#version 450 layout(location = 0) in vec2 inTextCoord; layout(location = 0) out vec4 outFragColor; layout(set = 0, binding = 0) uniform sampler2D albedoSampler; void main() { vec3 albedo = texture(albedoSampler, inTextCoord).rgb; outFragColor = vec4(albedo,1.0); }