WarHorse/resources/shaders/scene_fragment.glsl
2026-05-18 22:07:15 +01:00

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180 B
GLSL

#version 450
layout(location = 0) in vec2 inTextCoords;
layout(location = 0) out vec4 outFragColor;
void main()
{
outFragColor = vec4(inTextCoords.x, inTextCoords.y, 0, 1);
}