23 lines
499 B
GLSL
23 lines
499 B
GLSL
#version 450
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layout (location = 0) in vec2 inPos;
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layout (location = 1) in vec2 inTextCoords;
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layout (location = 2) in vec4 inColor;
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layout(push_constant) uniform PushConstants{
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vec2 scale;
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} pushConstants;
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layout (location = 0) out vec2 outTextCoords;
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layout (location = 1) out vec4 outColor;
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out gl_PerVertex
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{
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vec4 gl_Position;
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};
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void main() {
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outTextCoords = inTextCoords;
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outColor = inColor;
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gl_Position = vec4(inPos * pushConstants.scale + vec2(-1.0,1.0),0.0,1.0);
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}
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