Commit graph

  • a9b8e44ad9 added 3D models main Halbear 2026-06-20 03:05:13 +01:00
  • 4a7c820cec Updated to deferred renderer Halbear 2026-06-20 03:04:33 +01:00
  • 2d37c574d6 non functional deferred rendering and also camera paths and instanced GUIs Halbear 2026-06-14 13:39:49 +01:00
  • 4569b471d5 Pushing template 3d models used Halbear 2026-06-13 12:18:03 +01:00
  • 0f559b524a you used to call me on your cell phone Halbear 2026-06-13 04:09:30 +01:00
  • 9281706d53 you used to call me on your cell phone Halbear 2026-06-13 03:40:50 +01:00
  • f212c6f3d8 audio with OpenAL Halbear 2026-06-13 02:16:12 +01:00
  • 5943effa4e rendering settings and dual pipeline transparency rendering Halbear 2026-06-13 00:12:13 +01:00
  • 620838a41d Profiling - tracks GPU and CPU usage as well as displaying performance metrics and scene information Halbear 2026-06-12 19:51:53 +01:00
  • c9844fc415 GUI, although images don't seem to render Halbear 2026-06-12 16:06:43 +01:00
  • 8ce30cae83 post processing, FXAA and MSAA 2x-8x Halbear 2026-06-11 16:16:41 +01:00
  • fa266ee48d using the Vulkan Memory Allocator to reduce the amount of stuff needed to do to allocate memory to the GPU Halbear 2026-06-08 15:06:25 +01:00
  • f725d12810 sponza up in the crib Halbear 2026-06-07 23:01:16 +01:00
  • a8adf662ff Camera and proper rendering Halbear 2026-06-07 21:40:21 +01:00
  • 3040800275 it renders but not properly Halbear 2026-06-05 15:04:01 +01:00
  • 66783c4cc5 It crashes Halbear 2026-06-04 22:57:09 +01:00
  • c2aa4ec895 Working on complex models and texture loading Halbear 2026-06-04 15:29:59 +01:00
  • 6d6d9f42be Added to texture class Halbear 2026-05-20 23:58:47 +01:00
  • 07b2423e19 Added to texture class Halbear 2026-05-20 23:11:42 +01:00
  • 86325c1611 began working on 3D model loading and textured rendering Halbear 2026-05-19 13:33:10 +01:00
  • f9b18a830a now im jus messin wit the cubes Halbear 2026-05-18 22:52:50 +01:00
  • 907afc6577 3D Rendering oh yeaaaahhhhh Halbear 2026-05-18 22:07:15 +01:00
  • 84020a922b Working towards 3D rendering Halbear 2026-05-18 14:55:43 +01:00
  • 71d3cd400b Added throttling outside of window focus and update Engine threads to extend a generic thread Halbear 2026-05-16 18:03:20 +01:00
  • 2f626ba00f Vertex Rendering! Halbear 2026-05-14 14:30:48 +01:00
  • 852336e188 Update Vulkan to use Vulkan 1.3, removed mentions of VK1.4 and updated all VK1.0 to VK1.3 Halbear 2026-05-13 20:50:23 +01:00
  • 1ff359487d Vulkan Models, Mesh, Model caching and synchronisation Halbear 2026-05-13 15:21:36 +01:00
  • 01b7d524ee starting vertex rendering Halbear 2026-01-30 09:29:52 +00:00
  • 12de947b1e removed unnecessary variable addition Halbear 2026-01-27 23:45:07 +00:00
  • 7428616d5c IT RENDERS RAHHHHHHHHHH COLOURS CAN BE SHOWN, AAAAND UPDATED LIVE OH YEAHHH THIS IS CAUSE FOR CELEBRATION Halbear 2026-01-27 12:17:31 +00:00
  • 4e606e094a working on colour rendering Halbear 2026-01-26 14:56:23 +00:00
  • 2486270c96 fuckass git won't let me pull shit so im testing if i can push Halbear 2026-01-24 21:51:04 +00:00
  • 504e7d0c4b Renderer class progress Halbear 2026-01-23 14:52:40 +00:00
  • ff35846afa starting rendering Halbear 2026-01-23 10:07:09 +00:00
  • 8096006a40 Merge remote-tracking branch 'origin/main' Halbear 2026-01-23 09:30:46 +00:00
  • ed67934548 Thread shutdown is now more stable, extensive logging of engine startup and shut down, Icon to be displayed in the software, path must be in resources but can be configured in properties file Halbear 2026-01-23 09:26:29 +00:00
  • afbc46bffb Thread shutdown is now more stable, extensive logging of engine startup and shut down, Icon to be displayed in the software, path must be in resources but can be configured in properties file Halbear 2026-01-23 09:26:29 +00:00
  • 14282e0b5d Fences and Semaphores Halbear 2026-01-22 21:19:21 +00:00
  • edf13611b5 SwapChain Completed, command pool/buffer almost completed, working on semaphores and fences Halbear 2026-01-22 14:56:39 +00:00
  • d15d1a75af Engine architecture + Multithreading Halbear 2026-01-22 11:08:52 +00:00
  • 44845f781d call me a millionaire because i've got 1456477fps Halbear 2026-01-21 19:37:37 +00:00
  • 81a4b31dc4 fixed the properties file and loading issues Halbear 2026-01-21 12:59:13 +00:00
  • 3bf2ebd06f starting swap chain and image views Halbear 2026-01-20 15:38:46 +00:00
  • 015c5aaa84 Wrapped up graphics Queues Halbear 2026-01-19 18:41:30 +00:00
  • 20d0867755 Queues started Halbear 2026-01-19 14:55:26 +00:00
  • 934f949881 Vulkan surface, this is what displays an image to the screen, working on queues next Halbear 2026-01-19 14:33:43 +00:00
  • 6717970a23 Refactoring Engine Folder Structure Halbear 2026-01-16 14:42:46 +00:00
  • d8653120d2 Start work on the Device Interface Layer, the layers go Instance -> PhysicalDevice -> Device Halbear 2026-01-16 14:30:23 +00:00
  • 9f4c78aae2 delete idea file Halbear 2026-01-16 11:14:28 +00:00
  • 24fdb1654a update gitIgnore Halbear 2026-01-16 11:12:13 +00:00
  • 71bd825553 Added Debugger and logging Halbear 2026-01-16 10:21:37 +00:00
  • 773f02f11d working on vulkan device layers Halbear 2026-01-15 21:19:04 +00:00
  • e07da41f27 Vulkan Renderer Progress Halbear 2026-01-15 14:58:07 +00:00
  • 82db1f9321 initial Commit Halbear 2026-01-10 21:28:21 +00:00
  • fb15ff8f06 Initial commit halbear 2026-01-10 21:23:10 +00:00