Re-Write Camera Presets to be procedural rather than pre-defined #35

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opened 2026-05-12 14:49:43 +00:00 by halbear · 0 comments
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so vehicles can have them put in their actual entity class and not have to call to check if the entity the player is riding is X or Y every A and B ticks

so vehicles can have them put in their actual entity class and not have to call to check if the entity the player is riding is X or Y every A and B ticks
halbear added this to the CameraMixin milestone 2026-05-12 14:49:43 +00:00
halbear added this to the Vehicle Framework project 2026-05-12 14:49:43 +00:00
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Reference: halbear/Hals-Exploration-Mod#35