| .. |
|
lighting_frag.glsl
|
Updated to deferred renderer
|
2026-06-20 03:04:33 +01:00 |
|
lighting_frag.glsl.spv
|
Updated to deferred renderer
|
2026-06-20 03:04:33 +01:00 |
|
lighting_vertex.glsl
|
non functional deferred rendering and also camera paths and instanced GUIs
|
2026-06-14 13:39:49 +01:00 |
|
lighting_vertex.glsl.spv
|
Updated to deferred renderer
|
2026-06-20 03:04:33 +01:00 |
|
multi-sampled_post_process_frag.glsl
|
Updated to deferred renderer
|
2026-06-20 03:04:33 +01:00 |
|
multi-sampled_post_process_frag.glsl.spv
|
Updated to deferred renderer
|
2026-06-20 03:04:33 +01:00 |
|
post_process_frag.glsl
|
Updated to deferred renderer
|
2026-06-20 03:04:33 +01:00 |
|
post_process_frag.glsl.spv
|
Updated to deferred renderer
|
2026-06-20 03:04:33 +01:00 |
|
post_process_vtx.glsl
|
post processing, FXAA and MSAA 2x-8x
|
2026-06-11 16:16:41 +01:00 |
|
post_process_vtx.glsl.spv
|
Updated to deferred renderer
|
2026-06-20 03:04:33 +01:00 |
|
scene_fragment.glsl
|
Updated to deferred renderer
|
2026-06-20 03:04:33 +01:00 |
|
scene_fragment.glsl.spv
|
Updated to deferred renderer
|
2026-06-20 03:04:33 +01:00 |
|
scene_fragment_deferred.glsl
|
Updated to deferred renderer
|
2026-06-20 03:04:33 +01:00 |
|
scene_fragment_deferred.glsl.spv
|
Updated to deferred renderer
|
2026-06-20 03:04:33 +01:00 |
|
scene_opaque_fragment.glsl
|
Updated to deferred renderer
|
2026-06-20 03:04:33 +01:00 |
|
scene_opaque_fragment.glsl.spv
|
Updated to deferred renderer
|
2026-06-20 03:04:33 +01:00 |
|
scene_opaque_fragment_deferred.glsl
|
Updated to deferred renderer
|
2026-06-20 03:04:33 +01:00 |
|
scene_opaque_fragment_deferred.glsl.spv
|
Updated to deferred renderer
|
2026-06-20 03:04:33 +01:00 |
|
scene_translucent_fragment.glsl
|
Updated to deferred renderer
|
2026-06-20 03:04:33 +01:00 |
|
scene_translucent_fragment.glsl.spv
|
Updated to deferred renderer
|
2026-06-20 03:04:33 +01:00 |
|
scene_translucent_fragment_deferred.glsl
|
Updated to deferred renderer
|
2026-06-20 03:04:33 +01:00 |
|
scene_translucent_fragment_deferred.glsl.spv
|
Updated to deferred renderer
|
2026-06-20 03:04:33 +01:00 |
|
scene_vertex.glsl
|
Updated to deferred renderer
|
2026-06-20 03:04:33 +01:00 |
|
scene_vertex.glsl.spv
|
Updated to deferred renderer
|
2026-06-20 03:04:33 +01:00 |
|
swap_frag.glsl
|
post processing, FXAA and MSAA 2x-8x
|
2026-06-11 16:16:41 +01:00 |
|
swap_frag.glsl.spv
|
Updated to deferred renderer
|
2026-06-20 03:04:33 +01:00 |
|
swap_vtx.glsl
|
post processing, FXAA and MSAA 2x-8x
|
2026-06-11 16:16:41 +01:00 |
|
swap_vtx.glsl.spv
|
Updated to deferred renderer
|
2026-06-20 03:04:33 +01:00 |