began working on 3D model loading and textured rendering

This commit is contained in:
Harrison Corlett 2026-05-19 13:33:10 +01:00
parent f9b18a830a
commit 86325c1611
41 changed files with 522 additions and 53 deletions

View file

@ -1,20 +1,38 @@
#Default Window dimensions
#Application Properties
#Title that shows up on app window
Software_Title=Terrain4J Game Engine
Software_Icon=ProgramIcon.png
Software_Icon_Path=/WindowResources/Icon/
#Launch Window dimensions
display_height=480
display_width=640
#the precision of frames, set this to 16000 and it will limit the whole engine to 64FPS
#Engine Core Settings
#the precision of frames, set this to 16000000, and it will limit the whole engine to 64FPS
frame_accuracy=0
throttle_on_unfocus=true
throttle_accuracy=500000000
#event tick rate for game process
master_tick_rate=120
main_thread_tickrate=120
fast_thread_tickrate=240
cap_main_to_tickrate=false
cap_master_to_tickrate=false
cap_main_to_tickrate=true
cap_fast_to_tickrate=true
#Renderer Properties
Debug_Shaders = false
ShaderRecompiling = true
#Vulkan Debugging toggle
vkValidated=true
vsync=true
vsync=false
#Vsync images
RequestedImages=3
#This is the name of the GPU you want the engine to use
PhysicalDeviceName=
#Title that shows up on app window
Software_Title=Terrain4J Game Engine
Software_Icon=ProgramIcon.png
Software_Icon_Path=/WindowResources/Icon/
#3D Projection Properties
field_of_view=60.0f
z_near_plane=1.0f
z_far_plane=100.0f