rendering settings and dual pipeline transparency rendering

This commit is contained in:
Halbear 2026-06-13 00:12:13 +01:00
parent 620838a41d
commit 5943effa4e
10 changed files with 340 additions and 72 deletions

View file

@ -1,5 +1,6 @@
package net.halbear.Terrain4J.EngineCore.Display;
import net.halbear.Terrain4J.EngineCore.Logic.EngineConfig;
import net.halbear.Terrain4J.EngineCore.Logic.EngineInstance;
import net.halbear.Terrain4J.EngineCore.Logic.InitData;
import net.halbear.Terrain4J.EngineCore.Logic.Rendering.VulkanContext;
@ -52,11 +53,15 @@ public class Render {
private List<ModelData> Models = new ArrayList<>();
private final MaterialsCache materialsCache;
private TextureCache textureCache;
private EngineConfig.AntiAliasType CurrentAAMode;
public TextureCache GetTextureCache(){return textureCache;}
public MaterialsCache GetMaterialsCache(){return materialsCache;}
public VulkanContext GetVulkanContext(){return RendererContext;}
public EngineConfig.AntiAliasType GetCurrentAAMode(){return CurrentAAMode;}
public SceneRender GetSceneRender(){return (SceneRender) sceneRender;}
public Render(EngineInstance engineInstance) {
RendererContext = new VulkanContext(engineInstance.window());
CurrentFrame = 0;
@ -85,6 +90,7 @@ public class Render {
materialsCache = new MaterialsCache();
modelsCache = new ModelsCache();
Resize = false;
CurrentAAMode = EngineConfig.getInstance().RenderAAType();
}
public void Initialise(InitData initData){

View file

@ -68,7 +68,10 @@ public class EngineConfig {
public String CPU_NAME = "Vulkan compatible device";
public int CPU_CORE_COUNT = 0;
public String CPU_DETAILS = "";
public boolean AlphaToCoverage = false;
public boolean AlphaToCoverage(){return AlphaToCoverage;}
public void SetAlphaToCoverage(boolean AlphaToCoverage){this.AlphaToCoverage = AlphaToCoverage;}
public String GetGPU(){return GPU_NAME;}
public void SetGPU(String Gpu){GPU_NAME = Gpu;}
public void SetCPU(String Name, int CoreCount){
@ -91,6 +94,27 @@ public class EngineConfig {
public List<String[]> GetSystemProfiling(){return SystemProfiling;}
public void SetMemoryProfiling(List<String[]> memory){MemoryProfiling = memory;}
public void SetSystemProfiling(List<String[]> Profiling){SystemProfiling = Profiling;}
public void SetRenderAAType(int type){
AAValue = type;
switch(type){
case 0:
AAMode = AntiAliasType.NONE;
break;
case 2:
AAMode = AntiAliasType.MSAAx2;
break;
case 3:
AAMode = AntiAliasType.MSAAx4;
break;
case 4:
AAMode = AntiAliasType.MSAAx8;
break;
case 1:
default:
AAMode = AntiAliasType.FXAA;
break;
}
}
public enum AntiAliasType{
NONE,

