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7 Commits
a4fb422b83
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master
| Author | SHA1 | Date | |
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| eba41e4330 | |||
| a894fc6689 | |||
| f91d5a5091 | |||
| d2e89dae3e | |||
| c2fea96feb | |||
| e59e340777 | |||
| 10438691c2 |
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target
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local two
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do
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local one
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if something then
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local three
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print(something)
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end
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local four
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if something2 then
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end
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end
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Before Width: | Height: | Size: 254 KiB After Width: | Height: | Size: 254 KiB |
+478
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// Credit of most code to https://sotrh.github.io/learn-wgpu/ since I'm not familiar with wgpu
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use std::sync::Arc;
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#[cfg(target_arch = "wasm32")]
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use wasm_bindgen::prelude::*;
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use winit::dpi::PhysicalPosition;
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#[cfg(target_arch = "wasm32")]
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use winit::platform::web::EventLoopExtWebSys;
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use winit::{
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application::ApplicationHandler,
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event::*,
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event_loop::{ActiveEventLoop, EventLoop},
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keyboard::{KeyCode, PhysicalKey},
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window::Window,
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};
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// This will store the state of our game
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pub struct State {
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surface: wgpu::Surface<'static>,
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device: wgpu::Device,
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queue: wgpu::Queue,
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config: wgpu::SurfaceConfiguration,
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is_surface_configured: bool,
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window: Arc<Window>,
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render_pipeline1: wgpu::RenderPipeline,
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render_pipeline2: wgpu::RenderPipeline,
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other_pipeline: bool,
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sky: wgpu::Color,
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}
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impl State {
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// We don't need this to be async right now,
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// but we will in the next tutorial
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pub async fn new(window: Arc<Window>) -> anyhow::Result<Self> {
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let size = window.inner_size();
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// The instance is a handle to our GPU
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// BackendBit::PRIMARY => Vulkan + Metal + DX12 + Browser WebGPU
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let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
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#[cfg(not(target_arch = "wasm32"))]
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backends: wgpu::Backends::PRIMARY,
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#[cfg(target_arch = "wasm32")]
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backends: wgpu::Backends::GL,
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flags: Default::default(),
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memory_budget_thresholds: Default::default(),
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backend_options: Default::default(),
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display: None,
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});
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|
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let surface = instance.create_surface(window.clone()).unwrap();
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let adapter = instance
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.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::default(),
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compatible_surface: Some(&surface),
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force_fallback_adapter: false,
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})
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.await?;
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let (device, queue) = adapter
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.request_device(&wgpu::DeviceDescriptor {
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label: None,
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required_features: wgpu::Features::empty(),
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experimental_features: wgpu::ExperimentalFeatures::disabled(),
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// WebGL doesn't support all of wgpu's features, so if
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// we're building for the web we'll have to disable some.
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required_limits: if cfg!(target_arch = "wasm32") {
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wgpu::Limits::downlevel_webgl2_defaults()
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|
} else {
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wgpu::Limits::default()
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},
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memory_hints: Default::default(),
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trace: wgpu::Trace::Off,
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|
})
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.await?;
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let surface_caps = surface.get_capabilities(&adapter);
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|
// Shader code in this tutorial assumes an sRGB surface texture. Using a different
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// one will result in all the colors coming out darker. If you want to support non
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|
// sRGB surfaces, you'll need to account for that when drawing to the frame.
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|
let surface_format = surface_caps
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|
.formats
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|
.iter()
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|
.find(|f| f.is_srgb())
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|
.copied()
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|
.unwrap_or(surface_caps.formats[0]);
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|
let config = wgpu::SurfaceConfiguration {
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|
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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format: surface_format,
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width: size.width,
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|
height: size.height,
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|
present_mode: surface_caps.present_modes[0],
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|
alpha_mode: surface_caps.alpha_modes[0],
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|
view_formats: vec![],
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|
desired_maximum_frame_latency: 2,
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|
};
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|
|
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|
let shader1 = device.create_shader_module(wgpu::include_wgsl!("assets/shader.wgsl"));
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|
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|
let render_pipeline_layout1 =
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device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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|
label: Some("Render Pipeline Layout"),
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|
bind_group_layouts: &[],
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|
immediate_size: 0,
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|
});
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|
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|
let render_pipeline1 = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: Some("Render Pipeline"),
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layout: Some(&render_pipeline_layout1),
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|
vertex: wgpu::VertexState {
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|
module: &shader1,
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|
entry_point: Some("vs_main"), // 1.
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buffers: &[], // 2.
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compilation_options: wgpu::PipelineCompilationOptions::default(),
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|
},
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|
fragment: Some(wgpu::FragmentState {
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|
// 3.
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|
module: &shader1,
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|
entry_point: Some("fs_main"),
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|
targets: &[Some(wgpu::ColorTargetState {
|
||||||
|
// 4.
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|
format: config.format,
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|
blend: Some(wgpu::BlendState::REPLACE),
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|
write_mask: wgpu::ColorWrites::ALL,
|
||||||
|
})],
|
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|
compilation_options: wgpu::PipelineCompilationOptions::default(),
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||||||
|
}),
|
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|
primitive: wgpu::PrimitiveState {
|
||||||
|
topology: wgpu::PrimitiveTopology::TriangleList, // 1.
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||||||
|
strip_index_format: None,
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||||||
|
front_face: wgpu::FrontFace::Ccw, // 2.
|
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|
cull_mode: Some(wgpu::Face::Back),
|
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|
// Setting this to anything other than Fill requires Features::NON_FILL_POLYGON_MODE
|
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|
polygon_mode: wgpu::PolygonMode::Fill,
|
||||||
|
// Requires Features::DEPTH_CLIP_CONTROL
|
||||||
|
unclipped_depth: false,
|
||||||
|
// Requires Features::CONSERVATIVE_RASTERIZATION
|
||||||
|
conservative: false,
|
||||||
|
},
|
||||||
|
depth_stencil: None, // 1.
|
||||||
|
multisample: wgpu::MultisampleState {
|
||||||
|
count: 1, // 2.
|
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|
mask: !0, // 3.
|
||||||
|
alpha_to_coverage_enabled: false, // 4.
|
||||||
|
},
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|
multiview_mask: None, // 5.
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||||||
|
cache: None, // 6.
|
||||||
|
});
|
||||||
|
|
||||||
|
let shader2 = device.create_shader_module(wgpu::include_wgsl!("assets/shader2.wgsl"));
|
||||||
|
|
||||||
|
let render_pipeline_layout2 =
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||||||
|
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||||
|
label: Some("Render Pipeline Layout"),
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||||||
|
bind_group_layouts: &[],
|
||||||
|
immediate_size: 0,
|
||||||
|
});
|
||||||
|
|
||||||
|
let render_pipeline2 = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||||
|
label: Some("Render Pipeline"),
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||||||
|
layout: Some(&render_pipeline_layout2),
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||||||
|
vertex: wgpu::VertexState {
|
||||||
|
module: &shader2,
|
||||||
|
entry_point: Some("vs_main"), // 1.
|
||||||
|
buffers: &[], // 2.
|
||||||
|
compilation_options: wgpu::PipelineCompilationOptions::default(),
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||||||
|
},
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||||||
|
fragment: Some(wgpu::FragmentState {
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||||||
|
// 3.
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||||||
|
module: &shader2,
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||||||
|
entry_point: Some("fs_main"),
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||||||
|
targets: &[Some(wgpu::ColorTargetState {
|
||||||
|
// 4.
