Files
Sprite-Stacker/SpriteStacker/Model.cs
2026-03-20 19:16:10 +00:00

374 lines
16 KiB
C#

using SpriteStacker.Properties;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.Linq;
using System.Runtime.Versioning;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SpriteStacker
{
public enum RenderMode
{
Editing,
Rendering
}
public static class Config
{
public static Color BasePlateColour = Color.FromArgb(255, 255, 255, 255);
public static int BackgroundTile = 2;
public static List<Font> customFonts = new List<Font>();
public static int FontSize = 16;
public static int RenderIndex = 0;
public static RenderMode renderMode = RenderMode.Editing;
public static int RenderResolution = 1;
}
public class ColourPalette
{
int PaletteSize = 24;
public Rectangle Bounds;
Rectangle[] ColourTiles;
Color[] colors;
int TileSize = 2;
int hoverIndex = -1;
int SelectedIndex = 0;
public ColourPalette(int paletteSize, Color[] colors)
{
PaletteSize = paletteSize;
this.colors = colors;
}
public Color getSelectedColour() { return colors[SelectedIndex]; }
public void SelectColour()
{
if (hoverIndex != -1)
{
SelectedIndex = hoverIndex;
Camera.SelectedColor = colors[SelectedIndex];
}
}
public void CalculateSize()
{
Bounds = new Rectangle(0,Camera.Height/8, 7 * (int)(TileSize * Camera.scale), 5);
int HorizontalTiles = (int)(Bounds.Width / (TileSize * Camera.scale)) - 2;
ColourTiles = new Rectangle[PaletteSize];
int x = 0;
int y = 0;
for (int i = 0; i < PaletteSize; i++)
{
ColourTiles[i] = new Rectangle(Bounds.X + (int)Camera.scale + (int)((TileSize * Camera.scale * (x + 1)) / (HorizontalTiles)) + (int)(TileSize * Camera.scale * x),Bounds.Y + (int)(TileSize * Camera.scale * (y + 2)) / HorizontalTiles + (int)(TileSize * Camera.scale * y), (int)(TileSize * Camera.scale), (int)(TileSize * Camera.scale));
x++;
if (x >= HorizontalTiles)
{
x = 0;
y++;
}
if (y * (int)(TileSize * Camera.scale) >= Bounds.Height)
{
Bounds.Height = (y + 10) * (int)(TileSize * Camera.scale);
}
}
}
public void SetHover(Point MouseLocation)
{
bool Hovering = false; ;
for (int i = 0; i < ColourTiles.Length; i++)
{
if (ColourTiles[i].Contains(MouseLocation))
{
Hovering = true;
hoverIndex = i;
}
}
if (!Hovering) hoverIndex = -1;
}
public void Draw(Graphics g)
{
g.ResetTransform();
g.FillRectangle(Brushes.White, Bounds);
g.DrawRectangle(new Pen(new SolidBrush(Color.Wheat), Camera.scale),Bounds);
for (int i = 0; i < PaletteSize; i++)
{
g.ResetTransform();
if (i == hoverIndex)
{
g.ScaleTransform(1.2f, 1.2f);
g.TranslateTransform(-(int)(ColourTiles[i].Left * 0.2), -(int)(ColourTiles[i].Top* 0.2));
}
g.FillRectangle(new SolidBrush(colors[i]), ColourTiles[i]);
g.DrawRectangle(new Pen(i == SelectedIndex ? Brushes.Blue : Brushes.Black), ColourTiles[i]);
}
}
}
public enum BrushType
{
Square,
Circle,
Spray
}
public static class Camera
{
public static float ViewAngle = 1.0f;
public static int CanvasWidth = 25;
public static int CanvasHeight = 25;
public static int BrushX = 0;
public static int BrushY = 0;
public static int LocX = 0;
public static int LocY = 50;
public static float Rotation = 0;
public static int BrushSize = 1;
public static float scale = 10;
