Camera and proper rendering
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48 changed files with 65391 additions and 22367 deletions
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@ -12,11 +12,11 @@ struct Material{
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uint padding[2];
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};
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layout(set = 1, binding = 0) readonly buffer MaterialUniform{
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layout(set = 2, binding = 0) readonly buffer MaterialUniform{
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Material materials[];
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} matUniform;
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layout(set = 2, binding = 0) uniform sampler2D textSampler[MAX_TEXTURES];
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layout(set = 3, binding = 0) uniform sampler2D textSampler[MAX_TEXTURES];
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layout(push_constant) uniform pc{
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layout(offset = 64) uint materialIdx;
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