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||||||
|
format: config.format,
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||||||
|
blend: Some(wgpu::BlendState::REPLACE),
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||||||
|
write_mask: wgpu::ColorWrites::ALL,
|
||||||
|
})],
|
||||||
|
compilation_options: wgpu::PipelineCompilationOptions::default(),
|
||||||
|
}),
|
||||||
|
primitive: wgpu::PrimitiveState {
|
||||||
|
topology: wgpu::PrimitiveTopology::TriangleList, // 1.
|
||||||
|
strip_index_format: None,
|
||||||
|
front_face: wgpu::FrontFace::Ccw, // 2.
|
||||||
|
cull_mode: Some(wgpu::Face::Back),
|
||||||
|
// Setting this to anything other than Fill requires Features::NON_FILL_POLYGON_MODE
|
||||||
|
polygon_mode: wgpu::PolygonMode::Fill,
|
||||||
|
// Requires Features::DEPTH_CLIP_CONTROL
|
||||||
|
unclipped_depth: false,
|
||||||
|
// Requires Features::CONSERVATIVE_RASTERIZATION
|
||||||
|
conservative: false,
|
||||||
|
},
|
||||||
|
depth_stencil: None, // 1.
|
||||||
|
multisample: wgpu::MultisampleState {
|
||||||
|
count: 1, // 2.
|
||||||
|
mask: !0, // 3.
|
||||||
|
alpha_to_coverage_enabled: false, // 4.
|
||||||
|
},
|
||||||
|
multiview_mask: None, // 5.
|
||||||
|
cache: None, // 6.
|
||||||
|
});
|
||||||
|
|
||||||
|
Ok(Self {
|
||||||
|
surface,
|
||||||
|
device,
|
||||||
|
queue,
|
||||||
|
config,
|
||||||
|
is_surface_configured: false,
|
||||||
|
window,
|
||||||
|
render_pipeline1,
|
||||||
|
render_pipeline2,
|
||||||
|
other_pipeline: false,
|
||||||
|
sky: wgpu::Color {
|
||||||
|
r: 0.1,
|
||||||
|
g: 0.2,
|
||||||
|
b: 0.3,
|
||||||
|
a: 1.0,
|
||||||
|
},
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn resize(&mut self, width: u32, height: u32) {
|
||||||
|
if width > 0 && height > 0 {
|
||||||
|
let max = 2048;
|
||||||
|
self.config.width = width.min(max);
|
||||||
|
self.config.height = height.min(max);
|
||||||
|
self.surface.configure(&self.device, &self.config);
|
||||||
|
self.is_surface_configured = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn update(&mut self) {
|
||||||
|
// ...
|
||||||
|
}
|
||||||
|
|
||||||
|
fn render(&mut self) -> anyhow::Result<()> {
|
||||||
|
self.window.request_redraw();
|
||||||
|
|
||||||
|
// We can't render unless the surface is configured
|
||||||
|
if !self.is_surface_configured {
|
||||||
|
return Ok(());
|
||||||
|
}
|
||||||
|
|
||||||
|
let output = match self.surface.get_current_texture() {
|
||||||
|
wgpu::CurrentSurfaceTexture::Success(surface_texture) => surface_texture,
|
||||||
|
wgpu::CurrentSurfaceTexture::Suboptimal(surface_texture) => {
|
||||||
|
self.surface.configure(&self.device, &self.config);
|
||||||
|
surface_texture
|
||||||
|
}
|
||||||
|
wgpu::CurrentSurfaceTexture::Timeout
|
||||||
|
| wgpu::CurrentSurfaceTexture::Occluded
|
||||||
|
| wgpu::CurrentSurfaceTexture::Validation => {
|
||||||
|
// Skip this frame
|
||||||
|
return Ok(());
|
||||||
|
}
|
||||||
|
wgpu::CurrentSurfaceTexture::Outdated => {
|
||||||
|
self.surface.configure(&self.device, &self.config);
|
||||||
|
return Ok(());
|
||||||
|
}
|
||||||
|
wgpu::CurrentSurfaceTexture::Lost => {
|
||||||
|
// You could recreate the devices and all resources
|
||||||
|
// created with it here, but we'll just bail
|
||||||
|
anyhow::bail!("Lost device");
|
||||||
|
}
|
||||||
|
};
|
||||||
|
let view = output
|
||||||
|
.texture
|
||||||
|
.create_view(&wgpu::TextureViewDescriptor::default());
|
||||||
|
let mut encoder = self
|
||||||
|
.device
|
||||||
|
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
||||||
|
label: Some("Render Encoder"),
|
||||||
|
});
|
||||||
|
{
|
||||||
|
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||||
|
label: Some("Render Pass"),
|
||||||
|
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||||
|
view: &view,
|
||||||
|
resolve_target: None,
|
||||||
|
depth_slice: None,
|
||||||
|
ops: wgpu::Operations {
|
||||||
|
load: wgpu::LoadOp::Clear(self.sky),
|
||||||
|
store: wgpu::StoreOp::Store,
|
||||||
|
},
|
||||||
|
})],
|
||||||
|
depth_stencil_attachment: None,
|
||||||
|
occlusion_query_set: None,
|
||||||
|
timestamp_writes: None,
|
||||||
|
multiview_mask: None,
|
||||||
|
});
|
||||||
|
|
||||||
|
if self.other_pipeline {
|
||||||
|
render_pass.set_pipeline(&self.render_pipeline1);
|
||||||
|
} else {
|
||||||
|
render_pass.set_pipeline(&self.render_pipeline2);
|
||||||
|
}
|
||||||
|
render_pass.draw(0..3, 0..1); // 3.
|
||||||
|
}
|
||||||
|
|
||||||
|
// submit will accept anything that implements IntoIter
|
||||||
|
self.queue.submit(std::iter::once(encoder.finish()));
|
||||||
|
output.present();
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
fn handle_key(&mut self, event_loop: &ActiveEventLoop, code: KeyCode, is_pressed: bool) {
|
||||||
|
match (code, is_pressed) {
|
||||||
|
(KeyCode::Escape, true) => event_loop.exit(),
|
||||||
|
(KeyCode::Space, true) => {
|
||||||
|
self.other_pipeline = !self.other_pipeline;
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn handle_mouse_moved(&mut self, position: PhysicalPosition<f64>) {
|
||||||
|
self.sky = wgpu::Color {
|
||||||
|
r: 0.3,
|
||||||
|
g: position.x / 1000.0,
|
||||||
|
b: position.y / 1000.0,
|
||||||
|
a: 1.0,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct App {
|
||||||
|
#[cfg(target_arch = "wasm32")]
|
||||||
|
proxy: Option<winit::event_loop::EventLoopProxy<State>>,
|
||||||
|
state: Option<State>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl App {
|
||||||
|
pub fn new(#[cfg(target_arch = "wasm32")] event_loop: &EventLoop<State>) -> Self {
|
||||||
|
#[cfg(target_arch = "wasm32")]
|
||||||
|
let proxy = Some(event_loop.create_proxy());
|
||||||
|
Self {
|
||||||
|
state: None,
|
||||||
|
#[cfg(target_arch = "wasm32")]
|
||||||
|
proxy,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl ApplicationHandler<State> for App {
|
||||||
|
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||||
|
#[allow(unused_mut)]
|
||||||
|
let mut window_attributes = Window::default_attributes();
|
||||||
|
|
||||||
|
#[cfg(target_arch = "wasm32")]
|
||||||
|
{
|
||||||
|
use wasm_bindgen::JsCast;
|
||||||
|
use winit::platform::web::WindowAttributesExtWebSys;
|
||||||
|
|
||||||
|
const CANVAS_ID: &str = "canvas";
|
||||||
|
|
||||||
|
let window = wgpu::web_sys::window().unwrap_throw();
|
||||||
|
let document = window.document().unwrap_throw();
|
||||||
|
let canvas = document.get_element_by_id(CANVAS_ID).unwrap_throw();
|
||||||
|
let html_canvas_element = canvas.unchecked_into();
|
||||||
|
window_attributes = window_attributes.with_canvas(Some(html_canvas_element));
|
||||||
|
}
|
||||||
|
|
||||||
|
let window = Arc::new(event_loop.create_window(window_attributes).unwrap());
|
||||||
|
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
|
{
|
||||||
|
// If we are not on web we can use pollster to
|
||||||
|
// await the window creation
|
||||||
|
self.state = Some(pollster::block_on(State::new(window)).unwrap());
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(target_arch = "wasm32")]
|
||||||
|
{
|
||||||
|
// Run the future asynchronously and use the
|
||||||
|
// proxy to send the results to the event loop
|
||||||
|
if let Some(proxy) = self.proxy.take() {
|
||||||
|
wasm_bindgen_futures::spawn_local(async move {
|
||||||
|
assert!(
|
||||||
|
proxy
|
||||||
|
.send_event(
|
||||||
|
State::new(window)
|
||||||
|
.await
|
||||||
|
.expect("Unable to create canvas!!!")
