rendering settings and dual pipeline transparency rendering
This commit is contained in:
parent
620838a41d
commit
5943effa4e
10 changed files with 340 additions and 72 deletions
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@ -1,5 +1,6 @@
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package net.halbear.Terrain4J.EngineCore.Display;
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import net.halbear.Terrain4J.EngineCore.Logic.EngineConfig;
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import net.halbear.Terrain4J.EngineCore.Logic.EngineInstance;
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import net.halbear.Terrain4J.EngineCore.Logic.InitData;
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import net.halbear.Terrain4J.EngineCore.Logic.Rendering.VulkanContext;
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@ -52,11 +53,15 @@ public class Render {
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private List<ModelData> Models = new ArrayList<>();
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private final MaterialsCache materialsCache;
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private TextureCache textureCache;
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private EngineConfig.AntiAliasType CurrentAAMode;
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public TextureCache GetTextureCache(){return textureCache;}
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public MaterialsCache GetMaterialsCache(){return materialsCache;}
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public VulkanContext GetVulkanContext(){return RendererContext;}
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public EngineConfig.AntiAliasType GetCurrentAAMode(){return CurrentAAMode;}
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public SceneRender GetSceneRender(){return (SceneRender) sceneRender;}
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public Render(EngineInstance engineInstance) {
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RendererContext = new VulkanContext(engineInstance.window());
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CurrentFrame = 0;
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@ -85,6 +90,7 @@ public class Render {
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materialsCache = new MaterialsCache();
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modelsCache = new ModelsCache();
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Resize = false;
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CurrentAAMode = EngineConfig.getInstance().RenderAAType();
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}
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public void Initialise(InitData initData){
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@ -68,7 +68,10 @@ public class EngineConfig {
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public String CPU_NAME = "Vulkan compatible device";
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public int CPU_CORE_COUNT = 0;
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public String CPU_DETAILS = "";
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public boolean AlphaToCoverage = false;
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public boolean AlphaToCoverage(){return AlphaToCoverage;}
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public void SetAlphaToCoverage(boolean AlphaToCoverage){this.AlphaToCoverage = AlphaToCoverage;}
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public String GetGPU(){return GPU_NAME;}
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public void SetGPU(String Gpu){GPU_NAME = Gpu;}
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public void SetCPU(String Name, int CoreCount){
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@ -91,6 +94,27 @@ public class EngineConfig {
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public List<String[]> GetSystemProfiling(){return SystemProfiling;}
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public void SetMemoryProfiling(List<String[]> memory){MemoryProfiling = memory;}
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public void SetSystemProfiling(List<String[]> Profiling){SystemProfiling = Profiling;}
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public void SetRenderAAType(int type){
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AAValue = type;
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switch(type){
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case 0:
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AAMode = AntiAliasType.NONE;
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break;
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case 2:
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AAMode = AntiAliasType.MSAAx2;
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break;
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case 3:
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AAMode = AntiAliasType.MSAAx4;
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break;
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case 4:
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AAMode = AntiAliasType.MSAAx8;
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break;
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case 1:
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default:
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AAMode = AntiAliasType.FXAA;
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break;
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}
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}
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public enum AntiAliasType{
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NONE,
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@ -2,6 +2,7 @@ package net.halbear.Terrain4J.EngineCore.Main;
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import imgui.ImGui;
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import imgui.ImGuiIO;
