3D Rendering oh yeaaaahhhhh
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8 changed files with 119 additions and 23 deletions
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#version 450
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layout(location = 0) in vec2 inTextCoords;
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layout(location = 0) out vec4 outFragColor;
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void main()
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{
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outFragColor = vec4(1, 0, 0, 1);
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outFragColor = vec4(inTextCoords.x, inTextCoords.y, 0, 1);
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}
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