55,6 +56,8 @@ public class SwapChainRender {
pipeline = CreatePipeline(VkCtx,shaderModules,new DescriptorSetLayout[]{AttachmentDescriptorSetLayout});
Arrays.asList(shaderModules).forEach(s->s.CleanUp(VkCtx));
Logger.debug("Swap Chain Renderer Pipeline -> [{}]",pipeline.GetVulkanPipeline());
}
private static void CreateAttachmentDescriptorSet(VulkanContext VkCtx, DescriptorSetLayout descriptorSetLayout, Attachment attachment, TextureSampler sampler){
@ -84,7 +87,7 @@ public class SwapChainRender {
}
private static Pipeline CreatePipeline(VulkanContext VkCtx, ShaderModule[] shaderModules, DescriptorSetLayout[] descriptorSetLayouts){
var VertexBufferStruct = new EmptyVertexBufferStruct();
var BuildInfo = new PipelineBuildInfo(shaderModules, VertexBufferStruct.GetVertexInput(),VkCtx.GetSurface().GetSurfaceFormat().ImageFormat()).SetDescriptorSetLayouts(descriptorSetLayouts).BlendingIsUsed(true);
var BuildInfo = new PipelineBuildInfo(shaderModules, VertexBufferStruct.GetVertexInput(),new int[]{VkCtx.GetSurface().GetSurfaceFormat().ImageFormat()}).SetDescriptorSetLayouts(descriptorSetLayouts).BlendingIsUsed(true);
var pipeline = new DefaultPipeline(VkCtx,BuildInfo);
VertexBufferStruct.CleanUp();
return pipeline;

View file

@ -39,7 +39,13 @@ public class VulkanInstance {
Logger.debug("Initialising Vulkan Instance");
try (MemoryStack MemStack = MemoryStack.stackPush()) {
ByteBuffer appShortName = MemStack.UTF8("Terrain4J");
var appInfo = VkApplicationInfo.calloc(MemStack).sType$Default().pApplicationName(appShortName).applicationVersion(1).pEngineName(appShortName).engineVersion(3).apiVersion(VK_API_VERSION_1_3);
var appInfo = VkApplicationInfo.calloc(MemStack)
.sType$Default()
.pApplicationName(appShortName)
.applicationVersion(1)
.pEngineName(appShortName)
.engineVersion(0)
.apiVersion(VK_API_VERSION_1_3);
//Vulkan operates in "Layers" and does minimal validation as it expects the developer to be competent, so we add these ourseves for better debugging
//refer to https://vulkan-tutorial.com/Drawing_a_triangle/Setup/Validation_layers for an explanation

View file

@ -1,24 +1,19 @@
package net.halbear.Terrain4J.EngineCore.Vulkan.Util;
import net.halbear.Terrain4J.EngineCore.Logic.Rendering.VulkanContext;
import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.DeviceLayers.Device;
import org.lwjgl.PointerBuffer;
import org.lwjgl.system.MemoryStack;
import org.lwjgl.system.MemoryUtil;
import org.lwjgl.util.vma.VmaAllocationCreateInfo;
import org.lwjgl.util.vma.VmaAllocatorCreateInfo;
import org.lwjgl.vulkan.VkBufferCreateInfo;
import org.lwjgl.vulkan.VkDevice;
import org.lwjgl.vulkan.VkMemoryAllocateInfo;
import org.lwjgl.vulkan.VkMemoryRequirements;
import org.tinylog.Logger;
import java.nio.LongBuffer;
import static net.halbear.Terrain4J.EngineCore.Vulkan.Util.VulkanUtils.vkCheck;
import static org.lwjgl.system.MemoryUtil.NULL;
import static org.lwjgl.util.vma.Vma.*;
import static org.lwjgl.vulkan.VK13.*;
import static org.lwjgl.vulkan.VK13.VK_SHARING_MODE_EXCLUSIVE;
import static org.lwjgl.vulkan.VK13.VK_WHOLE_SIZE;
public class VulkanBuffer {

View file

@ -8,7 +8,10 @@ import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.DeviceLayers.Device;
import org.joml.Matrix4f;
import org.lwjgl.system.MemoryStack;
import org.lwjgl.system.MemoryUtil;
import org.lwjgl.vulkan.*;
import org.lwjgl.vulkan.VkCommandBuffer;
import org.lwjgl.vulkan.VkDependencyInfo;
import org.lwjgl.vulkan.VkImageMemoryBarrier2;
import org.lwjgl.vulkan.VkMemoryType;
import java.io.BufferedInputStream;
import java.io.ByteArrayInputStream;
@ -28,6 +31,7 @@ public class VulkanUtils {
public enum OSType {WINDOWS, MACOS, LINUX, UNSUPPORTED}
public static final int FLOAT_SIZE = 4;
public static final int VEC3_SIZE = 3 * FLOAT_SIZE;
public static final int INT_SIZE = 4;
public static final int MATRIX4X4_SIZE = 16 * FLOAT_SIZE;
public static final int VEC4_SIZE = 4 * FLOAT_SIZE;