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import imgui.ImGuiViewport;
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import imgui.ImVec2;
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import imgui.flag.ImGuiCond;
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import imgui.flag.ImGuiWindowFlags;
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@ -18,6 +19,7 @@ import net.halbear.Terrain4J.EngineCore.Profiling.GPUProfiler;
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import net.halbear.Terrain4J.EngineCore.Vulkan.GUI.GuiTexture;
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import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.VkModel.MaterialData;
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import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.VkModel.ModelData;
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import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.DisplayToScreen.SceneRender;
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import org.joml.Vector2f;
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import org.joml.Vector3f;
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@ -30,7 +32,7 @@ import static org.lwjgl.glfw.GLFW.*;
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public class GameCore implements GameLogic {
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private static final float MOUSE_SENSITIVITY = 0.1f;
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private static final float MOVEMENT_SPEED = 1f;
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private static final float MOVEMENT_SPEED = 0.05f;
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private final Vector3f rotatingAngle = new Vector3f(0, 1, 0);
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private float angle = 180;
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private List<Float> angles = new ArrayList<>();
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@ -45,6 +47,10 @@ public class GameCore implements GameLogic {
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private List<String[]> PerformanceMetrics = new ArrayList<>();
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private List<String[]> SettingPerformanceMetrics = new ArrayList<>();
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private boolean FetchingMetrics = false;
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private boolean ChangeGraphicsSettings = false;
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private int NextAAMode = -1;
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private long LastFrameTime = 0;
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private long CoolDown = 1000;
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@Override
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public void cleanup() {
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@ -56,38 +62,38 @@ public class GameCore implements GameLogic {
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Scene scene = engineInstance.scene();
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List<ModelData> models = new ArrayList<>();
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//ModelData SponzaData = ModelLoader.LoadModel("resources/models/Sponza/Sponza.json");
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//List<MaterialData> SponzaMaterial = ModelLoader.LoadMaterials("resources/models/Sponza/Sponza_mat.json");
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ModelData SponzaData = ModelLoader.LoadModel("resources/models/Cafe/exterior.json");
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List<MaterialData> SponzaMaterial = ModelLoader.LoadMaterials("resources/models/Cafe/exterior_mat.json");
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ModelData SponzaData1 = ModelLoader.LoadModel("resources/models/Cafe/interior.json");
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List<MaterialData> SponzaMaterial1= ModelLoader.LoadMaterials("resources/models/Cafe/interior_mat.json");
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ModelData SponzaData = ModelLoader.LoadModel("resources/models/Forest/forest.json");
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List<MaterialData> SponzaMaterial = ModelLoader.LoadMaterials("resources/models/Forest/forest_mat.json");
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//ModelData SponzaData = ModelLoader.LoadModel("resources/models/Cafe/exterior.json");
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//List<MaterialData> SponzaMaterial = ModelLoader.LoadMaterials("resources/models/Cafe/exterior_mat.json");
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//ModelData SponzaData1 = ModelLoader.LoadModel("resources/models/Cafe/interior.json");
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//List<MaterialData> SponzaMaterial1= ModelLoader.LoadMaterials("resources/models/Cafe/interior_mat.json");
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scene.AddActor(new Actor("Sponza1", SponzaData.ID(), new Vector3f(0,0,-5f)));
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scene.AddActor(new Actor("Sponza2", SponzaData1.ID(), new Vector3f(0,0,-5f)));
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//scene.AddActor(new Actor("Sponza2", SponzaData1.ID(), new Vector3f(0,0,-5f)));
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//models.add(ModelLoader.LoadModel("resources/models/Metro/OBJ/MetroLeadCar.json"));
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//models.add(ModelLoader.LoadModel("resources/models/melona/melona.json"));
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//models.add(ModelLoader.LoadModel("resources/models/Alice/Welsh040Alice.json"));
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//models.add(ModelLoader.LoadModel("resources/models/Sloop/SloopOBJ.json"));
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//models.add(ModelLoader.LoadModel("resources/models/Corvette/corvetteclass.json"));
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//for(int i = 0; i < 0; i++) {