View file

@ -2,6 +2,7 @@ package net.halbear.Terrain4J.EngineCore.Main;
import imgui.ImGui;
import imgui.ImGuiIO;
import imgui.ImGuiViewport;
import imgui.ImVec2;
import imgui.flag.ImGuiCond;
import imgui.flag.ImGuiWindowFlags;
@ -18,6 +19,7 @@ import net.halbear.Terrain4J.EngineCore.Profiling.GPUProfiler;
import net.halbear.Terrain4J.EngineCore.Vulkan.GUI.GuiTexture;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.VkModel.MaterialData;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.VkModel.ModelData;
import net.halbear.Terrain4J.EngineCore.Vulkan.Structure.DisplayToScreen.SceneRender;
import org.joml.Vector2f;
import org.joml.Vector3f;
@ -30,7 +32,7 @@ import static org.lwjgl.glfw.GLFW.*;
public class GameCore implements GameLogic {
private static final float MOUSE_SENSITIVITY = 0.1f;
private static final float MOVEMENT_SPEED = 1f;
private static final float MOVEMENT_SPEED = 0.05f;
private final Vector3f rotatingAngle = new Vector3f(0, 1, 0);
private float angle = 180;
private List<Float> angles = new ArrayList<>();
@ -45,6 +47,10 @@ public class GameCore implements GameLogic {
private List<String[]> PerformanceMetrics = new ArrayList<>();
private List<String[]> SettingPerformanceMetrics = new ArrayList<>();
private boolean FetchingMetrics = false;
private boolean ChangeGraphicsSettings = false;
private int NextAAMode = -1;
private long LastFrameTime = 0;
private long CoolDown = 1000;
@Override
public void cleanup() {
@ -56,38 +62,38 @@ public class GameCore implements GameLogic {
Scene scene = engineInstance.scene();
List<ModelData> models = new ArrayList<>();
//ModelData SponzaData = ModelLoader.LoadModel("resources/models/Sponza/Sponza.json");
//List<MaterialData> SponzaMaterial = ModelLoader.LoadMaterials("resources/models/Sponza/Sponza_mat.json");
ModelData SponzaData = ModelLoader.LoadModel("resources/models/Cafe/exterior.json");
List<MaterialData> SponzaMaterial = ModelLoader.LoadMaterials("resources/models/Cafe/exterior_mat.json");
ModelData SponzaData1 = ModelLoader.LoadModel("resources/models/Cafe/interior.json");
List<MaterialData> SponzaMaterial1= ModelLoader.LoadMaterials("resources/models/Cafe/interior_mat.json");
ModelData SponzaData = ModelLoader.LoadModel("resources/models/Forest/forest.json");
List<MaterialData> SponzaMaterial = ModelLoader.LoadMaterials("resources/models/Forest/forest_mat.json");
//ModelData SponzaData = ModelLoader.LoadModel("resources/models/Cafe/exterior.json");
//List<MaterialData> SponzaMaterial = ModelLoader.LoadMaterials("resources/models/Cafe/exterior_mat.json");
//ModelData SponzaData1 = ModelLoader.LoadModel("resources/models/Cafe/interior.json");
//List<MaterialData> SponzaMaterial1= ModelLoader.LoadMaterials("resources/models/Cafe/interior_mat.json");
scene.AddActor(new Actor("Sponza1", SponzaData.ID(), new Vector3f(0,0,-5f)));
scene.AddActor(new Actor("Sponza2", SponzaData1.ID(), new Vector3f(0,0,-5f)));
//scene.AddActor(new Actor("Sponza2", SponzaData1.ID(), new Vector3f(0,0,-5f)));
//models.add(ModelLoader.LoadModel("resources/models/Metro/OBJ/MetroLeadCar.json"));
//models.add(ModelLoader.LoadModel("resources/models/melona/melona.json"));
//models.add(ModelLoader.LoadModel("resources/models/Alice/Welsh040Alice.json"));
//models.add(ModelLoader.LoadModel("resources/models/Sloop/SloopOBJ.json"));
//models.add(ModelLoader.LoadModel("resources/models/Corvette/corvetteclass.json"));
//for(int i = 0; i < 0; i++) {
// CubeActors.add(new Actor("AdvancedModel" + i, models.get((int)Math.round(Math.min(Math.max(Math.random() *(Math.random() * models.size() - 1),0),models.size() - 1))).ID(), new Vector3f((float)(-200 + Math.random() * 400), (float)(-50 + Math.random() * 100), (float)(250 + Math.random() * -500))));
// angles.add((float)(Math.random() * 360));
// rotatingAngles.add(new Vector3f((float)(Math.random()*2), (float)(Math.random()*2), (float)(Math.random()*2)));
// Velocities.add(new Vector3f((float)(-2 + Math.random()*4), -2 + (float)(Math.random()*4), -2 + (float)(Math.random()*4)));
// }
models.add(ModelLoader.LoadModel("resources/models/Metro/OBJ/MetroLeadCar.json"));
