WarHorse/resources/EngineResources/GuiShaders/gui_vertex.glsl
2026-06-12 16:06:43 +01:00

23 lines
499 B
GLSL

#version 450
layout (location = 0) in vec2 inPos;
layout (location = 1) in vec2 inTextCoords;
layout (location = 2) in vec4 inColor;
layout(push_constant) uniform PushConstants{
vec2 scale;
} pushConstants;
layout (location = 0) out vec2 outTextCoords;
layout (location = 1) out vec4 outColor;
out gl_PerVertex
{
vec4 gl_Position;
};
void main() {
outTextCoords = inTextCoords;
outColor = inColor;
gl_Position = vec4(inPos * pushConstants.scale + vec2(-1.0,1.0),0.0,1.0);
}