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179
VoxelIsometricRenderer/Terrain4.cs
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179
VoxelIsometricRenderer/Terrain4.cs
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Diagnostics;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Linq;
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using System.Linq.Expressions;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using VoxelIsometricRenderer.Properties;
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namespace VoxelIsometricRenderer
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{
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public partial class Terrain4 : Form
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{
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public static bool running = true;
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public static List<Voxel> Voxels = new List<Voxel>();
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public static Thread MainThread;
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public static float scale = 2f;
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public static int FPS = 0;
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public static int Frames = 0;
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public Terrain4()
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{
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InitializeComponent();
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TextureManager.AddBitmap(Resources.grasside);
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TextureManager.AddBitmap(Resources.grasstop);
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TextureManager.AddBitmap(Resources.dirt);
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TextureManager.AddBitmap(Resources.log);
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TextureManager.AddBitmap(Resources.sprucelog);
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TextureManager.AddBitmap(Resources.logtop);
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TextureManager.AddBitmap(Resources.leaves);
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TextureManager.AddBitmap(Resources.spruceleaves);
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TextureManager.AddBitmap(Resources.stone1);
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TextureManager.AddBitmap(Resources.stone2);
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TextureManager.AddBitmap(Resources.stone3);
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TextureManager.AddBitmap(Resources.ore1);
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TextureManager.AddBitmap(Resources.flower);
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TextureManager.AddBitmap(Resources.vine);
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TextureManager.AddBitmap(Resources.grasstall);
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TextureManager.AddBitmap(Resources.grassmed);
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TextureManager.AddBitmap(Resources.BlueSquare);
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TextureManager.AddBitmap(Resources.greenSquare);
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TextureManager.AddBitmap(Resources.RedSquare);
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TextureManager.AddBitmap(Resources.YellowSquare);
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TextureManager.AddBitmap(Resources.PinkSquare);
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TextureManager.AddBitmap(Resources.OrangeSquare);
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TextureManager.AddBitmap(Resources.ColourEdges);
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Voxels.Add(new Voxel(0, 0, 0, 0, 0, 0));
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Voxels.Add(new Voxel(9, 9, 9, 9, 9, 9));
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Voxels.Add(new Voxel(10, 10, 10, 10, 10, 10));
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Voxels.Add(new Voxel(11, 11, 11, 11, 11, 11));
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Voxels.Add(new Voxel(12, 12, 12, 12, 12, 12));
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Voxels.Add(new Voxel(3, 3, 3, 3, 3, 3));
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Voxels.Add(new Voxel(1, 1, 1, 1, 2, 3));
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Voxels.Add(new Voxel(4, 4, 4, 4, 6, 6));
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Voxels.Add(new Voxel(5, 5, 5, 5, 6, 6));
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Voxels.Add(new Voxel(7, 7, 7, 7, 7, 7));
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Voxels.Add(new Voxel(17, 18, 19, 20, 21, 22));
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Voxels.Add(new Voxel(23, 23, 23, 23, 23, 23));
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Voxels.Add(new Voxel(17, 18, 19, 20, -1, -1));
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Voxels.Add(new Voxel(23, 23, 23, 23, -1, -1));
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Voxels.Add(new Voxel(-1, -1, -1, -1, 21, 22));
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Voxels.Add(new Voxel(-1, -1, -1, -1, 23, 23));
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Voxels.Add(new Voxel(1, 13, 13, 13, 13, -1, -1));
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Voxels.Add(new Voxel(1, 14, 14, 14,14, -1, -1));
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Voxels.Add(new Voxel(1, 15, 15, 15,15, -1, -1));
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Voxels.Add(new Voxel(1, 16, 16, 16,16, -1, -1));
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Random rnd = new Random();
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for(int i = 0; i < 25; i++)
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{
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Voxels.Add(new Voxel(rnd.Next(0,TextureManager.textures.Count - 1), rnd.Next(0, TextureManager.textures.Count - 1), rnd.Next(0, TextureManager.textures.Count - 1), rnd.Next(0, TextureManager.textures.Count - 1), rnd.Next(0, TextureManager.textures.Count - 1), rnd.Next(0, TextureManager.textures.Count - 1)));
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}
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TextureManager.GenerateVoxelFaces();
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for (int i = 0; i < Voxels.Count; i++)
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{
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//TextureManager.CreateModel(Voxels[i]);
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}
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MainThread = new Thread(Runtime);
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MainThread.SetApartmentState(ApartmentState.STA);
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MainThread.Start();
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ResizeDisplay();
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}
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private void Runtime()
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{
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bool up = false;
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double LightingFrameTime = Process.GetCurrentProcess().TotalProcessorTime.TotalMilliseconds;
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double SecondFrameTime = Process.GetCurrentProcess().TotalProcessorTime.TotalMilliseconds;
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while (running)
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{
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Display.Refresh();
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if (Process.GetCurrentProcess().TotalProcessorTime.TotalMilliseconds - LightingFrameTime > 16)
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{
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LightingFrameTime = Process.GetCurrentProcess().TotalProcessorTime.TotalMilliseconds;
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LightingManager.UpdateLighting();
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LightingManager.sunAngles[0] += 5f;
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LightingManager.sunAngles[1] += 1f;
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}
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if (Process.GetCurrentProcess().TotalProcessorTime.TotalMilliseconds - SecondFrameTime > 1000) {
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SecondFrameTime = Process.GetCurrentProcess().TotalProcessorTime.TotalMilliseconds;
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FPS = Frames;
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Frames = 0;
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}
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if (up && LightingManager.AmbientColouring[0] < 1.5f)
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{
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//LightingManager.AmbientColouring[0] += 0.01f;
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//LightingManager.AmbientColouring[1] += 0.01f;
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//LightingManager.AmbientColouring[2] += 0.01f;
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}
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else if (up) up = false;
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else if (LightingManager.AmbientColouring[0] > 0.5f)
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{
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//LightingManager.AmbientColouring[0] -= 0.01f;
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//LightingManager.AmbientColouring[1] -= 0.01f;
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//LightingManager.AmbientColouring[2] -= 0.01f;
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}
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else up = true;
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}
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}
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private void Draw(object sender, PaintEventArgs e)
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{
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Graphics g = e.Graphics;
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g.PixelOffsetMode = PixelOffsetMode.Half;
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g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor;
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g.ScaleTransform(scale, scale);
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int x = 0;
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int y = 0;
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foreach(Voxel voxel in Voxels)
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{
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voxel.Draw(g,2 + x,2 + y);
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x += 36;
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if ((x+32) * scale > Width)
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{
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y += 36;
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x = 0;
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}
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}
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g.ResetTransform();
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g.DrawString(String.Format("FPS: {0}", FPS), SystemFonts.DefaultFont, Brushes.Red, new PointF(0, 0));
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Frames++;
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}
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public void ResizeDisplay()
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{
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Display.Left = 0;
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Display.Top = 0;
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Display.Width = Width;
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Display.Height = Height;
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}
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private void ResizeAspectRatio(object sender, EventArgs e)
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{
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ResizeDisplay();
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}
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private void KillThreads(object sender, FormClosingEventArgs e)
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{
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running = false;
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}
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private void KeyDownEvent(object sender, KeyEventArgs e)
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{
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if (e.KeyCode == Keys.Up) scale += 0.25f;
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if (e.KeyCode == Keys.Down) scale -= 0.25f;
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}
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private void KeyUpEvent(object sender, KeyEventArgs e)
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{
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}
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private void Terrain4_Load(object sender, EventArgs e)
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{
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}
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}
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}
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