shadow casting
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@@ -6,7 +6,9 @@ using System.Data;
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using System.Diagnostics;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Drawing.Text;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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@@ -16,8 +18,10 @@ namespace SpriteStacker
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{
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public partial class Form1 : Form
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{
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public static PrivateFontCollection pfc = new PrivateFontCollection();
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public static Thread MainThread;
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public static bool running = true;
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public static bool ValidLocation = true;
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Model model = new Model(Camera.CanvasWidth, Camera.CanvasHeight);
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public double LastFT = 0;
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public bool mouseLeftDown = false;
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@@ -50,9 +54,18 @@ namespace SpriteStacker
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Color.Beige,
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Color.Azure
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});
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private void initFont()
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{
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int fontLength = Resources.Monocraft.Length;
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byte[] fontdata = Resources.Monocraft;
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System.IntPtr data = Marshal.AllocCoTaskMem(fontLength);
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Marshal.Copy(fontdata, 0, data, fontLength);
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pfc.AddMemoryFont(data, fontLength);
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}
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public Form1()
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{
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InitializeComponent();
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initFont();
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ResizeDisplay();
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MainThread = new Thread(mainThread);
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MainThread.SetApartmentState(ApartmentState.STA);
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@@ -70,9 +83,15 @@ namespace SpriteStacker
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public void mainThread()
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{
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LastFT = Process.GetCurrentProcess().TotalProcessorTime.TotalMilliseconds;
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double SecondCounter = Process.GetCurrentProcess().TotalProcessorTime.TotalMilliseconds;
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while (running)
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{
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Display.Refresh();
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if (Process.GetCurrentProcess().TotalProcessorTime.TotalMilliseconds - SecondCounter > 1000)
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{
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SecondCounter = Process.GetCurrentProcess().TotalProcessorTime.TotalMilliseconds;
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//model.DrawLayersToImages();
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}
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if (Process.GetCurrentProcess().TotalProcessorTime.TotalMilliseconds - LastFT > 16)
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{
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LastFT = Process.GetCurrentProcess().TotalProcessorTime.TotalMilliseconds;
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@@ -80,12 +99,12 @@ namespace SpriteStacker
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if(Rotate)Camera.Rotation++;
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if (mouseLeftDown)
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{
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if(!palette.Bounds.Contains(MousePosition)) DrawBrush(new Voxel(Camera.SelectedColor));
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if(ValidLocation) DrawBrush(new Voxel(Camera.SelectedColor));
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}
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if (mouseRightDown)
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{
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if (!palette.Bounds.Contains(MousePosition)) DrawBrush(new Voxel(Color.Transparent));
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if (ValidLocation) DrawBrush(new Voxel(Color.Transparent));
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}
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}
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}
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@@ -93,10 +112,19 @@ namespace SpriteStacker
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private void PaintDisplay(object sender, PaintEventArgs e)
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{
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e.Graphics.PixelOffsetMode = PixelOffsetMode.Half;
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model.DrawSpriteStack(e.Graphics);
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switch (Config.renderMode)
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{
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case RenderMode.Editing:
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model.DrawSpriteStack(e.Graphics);
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break;
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case RenderMode.Rendering:
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model.RenderModel(e.Graphics,Config.RenderResolution);
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break;
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}
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palette.Draw(e.Graphics);
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e.Graphics.ResetTransform();