models.add(ModelLoader.LoadModel("resources/models/melona/melona.json"));
models.add(ModelLoader.LoadModel("resources/models/Alice/Welsh040Alice.json"));
models.add(ModelLoader.LoadModel("resources/models/Sloop/SloopOBJ.json"));
models.add(ModelLoader.LoadModel("resources/models/Corvette/corvetteclass.json"));
for(int i = 0; i < 0; i++) {
CubeActors.add(new Actor("AdvancedModel" + i, models.get((int)Math.round(Math.min(Math.max(Math.random() *(Math.random() * models.size() - 1),0),models.size() - 1))).ID(), new Vector3f((float)(-200 + Math.random() * 400), (float)(-50 + Math.random() * 100), (float)(250 + Math.random() * -500))));
angles.add((float)(Math.random() * 360));
rotatingAngles.add(new Vector3f((float)(Math.random()*2), (float)(Math.random()*2), (float)(Math.random()*2)));
Velocities.add(new Vector3f((float)(-2 + Math.random()*4), -2 + (float)(Math.random()*4), -2 + (float)(Math.random()*4)));
}
CubeActors.forEach(scene::AddActor);
List<MaterialData> materials = new ArrayList<>();
//materials.addAll(ModelLoader.LoadMaterials("resources/models/Metro/OBJ/MetroLeadCar_mat.json"));
//materials.addAll(ModelLoader.LoadMaterials("resources/models/Corvette/corvetteclass_mat.json"));
//materials.addAll(ModelLoader.LoadMaterials("resources/models/melona/melona_mat.json"));
//materials.addAll(ModelLoader.LoadMaterials("resources/models/Alice/Welsh040Alice_mat.json"));
//materials.addAll(ModelLoader.LoadMaterials("resources/models/Sloop/SloopOBJ_mat.json"));
materials.addAll(ModelLoader.LoadMaterials("resources/models/Metro/OBJ/MetroLeadCar_mat.json"));
materials.addAll(ModelLoader.LoadMaterials("resources/models/Corvette/corvetteclass_mat.json"));
materials.addAll(ModelLoader.LoadMaterials("resources/models/melona/melona_mat.json"));
materials.addAll(ModelLoader.LoadMaterials("resources/models/Alice/Welsh040Alice_mat.json"));
materials.addAll(ModelLoader.LoadMaterials("resources/models/Sloop/SloopOBJ_mat.json"));
materials.addAll(SponzaMaterial);
materials.addAll(SponzaMaterial1);
//materials.addAll(SponzaMaterial1);
models.add(SponzaData);
models.add(SponzaData1);
//models.add(SponzaData1);
Camera camera = scene.GetCamera();
camera.SetPosition(40.0f, 155.0f, -42.0f);
camera.SetPosition(0,0,0);
@ -127,6 +133,18 @@ public class GameCore implements GameLogic {
@Override
public void RenderThreadInput(EngineInstance engineInstance, long FrameDiffNanoSeconds) {
if(ChangeGraphicsSettings){
if(NextAAMode != -1){
EngineConfig.getInstance().SetRenderAAType(NextAAMode);
NextAAMode = -1;
}
if((System.nanoTime() - LastFrameTime)/1000000.0 > CoolDown){
ChangeGraphicsSettings = false;
LastFrameTime = System.nanoTime();
}
} else{
LastFrameTime = System.nanoTime();
}
HandleGui(engineInstance, FrameDiffNanoSeconds);
}
@ -178,17 +196,16 @@ public class GameCore implements GameLogic {
imGuiIO.addMousePosEvent(mousePosition.x,mousePosition.y);
imGuiIO.addMouseButtonEvent(0,mouseListener.isLeftButtonPressed());
imGuiIO.addMouseButtonEvent(1,mouseListener.isRightButtonPressed());
int windowFlags = ImGuiWindowFlags.NoDecoration
| ImGuiWindowFlags.AlwaysAutoResize
| ImGuiWindowFlags.NoSavedSettings
| ImGuiWindowFlags.NoFocusOnAppearing
| ImGuiWindowFlags.NoNav
| ImGuiWindowFlags.NoMove;
ImGui.newFrame();
if(GUI_MODE == 0){
double FrameTimeMS = (frameTimeNS/1000000.0);
double AverageGPUTimeMS = EngineConfig.LAST_AVERAGE_GPU_TIME/1000000.0;
int windowFlags = ImGuiWindowFlags.NoDecoration
| ImGuiWindowFlags.AlwaysAutoResize
| ImGuiWindowFlags.NoSavedSettings
| ImGuiWindowFlags.NoFocusOnAppearing
| ImGuiWindowFlags.NoNav
| ImGuiWindowFlags.NoMove;
ImGui.newFrame();
ImGui.setNextWindowPos(0,0, ImGuiCond.Always);
//ImGui.setNextWindowSize(300,100);
ImGui.begin("FPS overlay",windowFlags);
@ -198,6 +215,64 @@ public class GameCore implements GameLogic {
ImGui.text(String.format("Primary Thread FPS: " + EngineConfig.FrameRate_PRIMARYTHREAD + "fps | GLFW Window FrameRate:" + EngineConfig.FrameRate_WINDOW + "fps | TPS: " + EngineConfig.TPS_PRIMARYTHREAD));
ImGui.text(String.format("Main Thread FPS: " + EngineConfig.FrameRate_MAINENGINETHREAD + "fps | TPS: " + EngineConfig.TPS_MAINENGINETHREAD));
