Added parser, compiler, virtual machine, garbage collector, tables and values. Builds but may have errors.
This commit is contained in:
commit
5d4fac0a91
8 changed files with 3199 additions and 0 deletions
2
.gitignore
vendored
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.gitignore
vendored
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.idea
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target
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16
Cargo.lock
generated
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16
Cargo.lock
generated
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# This file is automatically @generated by Cargo.
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# It is not intended for manual editing.
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version = 4
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[[package]]
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name = "glam"
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version = "0.33.3"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "7360bd2cd76e0cd9032d42cf2922155cecea2685b0cfa4630c3246df030bcfd6"
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[[package]]
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name = "mars"
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version = "0.1.0"
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dependencies = [
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"glam",
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]
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12
Cargo.toml
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Cargo.toml
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[package]
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name = "mars"
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version = "0.1.0"
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edition = "2024"
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[features]
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vector3 = ["dep:glam"]
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messages = []
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assertions = []
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[dependencies]
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glam = { version = "0.33.3", optional = true }
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0
README.md
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0
README.md
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139
src/gc.rs
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139
src/gc.rs
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use std::alloc::{alloc, dealloc, Layout};
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use std::any::Any;
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use std::cell::{Ref, RefCell, RefMut};
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use std::fmt::Debug;
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use std::ops::{Deref, DerefMut};
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use std::ptr::NonNull;
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// A simple 'stop the world' 'mark and sweep' garbage collector
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// This approach is used since game engine frames provide a nice 'resting' interval for the interpreter to clean up faster
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// todo! generational and naive reference counted collection
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/* naive reference counting could be done as:
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keep a traditional reference count =>
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- field count: u8 (>256 references -> a cycle will prevent premature deallocation anyway)
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if the count reaches zero, prematurely deallocate by using an optional soft 'drop' method in the VM =>
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- field location: usize (location of this pointer in the big 'objects' array of the allocator)
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- drop(&self,allocator) {
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if count == 0 {
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allocator[self.pointer->location] = nullptr; // make allocator forget this
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dealloc(self.pointer); // deallocate now
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}
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}
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in the allocator ensure location is consistent
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*/
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#[derive(Debug)]
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pub struct Gc<T: ?Sized + Traverse> {
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it: NonNull<RefCell<Header<T>>>
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}
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pub struct Agc {}
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impl<T: ?Sized + Traverse> Clone for Gc<T> {
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fn clone(&self) -> Self {
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Gc { it: self.it }
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}
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}
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impl<T: ?Sized + Traverse> Traverse for Gc<T> {
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fn traverse(&self) {
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self.borrow().traverse()
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}
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}
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impl<T: ?Sized + Traverse> PartialEq for Gc<T> {
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fn eq(&self, other: &Gc<T>) -> bool {
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self.it == other.it
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}
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}
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impl<T: ?Sized + Traverse> Gc<T> {
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pub fn borrow(&self) -> impl Deref<Target=T> {
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Ref::map(unsafe { // ???
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(*self.it.as_ptr()).borrow()
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},|it| &it.data)
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}
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pub fn borrow_mut(&mut self) -> impl DerefMut<Target=T> {
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RefMut::map(unsafe {
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(*self.it.as_mut()).borrow_mut()
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},|it| &mut it.data)
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}
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pub fn replace(&mut self, new: T) where T: Sized {
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unsafe {
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(*self.it.as_mut()).borrow_mut().data = new;
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}
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}
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pub fn addr(&self) -> usize {
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self.it.as_ptr().addr()
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}
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}
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#[derive(Clone, Debug, Copy)]
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enum Color {
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White,
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Black,
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}
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struct Header<T: ?Sized + Traverse> {
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layout: Layout,
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color: Color, // NOT for incremental tri-color right now; white == mark-free, black == mark-keep
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data: T
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}
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pub struct Allocator {
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// An array of pointers is used here since I did not want to use a compactor and larger types
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// held on the GC (game objects) will most likely be massive anyway.
