WarHorse/resources/shaders/scene_vertex.glsl

20 lines
No EOL
432 B
GLSL

#version 450
layout(location = 0) in vec3 inPos;
layout(location = 1) in vec2 intTextCoords;
layout(location = 0) out vec2 outTextCoords;
layout(set = 0, binding = 0) uniform ProjUniform{
mat4 matrix;
} projUniform;
layout(push_constant) uniform pc{
mat4 modelMatrix;
} push_constants;
void main()
{
gl_Position = projUniform.matrix * push_constants.modelMatrix * vec4(inPos,1);
outTextCoords = intTextCoords;
}