ImGui.text(String.format("Fast Thread FPS: " + EngineConfig.FrameRate_FASTENGINETHREAD + "fps | TPS: " + EngineConfig.TPS_FASTENGINETHREAD));
ImGui.separator();
ImGui.text("GRAPHICS SETTINGS:");
ImGui.text(" ");
ImGui.text("anti aliasing:");
if(ImGui.button("No AA")){
ChangeGraphicsSettings = true;
CoolDown = 2000;
NextAAMode = (0);
}
ImGui.sameLine();
if(ImGui.button("FXAA")){
ChangeGraphicsSettings = true;
CoolDown = 2000;
NextAAMode = (1);
}
ImGui.sameLine();
if(ImGui.button("MSAAx2")){
ChangeGraphicsSettings = true;
CoolDown = 2000;
NextAAMode = (2);
}
ImGui.sameLine();
if(ImGui.button("MSAAx4")){
ChangeGraphicsSettings = true;
CoolDown = 2000;
NextAAMode = (3);
}
ImGui.sameLine();
if(ImGui.button("MSAAx8")){
ChangeGraphicsSettings = true;
CoolDown = 2000;
NextAAMode = 4;
}
ImGui.text("pipeline:");
if(ImGui.button("Single Pass")){
ChangeGraphicsSettings = true;
CoolDown = 500;
SceneRender.SetDualPassRendering(false);
}
ImGui.sameLine();
if(ImGui.button("dual Pass")){
ChangeGraphicsSettings = true;
CoolDown = 500;
SceneRender.SetDualPassRendering(true);
}
if(ImGui.button("AlphaToCoverage False")){
ChangeGraphicsSettings = true;
CoolDown = 500;
EngineConfig.getInstance().SetAlphaToCoverage(false);
PrimaryRuntime.GetRenderThread().GetRenderer().GetSceneRender().RebuildPipelines(PrimaryRuntime.GetRenderThread().GetRenderer().GetVulkanContext());
}
ImGui.sameLine();
if(ImGui.button("AlphaToCoverage True")){
ChangeGraphicsSettings = true;
CoolDown = 500;
EngineConfig.getInstance().SetAlphaToCoverage(true);
PrimaryRuntime.GetRenderThread().GetRenderer().GetSceneRender().RebuildPipelines(PrimaryRuntime.GetRenderThread().GetRenderer().GetVulkanContext());
}
if(PerformanceMetrics.size() > 0) {
ImGui.text(" ");
ImGui.separator();
@ -212,22 +287,26 @@ public class GameCore implements GameLogic {
}
}
ImGui.end();
ImGui.endFrame();
ImGui.render();
} else if (GUI_MODE == 1){
ImGui.newFrame();
ImGui.setNextWindowPos(0,0, ImGuiCond.Always);
ImGui.setNextWindowSize(500,500);
ImGui.begin("Test Window");
ImGui.image(guiTexture.ID(),new ImVec2(300,300));
ImGui.end();
ImGui.endFrame();
ImGui.render();
} else if (GUI_MODE == 2){
ImGui.newFrame();
ImGui.endFrame();
ImGui.render();
}
if (ChangeGraphicsSettings){
ImGuiViewport viewport = ImGui.getMainViewport();
float CenterX = viewport.getWorkPosX() + viewport.getWorkSizeX() / 2.0f;
float CenterY = viewport.getWorkPosY() + viewport.getWorkSizeY() / 2.0f;
ImGui.setNextWindowPos(CenterX,CenterY, ImGuiCond.Always,0.5f,0.5f);
ImGui.begin("change notification",windowFlags);
ImGui.setWindowFontScale(4.0f);
ImGui.text("APPLYING GRAPHICS SETTINGS...");
ImGui.end();
}
ImGui.endFrame();
ImGui.render();
FetchingMetrics = false;
return imGuiIO.getWantCaptureKeyboard();
}
@ -236,10 +315,7 @@ public class GameCore implements GameLogic {
public void Update(EngineInstance engineInstance, long FrameDiffNanoSeconds) {
float DeltaTime = (float)(FrameDiffNanoSeconds/16000000.0);
for(int i = 0; i < angles.size()/2; i++) {
angles.set(i, (angles.get(i) + 0.1f* DeltaTime) % 360);
CubeActors.get(i).GetRotation().identity().rotateAxis((float) EngineConfig.DegToRad * angles.get(i), rotatingAngles.get(i));
CubeActors.get(i).GetPosition().add((Velocities.get(i).x/100.0f) * DeltaTime,(Velocities.get(i).y/100.0f) * DeltaTime,(Velocities.get(i).z/100.0f) * DeltaTime);
CubeActors.get(i).UpdateModelMatrix();
}
Ticks++;
if(Ticks == 1000){
@ -250,7 +326,7 @@ public class GameCore implements GameLogic {
@Override
public void UpdateFastThread(EngineInstance engineInstance, long FrameDiffNanoSeconds) {
float DeltaTime = (float)(FrameDiffNanoSeconds/16000000.0);
for(int i = angles.size()/2; i < angles.size(); i++) {
for(int i = 0; i < angles.size(); i++) {
angles.set(i, (angles.get(i) + 1.0f* DeltaTime) % 360);
CubeActors.get(i).GetRotation().identity().rotateAxis((float) EngineConfig.DegToRad * angles.get(i), rotatingAngles.get(i));
CubeActors.get(i).GetPosition().add((Velocities.get(i).x/100.0f) * DeltaTime,(Velocities.get(i).y/100.0f) * DeltaTime,(Velocities.get(i).z/100.0f) * DeltaTime);