|
||||||
|
)
|
||||||
|
.is_ok()
|
||||||
|
)
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[allow(unused_mut)]
|
||||||
|
fn user_event(&mut self, _event_loop: &ActiveEventLoop, mut event: State) {
|
||||||
|
// This is where proxy.send_event() ends up
|
||||||
|
#[cfg(target_arch = "wasm32")]
|
||||||
|
{
|
||||||
|
event.window.request_redraw();
|
||||||
|
event.resize(
|
||||||
|
event.window.inner_size().width,
|
||||||
|
event.window.inner_size().height,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
self.state = Some(event);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn window_event(
|
||||||
|
&mut self,
|
||||||
|
event_loop: &ActiveEventLoop,
|
||||||
|
_window_id: winit::window::WindowId,
|
||||||
|
event: WindowEvent,
|
||||||
|
) {
|
||||||
|
let state = match &mut self.state {
|
||||||
|
Some(canvas) => canvas,
|
||||||
|
None => return,
|
||||||
|
};
|
||||||
|
|
||||||
|
match event {
|
||||||
|
WindowEvent::CloseRequested => event_loop.exit(),
|
||||||
|
WindowEvent::Resized(size) => state.resize(size.width, size.height),
|
||||||
|
WindowEvent::RedrawRequested => {
|
||||||
|
state.update();
|
||||||
|
match state.render() {
|
||||||
|
Ok(_) => {}
|
||||||
|
Err(e) => {
|
||||||
|
// Log the error and exit gracefully
|
||||||
|
log::error!("{e}");
|
||||||
|
event_loop.exit();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
WindowEvent::CursorMoved { position: pos, .. } => state.handle_mouse_moved(pos),
|
||||||
|
WindowEvent::KeyboardInput {
|
||||||
|
event:
|
||||||
|
KeyEvent {
|
||||||
|
physical_key: PhysicalKey::Code(code),
|
||||||
|
state: key_state,
|
||||||
|
..
|
||||||
|
},
|
||||||
|
..
|
||||||
|
} => state.handle_key(event_loop, code, key_state.is_pressed()),
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn run() -> anyhow::Result<()> {
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
|
{
|
||||||
|
env_logger::init();
|
||||||
|
}
|
||||||
|
#[cfg(target_arch = "wasm32")]
|
||||||
|
{
|
||||||
|
console_log::init_with_level(log::Level::Info).unwrap_throw();
|
||||||
|
}
|
||||||
|
|
||||||
|
let event_loop = EventLoop::with_user_event().build()?;
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
|
{
|
||||||
|
let mut app = App::new();
|
||||||
|
event_loop.run_app(&mut app)?;
|
||||||
|
}
|
||||||
|
#[cfg(target_arch = "wasm32")]
|
||||||
|
{
|
||||||
|
let app = App::new(&event_loop);
|
||||||
|
event_loop.spawn_app(app);
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(target_arch = "wasm32")]
|
||||||
|
#[wasm_bindgen(start)]
|
||||||
|
pub fn run_web() -> Result<(), wasm_bindgen::JsValue> {
|
||||||
|
console_error_panic_hook::set_once();
|
||||||
|
run().unwrap_throw();
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
print("hello world")
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
/*
|
|
||||||
@native @inline
|
|
||||||
@expr(say (&a: String) (b: i32) times)
|
|
||||||
fn say_something(&a: String, b: i32) -> Pack<String,i32> {
|
|
||||||
for index in 0..b {
|
|
||||||
a += a
|
|
||||||
}
|
|
||||||
return {a,b}
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
println("where the huzz")
|
|
||||||
+1213
-335
File diff suppressed because it is too large
Load Diff
+2
-481
@@ -1,482 +1,3 @@
|
|||||||
#![recursion_limit = "256"]
|
#![recursion_limit = "256"]
|
||||||
mod lang;
|
pub mod engine;
|
||||||
mod neural;
|
pub mod lang;
|
||||||
|
|
||||||
// Credit of most code to https://sotrh.github.io/learn-wgpu/ since I come from OpenGl not wgpu
|
|
||||||
use std::sync::Arc;
|
|
||||||
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
use wasm_bindgen::prelude::*;
|
|
||||||
use winit::dpi::PhysicalPosition;
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
use winit::platform::web::EventLoopExtWebSys;
|
|
||||||
use winit::{
|
|
||||||
application::ApplicationHandler,
|
|
||||||
event::*,
|
|
||||||
event_loop::{ActiveEventLoop, EventLoop},
|
|
||||||
keyboard::{KeyCode, PhysicalKey},
|
|
||||||
window::Window,
|
|
||||||
};
|
|
||||||
|
|
||||||
// This will store the state of our game
|
|
||||||
pub struct State {
|
|
||||||
surface: wgpu::Surface<'static>,
|
|
||||||
device: wgpu::Device,
|
|
||||||
queue: wgpu::Queue,
|
|
||||||
config: wgpu::SurfaceConfiguration,
|
|
||||||
is_surface_configured: bool,
|
|
||||||
window: Arc<Window>,
|
|
||||||
render_pipeline1: wgpu::RenderPipeline,
|
|
||||||
render_pipeline2: wgpu::RenderPipeline,
|
|
||||||
other_pipeline: bool,
|
|
||||||
sky: wgpu::Color,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl State {
|
|
||||||
// We don't need this to be async right now,
|
|
||||||
// but we will in the next tutorial
|
|
||||||
pub async fn new(window: Arc<Window>) -> anyhow::Result<Self> {
|
|
||||||
let size = window.inner_size();
|
|
||||||
|
|
||||||
// The instance is a handle to our GPU
|
|
||||||
// BackendBit::PRIMARY => Vulkan + Metal + DX12 + Browser WebGPU
|
|
||||||
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
|
|
||||||
#[cfg(not(target_arch = "wasm32"))]
|
|
||||||
backends: wgpu::Backends::PRIMARY,
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
backends: wgpu::Backends::GL,
|
|
||||||
flags: Default::default(),
|
|
||||||
memory_budget_thresholds: Default::default(),
|
|
||||||
backend_options: Default::default(),
|
|
||||||
display: None,
|
|
||||||
});
|
|
||||||
|
|
||||||
let surface = instance.create_surface(window.clone()).unwrap();
|
|
||||||
|
|
||||||
let adapter = instance
|
|
||||||
.request_adapter(&wgpu::RequestAdapterOptions {
|
|
||||||
power_preference: wgpu::PowerPreference::default(),
|
|
||||||
compatible_surface: Some(&surface),
|
|
||||||
force_fallback_adapter: false,
|
|
||||||
})
|
|
||||||
.await?;
|
|
||||||
|
|
||||||
let (device, queue) = adapter
|
|
||||||
.request_device(&wgpu::DeviceDescriptor {
|
|
||||||
label: None,
|
|
||||||
required_features: wgpu::Features::empty(),
|
|
||||||
experimental_features: wgpu::ExperimentalFeatures::disabled(),
|
|
||||||
// WebGL doesn't support all of wgpu's features, so if
|
|
||||||
// we're building for the web we'll have to disable some.
