package studio.halbear.hem_custom.vehicles.Renderer.Models;

import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import net.minecraft.client.renderer.entity.model.EntityModel;
import studio.halbear.hem_custom.vehicles.Entity.Aeroplane;

public class AeroplaneModel extends EntityModel<Aeroplane> {
    @Override
    public void setRotationAngles(Aeroplane aeroplane, float v, float v1, float v2, float v3, float v4) {

    }

    @Override
    public void render(MatrixStack matrixStack, IVertexBuilder iVertexBuilder, int i, int i1, float v, float v1, float v2, float v3) {

    }
    //model to go here later
}