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objects: Vec<Option<*mut RefCell<Header<dyn Traverse>>>>,
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}
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impl Allocator {
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pub fn new() -> Allocator {
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Allocator {
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objects: Vec::new(),
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}
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}
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pub fn alloc<T: Traverse + 'static>(&mut self, it: T) -> Gc<T> {
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let layout = Layout::new::<RefCell<Header<T>>>();
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let pointer = unsafe { alloc(layout) as *mut RefCell<Header<T>> }; // todo: maybe use a compacting GC
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assert!(!pointer.is_null()); // lol idk how to fix this rn
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let mut header = unsafe { pointer.as_mut() }.unwrap().borrow_mut();
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header.layout = layout;
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header.color = Color::Black;
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header.data = it;
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self.objects.push(Some(pointer as *mut RefCell<Header<dyn Traverse>>));
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Gc {
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it: NonNull::new(pointer).unwrap(),
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}
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}
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fn mark_white(&mut self) {
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for i in 0..self.objects.len() {
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if let Some(object) = self.objects[i] {
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unsafe { (*object).borrow_mut().color = Color::White };
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}
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}
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}
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fn collect(&mut self) {
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self.objects.retain(|object| {
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if let Some(object) = object {
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let header = unsafe { (**object).borrow_mut() };
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match header.color {
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Color::White => {
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unsafe { dealloc(*object as *mut u8,header.layout); }
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true
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}
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Color::Black => false
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}
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} else {
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false
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}
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});
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}
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}
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pub trait Traverse: Any + Debug {
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fn traverse(&self) { // mark or grey
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()
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}
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}
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2675
src/lib.rs
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2675
src/lib.rs
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File diff suppressed because it is too large
Load diff
340
src/table.rs
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340
src/table.rs
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use std::hash::{DefaultHasher, Hash, Hasher};
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use std::rc::Rc;
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use crate::gc::{Gc, Traverse};
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use crate::{Callable, RunError, Value};
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// I've already spent 2 months on this interpreter, and I'm tired, so I've cut a few corners...
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/* See some of Lua's notes on this table: https://www.lua.org/source/5.5/ltable.c.html
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This table uses an 'open-addressed' hashmap https://en.wikipedia.org/wiki/Open_addressing
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where collisions are handled by 'linear-probing' and something I call 'displacement'.
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Motivation:
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Afaik, without having some mechanism that records or ensures known proximity between a displaced element
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that collided with other(s) in the hashmap and it's original home (at element's hash's index),
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the entire array may have to be checked just to see if an element is present. How can we fix this?
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Solution:
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Lua uses Brent's method, which I couldn't find a concrete explanation of, here I'm just recording
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the maximum displacement that will need to be linearly-probed from the home entry to be certain of
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any 'home' element's presence in the greater array.
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Notes:
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- If this value becomes large, the load factor is probably high and there would be a resize.
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- Values would only need to be shuffled around closer to their 'home' during a resize.
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- It is unlikely the displacement would large value without a resize amending that problem.
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*/
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type Displacement = u8;
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#[derive(Debug, Clone)]
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struct Entry {
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index: Value,
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item: Value,
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home: usize,
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displacement: Displacement,
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}
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impl Default for Entry {
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fn default() -> Self {
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Entry {
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index: Value::Nil,
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item: Value::Nil,
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home: 0,
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displacement: 0,
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}
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}
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}
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pub fn hash(value: &Value) -> usize {
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match value {
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Value::Nil => { 0 }
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Value::Bool(boolean) => { if *boolean { 1 } else { 0 } }
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Value::String(string) => {
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let mut hasher = DefaultHasher::new();
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string.hash(&mut hasher);
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hasher.finish() as usize
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}
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Value::Phrase(phrase) => {
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phrase.1
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}
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Value::Function(callable) => {
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match callable {
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Callable::Rust(native) => {
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Rc::as_ptr(native).addr()
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}
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Callable::Mars(closure) => {
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closure.addr()