public static int Width;
public static int Height;
public static int SelectedLayer = 0;
public static Color SelectedColor = Color.Yellow;
public static BrushType type = BrushType.Square;
public static double CircleIntensity =1;
public static int SprayIntensity =1;
public static int BrushIndex = 0;
public static bool EditMode = false;
public static int square(int a)
{
return a * a;
}
public static bool isWithinCircle(int x, int y, int radius, int a, int b)
{
if (radius <= 2) return true;
return square(x - a) + square(y - b) < square(radius)/ CircleIntensity;
}
}
public class Voxel
{
Color VoxelColor;
public Voxel(Color voxelColor)
{
VoxelColor = voxelColor;
}
public Color GetColor() { return VoxelColor; }
public Color[] GetShadedColors(int[] Shadows)
{
Color[] sides = new Color[6];
for (int i = 0; i < 6; i++)
{
sides[i] = Color.FromArgb(Math.Max(Math.Min(VoxelColor.R + Shadows[i], 255), 0), Math.Max(Math.Min(VoxelColor.G + Shadows[i], 255), 0), Math.Max(Math.Min(VoxelColor.B + Shadows[i], 255), 0));
}
return sides;
}
public Color[] GetShadedColors()
{
Color[] sides = new Color[6];
int[] Shadows = new int[6] { 0, 10, 0, 10, 20, -20 };
for (int i = 0; i < 6; i++)
{
sides[i] = Color.FromArgb(Math.Max(Math.Min(VoxelColor.R + Shadows[i], 255), 0), Math.Max(Math.Min(VoxelColor.G + Shadows[i], 255), 0), Math.Max(Math.Min(VoxelColor.B + Shadows[i], 255), 0));
}
return sides;
}
}
public class Model
{
public List<Bitmap> LayerImages = new List<Bitmap>();
List<Voxel[,]> ModelData = new List<Voxel[,]>();
public int Width;
public int Length;
public List<Rectangle> Bounds = new List<Rectangle>();
public Bitmap RenderedModel;
public Model(int Width, int Length)
{
this.Width = Width;
this.Length = Length;
RenderedModel = new Bitmap(Width * 2, Length * 2);
AddLayer();
}
public void SetCurrentLayer(int Layer)
{
if(Layer >= ModelData.Count)
{
AddLayers(Layer + 1 - ModelData.Count);
}
Camera.SelectedLayer = Layer;
}
public void AddLayers(int layerCount)
{
for (int i = 0; i < layerCount; i++)
{
AddLayer();
}
}
public void SetBitmapLayers(Bitmap[] images)
{
LayerImages = images.ToList();
ModelData.Clear();
Bounds.Clear();
for(int i = 0;i < LayerImages.Count; i++)
{
Width = LayerImages[i].Width;
Length = LayerImages[i].Height;
ModelData.Add(new Voxel[Width, Length]);
Bounds.Add(new Rectangle(new Point(-(int)(Width * Camera.scale) / 2, -(int)(Length * Camera.scale) / 2), new Size((int)(Width * Camera.scale), (int)(Length * Camera.scale))));
for (int x = 0; x < LayerImages[i].Width; x++)
{
for(int y = 0; y < LayerImages[i].Height; y++)
{
ModelData[i][x,y] = new Voxel(LayerImages[i].GetPixel(x,y));
}
}
}
}
public void UpdateBounds()
{
for (int i = 0; i < ModelData.Count; i++)
{
Bounds[i] = new Rectangle(new Point(-(int)(Width * Camera.scale) / 2, -(int)(Length * Camera.scale) / 2), new Size((int)(Width * Camera.scale), (int)(Length * Camera.scale)));
}
}
public void AddLayer()
{
LayerImages.Add(new Bitmap(Width, Length));
ModelData.Add(new Voxel[Width,Length]);
Bounds.Add(new Rectangle(new Point(-(int)(Width * Camera.scale) / 2, -(int)(Length * Camera.scale) / 2), new Size((int)(Width * Camera.scale), (int)(Length * Camera.scale))));
