9 lines
No EOL
242 B
GLSL
9 lines
No EOL
242 B
GLSL
#version 450
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layout(location = 0 ) out vec2 outTextCoord;
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void main()
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{
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outTextCoord = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
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gl_Position = vec4(outTextCoord.x * 2.0f - 1.0f, outTextCoord.y * -2.0f + 1.0f,0.0f,1.0f);
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} |