post processing, FXAA and MSAA 2x-8x
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46 changed files with 1749 additions and 350 deletions
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resources/EngineResources/shaders/swap_vtx.glsl
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8
resources/EngineResources/shaders/swap_vtx.glsl
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@ -0,0 +1,8 @@
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#version 450
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layout(location = 0) out vec2 outTextCoord;
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void main() {
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outTextCoord = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
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gl_Position = vec4(outTextCoord.x * 2.0f - 1.0f, outTextCoord.y * -2.0f + 1.0f,0.0f,1.0f);
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}
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