#version 450 layout(location = 0) in vec2 inTextCoord; layout(location = 0) out vec4 outFragColor; layout(set = 0, binding = 0) uniform sampler2D albedoSampler; layout(set = 0, binding = 1) uniform sampler2D depthSampler; void main() { outFragColor = vec4(texture(albedoSampler, inTextCoord).rgb, 1.0); }