View file

@ -15,13 +15,15 @@ import java.util.Collections;
import java.util.List;
public class RenderThread extends EngineThread {
private final Render render;
private Render render;
private Window window;
private final InitData initData;
public RenderThread(Window window, EngineInstance engineInstance, InitData initData, GameLogic appLogic) {
//this.window = window;
render = new Render(engineInstance);
super(engineInstance,appLogic,"Render");
this.initData = initData;
render.Initialise(initData);
}
@ -48,6 +50,11 @@ public class RenderThread extends EngineThread {
EngineConfig.getInstance().SetMemoryProfiling(Profiling);
EngineConfig.FrameRate_RENDERTHREAD = Frames;
EngineConfig.TPS_RENDERTHREAD = TickFrames;
if(render.GetCurrentAAMode() != EngineConfig.getInstance().RenderAAType()){
render.cleanup();
render = new Render(PrimaryRuntime.GetEngineInstance());
render.Initialise(initData);
}
}

View file

@ -81,7 +81,7 @@ public class DefaultPipeline implements Pipeline {
.sampleShadingEnable(false)
.minSampleShading(1.0f)
.pSampleMask(null)
.alphaToCoverageEnable(false)
.alphaToCoverageEnable(BuildInfo.AlphaToCoverage())
.alphaToOneEnable(false);
VkPipelineDepthStencilStateCreateInfo DepthStencil = null;
@ -89,7 +89,7 @@ public class DefaultPipeline implements Pipeline {
DepthStencil = VkPipelineDepthStencilStateCreateInfo.calloc(MemStack)
.sType(VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO)
.depthTestEnable(true)
.depthWriteEnable(true)
.depthWriteEnable(BuildInfo.performDepthWrite())
.depthCompareOp(VK_COMPARE_OP_GREATER_OR_EQUAL)
.depthBoundsTestEnable(false)
.stencilTestEnable(false);

View file

@ -1,5 +1,6 @@
package net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Pipeline;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Shader.DescriptorSet;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Shader.DescriptorSetLayout;
import net.halbear.Terrain4J.EngineCore.Vulkan.Rendering.Shader.ShaderModule;
import org.lwjgl.vulkan.VkPipelineVertexInputStateCreateInfo;
@ -15,6 +16,9 @@ public class PipelineBuildInfo {
private PushConstantsRange[] PushConstRanges;
private DescriptorSetLayout[] DescriptorSetLayouts;
private boolean useBlend;
private boolean DepthWrite = true;
private boolean DualPass = false;
private boolean alphaToCoverage = false;
public PipelineBuildInfo(ShaderModule[] shaderModules, VkPipelineVertexInputStateCreateInfo VertexInput, int ColourFormat){
this.ColourFormat = ColourFormat;
@ -24,6 +28,23 @@ public class PipelineBuildInfo {
useBlend = true;
}
public PipelineBuildInfo SetAlphaToCoverage(boolean alphaToCoverage){
this.alphaToCoverage = alphaToCoverage;
return this;
}
public PipelineBuildInfo SetDualPass(boolean DualPass){
this.DualPass = DualPass;
return this;
}
public PipelineBuildInfo SetDepthWrite(boolean DepthWrite){
this.DepthWrite = DepthWrite;
return this;
}
public boolean performDepthWrite(){return DepthWrite;}
public boolean PassTwice(){return DualPass;}
public boolean AlphaToCoverage(){return alphaToCoverage;}
public DescriptorSetLayout[] GetDescriptorSetLayouts(){return DescriptorSetLayouts;}
public PipelineBuildInfo SetDescriptorSetLayouts(DescriptorSetLayout[] descriptorSetLayouts){