|
|
||||||
required_limits: if cfg!(target_arch = "wasm32") {
|
|
||||||
wgpu::Limits::downlevel_webgl2_defaults()
|
|
||||||
} else {
|
|
||||||
wgpu::Limits::default()
|
|
||||||
},
|
|
||||||
memory_hints: Default::default(),
|
|
||||||
trace: wgpu::Trace::Off,
|
|
||||||
})
|
|
||||||
.await?;
|
|
||||||
|
|
||||||
let surface_caps = surface.get_capabilities(&adapter);
|
|
||||||
// Shader code in this tutorial assumes an sRGB surface texture. Using a different
|
|
||||||
// one will result in all the colors coming out darker. If you want to support non
|
|
||||||
// sRGB surfaces, you'll need to account for that when drawing to the frame.
|
|
||||||
let surface_format = surface_caps
|
|
||||||
.formats
|
|
||||||
.iter()
|
|
||||||
.find(|f| f.is_srgb())
|
|
||||||
.copied()
|
|
||||||
.unwrap_or(surface_caps.formats[0]);
|
|
||||||
let config = wgpu::SurfaceConfiguration {
|
|
||||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
|
||||||
format: surface_format,
|
|
||||||
width: size.width,
|
|
||||||
height: size.height,
|
|
||||||
present_mode: surface_caps.present_modes[0],
|
|
||||||
alpha_mode: surface_caps.alpha_modes[0],
|
|
||||||
view_formats: vec![],
|
|
||||||
desired_maximum_frame_latency: 2,
|
|
||||||
};
|
|
||||||
|
|
||||||
let shader1 = device.create_shader_module(wgpu::include_wgsl!("shader.wgsl"));
|
|
||||||
|
|
||||||
let render_pipeline_layout1 =
|
|
||||||
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
|
||||||
label: Some("Render Pipeline Layout"),
|
|
||||||
bind_group_layouts: &[],
|
|
||||||
immediate_size: 0,
|
|
||||||
});
|
|
||||||
|
|
||||||
let render_pipeline1 = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
|
||||||
label: Some("Render Pipeline"),
|
|
||||||
layout: Some(&render_pipeline_layout1),
|
|
||||||
vertex: wgpu::VertexState {
|
|
||||||
module: &shader1,
|
|
||||||
entry_point: Some("vs_main"), // 1.
|
|
||||||
buffers: &[], // 2.
|
|
||||||
compilation_options: wgpu::PipelineCompilationOptions::default(),
|
|
||||||
},
|
|
||||||
fragment: Some(wgpu::FragmentState {
|
|
||||||
// 3.
|
|
||||||
module: &shader1,
|
|
||||||
entry_point: Some("fs_main"),
|
|
||||||
targets: &[Some(wgpu::ColorTargetState {
|
|
||||||
// 4.
|
|
||||||
format: config.format,
|
|
||||||
blend: Some(wgpu::BlendState::REPLACE),
|
|
||||||
write_mask: wgpu::ColorWrites::ALL,
|
|
||||||
})],
|
|
||||||
compilation_options: wgpu::PipelineCompilationOptions::default(),
|
|
||||||
}),
|
|
||||||
primitive: wgpu::PrimitiveState {
|
|
||||||
topology: wgpu::PrimitiveTopology::TriangleList, // 1.
|
|
||||||
strip_index_format: None,
|
|
||||||
front_face: wgpu::FrontFace::Ccw, // 2.
|
|
||||||
cull_mode: Some(wgpu::Face::Back),
|
|
||||||
// Setting this to anything other than Fill requires Features::NON_FILL_POLYGON_MODE
|
|
||||||
polygon_mode: wgpu::PolygonMode::Fill,
|
|
||||||
// Requires Features::DEPTH_CLIP_CONTROL
|
|
||||||
unclipped_depth: false,
|
|
||||||
// Requires Features::CONSERVATIVE_RASTERIZATION
|
|
||||||
conservative: false,
|
|
||||||
},
|
|
||||||
depth_stencil: None, // 1.
|
|
||||||
multisample: wgpu::MultisampleState {
|
|
||||||
count: 1, // 2.
|
|
||||||
mask: !0, // 3.
|
|
||||||
alpha_to_coverage_enabled: false, // 4.
|
|
||||||
},
|
|
||||||
multiview_mask: None, // 5.
|
|
||||||
cache: None, // 6.
|
|
||||||
});
|
|
||||||
|
|
||||||
let shader2 = device.create_shader_module(wgpu::include_wgsl!("shader2.wgsl"));
|
|
||||||
|
|
||||||
let render_pipeline_layout2 =
|
|
||||||
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
|
||||||
label: Some("Render Pipeline Layout"),
|
|
||||||
bind_group_layouts: &[],
|
|
||||||
immediate_size: 0,
|
|
||||||
});
|
|
||||||
|
|
||||||
let render_pipeline2 = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
|
||||||
label: Some("Render Pipeline"),
|
|
||||||
layout: Some(&render_pipeline_layout2),
|
|
||||||
vertex: wgpu::VertexState {
|
|
||||||
module: &shader2,
|
|
||||||
entry_point: Some("vs_main"), // 1.
|
|
||||||
buffers: &[], // 2.
|
|
||||||
compilation_options: wgpu::PipelineCompilationOptions::default(),
|
|
||||||
},
|
|
||||||
fragment: Some(wgpu::FragmentState {
|
|
||||||
// 3.
|
|
||||||
module: &shader2,
|
|
||||||
entry_point: Some("fs_main"),
|
|
||||||
targets: &[Some(wgpu::ColorTargetState {
|
|
||||||
// 4.
|
|
||||||
format: config.format,
|
|
||||||
blend: Some(wgpu::BlendState::REPLACE),
|
|
||||||
write_mask: wgpu::ColorWrites::ALL,
|
|
||||||
})],
|
|
||||||
compilation_options: wgpu::PipelineCompilationOptions::default(),
|
|
||||||
}),
|
|
||||||
primitive: wgpu::PrimitiveState {
|
|
||||||
topology: wgpu::PrimitiveTopology::TriangleList, // 1.
|
|
||||||
strip_index_format: None,
|
|
||||||
front_face: wgpu::FrontFace::Ccw, // 2.
|
|
||||||
cull_mode: Some(wgpu::Face::Back),
|
|
||||||
// Setting this to anything other than Fill requires Features::NON_FILL_POLYGON_MODE
|
|
||||||
polygon_mode: wgpu::PolygonMode::Fill,
|
|
||||||
// Requires Features::DEPTH_CLIP_CONTROL
|
|
||||||
unclipped_depth: false,
|
|
||||||
// Requires Features::CONSERVATIVE_RASTERIZATION
|
|
||||||
conservative: false,
|
|
||||||
},
|
|
||||||
depth_stencil: None, // 1.
|
|
||||||
multisample: wgpu::MultisampleState {
|
|
||||||
count: 1, // 2.
|
|
||||||
mask: !0, // 3.
