Added crude code for REPL and nexus; Contemplating about training

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2026-06-10 02:59:38 +01:00
commit ed2f47db28
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-- A unique group
local classes = {}
classes.input = {}
classes.output = {}
local function class()
return {}
end
classes.after = class()
classes.next = class()
classes.chain = class()
classes.inside = class()
for char in "$abcdefghijklmnopqrstuvwxyz ":gmatch(".") do
classes.input[char] = class()
classes.output[char] = class()
end
-- Relation of a class holdin a value between nexus of symbolic index
local function nex(class,v,...)
local this = {class = class, value = value, up = {}, at = {},...}
for index,item in ipairs({...}) do
this.at[item] = index
table.insert(item.up,this)
end
return this
end
-- implication trees, but what about the actions behind them? and things that don't really exist?
-- imagination allows things that aren't possible to be possible in our heads at least.
-- an implication tree in a sense.
local function update(root)
-- Objective: find nexus pieces that relate to cookies
-- find the cookies and try to build classes about them
-- try to crunch those classes and find similarities
end
local function action(root)
-- Objective: build hypothetical scenarios from nexus
-- the ones with output classes are most preferred since they can be acted upon
end
-- Main loop
local previous_chain
while true do
local input = io.read()
if input == "end" then return end
local actor
if input:match("^~") then
actor = input.output
input = input:match("[^#]*")
elseif input:match("[^@]*") then
actor = input.input
input = input:match("[^P]*")
elseif input:match("^#") then
print("null")
return
elseif input:match("^;") then
previous_chain = null
end
local previous
local chain = nex(classes.chain,1)
if previous_chain then
nex(classes.after,1,previous_chain,chain)
end
for char in input:gmatch(".") do
if classes[char] then
local object = nex(actor[char],1)
nex(classes.inside,1,object,chain)
if previous then nex(classes.next,1,previous,object) end
previous = object
end
end
update(chain)
action(chain)
end