Bitmap Render = new Bitmap(Width * 2, (Length + (int)(ModelData.Count * Camera.ViewAngle)) * 2);
}
public void RenderModel(Graphics R, int RenderResolution)
{
RenderResolution = Math.Max(RenderResolution, 1);
Bitmap Render = new Bitmap((Width * 2 * RenderResolution), (Length + (int)(ModelData.Count * Camera.ViewAngle)) * 2 * RenderResolution);
Graphics G = Graphics.FromImage(Render);
G.ResetTransform();
G.TranslateTransform(Render.Width/2, Render.Height/2);
G.RotateTransform(Camera.Rotation);
float AngleScale = Camera.ViewAngle * RenderResolution;
G.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.None;
G.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor;
G.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.Half;
float[][] colorMatrixElements = {
new float[] {0.0f, 0, 0, 0, 0},//R
new float[] {0, 0.0f, 0, 0, 0},//G
new float[] {0, 0, 0.0f, 0, 0},//B
new float[] {0, 0, 0, 0.8f, 0},
new float[] {0.0f, 0.0f, 0.0f, 0f, 1}};
ColorMatrix colorMatrix = new ColorMatrix(colorMatrixElements);
ImageAttributes imageAttributes = new ImageAttributes();
imageAttributes.SetColorMatrix(
colorMatrix,
ColorMatrixFlag.Default,
ColorAdjustType.Bitmap);
for (int i = 0; i < ModelData.Count; i++)
{
G.ResetTransform();
G.TranslateTransform(Render.Width / 2 - ((i * RenderResolution / 1.25f) * (float)Math.Cos(Camera.Rotation * Math.PI / 180.0)), Render.Height / 2 - (((i / 1.25f) * (float)Math.Sin(Camera.Rotation * Math.PI / 180.0)) * AngleScale));
G.RotateTransform(Camera.Rotation);
G.DrawImage(LayerImages[i], new Rectangle(-(LayerImages[i].Width / 2) * RenderResolution, -(LayerImages[i].Height / 2) * RenderResolution, LayerImages[i].Width * RenderResolution, LayerImages[i].Height * RenderResolution)
, 0, 0, LayerImages[i].Width, LayerImages[i].Height, GraphicsUnit.Pixel, imageAttributes);
}
for (int i = 0; i < ModelData.Count; i++)
{
G.ResetTransform();
G.TranslateTransform(Render.Width / 2, Render.Height / 2 - (i * AngleScale));
G.RotateTransform(Camera.Rotation);
G.DrawImage(LayerImages[i], new Rectangle(-(LayerImages[i].Width / 2) * RenderResolution, -(LayerImages[i].Height / 2) * RenderResolution, LayerImages[i].Width * RenderResolution, LayerImages[i].Height * RenderResolution));
}
int X = Camera.LocX + Camera.Width / 2;
int Y = Camera.Height / 2 + Camera.LocY;
R.ResetTransform();
R.TranslateTransform(X, Y);
R.RotateTransform(Camera.Rotation);
R.FillRectangle(new SolidBrush(Config.BasePlateColour), Bounds[0]);
int difference = Render.Height - Render.Width;
R.ResetTransform();
R.TranslateTransform(X, Y);
R.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor;
R.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.Half;
R.DrawImage(Render,( -Render.Width / 2)/ RenderResolution * Camera.scale, (-(Render.Width + difference) / 2)/ RenderResolution * Camera.scale, Render.Width/ RenderResolution * Camera.scale, Render.Height/ RenderResolution * Camera.scale);
RenderedModel = Render;
}
public void DrawSpriteStack(Graphics G)
{
int X = Camera.LocX + Camera.Width / 2;
int Y = Camera.Height / 2 + Camera.LocY;
G.ResetTransform();
G.TranslateTransform(X, Y);
G.RotateTransform(Camera.Rotation);
