Fixed panorama skybox shader and reflections, experimenting with the world physics map. World map is half-written.
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6 changed files with 228 additions and 130 deletions
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@ -63,7 +63,7 @@ impl Eye {
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let dir = Vec3::new(1.0, 0.5, 1.0).normalize();
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let environment = Environment {
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ambient: Vec4::new(0.15, 0.15, 0.15, 0.0),
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ambient: Vec4::new(0.1, 0.1, 0.1, 0.0),
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light: Vec4::new(1.0, 1.0, 1.0, 0.0),
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dir: Vec4::new(dir.x, dir.y, dir.z, 0.0),
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};
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