post processing, FXAA and MSAA 2x-8x
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46 changed files with 1749 additions and 350 deletions
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@ -13,14 +13,21 @@ frame_accuracy=0
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throttle_on_unfocus=true
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throttle_accuracy=500000000
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#event tick rate for game process
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master_tick_rate=120
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master_tick_rate=240
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main_thread_tickrate=120
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fast_thread_tickrate=240
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cap_master_to_tickrate=false
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cap_master_to_tickrate=true
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cap_main_to_tickrate=true
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cap_fast_to_tickrate=true
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#Renderer Properties
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#AA settings
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#0=No AA
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#1=FXAA
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#2=MSAAx2
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#3=MSAAx4
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#4=MSAAx8
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anti_alias_mode=0
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Debug_Shaders = false
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ShaderRecompiling = true
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#Vulkan Debugging toggle
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@ -34,7 +41,7 @@ PhysicalDeviceName=
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#3D Projection Properties
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field_of_view=60.0f
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z_near_plane=0.10f
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z_far_plane=1000.0f
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z_far_plane=1f
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z_near_plane=10000.0f
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