post processing, FXAA and MSAA 2x-8x

This commit is contained in:
Halbear 2026-06-11 16:16:41 +01:00
parent fa266ee48d
commit 8ce30cae83
46 changed files with 1749 additions and 350 deletions

View file

@ -1,25 +0,0 @@
#version 450
layout(location = 0) in vec3 inPos;
layout(location = 1) in vec2 inTextCoords;
layout(location = 0) out vec2 outTextCoords;
layout(set = 0, binding = 0) uniform ProjUniform{
mat4 matrix;
} projUniform;
layout(set = 1, binding = 0) uniform ViewUniform{
mat4 matrix;
} viewUniform;
layout(push_constant) uniform pc{
mat4 modelMatrix;
} push_constants;
void main()
{
gl_Position = projUniform.matrix * viewUniform.matrix * push_constants.modelMatrix * vec4(inPos,1);
outTextCoords = inTextCoords;
}