Real time Lighting, Blocks, Chunks, Registries, Blockstates
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2
VoxelIsometricRenderer/Terrain4.Designer.cs
generated
2
VoxelIsometricRenderer/Terrain4.Designer.cs
generated
@@ -34,7 +34,7 @@
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//
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// Display
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//
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this.Display.BackColor = System.Drawing.Color.Aquamarine;
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this.Display.BackColor = System.Drawing.Color.Black;
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this.Display.Location = new System.Drawing.Point(12, 12);
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this.Display.Name = "Display";
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this.Display.Size = new System.Drawing.Size(100, 50);
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