|
|
||||||
alpha_to_coverage_enabled: false, // 4.
|
|
||||||
},
|
|
||||||
multiview_mask: None, // 5.
|
|
||||||
cache: None, // 6.
|
|
||||||
});
|
|
||||||
|
|
||||||
Ok(Self {
|
|
||||||
surface,
|
|
||||||
device,
|
|
||||||
queue,
|
|
||||||
config,
|
|
||||||
is_surface_configured: false,
|
|
||||||
window,
|
|
||||||
render_pipeline1,
|
|
||||||
render_pipeline2,
|
|
||||||
other_pipeline: false,
|
|
||||||
sky: wgpu::Color {
|
|
||||||
r: 0.1,
|
|
||||||
g: 0.2,
|
|
||||||
b: 0.3,
|
|
||||||
a: 1.0,
|
|
||||||
},
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn resize(&mut self, width: u32, height: u32) {
|
|
||||||
if width > 0 && height > 0 {
|
|
||||||
let max = 2048;
|
|
||||||
self.config.width = width.min(max);
|
|
||||||
self.config.height = height.min(max);
|
|
||||||
self.surface.configure(&self.device, &self.config);
|
|
||||||
self.is_surface_configured = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn update(&mut self) {
|
|
||||||
// ...
|
|
||||||
}
|
|
||||||
|
|
||||||
fn render(&mut self) -> anyhow::Result<()> {
|
|
||||||
self.window.request_redraw();
|
|
||||||
|
|
||||||
// We can't render unless the surface is configured
|
|
||||||
if !self.is_surface_configured {
|
|
||||||
return Ok(());
|
|
||||||
}
|
|
||||||
|
|
||||||
let output = match self.surface.get_current_texture() {
|
|
||||||
wgpu::CurrentSurfaceTexture::Success(surface_texture) => surface_texture,
|
|
||||||
wgpu::CurrentSurfaceTexture::Suboptimal(surface_texture) => {
|
|
||||||
self.surface.configure(&self.device, &self.config);
|
|
||||||
surface_texture
|
|
||||||
}
|
|
||||||
wgpu::CurrentSurfaceTexture::Timeout
|
|
||||||
| wgpu::CurrentSurfaceTexture::Occluded
|
|
||||||
| wgpu::CurrentSurfaceTexture::Validation => {
|
|
||||||
// Skip this frame
|
|
||||||
return Ok(());
|
|
||||||
}
|
|
||||||
wgpu::CurrentSurfaceTexture::Outdated => {
|
|
||||||
self.surface.configure(&self.device, &self.config);
|
|
||||||
return Ok(());
|
|
||||||
}
|
|
||||||
wgpu::CurrentSurfaceTexture::Lost => {
|
|
||||||
// You could recreate the devices and all resources
|
|
||||||
// created with it here, but we'll just bail
|
|
||||||
anyhow::bail!("Lost device");
|
|
||||||
}
|
|
||||||
};
|
|
||||||
let view = output
|
|
||||||
.texture
|
|
||||||
.create_view(&wgpu::TextureViewDescriptor::default());
|
|
||||||
let mut encoder = self
|
|
||||||
.device
|
|
||||||
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
|
||||||
label: Some("Render Encoder"),
|
|
||||||
});
|
|
||||||
{
|
|
||||||
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
|
||||||
label: Some("Render Pass"),
|
|
||||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
|
||||||
view: &view,
|
|
||||||
resolve_target: None,
|
|
||||||
depth_slice: None,
|
|
||||||
ops: wgpu::Operations {
|
|
||||||
load: wgpu::LoadOp::Clear(self.sky),
|
|
||||||
store: wgpu::StoreOp::Store,
|
|
||||||
},
|
|
||||||
})],
|
|
||||||
depth_stencil_attachment: None,
|
|
||||||
occlusion_query_set: None,
|
|
||||||
timestamp_writes: None,
|
|
||||||
multiview_mask: None,
|
|
||||||
});
|
|
||||||
|
|
||||||
if self.other_pipeline {
|
|
||||||
render_pass.set_pipeline(&self.render_pipeline1);
|
|
||||||
} else {
|
|
||||||
render_pass.set_pipeline(&self.render_pipeline2);
|
|
||||||
}
|
|
||||||
render_pass.draw(0..3, 0..1); // 3.
|
|
||||||
}
|
|
||||||
|
|
||||||
// submit will accept anything that implements IntoIter
|
|
||||||
self.queue.submit(std::iter::once(encoder.finish()));
|
|
||||||
output.present();
|
|
||||||
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
|
|
||||||
fn handle_key(&mut self, event_loop: &ActiveEventLoop, code: KeyCode, is_pressed: bool) {
|
|
||||||
match (code, is_pressed) {
|
|
||||||
(KeyCode::Escape, true) => event_loop.exit(),
|
|
||||||
(KeyCode::Space, true) => {
|
|
||||||
self.other_pipeline = !self.other_pipeline;
|
|
||||||
}
|
|
||||||
_ => {}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn handle_mouse_moved(&mut self, position: PhysicalPosition<f64>) {
|
|
||||||
self.sky = wgpu::Color {
|
|
||||||
r: 0.3,
|
|
||||||
g: position.x / 1000.0,
|
|
||||||
b: position.y / 1000.0,
|
|
||||||
a: 1.0,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct App {
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
proxy: Option<winit::event_loop::EventLoopProxy<State>>,
|
|
||||||
state: Option<State>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl App {
|
|
||||||
pub fn new(#[cfg(target_arch = "wasm32")] event_loop: &EventLoop<State>) -> Self {
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
let proxy = Some(event_loop.create_proxy());
|
|
||||||
Self {
|
|
||||||
state: None,
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
proxy,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl ApplicationHandler<State> for App {
|
|
||||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
|
||||||
#[allow(unused_mut)]
|
|
||||||
let mut window_attributes = Window::default_attributes();
|
|
||||||
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
{
|
|
||||||
use wasm_bindgen::JsCast;
|
|
||||||
use winit::platform::web::WindowAttributesExtWebSys;
|
|
||||||
|
|
||||||
const CANVAS_ID: &str = "canvas";
|
|
||||||
|
|
||||||
let window = wgpu::web_sys::window().unwrap_throw();
|
|
||||||
let document = window.document().unwrap_throw();
|
|
||||||
let canvas = document.get_element_by_id(CANVAS_ID).unwrap_throw();
|
|
||||||
let html_canvas_element = canvas.unchecked_into();
|
|
||||||
window_attributes = window_attributes.with_canvas(Some(html_canvas_element));
|
|
||||||
}
|
|
||||||
|
|
||||||
let window = Arc::new(event_loop.create_window(window_attributes).unwrap());
|
|
||||||
|
|
||||||
#[cfg(not(target_arch = "wasm32"))]
|
|
||||||
{
|
|
||||||
// If we are not on web we can use pollster to
|
|
||||||
// await the window creation
|
|
||||||
self.state = Some(pollster::block_on(State::new(window)).unwrap());
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
{
|
|
||||||
// Run the future asynchronously and use the
|
|
||||||
// proxy to send the results to the event loop
|
|
||||||
if let Some(proxy) = self.proxy.take() {
|
|
||||||
wasm_bindgen_futures::spawn_local(async move {
|
|
||||||
assert!(
|
|
||||||
proxy
|
|
||||||
.send_event(
|
|
||||||
State::new(window)
|
|
||||||
.await
|
|
||||||
.expect("Unable to create canvas!!!")
|
|
||||||
)
|
|
||||||
.is_ok()
|
|
||||||
)
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[allow(unused_mut)]
|
|
||||||
fn user_event(&mut self, _event_loop: &ActiveEventLoop, mut event: State) {
|
|
||||||
// This is where proxy.send_event() ends up
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
{
|
|
||||||
event.window.request_redraw();
|
|
||||||
event.resize(
|
|
||||||
event.window.inner_size().width,
|
|
||||||
event.window.inner_size().height,
|
|
||||||
);
|
|
||||||
}
|
|
||||||
self.state = Some(event);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn window_event(
|
|
||||||
&mut self,
|
|
||||||
event_loop: &ActiveEventLoop,
|
|
||||||
_window_id: winit::window::WindowId,
|
|
||||||
event: WindowEvent,
|
|
||||||
) {
|
|
||||||
let state = match &mut self.state {
|
|
||||||
Some(canvas) => canvas,
|
|
||||||
None => return,
|
|
||||||
};
|
|
||||||
|
|
||||||
match event {
|
|
||||||
WindowEvent::CloseRequested => event_loop.exit(),
|
|
||||||
WindowEvent::Resized(size) => state.resize(size.width, size.height),
|
|
||||||
WindowEvent::RedrawRequested => {
|
|
||||||
state.update();
|
|
||||||
match state.render() {
|
|
||||||
Ok(_) => {}
|
|
||||||
Err(e) => {
|
|
||||||
// Log the error and exit gracefully
|
|
||||||
log::error!("{e}");
|
|
||||||
event_loop.exit();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
WindowEvent::CursorMoved { position: pos, .. } => state.handle_mouse_moved(pos),
|
|
||||||
WindowEvent::KeyboardInput {
|
|
||||||
event:
|
|
||||||
KeyEvent {
|
|
||||||
physical_key: PhysicalKey::Code(code),
|
|
||||||
state: key_state,
|
|
||||||
..
|
|
||||||
},
|
|
||||||
..
|
|
||||||
} => state.handle_key(event_loop, code, key_state.is_pressed()),
|
|
||||||
_ => {}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn run() -> anyhow::Result<()> {
|
|
||||||
#[cfg(not(target_arch = "wasm32"))]
|
|
||||||
{
|
|
||||||
env_logger::init();
|
|
||||||
}
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
{
|
|
||||||
console_log::init_with_level(log::Level::Info).unwrap_throw();
|
|
||||||
}
|
|
||||||
|
|
||||||
let event_loop = EventLoop::with_user_event().build()?;
|
|
||||||
#[cfg(not(target_arch = "wasm32"))]
|
|
||||||
{
|
|
||||||
let mut app = App::new();
|
|
||||||
event_loop.run_app(&mut app)?;
|
|
||||||
}
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
{
|
|
||||||
let app = App::new(&event_loop);
|
|
||||||
event_loop.spawn_app(app);
|
|
||||||
}
|
|
||||||
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
#[wasm_bindgen(start)]
|
|
||||||
pub fn run_web() -> Result<(), wasm_bindgen::JsValue> {
|
|
||||||
console_error_panic_hook::set_once();
|
|
||||||
run().unwrap_throw();
|
|
||||||
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
+3
-2
@@ -1,7 +1,8 @@
|
|||||||
#![recursion_limit = "256"]
|
#![recursion_limit = "256"]
|
||||||
|
|
||||||
use game::run;
|
use game::*;
|
||||||
|
|
||||||
fn main() {
|
fn main() {
|
||||||
run().unwrap();
|
|
||||||
|
//engine::run().unwrap();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,353 @@
|
|||||||
|
// Macro for expanding syntax form into a struct
|
||||||
|
macro_rules! definition {
|
||||||
|
{@build ($n:ident structure) ($($t:tt)*) null () } => {
|
||||||
|
#[allow(unused)]
|
||||||
|
#[derive(Debug)]
|
||||||
|
struct $n ($($t)*);
|
||||||
|
};
|
||||||
|
{@build ($n:ident enumeration new ($($f:tt)*) ($m:ident($($mt:tt)*)$($r:tt)*)) () null ()} => {
|
||||||
|
definition!{@build ($n enumeration ($($f)*) ($m($($mt)*)$($r)*)) () null () $($mt)*}
|
||||||
|
};
|
||||||
|
{@build ($n:ident enumeration ($($f:tt)*) ($m:ident($($mt:tt)*)$($r:tt)*)) ($($t:tt)*) null ()} => {
|
||||||
|
definition!{@build ($n enumeration new ($($f)*$m($($t)*)) ($($r)*)) () null () }
|
||||||
|
};
|
||||||
|
{@build ($n:ident enumeration new ($($m:ident($($mt:tt)*))*) ()) () null () } => {
|
||||||
|
definition!{@build ($n enumeration filter () ($($m($($mt)*))*))}
|
||||||
|
};
|
||||||
|
{@build ($n:ident enumeration filter ($($e:tt)*) ($m:ident($($mt:tt)+)$($t:tt)*))} => {
|
||||||
|
definition!{@build ($n enumeration filter ($($e)*$m($($mt)*),) ($($t)*))}
|
||||||
|
};
|
||||||
|
{@build ($n:ident enumeration filter ($($e:tt)*) ($m:ident()$($t:tt)*))} => {
|
||||||
|
definition!{@build ($n enumeration filter ($($e)*$m,) ($($t)*))}
|
||||||
|
};
|
||||||
|
{@build ($n:ident enumeration filter ($($e:tt)*) ())} => {
|
||||||
|
#[allow(unused)]
|
||||||
|
#[derive(Debug)]
|
||||||
|
enum $n {
|
||||||
|
$($e)*
|
||||||
|
}
|
||||||
|
};
|
||||||
|
{@build $m:tt ($($t:tt)*) null () $l:literal $($r:tt)*} => {
|
||||||
|
definition!{@build $m ($($t)*) null () $($r)*}
|
||||||
|
};
|
||||||
|
{@build $m:tt ($($t:tt)*) null () $i:ident $($r:tt)*} => {
|
||||||
|
definition!{@build $m ($($t)*Box<$i>,) null () $($r)*}
|
||||||
|
};
|
||||||
|
{@build $m:tt ($($t:tt)*) option ($a:tt) () $($r:tt)*} => {
|
||||||
|
definition!{@build $m ($($t)*Option<$a>,) null () $($r)*}
|
||||||
|
};
|
||||||
|
{@build $m:tt ($($t:tt)*) vector ($a:tt) () $($r:tt)*} => {
|
||||||
|
definition!{@build $m ($($t)*Vec<$a>,) null () $($r)*}
|
||||||
|
};
|
||||||
|
{@build $m:tt ($($t:tt)*) option ($($a:tt)*) () $($r:tt)*} => {
|
||||||
|
definition!{@build $m ($($t)*Option<($($a),*)>,) null () $($r)*}
|
||||||
|
};
|
||||||
|
{@build $m:tt ($($t:tt)*) vector ($($a:tt)*) () $($r:tt)*} => {
|
||||||
|
definition!{@build $m ($($t)*Vec<($($a),*)>,) null () $($r)*}
|
||||||
|
};
|
||||||
|
{@build $m:tt ($($t:tt)*) null () [$($b:tt)*] $($r:tt)*} => {
|
||||||
|
definition!{@build $m ($($t)*) option () ($($b)*) $($r)*}
|
||||||
|
};
|
||||||
|
{@build $m:tt ($($t:tt)*) null () {$($b:tt)*} $($r:tt)*} => {
|
||||||
|
definition!{@build $m ($($t)*) vector () ($($b)*) $($r)*}
|
||||||
|
};
|
||||||
|
{@build $m:tt ($($t:tt)*) $i:ident ($($a:tt)*) ($l:literal $($b:tt)*) $($r:tt)*} => {
|
||||||
|
definition!{@build $m ($($t)*) $i ($($a)*) ($($b)*) $($r)*}
|
||||||
|
};
|
||||||
|
{@build $m:tt ($($t:tt)*) $i:ident ($($a:tt)*) ($n:ident $($b:tt)*) $($r:tt)*} => {
|
||||||
|
definition!{@build $m ($($t)*) $i ($($a)*$n) ($($b)*) $($r)*}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
macro_rules! implement {
|
||||||
|
{@begin $n:ident structure $($t:tt)*} => {
|
||||||
|
implement!{@build (state result) (structure $n) {} {} $($t)*}
|
||||||
|
};
|
||||||
|
{@begin $n:ident enumeration ($m:ident ($($t2:tt)*)$($t:tt)*)} => {
|
||||||
|
implement!{@build (state result) (enumeration $m {} ($($t)*) $n) {} {} $($t2)*}
|
||||||
|
};
|
||||||
|
{@build ($st:ident $r:ident) $m:tt $f:tt {$($f2:tt)*} $s:literal $($t:tt)*} => {
|
||||||
|
implement!{@build ($st $r) $m $f {
|
||||||
|
$($f2)*
|
||||||
|
$st = $st.trim_start();
|
||||||
|
if $st.starts_with($s) {
|
||||||
|
$st = &$st[$s.len()..]
|
||||||
|
} else {
|
||||||
|
return Err("error".to_string())
|
||||||
|
}
|
||||||
|
} $($t)*}
|
||||||
|
};
|
||||||
|
{@build ($s:ident $r:ident) $m:tt {$($f:tt)*} {$($f2:tt)*} $i:ident $($t:tt)*} => {
|
||||||
|
implement!{@build ($s $r) $m {$($f)*{$($f2)*}} {
|
||||||
|
let $r;
|
||||||
|
match $i::consume($s) {
|
||||||
|
Ok((r,s)) => {
|
||||||
|
$s = s;
|
||||||
|
$r = r;
|
||||||
|
}
|
||||||
|
Err(error) => {
|
||||||
|
return Err(error);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} $($t)*}
|
||||||
|
};
|
||||||
|
{@build $va:tt ($($m:tt)*) {$($f:tt)*} {$($f2:tt)*} {$($r:tt)*} $($t:tt)*} => {
|
||||||
|
implement!{@build $va (vector {$($f)*{$($f2)*}} ($($t)*) $($m)*) {} {} $($r)*}
|
||||||
|
};
|
||||||
|
{@build $va:tt ($($m:tt)*) {$($f:tt)*} {$($f2:tt)*} [$($r:tt)*] $($t:tt)*} => {
|
||||||
|
implement!{@build $va (option {$($f)*{$($f2)*}} ($($t)*) $($m)*) {} {} $($r)*}
|
||||||
|
};
|
||||||
|
{@finish ($s:ident $re:ident) (option {$($l:tt)*} ($($t:tt)*) $($m:tt)*) {{$($f:tt)*}$({$($r:tt)*})*} } => {
|
||||||
|
implement!{@build ($s $re) ($($m)*) {$($l)*} {
|
||||||
|
let mut $re;
|
||||||
|
let taker = move |_state| {
|
||||||
|
let mut $s: &str = _state;
|
||||||
|
$($f)*
|
||||||
|
Ok(((
|
||||||
|
$({$($r)*$re}),*
|
||||||
|
),$s))
|
||||||
|
};
|
||||||
|
match taker($s) {
|
||||||
|
Ok((r,s)) => {
|
||||||
|
$s = s;
|
||||||
|
$re = Some(r);
|
||||||
|
}
|
||||||
|
Err(_) => {
|
||||||
|
$re = None;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} $($t)*}
|
||||||
|
};
|
||||||
|
{@finish ($s:ident $re:ident) (vector {$($l:tt)*} ($($t:tt)*) $($m:tt)*) {{$($f:tt)*}$({$($r:tt)*})*} } => {
|
||||||
|
implement!{@build ($s $re) ($($m)*) {$($l)*} {
|
||||||
|
let mut $re = Vec::new();
|
||||||
|
let taker = move |_state| {
|
||||||
|
let mut $s: &str = _state;
|
||||||
|
$($f)*
|
||||||
|
Ok(((
|
||||||
|
$({$($r)*$re}),*
|
||||||
|
),$s))
|
||||||
|
};
|
||||||
|
while !$s.is_empty() {
|
||||||
|
match taker($s) {
|
||||||
|
Ok((r,s)) => {
|
||||||
|
$s = s;
|
||||||
|
$re.push(r);
|
||||||
|
}
|
||||||
|
Err(error) => {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
} $($t)*}
|
||||||
|
};
|
||||||
|
{@build $va:tt $m:tt {$($r:tt)*} $r2:tt} => {
|
||||||
|
implement!{@finish $va $m {$($r)*$r2}}
|
||||||
|
};
|
||||||
|
{@finish ($s:ident $re:ident) (structure $n:ident) {{$($f:tt)*}$({$($r:tt)*})*} } => {
|
||||||
|
#[allow(unused)]
|
||||||
|
impl Parse for $n {
|
||||||
|
fn consume(_state: &str) -> Result<(Self, &str), Error> where Self: Sized {
|
||||||
|
let mut $s: &str = _state;
|
||||||
|
$($f)*
|
||||||
|
Ok((
|
||||||
|
$n($({$($r)*$re.into()}),*),$s
|
||||||
|
))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
{@finish ($s:ident $re:ident) (enumeration $m2:ident {$($l:tt)*} ($m:ident ($($t2:tt)*)$($t:tt)*) $n:ident) {$f:tt$({$($r:tt)*})+} } => {
|
||||||
|
implement!{@build ($s $re) (enumeration $m {$($l)*{
|
||||||
|
$f
|
||||||
|
Ok((
|
||||||
|
$n::$m2($({$($r)*$re.into()}),+),$s
|
||||||
|
))
|
||||||
|
}} ($($t)*) $n) {} {} $($t2)*}
|
||||||
|
};
|
||||||
|
{@finish ($s:ident $re:ident) (enumeration $m3:ident {$($l:tt)*} ($m:ident ($($t2:tt)*)$($t:tt)*) $n:ident) {$f:tt} } => {
|
||||||
|
implement!{@build ($s $re) (enumeration $m {$($l)*{
|
||||||
|
$f
|
||||||
|
Ok((
|
||||||
|
$n::$m3,$s
|
||||||
|
))
|
||||||
|
}} ($($t)*) $n) {} {} $($t2)*}
|
||||||
|
};
|
||||||
|
{@finish ($s:ident $re:ident) (enumeration $m2:ident {$($l:tt)*} () $n:ident) {$f:tt$({$($r:tt)*})+}} => {
|
||||||
|
implement!{@finish ($s $re) (enumeration {$($l)*{
|
||||||
|
$f
|
||||||
|
Ok((
|
||||||
|
$n::$m2($({$($r)*$re.into()}),+),$s
|
||||||
|
))
|
||||||
|
}} () $n)} // straight to below
|
||||||
|
};
|
||||||
|
{@finish ($s:ident $re:ident) (enumeration $m2:ident {$($l:tt)*} () $n:ident) {$f:tt}} => {
|
||||||
|
implement!{@finish ($s $re) (enumeration {$($l)*{
|
||||||
|
$f
|
||||||
|
Ok((
|
||||||
|
$n::$m2,$s
|
||||||
|
))
|
||||||
|
}} () $n)} // straight to below
|
||||||
|
};
|
||||||
|
{@finish ($s:ident $re:ident) (enumeration {$({$($f:tt)*})*} () $n:ident)} => {
|
||||||
|
#[allow(unused)]
|
||||||
|
impl Parse for $n {
|
||||||
|
fn consume(_state: &str) -> Result<(Self, &str), Error> where Self: Sized {
|
||||||
|
let mut $s: &str = _state;
|
||||||
|
$(
|
||||||
|
let case = (||{
|
||||||
|
let mut state: &str = _state;
|
||||||
|
$($f)*
|
||||||
|
})(); // put it into a closure and run it (makes returning easier)
|
||||||
|
if case.is_ok() {
|
||||||
|
return case;
|
||||||
|
}
|
||||||
|
)*
|
||||||
|
Err("error".into())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
macro_rules! class {
|
||||||
|
($i:ident($($t:tt)*)) => {
|
||||||
|
definition!{@build ($i structure) () null () $($t)*}
|
||||||
|
implement!{@begin $i structure $($t)*}
|
||||||
|
//display!{@begin $i structure $($t)*}
|
||||||
|
};
|
||||||
|
($i:ident{$($n:ident($($t:tt)*)),*}) => {
|
||||||
|
definition!{@build ($i enumeration new () ($($n($($t)*))*)) () null ()}
|
||||||
|
implement!{@begin $i enumeration ($($n($($t)*))*)}
|
||||||
|
//display!{@begin $i enumeration ($($n($($t)*))*)}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
macro_rules! parser {
|
||||||
|
() => {};
|
||||||
|
($i:ident$t:tt;$($tail:tt)*) => {
|
||||||
|
class!($i$t);
|
||||||
|
parser!($($tail)*);
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
// todo: reimplement attrib here
|
||||||
|
// https://www.lua.org/manual/5.5/manual.html#9
|
||||||
|
parser!{
|
||||||
|
// LiteralString -> "..."
