began working on 3D model loading and textured rendering
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41 changed files with 522 additions and 53 deletions
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#Default Window dimensions
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#Application Properties
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#Title that shows up on app window
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Software_Title=Terrain4J Game Engine
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Software_Icon=ProgramIcon.png
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Software_Icon_Path=/WindowResources/Icon/
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#Launch Window dimensions
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display_height=480
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display_width=640
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#the precision of frames, set this to 16000 and it will limit the whole engine to 64FPS
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#Engine Core Settings
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#the precision of frames, set this to 16000000, and it will limit the whole engine to 64FPS
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frame_accuracy=0
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throttle_on_unfocus=true
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throttle_accuracy=500000000
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#event tick rate for game process
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master_tick_rate=120
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main_thread_tickrate=120
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fast_thread_tickrate=240
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cap_main_to_tickrate=false
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cap_master_to_tickrate=false
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cap_main_to_tickrate=true
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cap_fast_to_tickrate=true
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#Renderer Properties
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Debug_Shaders = false
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ShaderRecompiling = true
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#Vulkan Debugging toggle
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vkValidated=true
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vsync=true
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vsync=false
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#Vsync images
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RequestedImages=3
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#This is the name of the GPU you want the engine to use
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PhysicalDeviceName=
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#Title that shows up on app window
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Software_Title=Terrain4J Game Engine
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Software_Icon=ProgramIcon.png
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Software_Icon_Path=/WindowResources/Icon/
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#3D Projection Properties
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field_of_view=60.0f
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z_near_plane=1.0f
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z_far_plane=100.0f
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