post processing, FXAA and MSAA 2x-8x

This commit is contained in:
Halbear 2026-06-11 16:16:41 +01:00
parent fa266ee48d
commit 8ce30cae83
46 changed files with 1749 additions and 350 deletions

View file

@ -13,14 +13,21 @@ frame_accuracy=0
throttle_on_unfocus=true
throttle_accuracy=500000000
#event tick rate for game process
master_tick_rate=120
master_tick_rate=240
main_thread_tickrate=120
fast_thread_tickrate=240
cap_master_to_tickrate=false
cap_master_to_tickrate=true
cap_main_to_tickrate=true
cap_fast_to_tickrate=true
#Renderer Properties
#AA settings
#0=No AA
#1=FXAA
#2=MSAAx2
#3=MSAAx4
#4=MSAAx8
anti_alias_mode=0
Debug_Shaders = false
ShaderRecompiling = true
#Vulkan Debugging toggle
@ -34,7 +41,7 @@ PhysicalDeviceName=
#3D Projection Properties
field_of_view=60.0f
z_near_plane=0.10f
z_far_plane=1000.0f
z_far_plane=1f
z_near_plane=10000.0f