WarHorse/resources/EngineResources/shaders/post_process_vtx.glsl
2026-06-11 16:16:41 +01:00

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242 B
GLSL

#version 450
layout(location = 0 ) out vec2 outTextCoord;
void main()
{
outTextCoord = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
gl_Position = vec4(outTextCoord.x * 2.0f - 1.0f, outTextCoord.y * -2.0f + 1.0f,0.0f,1.0f);
}