G.FillRectangle(new SolidBrush(Config.BasePlateColour), Bounds[0]);
float AngleScale = Camera.ViewAngle * Camera.scale;
G.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor;
G.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.Half;
for (int i = 0; i < ModelData.Count; i++)
{
if (!Camera.EditMode || Camera.EditMode && i != Camera.SelectedLayer)
{
G.ResetTransform();
G.TranslateTransform(X, Y - (i * AngleScale));
G.RotateTransform(Camera.Rotation);
if (Camera.SelectedLayer == i)
{
TextureBrush TileBrush = new TextureBrush(Resources.Background);
TileBrush.ScaleTransform((1/32.0f) * Camera.scale * (Config.BackgroundTile / 2), (1 / 32.0f) * Camera.scale * (Config.BackgroundTile / 2));
G.FillRectangle(TileBrush, Bounds[Camera.SelectedLayer]);
G.DrawRectangle(new Pen(Brushes.Black), Bounds[i]);
G.DrawRectangle(new Pen(new SolidBrush(Camera.SelectedColor)), new Rectangle(new Point(-(int)(Width * Camera.scale) / 2 + (int)(Camera.BrushX * Camera.scale) - (int)(Math.Floor(Camera.BrushSize / 2.0) * Camera.scale), -(int)(Length * Camera.scale) / 2 + (int)(Camera.BrushY * Camera.scale) - (int)(Math.Floor(Camera.BrushSize / 2.0) * Camera.scale)), new Size((int)(Camera.BrushSize * Camera.scale), (int)(Camera.BrushSize * Camera.scale))));
}
G.DrawImage(LayerImages[i], Bounds[i]);
}
}
if (Camera.EditMode)
{
G.ResetTransform();
G.TranslateTransform(X, Y);
TextureBrush TileBrush = new TextureBrush(Resources.OpaqueBackground);
TileBrush.ScaleTransform((1 / 32.0f) * Camera.scale * (Config.BackgroundTile / 2), (1 / 32.0f) * Camera.scale * (Config.BackgroundTile / 2));
G.FillRectangle(TileBrush, Bounds[Camera.SelectedLayer]);
G.DrawImage(LayerImages[Camera.SelectedLayer], Bounds[Camera.SelectedLayer]);
G.DrawRectangle(new Pen(Brushes.Black), Bounds[Camera.SelectedLayer]);
G.DrawRectangle(new Pen(new SolidBrush(Camera.SelectedColor)), new Rectangle(new Point(-(int)(Width * Camera.scale) / 2 + (int)(Camera.BrushX * Camera.scale) - (int)(Math.Floor(Camera.BrushSize / 2.0) * Camera.scale), -(int)(Length * Camera.scale) / 2 + (int)(Camera.BrushY * Camera.scale) - (int)(Math.Floor(Camera.BrushSize / 2.0) * Camera.scale)), new Size((int)(Camera.BrushSize * Camera.scale), (int)(Camera.BrushSize * Camera.scale))));
}
}
public void DrawSelectedLayerToImage()
{
Bitmap newImage = new Bitmap(Width, Length);
for (int x = 0; x < ModelData[Camera.SelectedLayer].GetLength(0); x++)
{
for (int y = 0; y < ModelData[Camera.SelectedLayer].GetLength(1); y++)
{
if (ModelData[Camera.SelectedLayer][x, y] != null)
{
newImage.SetPixel(x, y, ModelData[Camera.SelectedLayer][x, y].GetColor());
}
}
}
LayerImages[Camera.SelectedLayer] = newImage;
}
public void DrawLayersToImages()
{
for (int i = 0; i < ModelData.Count; i++)
{
Bitmap newImage = new Bitmap(Width, Length);
for (int x = 0; x < ModelData[i].GetLength(0); x++)
{
for (int y = 0; y < ModelData[i].GetLength(1); y++)
{
if (ModelData[i][x, y] != null)
{
newImage.SetPixel(x, y, ModelData[i][x, y].GetColor());
}
}
}
LayerImages[i] = newImage;
}
}
public void SetData(int LocX, int LocY, int Layer, Voxel voxel)
{
if (Layer >= ModelData.Count) AddLayer();
ModelData[Layer][LocX,LocY] = voxel;
}
}
}