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// CubeActors.add(new Actor("AdvancedModel" + i, models.get((int)Math.round(Math.min(Math.max(Math.random() *(Math.random() * models.size() - 1),0),models.size() - 1))).ID(), new Vector3f((float)(-200 + Math.random() * 400), (float)(-50 + Math.random() * 100), (float)(250 + Math.random() * -500))));
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// angles.add((float)(Math.random() * 360));
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// rotatingAngles.add(new Vector3f((float)(Math.random()*2), (float)(Math.random()*2), (float)(Math.random()*2)));
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// Velocities.add(new Vector3f((float)(-2 + Math.random()*4), -2 + (float)(Math.random()*4), -2 + (float)(Math.random()*4)));
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// }
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models.add(ModelLoader.LoadModel("resources/models/Metro/OBJ/MetroLeadCar.json"));
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models.add(ModelLoader.LoadModel("resources/models/melona/melona.json"));
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models.add(ModelLoader.LoadModel("resources/models/Alice/Welsh040Alice.json"));
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models.add(ModelLoader.LoadModel("resources/models/Sloop/SloopOBJ.json"));
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models.add(ModelLoader.LoadModel("resources/models/Corvette/corvetteclass.json"));
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for(int i = 0; i < 0; i++) {
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CubeActors.add(new Actor("AdvancedModel" + i, models.get((int)Math.round(Math.min(Math.max(Math.random() *(Math.random() * models.size() - 1),0),models.size() - 1))).ID(), new Vector3f((float)(-200 + Math.random() * 400), (float)(-50 + Math.random() * 100), (float)(250 + Math.random() * -500))));
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angles.add((float)(Math.random() * 360));
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rotatingAngles.add(new Vector3f((float)(Math.random()*2), (float)(Math.random()*2), (float)(Math.random()*2)));
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Velocities.add(new Vector3f((float)(-2 + Math.random()*4), -2 + (float)(Math.random()*4), -2 + (float)(Math.random()*4)));
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}
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CubeActors.forEach(scene::AddActor);
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List<MaterialData> materials = new ArrayList<>();
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//materials.addAll(ModelLoader.LoadMaterials("resources/models/Metro/OBJ/MetroLeadCar_mat.json"));
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//materials.addAll(ModelLoader.LoadMaterials("resources/models/Corvette/corvetteclass_mat.json"));
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//materials.addAll(ModelLoader.LoadMaterials("resources/models/melona/melona_mat.json"));
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//materials.addAll(ModelLoader.LoadMaterials("resources/models/Alice/Welsh040Alice_mat.json"));
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//materials.addAll(ModelLoader.LoadMaterials("resources/models/Sloop/SloopOBJ_mat.json"));
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materials.addAll(ModelLoader.LoadMaterials("resources/models/Metro/OBJ/MetroLeadCar_mat.json"));
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materials.addAll(ModelLoader.LoadMaterials("resources/models/Corvette/corvetteclass_mat.json"));
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materials.addAll(ModelLoader.LoadMaterials("resources/models/melona/melona_mat.json"));
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materials.addAll(ModelLoader.LoadMaterials("resources/models/Alice/Welsh040Alice_mat.json"));
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materials.addAll(ModelLoader.LoadMaterials("resources/models/Sloop/SloopOBJ_mat.json"));
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materials.addAll(SponzaMaterial);
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materials.addAll(SponzaMaterial1);
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//materials.addAll(SponzaMaterial1);
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models.add(SponzaData);
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models.add(SponzaData1);
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//models.add(SponzaData1);
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Camera camera = scene.GetCamera();
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camera.SetPosition(40.0f, 155.0f, -42.0f);
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camera.SetPosition(0,0,0);
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@ -127,6 +133,18 @@ public class GameCore implements GameLogic {
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@Override
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public void RenderThreadInput(EngineInstance engineInstance, long FrameDiffNanoSeconds) {
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if(ChangeGraphicsSettings){
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if(NextAAMode != -1){
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EngineConfig.getInstance().SetRenderAAType(NextAAMode);
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NextAAMode = -1;
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}
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if((System.nanoTime() - LastFrameTime)/1000000.0 > CoolDown){
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ChangeGraphicsSettings = false;
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LastFrameTime = System.nanoTime();
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}
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} else{
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LastFrameTime = System.nanoTime();
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}
