Add project files.

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2026-02-11 08:15:41 +00:00
parent a789d5255f
commit 3a2241af11
40 changed files with 1731 additions and 0 deletions

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
using VoxelIsometricRenderer.Properties;
namespace VoxelIsometricRenderer
{
public partial class Terrain4 : Form
{
public static bool running = true;
public static List<Voxel> Voxels = new List<Voxel>();
public static Thread MainThread;
public static float scale = 2f;
public static int FPS = 0;
public static int Frames = 0;
public Terrain4()
{
InitializeComponent();
TextureManager.AddBitmap(Resources.grasside);
TextureManager.AddBitmap(Resources.grasstop);
TextureManager.AddBitmap(Resources.dirt);
TextureManager.AddBitmap(Resources.log);
TextureManager.AddBitmap(Resources.sprucelog);
TextureManager.AddBitmap(Resources.logtop);
TextureManager.AddBitmap(Resources.leaves);
TextureManager.AddBitmap(Resources.spruceleaves);
TextureManager.AddBitmap(Resources.stone1);
TextureManager.AddBitmap(Resources.stone2);
TextureManager.AddBitmap(Resources.stone3);
TextureManager.AddBitmap(Resources.ore1);
TextureManager.AddBitmap(Resources.flower);
TextureManager.AddBitmap(Resources.vine);
TextureManager.AddBitmap(Resources.grasstall);
TextureManager.AddBitmap(Resources.grassmed);
TextureManager.AddBitmap(Resources.BlueSquare);
TextureManager.AddBitmap(Resources.greenSquare);
TextureManager.AddBitmap(Resources.RedSquare);
TextureManager.AddBitmap(Resources.YellowSquare);
TextureManager.AddBitmap(Resources.PinkSquare);
TextureManager.AddBitmap(Resources.OrangeSquare);
TextureManager.AddBitmap(Resources.ColourEdges);
Voxels.Add(new Voxel(0, 0, 0, 0, 0, 0));
Voxels.Add(new Voxel(9, 9, 9, 9, 9, 9));
Voxels.Add(new Voxel(10, 10, 10, 10, 10, 10));
Voxels.Add(new Voxel(11, 11, 11, 11, 11, 11));
Voxels.Add(new Voxel(12, 12, 12, 12, 12, 12));
Voxels.Add(new Voxel(3, 3, 3, 3, 3, 3));
Voxels.Add(new Voxel(1, 1, 1, 1, 2, 3));
Voxels.Add(new Voxel(4, 4, 4, 4, 6, 6));
Voxels.Add(new Voxel(5, 5, 5, 5, 6, 6));
Voxels.Add(new Voxel(7, 7, 7, 7, 7, 7));
Voxels.Add(new Voxel(17, 18, 19, 20, 21, 22));
Voxels.Add(new Voxel(23, 23, 23, 23, 23, 23));
Voxels.Add(new Voxel(17, 18, 19, 20, -1, -1));
Voxels.Add(new Voxel(23, 23, 23, 23, -1, -1));
Voxels.Add(new Voxel(-1, -1, -1, -1, 21, 22));
Voxels.Add(new Voxel(-1, -1, -1, -1, 23, 23));
Voxels.Add(new Voxel(1, 13, 13, 13, 13, -1, -1));
Voxels.Add(new Voxel(1, 14, 14, 14,14, -1, -1));
Voxels.Add(new Voxel(1, 15, 15, 15,15, -1, -1));
Voxels.Add(new Voxel(1, 16, 16, 16,16, -1, -1));
Random rnd = new Random();
for(int i = 0; i < 25; i++)
{
Voxels.Add(new Voxel(rnd.Next(0,TextureManager.textures.Count - 1), rnd.Next(0, TextureManager.textures.Count - 1), rnd.Next(0, TextureManager.textures.Count - 1), rnd.Next(0, TextureManager.textures.Count - 1), rnd.Next(0, TextureManager.textures.Count - 1), rnd.Next(0, TextureManager.textures.Count - 1)));
}
TextureManager.GenerateVoxelFaces();
for (int i = 0; i < Voxels.Count; i++)
{
//TextureManager.CreateModel(Voxels[i]);
}
MainThread = new Thread(Runtime);
MainThread.SetApartmentState(ApartmentState.STA);
MainThread.Start();
ResizeDisplay();
}
private void Runtime()
{
bool up = false;
double LightingFrameTime = Process.GetCurrentProcess().TotalProcessorTime.TotalMilliseconds;
double SecondFrameTime = Process.GetCurrentProcess().TotalProcessorTime.TotalMilliseconds;
while (running)
{
Display.Refresh();
if (Process.GetCurrentProcess().TotalProcessorTime.TotalMilliseconds - LightingFrameTime > 16)
{
LightingFrameTime = Process.GetCurrentProcess().TotalProcessorTime.TotalMilliseconds;
LightingManager.UpdateLighting();
LightingManager.sunAngles[0] += 5f;
LightingManager.sunAngles[1] += 1f;
}
if (Process.GetCurrentProcess().TotalProcessorTime.TotalMilliseconds - SecondFrameTime > 1000) {
SecondFrameTime = Process.GetCurrentProcess().TotalProcessorTime.TotalMilliseconds;
FPS = Frames;
Frames = 0;
}
if (up && LightingManager.AmbientColouring[0] < 1.5f)
{
//LightingManager.AmbientColouring[0] += 0.01f;
//LightingManager.AmbientColouring[1] += 0.01f;
//LightingManager.AmbientColouring[2] += 0.01f;
}
else if (up) up = false;
else if (LightingManager.AmbientColouring[0] > 0.5f)
{
//LightingManager.AmbientColouring[0] -= 0.01f;
//LightingManager.AmbientColouring[1] -= 0.01f;
//LightingManager.AmbientColouring[2] -= 0.01f;
}
else up = true;
}
}
private void Draw(object sender, PaintEventArgs e)
{
Graphics g = e.Graphics;
g.PixelOffsetMode = PixelOffsetMode.Half;
g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor;
g.ScaleTransform(scale, scale);
int x = 0;
int y = 0;
foreach(Voxel voxel in Voxels)
{
voxel.Draw(g,2 + x,2 + y);
x += 36;
if ((x+32) * scale > Width)
{
y += 36;
x = 0;
}
}
g.ResetTransform();
g.DrawString(String.Format("FPS: {0}", FPS), SystemFonts.DefaultFont, Brushes.Red, new PointF(0, 0));
Frames++;
}
public void ResizeDisplay()
{
Display.Left = 0;
Display.Top = 0;
Display.Width = Width;
Display.Height = Height;
}
private void ResizeAspectRatio(object sender, EventArgs e)
{
ResizeDisplay();
}
private void KillThreads(object sender, FormClosingEventArgs e)
{
running = false;
}
private void KeyDownEvent(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Up) scale += 0.25f;
if (e.KeyCode == Keys.Down) scale -= 0.25f;
}
private void KeyUpEvent(object sender, KeyEventArgs e)
{
}
private void Terrain4_Load(object sender, EventArgs e)
{
}
}
}