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e.Graphics.DrawString(String.Format("Selected Brush: {0}\nLayer: {1}/{2}\nBrush Size: {3}\nBrush Intensity: {4}\nRender Type: {5}\nRender Resolution: {6}", Camera.type, Camera.SelectedLayer + 1, model.LayerImages.Count, Camera.BrushSize, Camera.SprayIntensity,Config.renderMode,Config.renderMode == RenderMode.Editing ? "N/A": Config.RenderResolution.ToString()), new Font(pfc.Families[0], Config.FontSize), Brushes.DarkSlateBlue, new Point(0, palette.Bounds.Bottom));
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}
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private void ResizeDisplay()
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@@ -130,10 +158,12 @@ namespace SpriteStacker
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private void Reset()
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{
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model = new Model(Camera.CanvasWidth, Camera.CanvasHeight);
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Camera.SelectedLayer = 0;
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}
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private void KeyDownEvent(object sender, KeyEventArgs e)
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{
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BrushType[] types = new BrushType[] { BrushType.Square, BrushType.Circle,BrushType.Spray };
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RenderMode[] RenderModes = new RenderMode[] {RenderMode.Editing, RenderMode.Rendering };
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if (e.KeyCode == Keys.W) Camera.BrushY = Math.Min(Camera.BrushY + 1,model.Length);
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if (e.KeyCode == Keys.S) Camera.BrushY = Math.Max(Camera.BrushY -1, 0);
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if (e.KeyCode == Keys.A) Camera.BrushX = Math.Min(Camera.BrushX + 1, model.Width);
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@@ -146,8 +176,16 @@ namespace SpriteStacker
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if (e.KeyCode == Keys.H) Camera.ViewAngle -= 0.25f;
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if (e.KeyCode == Keys.D1) Config.BackgroundTile += 2;
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if (e.KeyCode == Keys.D2) Config.BackgroundTile -= 2;
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if (e.KeyCode == Keys.D3) Config.RenderResolution += 1;
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if (e.KeyCode == Keys.D4) Config.RenderResolution -= 1;
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if (e.KeyCode == Keys.R) Rotate = !Rotate;
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if (e.KeyCode == Keys.ShiftKey) Camera.EditMode = !Camera.EditMode;
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if (e.KeyCode == Keys.ControlKey)
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{
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Config.RenderIndex++;
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if (Config.RenderIndex >= RenderModes.Length) Config.RenderIndex = 0;
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Config.renderMode = RenderModes[Config.RenderIndex];
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}
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if (e.KeyCode == Keys.Up) model.SetCurrentLayer(Camera.SelectedLayer + 1);
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if (e.KeyCode == Keys.Down) model.SetCurrentLayer(Math.Max(Camera.SelectedLayer - 1,0));
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if (e.KeyCode == Keys.Delete) Reset();
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@@ -181,8 +219,12 @@ namespace SpriteStacker
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{
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for (int j = 0; j < Camera.BrushSize; j++)
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{
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int locx = Math.Min(Math.Max((Camera.BrushX + i - Camera.BrushSize / 2), 0), model.Width - 1);
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int locy = Math.Min(Math.Max((Camera.BrushY + j - Camera.BrushSize / 2), 0), model.Length - 1);
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int locx = (Camera.BrushX + i - Camera.BrushSize / 2);
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int locy = (Camera.BrushY + j - Camera.BrushSize / 2);
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if (locx < -4 || locx > model.Width + 4 || locy < -4 || locy > model.Length + 4) ValidLocation = false;
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else ValidLocation = true;
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locx = Math.Min(Math.Max(locx, 0), model.Width - 1);
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locy = Math.Min(Math.Max(locy, 0), model.Length - 1);
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bool paintPixel = false;
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if (Camera.type == BrushType.Square) paintPixel = true;
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if (Camera.type == BrushType.Circle && Camera.isWithinCircle(i, j, (int)Math.Floor(Camera.BrushSize / 2.0), (int)(Camera.BrushSize / 2.0), (int)(Camera.BrushSize / 2.0)))
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@@ -196,7 +238,7 @@ namespace SpriteStacker
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if(paintPixel) model.SetData(Math.Min(locx, model.Width - 1), Math.Min(locy, model.Length - 1), Camera.SelectedLayer, voxel);
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}
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}
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model.DrawLayersToImages();
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model.DrawSelectedLayerToImage();
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}
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private void MouseMoveEvent(object sender, MouseEventArgs e)
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@@ -228,10 +270,14 @@ namespace SpriteStacker
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if (e.Button == MouseButtons.Left)
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{
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mouseLeftDown = false;
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model.DrawLayersToImages();
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}
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if (e.Button == MouseButtons.Right)
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{
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mouseRightDown = false;
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model.DrawLayersToImages();
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}
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}
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