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HandleGui(engineInstance, FrameDiffNanoSeconds);
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}
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@ -178,17 +196,16 @@ public class GameCore implements GameLogic {
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imGuiIO.addMousePosEvent(mousePosition.x,mousePosition.y);
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imGuiIO.addMouseButtonEvent(0,mouseListener.isLeftButtonPressed());
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imGuiIO.addMouseButtonEvent(1,mouseListener.isRightButtonPressed());
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int windowFlags = ImGuiWindowFlags.NoDecoration
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| ImGuiWindowFlags.AlwaysAutoResize
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| ImGuiWindowFlags.NoSavedSettings
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| ImGuiWindowFlags.NoFocusOnAppearing
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| ImGuiWindowFlags.NoNav
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| ImGuiWindowFlags.NoMove;
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ImGui.newFrame();
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if(GUI_MODE == 0){
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double FrameTimeMS = (frameTimeNS/1000000.0);
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double AverageGPUTimeMS = EngineConfig.LAST_AVERAGE_GPU_TIME/1000000.0;
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int windowFlags = ImGuiWindowFlags.NoDecoration
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| ImGuiWindowFlags.AlwaysAutoResize
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| ImGuiWindowFlags.NoSavedSettings
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| ImGuiWindowFlags.NoFocusOnAppearing
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| ImGuiWindowFlags.NoNav
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| ImGuiWindowFlags.NoMove;
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ImGui.newFrame();
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ImGui.setNextWindowPos(0,0, ImGuiCond.Always);
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//ImGui.setNextWindowSize(300,100);
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ImGui.begin("FPS overlay",windowFlags);
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@ -198,6 +215,64 @@ public class GameCore implements GameLogic {
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ImGui.text(String.format("Primary Thread FPS: " + EngineConfig.FrameRate_PRIMARYTHREAD + "fps | GLFW Window FrameRate:" + EngineConfig.FrameRate_WINDOW + "fps | TPS: " + EngineConfig.TPS_PRIMARYTHREAD));
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ImGui.text(String.format("Main Thread FPS: " + EngineConfig.FrameRate_MAINENGINETHREAD + "fps | TPS: " + EngineConfig.TPS_MAINENGINETHREAD));
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ImGui.text(String.format("Fast Thread FPS: " + EngineConfig.FrameRate_FASTENGINETHREAD + "fps | TPS: " + EngineConfig.TPS_FASTENGINETHREAD));
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ImGui.separator();
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ImGui.text("GRAPHICS SETTINGS:");
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ImGui.text(" ");
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ImGui.text("anti aliasing:");
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if(ImGui.button("No AA")){
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ChangeGraphicsSettings = true;
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CoolDown = 2000;
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NextAAMode = (0);
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}
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ImGui.sameLine();
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if(ImGui.button("FXAA")){
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ChangeGraphicsSettings = true;
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CoolDown = 2000;
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NextAAMode = (1);
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}
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ImGui.sameLine();
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if(ImGui.button("MSAAx2")){
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ChangeGraphicsSettings = true;
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CoolDown = 2000;
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NextAAMode = (2);
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}
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ImGui.sameLine();
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if(ImGui.button("MSAAx4")){
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ChangeGraphicsSettings = true;
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CoolDown = 2000;
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NextAAMode = (3);
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}
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ImGui.sameLine();
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if(ImGui.button("MSAAx8")){
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ChangeGraphicsSettings = true;
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CoolDown = 2000;
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NextAAMode = 4;
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}
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ImGui.text("pipeline:");
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if(ImGui.button("Single Pass")){
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ChangeGraphicsSettings = true;
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CoolDown = 500;
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SceneRender.SetDualPassRendering(false);
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}
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ImGui.sameLine();
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if(ImGui.button("dual Pass")){
