Implementing garbage collector, tables, renderer and virtual machine.
This commit is contained in:
parent
eba41e4330
commit
35cf269781
10 changed files with 683 additions and 1327 deletions
|
|
@ -1,12 +0,0 @@
|
|||
local two
|
||||
do
|
||||
local one
|
||||
if something then
|
||||
local three
|
||||
print(something)
|
||||
end
|
||||
local four
|
||||
if something2 then
|
||||
|
||||
end
|
||||
end
|
||||
|
|
@ -1,19 +1,35 @@
|
|||
// Vertex shader
|
||||
@group(1) @binding(0)
|
||||
var<uniform> view: mat4x4<f32>;
|
||||
|
||||
struct VertexInput {
|
||||
@location(0) position: vec3<f32>,
|
||||
@location(1) tex_coords: vec2<f32>,
|
||||
}
|
||||
|
||||
struct VertexOutput {
|
||||
@builtin(position) clip_position: vec4<f32>,
|
||||
};
|
||||
@location(0) tex_coords: vec2<f32>,
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vs_main(
|
||||
@builtin(vertex_index) in_vertex_index: u32,
|
||||
model: VertexInput,
|
||||
) -> VertexOutput {
|
||||
var out: VertexOutput;
|
||||
let x = f32(1 - i32(in_vertex_index)) * 0.5;
|
||||
let y = f32(i32(in_vertex_index & 1u) * 2 - 1) * 0.5;
|
||||
out.clip_position = vec4<f32>(x, y, 0.0, 1.0);
|
||||
out.tex_coords = model.tex_coords;
|
||||
out.clip_position = view * vec4<f32>(model.position, 1.0);
|
||||
return out;
|
||||
}
|
||||
|
||||
// Fragment shader
|
||||
|
||||
@group(0) @binding(0)
|
||||
var t_diffuse: texture_2d<f32>;
|
||||
@group(0) @binding(1)
|
||||
var s_diffuse: sampler;
|
||||
|
||||
@fragment
|
||||
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
|
||||
return vec4<f32>(0.3, 0.2, 0.1, 1.0);
|
||||
return textureSample(t_diffuse, s_diffuse, in.tex_coords);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue