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2026-09-13 11:25:06 +01:00
.idea Implemented Octrees, refactored heap allocations for FreeLists and some spring-cleaning. Builds and runs, octrees fail to form correctly and reinsertion steps are unimplemented. 2026-09-13 11:25:06 +01:00
src Implemented Octrees, refactored heap allocations for FreeLists and some spring-cleaning. Builds and runs, octrees fail to form correctly and reinsertion steps are unimplemented. 2026-09-13 11:25:06 +01:00
.gitignore Implemented Octrees, refactored heap allocations for FreeLists and some spring-cleaning. Builds and runs, octrees fail to form correctly and reinsertion steps are unimplemented. 2026-09-13 11:25:06 +01:00
Cargo.toml Implemented Octrees, refactored heap allocations for FreeLists and some spring-cleaning. Builds and runs, octrees fail to form correctly and reinsertion steps are unimplemented. 2026-09-13 11:25:06 +01:00
README.md Implemented Octrees, refactored heap allocations for FreeLists and some spring-cleaning. Builds and runs, octrees fail to form correctly and reinsertion steps are unimplemented. 2026-09-13 11:25:06 +01:00

Pool. Hop in, the water's warm.

Pool is a lightweight web-enabled multipurpose engine for UI apps and multiplayer games with physics.

Taking inspiration from the Roblox game engine, Pool ships with its own scripting language, Mars, and shares a similar instance-service model.

Global fluid, cloth, soft body physics and a declarative UI are some of the goal features intended to be implemented in the near future.