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ChangeGraphicsSettings = true;
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CoolDown = 500;
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SceneRender.SetDualPassRendering(true);
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}
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if(ImGui.button("AlphaToCoverage False")){
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ChangeGraphicsSettings = true;
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CoolDown = 500;
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EngineConfig.getInstance().SetAlphaToCoverage(false);
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PrimaryRuntime.GetRenderThread().GetRenderer().GetSceneRender().RebuildPipelines(PrimaryRuntime.GetRenderThread().GetRenderer().GetVulkanContext());
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}
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ImGui.sameLine();
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if(ImGui.button("AlphaToCoverage True")){
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ChangeGraphicsSettings = true;
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CoolDown = 500;
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EngineConfig.getInstance().SetAlphaToCoverage(true);
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PrimaryRuntime.GetRenderThread().GetRenderer().GetSceneRender().RebuildPipelines(PrimaryRuntime.GetRenderThread().GetRenderer().GetVulkanContext());
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}
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if(PerformanceMetrics.size() > 0) {
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ImGui.text(" ");
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ImGui.separator();
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@ -212,22 +287,26 @@ public class GameCore implements GameLogic {
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}
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}
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ImGui.end();
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ImGui.endFrame();
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ImGui.render();
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} else if (GUI_MODE == 1){
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ImGui.newFrame();
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ImGui.setNextWindowPos(0,0, ImGuiCond.Always);
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ImGui.setNextWindowSize(500,500);
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ImGui.begin("Test Window");
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ImGui.image(guiTexture.ID(),new ImVec2(300,300));
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ImGui.end();
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ImGui.endFrame();
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ImGui.render();
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} else if (GUI_MODE == 2){
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ImGui.newFrame();
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ImGui.endFrame();
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ImGui.render();
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}
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if (ChangeGraphicsSettings){
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ImGuiViewport viewport = ImGui.getMainViewport();
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float CenterX = viewport.getWorkPosX() + viewport.getWorkSizeX() / 2.0f;
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float CenterY = viewport.getWorkPosY() + viewport.getWorkSizeY() / 2.0f;
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ImGui.setNextWindowPos(CenterX,CenterY, ImGuiCond.Always,0.5f,0.5f);
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ImGui.begin("change notification",windowFlags);
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ImGui.setWindowFontScale(4.0f);
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ImGui.text("APPLYING GRAPHICS SETTINGS...");
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ImGui.end();
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}
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ImGui.endFrame();
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ImGui.render();
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FetchingMetrics = false;
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return imGuiIO.getWantCaptureKeyboard();
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}
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@ -236,10 +315,7 @@ public class GameCore implements GameLogic {
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public void Update(EngineInstance engineInstance, long FrameDiffNanoSeconds) {
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float DeltaTime = (float)(FrameDiffNanoSeconds/16000000.0);
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for(int i = 0; i < angles.size()/2; i++) {
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angles.set(i, (angles.get(i) + 0.1f* DeltaTime) % 360);
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CubeActors.get(i).GetRotation().identity().rotateAxis((float) EngineConfig.DegToRad * angles.get(i), rotatingAngles.get(i));
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CubeActors.get(i).GetPosition().add((Velocities.get(i).x/100.0f) * DeltaTime,(Velocities.get(i).y/100.0f) * DeltaTime,(Velocities.get(i).z/100.0f) * DeltaTime);
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CubeActors.get(i).UpdateModelMatrix();
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}
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Ticks++;
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if(Ticks == 1000){
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@ -250,7 +326,7 @@ public class GameCore implements GameLogic {
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@Override
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public void UpdateFastThread(EngineInstance engineInstance, long FrameDiffNanoSeconds) {
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float DeltaTime = (float)(FrameDiffNanoSeconds/16000000.0);
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for(int i = angles.size()/2; i < angles.size(); i++) {
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for(int i = 0; i < angles.size(); i++) {
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angles.set(i, (angles.get(i) + 1.0f* DeltaTime) % 360);
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CubeActors.get(i).GetRotation().identity().rotateAxis((float) EngineConfig.DegToRad * angles.get(i), rotatingAngles.get(i));
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CubeActors.get(i).GetPosition().add((Velocities.get(i).x/100.0f) * DeltaTime,(Velocities.get(i).y/100.0f) * DeltaTime,(Velocities.get(i).z/100.0f) * DeltaTime);
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@ -15,13 +15,15 @@ import java.util.Collections;
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import java.util.List;
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public class RenderThread extends EngineThread {
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private final Render render;
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private Render render;
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private Window window;
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private final InitData initData;
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public RenderThread(Window window, EngineInstance engineInstance, InitData initData, GameLogic appLogic) {
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//this.window = window;
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render = new Render(engineInstance);
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super(engineInstance,appLogic,"Render");
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this.initData = initData;
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render.Initialise(initData);
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}
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@ -48,6 +50,11 @@ public class RenderThread extends EngineThread {
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EngineConfig.getInstance().SetMemoryProfiling(Profiling);
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EngineConfig.FrameRate_RENDERTHREAD = Frames;
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EngineConfig.TPS_RENDERTHREAD = TickFrames;
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if(render.GetCurrentAAMode() != EngineConfig.getInstance().RenderAAType()){
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render.cleanup();
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||||
render = new Render(PrimaryRuntime.GetEngineInstance());
|
||||
render.Initialise(initData);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -81,7 +81,7 @@ public class DefaultPipeline implements Pipeline {
|
|||
.sampleShadingEnable(false)
|
||||
.minSampleShading(1.0f)
|
||||
.pSampleMask(null)
|
||||
.alphaToCoverageEnable(false)
|
||||
.alphaToCoverageEnable(BuildInfo.AlphaToCoverage())
|
||||
.alphaToOneEnable(false);
|
||||
|
||||
VkPipelineDepthStencilStateCreateInfo DepthStencil = null;
|
||||
|
|
@ -89,7 +89,7 @@ public class DefaultPipeline implements Pipeline {
|
|||
DepthStencil = VkPipelineDepthStencilStateCreateInfo.calloc(MemStack)
|
||||
.sType(VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO)
|
||||
.depthTestEnable(true)
|
||||
.depthWriteEnable(true)
|
||||
.depthWriteEnable(BuildInfo.performDepthWrite())
|
||||
.depthCompareOp(VK_COMPARE_OP_GREATER_OR_EQUAL)
|
||||
.depthBoundsTestEnable(false)
|
||||
.stencilTestEnable(false);
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
package net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Pipeline;
|
||||
|
||||
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Shader.DescriptorSet;
|
||||
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Shader.DescriptorSetLayout;
|
||||
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Shader.ShaderModule;
|
||||
import org.lwjgl.vulkan.VkPipelineVertexInputStateCreateInfo;
|
||||
|
|
@ -15,6 +16,9 @@ public class PipelineBuildInfo {
|
|||
private PushConstantsRange[] PushConstRanges;
|
||||
private DescriptorSetLayout[] DescriptorSetLayouts;
|
||||
private boolean useBlend;
|
||||
private boolean DepthWrite = true;
|
||||
private boolean DualPass = false;
|
||||
private boolean alphaToCoverage = false;
|
||||
|
||||
public PipelineBuildInfo(ShaderModule[] shaderModules, VkPipelineVertexInputStateCreateInfo VertexInput, int ColourFormat){
|
||||
this.ColourFormat = ColourFormat;
|
||||
|
|
@ -24,6 +28,23 @@ public class PipelineBuildInfo {
|
|||
useBlend = true;
|
||||
}
|
||||
|
||||
public PipelineBuildInfo SetAlphaToCoverage(boolean alphaToCoverage){
|
||||
this.alphaToCoverage = alphaToCoverage;
|
||||
return this;
|
||||
}
|
||||
public PipelineBuildInfo SetDualPass(boolean DualPass){
|
||||
this.DualPass = DualPass;
|
||||
return this;
|
||||
}
|
||||
public PipelineBuildInfo SetDepthWrite(boolean DepthWrite){
|
||||
this.DepthWrite = DepthWrite;
|
||||
return this;
|
||||
}
|
||||
|
||||
public boolean performDepthWrite(){return DepthWrite;}
|
||||
public boolean PassTwice(){return DualPass;}
|
||||
public boolean AlphaToCoverage(){return alphaToCoverage;}
|
||||
|
||||
public DescriptorSetLayout[] GetDescriptorSetLayouts(){return DescriptorSetLayouts;}
|
||||
|
||||
public PipelineBuildInfo SetDescriptorSetLayouts(DescriptorSetLayout[] descriptorSetLayouts){
|
||||
|
|
|
|||
|
|
@ -31,8 +31,7 @@ import org.tinylog.Logger;
|
|||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.LongBuffer;
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
import java.util.*;
|
||||
|
||||
import static org.lwjgl.vulkan.KHRSynchronization2.VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR;
|
||||
import static org.lwjgl.vulkan.VK13.*;
|
||||
|
|
@ -70,13 +69,20 @@ public class SceneRender implements SceneRenderer {//dynamic rendering
|
|||