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}
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}
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}
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Value::Integer(integer) => {
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*integer as usize
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}
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Value::Number(number) => {
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if number.is_nan() {
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0
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} else {
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number.to_bits() as usize
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}
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}
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Value::Table(table) => {
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table.addr()
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}
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Value::Object(object) => {
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object.addr()
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}
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#[cfg(feature = "vector3")]
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Value::Vector(vec) => {
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let mut hasher = DefaultHasher::new();
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vec.as_u64vec3().hash(&mut hasher);
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hasher.finish() as usize
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}
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}
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}
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// todo: displaced items don't ever get shuffled closer to their homes unless the table is resized
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#[derive(Debug, Clone)]
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pub struct Table {
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table: Vec<Entry>,
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array: Vec<Value>,
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table_bounds: std::ops::Range<usize>,
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table_count: usize, // number of elements in table
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pub meta: Option<Gc<Table>>
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}
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impl Traverse for Table {
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fn traverse(&self) {
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for Entry { index, item, .. } in self.table.iter() {
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if !matches!(index,Value::Nil) {
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index.traverse();
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item.traverse();
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||||||
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}
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|
}
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for item in self.array.iter() {
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item.traverse()
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||||||
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}
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||||||
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}
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|
}
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|
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impl Table {
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fn exchange_table(&mut self, len: usize) {
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let old = std::mem::replace(&mut self.table, vec![Entry::default(); len]);
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||||||
|
for Entry { index, item, .. } in old {
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|
if index != Value::Nil {
|
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|
self.set_table(index,item)
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||||||
|
}
|
||||||
|
}
|
||||||
|
}
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|
pub fn resize_table(&mut self, len: usize) {
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|
self.exchange_table(len.max(self.table_count + (self.table_count / 3)));
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self.table_bounds = 0..self.table_upper();
|
||||||
|
}
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|
pub fn resize_array(&mut self, len: usize) {
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|
self.array.resize(len,Value::Nil)
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|
}
|
||||||
|
fn table_upper(&self) -> usize {
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|
(self.table.len() / 4) * 3
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||||||
|
}
|
||||||
|
fn table_lower(&self) -> usize {
|
||||||
|
self.table.len() / 3
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||||||
|
}
|
||||||
|
fn ensure_table(&mut self) {
|
||||||
|
if self.table_count > self.table_upper() { // free space is short
|
||||||
|
self.exchange_table((self.table.len() + 4) * 2);
|
||||||
|
} else if self.table_count < self.table_lower() { // too much free space
|
||||||
|
self.exchange_table(self.table.len() / 2)
|
||||||
|
}
|
||||||
|
self.table_bounds = self.table_lower()..self.table_upper()
|
||||||
|
}
|
||||||
|
fn set_table(&mut self, index: Value, item: Value) {
|
||||||
|
#[cfg(feature = "assertions")]
|
||||||
|
assert_ne!(index,Value::Nil);
|
||||||
|
#[cfg(feature = "assertions")]
|
||||||
|
assert_ne!(item,Value::Nil);
|
||||||
|
if !self.table_bounds.contains(&self.table_count) { // make sure the table is appropriately sized
|
||||||
|
self.ensure_table();
|
||||||
|
}
|
||||||
|
let range = self.table.len();
|
||||||
|
let home = hash(&index) % range;
|
||||||
|
if self.table[home].index == Value::Nil { // attempt to place it directly in an empty space
|
||||||
|
// INSERT
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||||||
|
self.table[home].home = home;
|
||||||
|
self.table[home].item = item; // home.item.soft_drop()
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||||||
|
self.table[home].index = index;
|
||||||
|
self.table[home].displacement = self.table[home].displacement.max(0);
|
||||||
|
self.table_count += 1;
|
||||||
|
} else if self.table[home].index == index { // attempt to replace it directly
|
||||||
|
// REPLACE
|
||||||
|
self.table[home].item = item; // home.item.soft_drop()
|
||||||
|
} else {
|
||||||
|
// attempt to replace it in a collided neighbour location
|
||||||
|
for i in 1..self.table[home].displacement + 1 {
|
||||||
|
let neighbour = &mut self.table[(home + i as usize) % range]; // todo: is mod expensive?
|
||||||
|
if neighbour.index == index { // found where it was displaced to
|
||||||
|
// REPLACE
|
||||||
|
neighbour.item = item;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// at this point it must be added, probe to place in an empty space
|
||||||
|
for j in self.table[home].displacement + 1..Displacement::MAX - 1 {
|
||||||
|
let neighbour = &mut self.table[(home + j as usize) % range];
|
||||||
|
if neighbour.index == Value::Nil { // new empty slot hooray!
|
||||||
|
// INSERT
|
||||||
|
neighbour.home = home;
|
||||||
|
neighbour.item = item;
|
||||||
|
neighbour.index = index;
|
||||||
|
self.table[home].displacement = j;
|
||||||
|
self.table_count += 1;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// impossible but this still needs to be complete
|
||||||
|
#[cfg(feature = "messages")]
|
||||||
|
eprintln!("Large table collision, are the hashes ok?\n\tBrute-force probing...");
|
||||||
|
let mut free: Option<usize> = None;
|
||||||
|
for k in 0..self.table.len() {
|
||||||
|
let neighbour = &mut self.table[k];
|
||||||
|
if neighbour.index == Value::Nil && free.is_none() {
|
||||||
|
free = Some(k);
|
||||||
|
} else if neighbour.index == index {
|
||||||
|
// REPLACE
|
||||||
|
neighbour.item = item;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if let Some(k) = free {
|
||||||
|
// INSERT
|
||||||
|
self.table[k].home = home;
|
||||||
|
self.table[k].index = index;
|
||||||
|
self.table[k].item = item;
|
||||||
|
self.table[home].displacement = Displacement::MAX;
|
||||||
|
self.table_count += 1;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
// must resize
|
||||||
|
#[cfg(feature = "messages")]
|
||||||
|
eprintln!("\n\tResizing...");
|
||||||
|
self.resize_table((self.table.len() + 4) * 2);
|
||||||
|
self.set_table(index,item);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fn rem_table(&mut self, index: Value) {
|
||||||
|
let range = self.table.len();
|
||||||
|
let home = hash(&index) % range;
|
||||||
|
if self.table[home].index == index {
|
||||||
|
self.table[home].index = Value::Nil;
|
||||||
|
self.table[home].item = Value::Nil; // is this necessary?
