shadow casting
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20
SpriteStacker/Properties/Resources.Designer.cs
generated
20
SpriteStacker/Properties/Resources.Designer.cs
generated
@@ -329,5 +329,25 @@ namespace SpriteStacker.Properties {
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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internal static byte[] Monocraft {
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get {
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object obj = ResourceManager.GetObject("Monocraft", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap OpaqueBackground {
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get {
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object obj = ResourceManager.GetObject("OpaqueBackground", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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}
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}
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