WarHorse/resources/EngineResources/shaders
2026-06-14 13:39:49 +01:00
..
lighting_frag.glsl non functional deferred rendering and also camera paths and instanced GUIs 2026-06-14 13:39:49 +01:00
lighting_vertex.glsl non functional deferred rendering and also camera paths and instanced GUIs 2026-06-14 13:39:49 +01:00
multi-sampled_post_process_frag.glsl Profiling - tracks GPU and CPU usage as well as displaying performance metrics and scene information 2026-06-12 19:51:53 +01:00
post_process_frag.glsl Profiling - tracks GPU and CPU usage as well as displaying performance metrics and scene information 2026-06-12 19:51:53 +01:00
post_process_vtx.glsl post processing, FXAA and MSAA 2x-8x 2026-06-11 16:16:41 +01:00
scene_fragment.glsl non functional deferred rendering and also camera paths and instanced GUIs 2026-06-14 13:39:49 +01:00
scene_opaque_fragment.glsl non functional deferred rendering and also camera paths and instanced GUIs 2026-06-14 13:39:49 +01:00
scene_translucent_fragment.glsl non functional deferred rendering and also camera paths and instanced GUIs 2026-06-14 13:39:49 +01:00
scene_vertex.glsl post processing, FXAA and MSAA 2x-8x 2026-06-11 16:16:41 +01:00
swap_frag.glsl post processing, FXAA and MSAA 2x-8x 2026-06-11 16:16:41 +01:00
swap_vtx.glsl post processing, FXAA and MSAA 2x-8x 2026-06-11 16:16:41 +01:00