Files
Pool/src/assets/shader2.wgsl
T
2026-06-15 12:46:14 +01:00

21 lines
537 B
WebGPU Shading Language

struct VertexOutput {
@builtin(position) clip_position: vec4<f32>,
@location(0) color: vec4<f32>
};
@vertex
fn vs_main(
@builtin(vertex_index) in_vertex_index: u32,
) -> VertexOutput {
var out: VertexOutput;
let x = f32(1 - i32(in_vertex_index)) * 0.5;
let y = f32(i32(in_vertex_index & 1u) * 2 - 1) * 0.5;
out.clip_position = vec4<f32>(x, y, 0.0, 1.0);
out.color = vec4<f32>(0.3,x,y,1.0);
return out;
}
@fragment
fn fs_main(@location(0) col: vec4<f32>) -> @location(0) vec4<f32> {
return col;
}