Reorganised: renderer;

This commit is contained in:
paladin 2026-09-14 08:15:56 +01:00
parent 905d05bc39
commit afaad0ae0d
16 changed files with 1310 additions and 1170 deletions

View file

@ -1,9 +1,10 @@
use crate::render::{MaterialProperties, Texture};
use crate::render::{Texture};
use bytemuck::{Pod, Zeroable};
use glam::camera::lh::proj::directx::perspective;
use glam::{Affine3A, EulerRot, Mat3A, Mat4, Vec3, Vec4};
use wgpu::util::DeviceExt;
use wgpu::{Device, Queue};
use crate::render::instance::material::MaterialProperties;
pub(crate) struct Eye {
pub(crate) frame: Affine3A,
@ -16,6 +17,7 @@ pub(crate) struct Eye {
pub(crate) camera_buffer: wgpu::Buffer,
pub(crate) layout: wgpu::BindGroupLayout,
pub(crate) group: wgpu::BindGroup,
pub sky_pipeline: wgpu::RenderPipeline,
}
#[repr(C)]
@ -49,7 +51,7 @@ impl Eye {
bytemuck::cast_slice(&[self.environment]),
);
}
pub(crate) fn new(device: &Device, width: u32, height: u32, skybox: Texture) -> Eye {
pub(crate) fn new(device: &Device, config: &wgpu::SurfaceConfiguration, width: u32, height: u32, skybox: Texture) -> Eye {
let camera_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Camera Buffer"),
contents: bytemuck::cast_slice(&[
@ -116,6 +118,51 @@ impl Eye {
label: Some("eye_bind_group_layout"),
});
let shader = device.create_shader_module(wgpu::include_wgsl!("sky.wgsl"));
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("Render Pipeline Layout"),
bind_group_layouts: &[Some(&layout)],
immediate_size: 0,
});
//todo: use a pipeline cache!
let sky_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("Sky Pipeline"),
layout: Some(&pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: Some("vs_sky"),
compilation_options: Default::default(),
buffers: &[],
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: Some("fs_sky"),
compilation_options: Default::default(),
targets: &[Some(wgpu::ColorTargetState {
// 4.
format: config.format,
blend: Some(wgpu::BlendState::REPLACE),
write_mask: wgpu::ColorWrites::ALL,
})],
}),
primitive: wgpu::PrimitiveState {
front_face: wgpu::FrontFace::Cw,
..Default::default()
},
depth_stencil: Some(wgpu::DepthStencilState {
format: wgpu::TextureFormat::Depth32Float,
depth_write_enabled: Some(false),
depth_compare: Some(wgpu::CompareFunction::LessEqual),
stencil: wgpu::StencilState::default(),
bias: wgpu::DepthBiasState::default(),
}),
multisample: wgpu::MultisampleState::default(),
multiview_mask: None,
cache: None,
});
let group = Eye::bind_group(&layout, device, &camera_buffer, &environment_buffer, skybox);
Eye {
@ -129,6 +176,7 @@ impl Eye {
layout,
environment,
environment_buffer,
sky_pipeline,
}
}
fn bind_group(