View file

@ -31,8 +31,7 @@ import org.tinylog.Logger;
import java.nio.ByteBuffer;
import java.nio.LongBuffer;
import java.util.Arrays;
import java.util.List;
import java.util.*;
import static org.lwjgl.vulkan.KHRSynchronization2.VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR;
import static org.lwjgl.vulkan.VK13.*;
@ -70,13 +69,20 @@ public class SceneRender implements SceneRenderer {//dynamic rendering
private static String LastGPULog = "";
public static long GPUTIME = 0;
public static long CYCLES = 0;
private static boolean DualPassRendering = false;
private static final String FRAGMENT_SHADER_FILE_GLSL = "resources/EngineResources/shaders/scene_fragment.glsl";
private static final String FRAGMENT_TRANSLUCENT_SHADER_FILE_GLSL = "resources/EngineResources/shaders/scene_translucent_fragment.glsl";
private static final String FRAGMENT_OPAQUE_SHADER_FILE_GLSL = "resources/EngineResources/shaders/scene_opaque_fragment.glsl";
private static final String FRAGMENT_SHADER_FILE_SPV = FRAGMENT_SHADER_FILE_GLSL + ".spv";
private static final String FRAGMENT_TRANSLUCENT_SHADER_FILE_SPV = FRAGMENT_TRANSLUCENT_SHADER_FILE_GLSL + ".spv";
private static final String FRAGMENT_OPAQUE_SHADER_FILE_SPV = FRAGMENT_OPAQUE_SHADER_FILE_GLSL + ".spv";
private static final String VERTEX_SHADER_FILE_GLSL = "resources/EngineResources/shaders/scene_vertex.glsl";
private static final String VERTEX_SHADER_FILE_SPV = VERTEX_SHADER_FILE_GLSL + ".spv";
private final VulkanBuffer[] BufferViewMatrices;
private final Pipeline VkPipeline;
private Pipeline VkPipeline;
private Pipeline VkPipelineOpaque;
private Pipeline VkPipelineTranslucent;
private Matrix4f ProjectionMatrix;
public static long GetGPUTimeNS(){
@ -99,7 +105,6 @@ public class SceneRender implements SceneRenderer {//dynamic rendering
AttachmentInfoColour = CreateColourAttachmentInfo(AttachmentColour,ClearValueColour);
RenderInfo = CreateRenderInfo(AttachmentColour, AttachmentInfoColour, AttachmentInfoDepth);
ShaderModule[] shaderModules = SceneRender.CreateShaderModules(vulkanContext);
PushConstBuffer = (MemoryUtil.memAlloc(PUSH_CONSTANTS_SIZE));
descriptorLayoutVertexUniform = new DescriptorSetLayout(vulkanContext, new DescriptorSetLayout.LayoutInformation(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
@ -116,6 +121,11 @@ public class SceneRender implements SceneRenderer {//dynamic rendering
descriptorLayoutTexture = new DescriptorSetLayout(vulkanContext, new DescriptorSetLayout.LayoutInformation(
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, TextureCache.MAX_TEXTURES, VK_SHADER_STAGE_FRAGMENT_BIT
));
BufferViewMatrices = VulkanUtils.CreateHostVisibleBuffers(vulkanContext, VulkanUtils.MATRIX4X4_SIZE, VulkanUtils.MAX_IN_FLIGHT, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, DESCRIPTOR_ID_VIEW, descriptorLayoutVertexUniform);
CreatePipelines(vulkanContext);
}
public void CreatePipelines(VulkanContext vulkanContext){
DescriptorSetLayout[] layouts = new DescriptorSetLayout[]{
descriptorLayoutVertexUniform,
descriptorLayoutVertexUniform,
@ -123,12 +133,23 @@ public class SceneRender implements SceneRenderer {//dynamic rendering
descriptorLayoutTexture
};
BufferViewMatrices = VulkanUtils.CreateHostVisibleBuffers(vulkanContext, VulkanUtils.MATRIX4X4_SIZE, VulkanUtils.MAX_IN_FLIGHT, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, DESCRIPTOR_ID_VIEW, descriptorLayoutVertexUniform);
VkPipeline = CreatePipeline(vulkanContext, shaderModules, layouts);
ShaderModule[] shaderModules = SceneRender.CreateShaderModules(vulkanContext,0);
VkPipeline = CreatePipeline(vulkanContext, shaderModules, layouts, true, false,EngineConfig.getInstance().AlphaToCoverage());
shaderModules = SceneRender.CreateShaderModules(vulkanContext,1);
