WarHorse/terrain4j.properties
2026-06-20 03:04:33 +01:00

55 lines
1.3 KiB
Properties

#Application Properties
#Title that shows up on app window
Software_Title=Terrain4J Game Engine
Software_Icon=ProgramIcon.png
Software_Icon_Path=/WindowResources/Icon/
#Launch Window dimensions
display_height=480
display_width=640
#Engine Core Settings
#the precision of frames, set this to 16000000, and it will limit the whole engine to 64FPS
frame_accuracy=0
throttle_on_unfocus=true
throttle_accuracy=100000000
#event tick rate for game process
master_tick_rate=240
main_thread_tickrate=120
fast_thread_tickrate=240
cap_master_to_tickrate=true
cap_main_to_tickrate=true
cap_fast_to_tickrate=true
#Renderer Properties
#this is for devices that can't render more than 64 textures
compatibility_mode=false
#Renderer Settings
#0 = Forward rendering
#1 = Deferred rendering
Renderer=1
AlphaToCoverage=false
DualPassRendering=true
#AA settings
#0=No AA
#1=FXAA
#2=MSAAx2
#3=MSAAx4
#4=MSAAx8
anti_alias_mode=0
Debug_Shaders = false
ShaderRecompiling = true
#Vulkan Debugging toggle
vkValidated=true
vsync=false
#Swap Chain Images
RequestedImages=3
DefaultTexturePath=resources/EngineResources/Texture/DefaultTexture.png
#This is the name of the GPU you want the engine to use
PhysicalDeviceName=
#3D Projection Properties
field_of_view=60.0f
z_far_plane=0.1f
z_near_plane=10000.0f