post processing, FXAA and MSAA 2x-8x

This commit is contained in:
Halbear 2026-06-11 16:16:41 +01:00
parent fa266ee48d
commit 8ce30cae83
46 changed files with 1749 additions and 350 deletions

View file

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#version 450
layout(location = 0) in vec2 inTextCoord;
layout(location = 0) out vec4 outFragColor;
layout(set = 0, binding = 0) uniform sampler2D albedoSampler;
void main() {
vec3 albedo = texture(albedoSampler, inTextCoord).rgb;
outFragColor = vec4(albedo,1.0);
}