VkPipelineOpaque = CreatePipeline(vulkanContext, shaderModules, layouts, true, true,EngineConfig.getInstance().AlphaToCoverage());
shaderModules = SceneRender.CreateShaderModules(vulkanContext,2);
VkPipelineTranslucent = CreatePipeline(vulkanContext, shaderModules, layouts, false, true,EngineConfig.getInstance().AlphaToCoverage());
Arrays.asList(shaderModules).forEach(shaderModule -> shaderModule.CleanUp(vulkanContext));
}
public void RebuildPipelines(VulkanContext vulkanContext){
CreatePipelines(vulkanContext);
}
public static void SetDualPassRendering(boolean dualPass){
DualPassRendering = dualPass;
}
private static Attachment CreateColourAttachment(VulkanContext VkCtx){
SwapChain swapChain = VkCtx.GetSwapChain();
VkExtent2D SwapChainExtent = swapChain.GetSwapChainExtent();
@ -192,28 +213,31 @@ public class SceneRender implements SceneRenderer {//dynamic rendering
return Result;
}
private static ShaderModule[] CreateShaderModules(VulkanContext VkCtx){
private static ShaderModule[] CreateShaderModules(VulkanContext VkCtx, int Translucent){
if(EngineConfig.getInstance().RecompileShaders()){
ShaderCompiler.CompileGLSLShaderOnChange(VERTEX_SHADER_FILE_GLSL, Shaderc.shaderc_glsl_vertex_shader);
ShaderCompiler.CompileGLSLShaderOnChange(FRAGMENT_SHADER_FILE_GLSL, Shaderc.shaderc_glsl_fragment_shader);
ShaderCompiler.CompileGLSLShaderOnChange( Translucent == 2 ? FRAGMENT_TRANSLUCENT_SHADER_FILE_GLSL : Translucent == 1 ? FRAGMENT_OPAQUE_SHADER_FILE_GLSL : FRAGMENT_SHADER_FILE_GLSL, Shaderc.shaderc_glsl_fragment_shader);
}
return new ShaderModule[]{
new ShaderModule(VkCtx, VK_SHADER_STAGE_VERTEX_BIT, VERTEX_SHADER_FILE_SPV,null),
new ShaderModule(VkCtx, VK_SHADER_STAGE_FRAGMENT_BIT, FRAGMENT_SHADER_FILE_SPV,null)
new ShaderModule(VkCtx, VK_SHADER_STAGE_FRAGMENT_BIT, Translucent == 2 ? FRAGMENT_TRANSLUCENT_SHADER_FILE_SPV : Translucent == 1 ? FRAGMENT_OPAQUE_SHADER_FILE_SPV : FRAGMENT_SHADER_FILE_SPV,null)
};
}
private static Pipeline CreatePipeline(VulkanContext VkCtx, ShaderModule[] ShaderModules, DescriptorSetLayout[] DescriptorSetLayouts){
private static Pipeline CreatePipeline(VulkanContext VkCtx, ShaderModule[] ShaderModules, DescriptorSetLayout[] DescriptorSetLayouts, boolean DepthWrite, boolean DualRender, boolean AlphaToCoverage){
var vertexBufferStructure = new VertexBufferStructure();
var BuildInfo = new PipelineBuildInfo(ShaderModules,vertexBufferStructure.getVertexInput(),COLOUR_FORMAT)
.SetDepthFormat(DEPTH_FORMAT)
.SetDepthWrite(DepthWrite)
.SetPushConstantRanges(
new PushConstantsRange[]{
new PushConstantsRange(VK_SHADER_STAGE_VERTEX_BIT,0,VulkanUtils.MATRIX4X4_SIZE),
new PushConstantsRange(VK_SHADER_STAGE_FRAGMENT_BIT,VulkanUtils.MATRIX4X4_SIZE,VulkanUtils.INT_SIZE)
})
.SetDescriptorSetLayouts(DescriptorSetLayouts)
.BlendingIsUsed(true);
.BlendingIsUsed(DualRender ? !DepthWrite : true)
.SetDualPass(DualRender)
.SetAlphaToCoverage(AlphaToCoverage);
var pipeline = new DefaultPipeline(VkCtx, BuildInfo);
vertexBufferStructure.cleanup();
return pipeline;
@ -237,7 +261,7 @@ public class SceneRender implements SceneRenderer {//dynamic rendering
long InitialTime = System.nanoTime();
vkCmdBeginRendering(CommandHandle, RenderInfo);
vkCmdBindPipeline(CommandHandle, VK_PIPELINE_BIND_POINT_GRAPHICS, VkPipeline.GetVulkanPipeline());
vkCmdBindPipeline(CommandHandle, VK_PIPELINE_BIND_POINT_GRAPHICS, DualPassRendering ? VkPipelineOpaque.GetVulkanPipeline() : VkPipeline.GetVulkanPipeline());
Image ColourImage = AttachmentColour.GetVkImage();
int width = ColourImage.GetWidth();
@ -262,9 +286,15 @@ public class SceneRender implements SceneRenderer {//dynamic rendering
.put(1,descriptorAllocator.GetDescriptorSet(DESCRIPTOR_ID_VIEW, CurrentFrame).GetVkDescriptorSet())
.put(2,descriptorAllocator.GetDescriptorSet(DESCRIPTOR_ID_MAT).GetVkDescriptorSet())
.put(3,descriptorAllocator.GetDescriptorSet(DESCRIPTOR_ID_TEXT).GetVkDescriptorSet());
