shader customisation
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@@ -94,6 +94,7 @@ namespace SpriteStacker
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}
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if (Process.GetCurrentProcess().TotalProcessorTime.TotalMilliseconds - LastFT > 16)
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{
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Config.SunAngle++;
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LastFT = Process.GetCurrentProcess().TotalProcessorTime.TotalMilliseconds;
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if (Camera.Rotation == 360 || !Rotate && Camera.Rotation != 0) Camera.Rotation = 0;
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if(Rotate)Camera.Rotation++;
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