|
||||||
|
self.table_count -= 1;
|
||||||
|
} else {
|
||||||
|
if self.table[home].displacement != Displacement::MAX {
|
||||||
|
let mut largest = 0;
|
||||||
|
for i in 1..self.table[home].displacement {
|
||||||
|
let neighbour = &mut self.table[(home + i as usize) % range];
|
||||||
|
if neighbour.index == index {
|
||||||
|
neighbour.index = Value::Nil;
|
||||||
|
neighbour.item = Value::Nil;
|
||||||
|
self.table_count -= 1;
|
||||||
|
if i == self.table[home].displacement {
|
||||||
|
self.table[home].displacement = largest
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
} else if neighbour.index != Value::Nil && neighbour.home == home {
|
||||||
|
largest = i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
let mut largest = 0;
|
||||||
|
let mut finished = false; // what
|
||||||
|
for k in 0..self.table.len() {
|
||||||
|
let neighbour = &mut self.table[k];
|
||||||
|
if neighbour.index == index {
|
||||||
|
neighbour.index = Value::Nil;
|
||||||
|
neighbour.item = Value::Nil;
|
||||||
|
self.table_count -= 1;
|
||||||
|
#[cfg(feature = "assertions")]
|
||||||
|
assert!(!finished);
|
||||||
|
finished = true;
|
||||||
|
}
|
||||||
|
if neighbour.home == home && neighbour.index != Value::Nil {
|
||||||
|
largest = largest.max(if k < home {
|
||||||
|
k + self.table.len() - home - 1 // ?
|
||||||
|
} else {
|
||||||
|
k - home
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
self.table[home].displacement = if largest > Displacement::MAX as usize {
|
||||||
|
Displacement::MAX
|
||||||
|
} else {
|
||||||
|
largest as Displacement
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn set(&mut self, index: Value, item: Value) -> Result<(),RunError> {
|
||||||
|
match index {
|
||||||
|
Value::Integer(index) => { // This is an integer index, try the array first
|
||||||
|
match item {
|
||||||
|
Value::Nil => {
|
||||||
|
if (0..self.array.len() + 1).contains(&(index as usize)) {
|
||||||
|
if self.array.len() == index as usize {
|
||||||
|
self.array.pop();
|
||||||
|
} else {
|
||||||
|
self.array[index as usize + 1] = Value::Nil
|
||||||
|
}
|
||||||
|
}
|
||||||
|
self.rem_table(Value::Integer(index));
|
||||||
|
},
|
||||||
|
item => {
|
||||||
|
if (0..self.array.len() + 1).contains(&(index as usize)) {
|
||||||
|
if self.array.len() == index as usize {
|
||||||
|
self.array.push(item)
|
||||||
|
} else {
|
||||||
|
self.array[index as usize + 1] = item;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
self.set_table(Value::Integer(index),item)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Ok(())
|
||||||
|
},
|
||||||
|
Value::Nil => Err(RunError("Attempt to set new index of tabel with key: nil".to_string())),
|
||||||
|
index => Ok(self.set_table(index,item))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn get(&self, index: Value) -> Result<Value,RunError> {
|
||||||
|
match index {
|
||||||
|
Value::Integer(index) => Ok(self.array.get(index as usize).unwrap_or(&Value::Nil).clone()),
|
||||||
|
Value::Nil => Err(RunError("Attempt to index table with key: nil".to_string())),
|
||||||
|
index => {
|
||||||
|
let location = hash(&index) % self.table.len();
|
||||||
|
let home = &self.table[location];
|
||||||
|
if home.index == index {
|
||||||
|
Ok(home.item.clone())
|
||||||
|
} else {
|
||||||
|
for i in 1..home.displacement as usize {
|
||||||
|
let neighbour = &self.table[location + i];
|
||||||
|
if neighbour.index == index {
|
||||||
|
return Ok(neighbour.item.clone())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Ok(Value::Nil)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn append(&mut self, item: Value) {
|
||||||
|
self.array.push(item)
|
||||||
|
}
|
||||||
|
pub fn new() -> Self {
|
||||||
|
Table {
|
||||||
|
table: Vec::new(),
|
||||||
|
array: Vec::new(),
|
||||||
|
table_count: 0,
|
||||||
|
table_bounds: (0..0).into(),
|
||||||
|
meta: None
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
15
src/tests/script.lua
Normal file
15
src/tests/script.lua
Normal file
|
|
@ -0,0 +1,15 @@
|
||||||
|
local two
|
||||||
|
do
|
||||||
|
local one
|
||||||
|
if something then
|
||||||
|
local three
|
||||||
|
print(something)
|
||||||
|
end
|
||||||
|
local four
|
||||||
|
if something2 then
|
||||||
|
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local function bricked(hello, there)
|
||||||
|
|
||||||
|
end
|
||||||
Loading…
Add table
Add a link
Reference in a new issue