|
||||||
|
// LiteralNumber -> 0x... 123.456
|
||||||
|
Chunk ( Block );
|
||||||
|
Block ( {Statement} [Return] );
|
||||||
|
Statement {
|
||||||
|
Semicolon (";"),
|
||||||
|
Assignment (Variables "=" Expressions),
|
||||||
|
Call (RootAtom CallChain),
|
||||||
|
Label (Label),
|
||||||
|
Break ("break"),
|
||||||
|
Goto ("goto" Name),
|
||||||
|
Do ("do" Block "end"),
|
||||||
|
While ("while" Expression "do" Block "end"),
|
||||||
|
Repeat ("repeat" Block "until" Expression),
|
||||||
|
If ("if" Expression "then" Block {"elseif" Expression "then" Block} ["else" Block] "end"),
|
||||||
|
ForRange ("for" Name "=" Expression "," Expression ["," Expression] "do" Block "end"),
|
||||||
|
ForIn ("for" Names "in" Expressions "do" Block "end"),
|
||||||
|
Function ("function" FunctionName FunctionBody),
|
||||||
|
LocalFunction ("local" "function" Name FunctionBody),
|
||||||
|
GlobalFunction ("global" "function" Name FunctionBody),
|
||||||
|
Declaration ("local" Names ["=" Expressions]),
|
||||||
|
Global ("global" Names)
|
||||||
|
};
|
||||||
|
Return( "return" [Expressions] [";"] );
|
||||||
|
Label( "::" Name "::" );
|
||||||
|
FunctionName( Name {"." Name} [":" Name] );
|
||||||
|
Variables( Variable {"," Variable} );
|
||||||
|
Names( Name {"," Name} );
|
||||||
|
Expressions( Expression {"," Expression} );
|
||||||
|
// DEVIATION: This parser is greedy, so the manual's syntax breaks it.
|
||||||
|
RootAtom {
|
||||||
|
Variable (Name),
|
||||||
|
Expression ("(" Expression ")")
|
||||||
|
};
|
||||||
|
IndexAtom {
|
||||||
|
Dot ("." Name),
|
||||||
|
Index ("[" Expression "]")
|
||||||
|
};
|
||||||
|
CallAtom {
|
||||||
|
Normal (Arguments),
|
||||||
|
Method (":" Name Arguments)
|
||||||
|
};
|
||||||
|
PrefixAtom {
|
||||||
|
Call (CallAtom),
|
||||||
|
Index (IndexAtom)
|
||||||
|
};
|
||||||
|
VariableChain {
|
||||||
|
Link (PrefixAtom VariableChain),
|
||||||
|
Finish (IndexAtom)
|
||||||
|
};
|
||||||
|
CallChain {
|
||||||
|
Link (PrefixAtom CallChain),
|
||||||
|
Finish (CallAtom)
|
||||||
|
};
|
||||||
|
Variable (RootAtom VariableChain);
|
||||||
|
Expression {
|
||||||
|
Nil ("nil"),
|
||||||
|
False ("false"),
|
||||||
|
True ("true"),
|
||||||
|
VarArg ("..."),
|
||||||
|
Number (Number),
|
||||||
|
String (String),
|
||||||
|
FunctionDef (FunctionDef),
|
||||||
|
Prefix (RootAtom {PrefixAtom}),
|
||||||
|
Table (Table),
|
||||||
|
Binary (Expression BinaryOp Expression), // todo: .
|
||||||
|
Unary (UnaryOp Expression)
|
||||||
|
};
|
||||||
|
// -----------------------
|
||||||
|
Arguments {
|
||||||
|
Expressions ("(" [Expressions] ")"),
|
||||||
|
Table (Table),
|
||||||
|
String (String)
|
||||||
|
};
|
||||||
|
FunctionDef( "function" FunctionBody );
|
||||||
|
FunctionBody( "(" [Parameters] ")" Block "end" );
|
||||||
|
Parameters {
|
||||||
|
Names (Names ["," VarArg]),
|
||||||
|
VarArg (VarArg)
|
||||||
|
};
|
||||||
|
VarArg( "..." [Name] );
|
||||||
|
Table( "{" [Fields] "}" );
|
||||||
|
Fields( Field {FieldSep Field} [FieldSep] );
|
||||||
|
Field {
|
||||||
|
ExpressionIndex ("[" Expression "]" "=" Expression),
|
||||||
|
Name (Name "=" Expression),
|
||||||
|
Expression (Expression)
|
||||||
|
};
|
||||||
|
FieldSep {
|
||||||
|
Comma (","),
|
||||||
|
Semicolon (";")
|
||||||
|
};
|
||||||
|
BinaryOp {
|
||||||
|
Plus ("+"),
|
||||||
|
Minus ("-"),
|
||||||
|
Mul ("*"),
|
||||||
|
Divide ("/"),
|
||||||
|
DivFloor ("//"),
|
||||||
|
Caret ("^"),
|
||||||
|
Modulo ("%"),
|
||||||
|
Ampersand ("&"),
|
||||||
|
Tilde ("~"),
|
||||||
|
Pipe ("|"),
|
||||||
|
ShiftRight (">>"),
|
||||||
|
ShiftLeft ("<<"),
|
||||||
|
Concat (".."),
|
||||||
|
Less ("<"),
|
||||||
|
LessEqual ("<="),
|
||||||
|
Greater (">"),
|
||||||
|
GreatEqual (">="),
|
||||||
|
Equivalent ("=="),
|
||||||
|
NotEqual ("~="),
|
||||||
|
And ("and"),
|
||||||
|
Or ("or")
|
||||||
|
};
|
||||||
|
UnaryOp {
|
||||||
|
Negate ("-"),
|
||||||
|
Not ("not"),
|
||||||
|
Ampersand ("#"),
|
||||||
|
Tilde ("~")
|
||||||
|
};
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user