vkCmdBindDescriptorSets(CommandHandle, VK_PIPELINE_BIND_POINT_GRAPHICS, VkPipeline.GetVulkanPipelineLayout(),0,DescriptorSets,null);
vkCmdBindDescriptorSets(CommandHandle, VK_PIPELINE_BIND_POINT_GRAPHICS, DualPassRendering ? VkPipelineOpaque.GetVulkanPipelineLayout() : VkPipeline.GetVulkanPipelineLayout(),0,DescriptorSets,null);
RenderActors(engineInstance, CommandHandle, modelsCache, materialsCache, false);
if(DualPassRendering) {
vkCmdBindPipeline(CommandHandle, VK_PIPELINE_BIND_POINT_GRAPHICS, VkPipelineTranslucent.GetVulkanPipeline());
vkCmdSetViewport(CommandHandle, 0, Viewport);
vkCmdSetScissor(CommandHandle, 0, Scissor);
vkCmdBindDescriptorSets(CommandHandle, VK_PIPELINE_BIND_POINT_GRAPHICS, VkPipelineTranslucent.GetVulkanPipelineLayout(), 0, DescriptorSets, null);
}
RenderActors(engineInstance, CommandHandle, modelsCache, materialsCache, true);
vkCmdEndRendering(CommandHandle);
@ -280,7 +310,7 @@ public class SceneRender implements SceneRenderer {//dynamic rendering
Scene scene = instance.scene();
List<Actor> Actors = scene.GetActors();
int ActorCount = Actors.size();
List<Actor> translucentObjects = new ArrayList<>();
for(int i = 0; i < ActorCount; i++){
var Actor = Actors.get(i);
VulkanModel model = modelsCache.GetModel(Actor.GetModelID());
@ -295,15 +325,49 @@ public class SceneRender implements SceneRenderer {//dynamic rendering
Logger.warn("Mesh [{}] in model [{}] does not have material",j,model.GetID());
continue;
}
if(vulkanMaterial.HasTransparency() == Transparent) {
SetPushConstants(CommandHandle, Actor.GetModelMatrix(), MaterialIndex);
vertexBuffer.put(0, VkMesh.VerticesBuffer().GetBuffer());
vkCmdBindVertexBuffers(CommandHandle, 0, vertexBuffer, offsets);
vkCmdBindIndexBuffer(CommandHandle, VkMesh.IndicesBuffer().GetBuffer(), 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(CommandHandle, VkMesh.IndicesCount(), 1, 0, 0, 0);
if( DualPassRendering || vulkanMaterial.HasTransparency() == Transparent) {
//if(Transparent){
// if(!translucentObjects.contains(Actor))translucentObjects.add(Actor);
//}else {
SetPushConstants(CommandHandle, Actor.GetModelMatrix(), MaterialIndex);
vertexBuffer.put(0, VkMesh.VerticesBuffer().GetBuffer());
vkCmdBindVertexBuffers(CommandHandle, 0, vertexBuffer, offsets);
vkCmdBindIndexBuffer(CommandHandle, VkMesh.IndicesBuffer().GetBuffer(), 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(CommandHandle, VkMesh.IndicesCount(), 1, 0, 0, 0);
//}
}
}
}
/*if(Transparent){
translucentObjects.sort((actor1, actor2) -> {
float distSq1 = actor1.GetPosition().distanceSquared(scene.GetCamera().GetPosition());
float distSq2 = actor2.GetPosition().distanceSquared(scene.GetCamera().GetPosition());
return Float.compare(distSq2, distSq1);
});
for(int i = 0; i < translucentObjects.size(); i++){
var Actor = translucentObjects.get(i);
VulkanModel model = modelsCache.GetModel(Actor.GetModelID());
List<VulkanMesh> VkMeshList = model.GetVkMeshList();
int MeshCount = VkMeshList.size();
for(int j = 0; j < MeshCount; j++){
var VkMesh = VkMeshList.get(j);
String MaterialID = VkMesh.MaterialID();
int MaterialIndex = materialsCache.GetPosition(MaterialID);
VulkanMaterial vulkanMaterial = materialsCache.GetMaterial(MaterialID);
if(vulkanMaterial == null){
Logger.warn("Mesh [{}] in model [{}] does not have material",j,model.GetID());
continue;
}
if(vulkanMaterial.HasTransparency() == Transparent) {
SetPushConstants(CommandHandle, Actor.GetModelMatrix(), MaterialIndex);
vertexBuffer.put(0, VkMesh.VerticesBuffer().GetBuffer());
vkCmdBindVertexBuffers(CommandHandle, 0, vertexBuffer, offsets);
vkCmdBindIndexBuffer(CommandHandle, VkMesh.IndicesBuffer().GetBuffer(), 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(CommandHandle, VkMesh.IndicesCount(), 1, 0, 0, 0);
}
}
}
}*/
}
}