Optimise gauge classes to pick from an array with a simple equation rather than a bajillion mcreator procedures #2
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there was like 50 procedures just for "if statements" on whether a specific gauge texture should show, i am NOT doing that for something-teen gauges so i WILL be rewriting them to fetch texture based on like
texture = TextureArray[(Value * someModifierToCorrectIncreaseRate) % GaugeTextureLength];