private static String LastGPULog = "";
|
||||
public static long GPUTIME = 0;
|
||||
public static long CYCLES = 0;
|
||||
private static boolean DualPassRendering = false;
|
||||
|
||||
private static final String FRAGMENT_SHADER_FILE_GLSL = "resources/EngineResources/shaders/scene_fragment.glsl";
|
||||
private static final String FRAGMENT_TRANSLUCENT_SHADER_FILE_GLSL = "resources/EngineResources/shaders/scene_translucent_fragment.glsl";
|
||||
private static final String FRAGMENT_OPAQUE_SHADER_FILE_GLSL = "resources/EngineResources/shaders/scene_opaque_fragment.glsl";
|
||||
private static final String FRAGMENT_SHADER_FILE_SPV = FRAGMENT_SHADER_FILE_GLSL + ".spv";
|
||||
private static final String FRAGMENT_TRANSLUCENT_SHADER_FILE_SPV = FRAGMENT_TRANSLUCENT_SHADER_FILE_GLSL + ".spv";
|
||||
private static final String FRAGMENT_OPAQUE_SHADER_FILE_SPV = FRAGMENT_OPAQUE_SHADER_FILE_GLSL + ".spv";
|
||||
private static final String VERTEX_SHADER_FILE_GLSL = "resources/EngineResources/shaders/scene_vertex.glsl";
|
||||
private static final String VERTEX_SHADER_FILE_SPV = VERTEX_SHADER_FILE_GLSL + ".spv";
|
||||
private final VulkanBuffer[] BufferViewMatrices;
|
||||
private final Pipeline VkPipeline;
|
||||
private Pipeline VkPipeline;
|
||||
private Pipeline VkPipelineOpaque;
|
||||
private Pipeline VkPipelineTranslucent;
|
||||
private Matrix4f ProjectionMatrix;
|
||||
|
||||
public static long GetGPUTimeNS(){
|
||||
|
|
@ -99,7 +105,6 @@ public class SceneRender implements SceneRenderer {//dynamic rendering
|
|||
AttachmentInfoColour = CreateColourAttachmentInfo(AttachmentColour,ClearValueColour);
|
||||
RenderInfo = CreateRenderInfo(AttachmentColour, AttachmentInfoColour, AttachmentInfoDepth);
|
||||
|
||||
ShaderModule[] shaderModules = SceneRender.CreateShaderModules(vulkanContext);
|
||||
PushConstBuffer = (MemoryUtil.memAlloc(PUSH_CONSTANTS_SIZE));
|
||||
|
||||
descriptorLayoutVertexUniform = new DescriptorSetLayout(vulkanContext, new DescriptorSetLayout.LayoutInformation(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
|
|
@ -116,6 +121,11 @@ public class SceneRender implements SceneRenderer {//dynamic rendering
|
|||
descriptorLayoutTexture = new DescriptorSetLayout(vulkanContext, new DescriptorSetLayout.LayoutInformation(
|
||||
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, TextureCache.MAX_TEXTURES, VK_SHADER_STAGE_FRAGMENT_BIT
|
||||
));
|
||||
BufferViewMatrices = VulkanUtils.CreateHostVisibleBuffers(vulkanContext, VulkanUtils.MATRIX4X4_SIZE, VulkanUtils.MAX_IN_FLIGHT, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, DESCRIPTOR_ID_VIEW, descriptorLayoutVertexUniform);
|
||||
CreatePipelines(vulkanContext);
|
||||
}
|
||||
|
||||
public void CreatePipelines(VulkanContext vulkanContext){
|
||||
DescriptorSetLayout[] layouts = new DescriptorSetLayout[]{
|
||||
descriptorLayoutVertexUniform,
|
||||
descriptorLayoutVertexUniform,
|
||||
|
|
@ -123,12 +133,23 @@ public class SceneRender implements SceneRenderer {//dynamic rendering
|
|||
descriptorLayoutTexture
|
||||
};
|
||||
|
||||
BufferViewMatrices = VulkanUtils.CreateHostVisibleBuffers(vulkanContext, VulkanUtils.MATRIX4X4_SIZE, VulkanUtils.MAX_IN_FLIGHT, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, DESCRIPTOR_ID_VIEW, descriptorLayoutVertexUniform);
|
||||
|
||||
VkPipeline = CreatePipeline(vulkanContext, shaderModules, layouts);
|
||||
ShaderModule[] shaderModules = SceneRender.CreateShaderModules(vulkanContext,0);
|
||||
VkPipeline = CreatePipeline(vulkanContext, shaderModules, layouts, true, false,EngineConfig.getInstance().AlphaToCoverage());
|
||||
shaderModules = SceneRender.CreateShaderModules(vulkanContext,1);
|
||||
VkPipelineOpaque = CreatePipeline(vulkanContext, shaderModules, layouts, true, true,EngineConfig.getInstance().AlphaToCoverage());
|
||||
shaderModules = SceneRender.CreateShaderModules(vulkanContext,2);
|
||||
VkPipelineTranslucent = CreatePipeline(vulkanContext, shaderModules, layouts, false, true,EngineConfig.getInstance().AlphaToCoverage());
|
||||
Arrays.asList(shaderModules).forEach(shaderModule -> shaderModule.CleanUp(vulkanContext));
|
||||
}
|
||||
|
||||
public void RebuildPipelines(VulkanContext vulkanContext){
|
||||
CreatePipelines(vulkanContext);
|
||||
}
|
||||
|
||||
public static void SetDualPassRendering(boolean dualPass){
|
||||
DualPassRendering = dualPass;
|
||||
}
|
||||
|
||||
private static Attachment CreateColourAttachment(VulkanContext VkCtx){
|
||||
SwapChain swapChain = VkCtx.GetSwapChain();
|
||||
VkExtent2D SwapChainExtent = swapChain.GetSwapChainExtent();
|
||||
|
|
@ -192,28 +213,31 @@ public class SceneRender implements SceneRenderer {//dynamic rendering
|
|||
return Result;
|
||||
}
|
||||
|
||||
private static ShaderModule[] CreateShaderModules(VulkanContext VkCtx){
|
||||
private static ShaderModule[] CreateShaderModules(VulkanContext VkCtx, int Translucent){
|
||||
if(EngineConfig.getInstance().RecompileShaders()){
|
||||
ShaderCompiler.CompileGLSLShaderOnChange(VERTEX_SHADER_FILE_GLSL, Shaderc.shaderc_glsl_vertex_shader);
|
||||
ShaderCompiler.CompileGLSLShaderOnChange(FRAGMENT_SHADER_FILE_GLSL, Shaderc.shaderc_glsl_fragment_shader);
|
||||
ShaderCompiler.CompileGLSLShaderOnChange( Translucent == 2 ? FRAGMENT_TRANSLUCENT_SHADER_FILE_GLSL : Translucent == 1 ? FRAGMENT_OPAQUE_SHADER_FILE_GLSL : FRAGMENT_SHADER_FILE_GLSL, Shaderc.shaderc_glsl_fragment_shader);
|
||||
}
|
||||
return new ShaderModule[]{
|
||||
new ShaderModule(VkCtx, VK_SHADER_STAGE_VERTEX_BIT, VERTEX_SHADER_FILE_SPV,null),
|
||||
new ShaderModule(VkCtx, VK_SHADER_STAGE_FRAGMENT_BIT, FRAGMENT_SHADER_FILE_SPV,null)
|
||||
new ShaderModule(VkCtx, VK_SHADER_STAGE_FRAGMENT_BIT, Translucent == 2 ? FRAGMENT_TRANSLUCENT_SHADER_FILE_SPV : Translucent == 1 ? FRAGMENT_OPAQUE_SHADER_FILE_SPV : FRAGMENT_SHADER_FILE_SPV,null)
|
||||
};
|
||||
}
|
||||
|
||||
private static Pipeline CreatePipeline(VulkanContext VkCtx, ShaderModule[] ShaderModules, DescriptorSetLayout[] DescriptorSetLayouts){
|
||||
private static Pipeline CreatePipeline(VulkanContext VkCtx, ShaderModule[] ShaderModules, DescriptorSetLayout[] DescriptorSetLayouts, boolean DepthWrite, boolean DualRender, boolean AlphaToCoverage){
|
||||
var vertexBufferStructure = new VertexBufferStructure();
|
||||
var BuildInfo = new PipelineBuildInfo(ShaderModules,vertexBufferStructure.getVertexInput(),COLOUR_FORMAT)
|
||||
.SetDepthFormat(DEPTH_FORMAT)
|
||||
.SetDepthWrite(DepthWrite)
|
||||
.SetPushConstantRanges(
|
||||
new PushConstantsRange[]{
|
||||
new PushConstantsRange(VK_SHADER_STAGE_VERTEX_BIT,0,VulkanUtils.MATRIX4X4_SIZE),
|
||||
new PushConstantsRange(VK_SHADER_STAGE_FRAGMENT_BIT,VulkanUtils.MATRIX4X4_SIZE,VulkanUtils.INT_SIZE)
|
||||
})
|
||||
.SetDescriptorSetLayouts(DescriptorSetLayouts)
|
||||
.BlendingIsUsed(true);
|
||||
.BlendingIsUsed(DualRender ? !DepthWrite : true)
|
||||
.SetDualPass(DualRender)
|
||||
.SetAlphaToCoverage(AlphaToCoverage);
|
||||
var pipeline = new DefaultPipeline(VkCtx, BuildInfo);
|
||||
vertexBufferStructure.cleanup();
|
||||
return pipeline;
|
||||
|
|
@ -237,7 +261,7 @@ public class SceneRender implements SceneRenderer {//dynamic rendering
|
|||
long InitialTime = System.nanoTime();
|
||||
vkCmdBeginRendering(CommandHandle, RenderInfo);
|
||||
|
||||
vkCmdBindPipeline(CommandHandle, VK_PIPELINE_BIND_POINT_GRAPHICS, VkPipeline.GetVulkanPipeline());
|
||||
vkCmdBindPipeline(CommandHandle, VK_PIPELINE_BIND_POINT_GRAPHICS, DualPassRendering ? VkPipelineOpaque.GetVulkanPipeline() : VkPipeline.GetVulkanPipeline());
|
||||
|
||||
Image ColourImage = AttachmentColour.GetVkImage();
|
||||
int width = ColourImage.GetWidth();
|
||||
|
|
@ -262,9 +286,15 @@ public class SceneRender implements SceneRenderer {//dynamic rendering
|
|||
.put(1,descriptorAllocator.GetDescriptorSet(DESCRIPTOR_ID_VIEW, CurrentFrame).GetVkDescriptorSet())
|
||||
.put(2,descriptorAllocator.GetDescriptorSet(DESCRIPTOR_ID_MAT).GetVkDescriptorSet())
|
||||
.put(3,descriptorAllocator.GetDescriptorSet(DESCRIPTOR_ID_TEXT).GetVkDescriptorSet());
|
||||
vkCmdBindDescriptorSets(CommandHandle, VK_PIPELINE_BIND_POINT_GRAPHICS, VkPipeline.GetVulkanPipelineLayout(),0,DescriptorSets,null);
|
||||
vkCmdBindDescriptorSets(CommandHandle, VK_PIPELINE_BIND_POINT_GRAPHICS, DualPassRendering ? VkPipelineOpaque.GetVulkanPipelineLayout() : VkPipeline.GetVulkanPipelineLayout(),0,DescriptorSets,null);
|
||||
|
||||
RenderActors(engineInstance, CommandHandle, modelsCache, materialsCache, false);
|
||||
if(DualPassRendering) {
|
||||
vkCmdBindPipeline(CommandHandle, VK_PIPELINE_BIND_POINT_GRAPHICS, VkPipelineTranslucent.GetVulkanPipeline());
|
||||
vkCmdSetViewport(CommandHandle, 0, Viewport);
|
||||
vkCmdSetScissor(CommandHandle, 0, Scissor);
|
||||
vkCmdBindDescriptorSets(CommandHandle, VK_PIPELINE_BIND_POINT_GRAPHICS, VkPipelineTranslucent.GetVulkanPipelineLayout(), 0, DescriptorSets, null);
|
||||
}
|
||||
RenderActors(engineInstance, CommandHandle, modelsCache, materialsCache, true);
|
||||
|
||||
vkCmdEndRendering(CommandHandle);
|
||||
|
|
@ -280,7 +310,7 @@ public class SceneRender implements SceneRenderer {//dynamic rendering
|
|||
Scene scene = instance.scene();
|
||||
List<Actor> Actors = scene.GetActors();
|
||||
int ActorCount = Actors.size();
|
||||
|
||||
List<Actor> translucentObjects = new ArrayList<>();
|
||||
for(int i = 0; i < ActorCount; i++){
|
||||
var Actor = Actors.get(i);
|
||||
VulkanModel model = modelsCache.GetModel(Actor.GetModelID());
|
||||
|
|
@ -295,15 +325,49 @@ public class SceneRender implements SceneRenderer {//dynamic rendering
|
|||
Logger.warn("Mesh [{}] in model [{}] does not have material",j,model.GetID());
|
||||
continue;
|
||||
}
|
||||
if(vulkanMaterial.HasTransparency() == Transparent) {
|
||||
SetPushConstants(CommandHandle, Actor.GetModelMatrix(), MaterialIndex);
|
||||
vertexBuffer.put(0, VkMesh.VerticesBuffer().GetBuffer());
|
||||
vkCmdBindVertexBuffers(CommandHandle, 0, vertexBuffer, offsets);
|
||||
vkCmdBindIndexBuffer(CommandHandle, VkMesh.IndicesBuffer().GetBuffer(), 0, VK_INDEX_TYPE_UINT32);
|
||||
vkCmdDrawIndexed(CommandHandle, VkMesh.IndicesCount(), 1, 0, 0, 0);
|
||||
if( DualPassRendering || vulkanMaterial.HasTransparency() == Transparent) {
|
||||
//if(Transparent){
|
||||
// if(!translucentObjects.contains(Actor))translucentObjects.add(Actor);
|
||||
//}else {
|
||||
SetPushConstants(CommandHandle, Actor.GetModelMatrix(), MaterialIndex);
|
||||
vertexBuffer.put(0, VkMesh.VerticesBuffer().GetBuffer());
|
||||
vkCmdBindVertexBuffers(CommandHandle, 0, vertexBuffer, offsets);
|
||||
vkCmdBindIndexBuffer(CommandHandle, VkMesh.IndicesBuffer().GetBuffer(), 0, VK_INDEX_TYPE_UINT32);
|
||||
vkCmdDrawIndexed(CommandHandle, VkMesh.IndicesCount(), 1, 0, 0, 0);
|
||||
//}
|
||||
}
|
||||
}
|
||||
}
|
||||
/*if(Transparent){
|
||||
translucentObjects.sort((actor1, actor2) -> {
|
||||
float distSq1 = actor1.GetPosition().distanceSquared(scene.GetCamera().GetPosition());
|
||||
float distSq2 = actor2.GetPosition().distanceSquared(scene.GetCamera().GetPosition());
|
||||
return Float.compare(distSq2, distSq1);
|
||||
});
|
||||
for(int i = 0; i < translucentObjects.size(); i++){
|
||||
var Actor = translucentObjects.get(i);
|
||||
VulkanModel model = modelsCache.GetModel(Actor.GetModelID());
|
||||
List<VulkanMesh> VkMeshList = model.GetVkMeshList();
|
||||
int MeshCount = VkMeshList.size();
|
||||
for(int j = 0; j < MeshCount; j++){
|
||||
var VkMesh = VkMeshList.get(j);
|
||||
String MaterialID = VkMesh.MaterialID();
|
||||
int MaterialIndex = materialsCache.GetPosition(MaterialID);
|
||||
VulkanMaterial vulkanMaterial = materialsCache.GetMaterial(MaterialID);
|
||||
if(vulkanMaterial == null){
|
||||
Logger.warn("Mesh [{}] in model [{}] does not have material",j,model.GetID());
|
||||
continue;
|
||||
}
|
||||
if(vulkanMaterial.HasTransparency() == Transparent) {
|
||||
SetPushConstants(CommandHandle, Actor.GetModelMatrix(), MaterialIndex);
|
||||
vertexBuffer.put(0, VkMesh.VerticesBuffer().GetBuffer());
|
||||
vkCmdBindVertexBuffers(CommandHandle, 0, vertexBuffer, offsets);
|
||||
vkCmdBindIndexBuffer(CommandHandle, VkMesh.IndicesBuffer().GetBuffer(), 0, VK_INDEX_TYPE_UINT32);
|
||||
vkCmdDrawIndexed(CommandHandle, VkMesh.IndicesCount(), 1, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue