Player Object
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@@ -55,18 +55,22 @@ namespace VoxelIsometricRenderer
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TextureManager.AddBitmap(Resources.OrangeSquare);
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TextureManager.AddBitmap(Resources.ColourEdges);
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TextureManager.GenerateVoxelFaces();
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PlayerObject.CreatePlayer(new int[] { 0, 0, 0, 0, 0, 0 }, 0, new BlockState(false, BlockType.Ground, false));
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Chunk TestChunk = ChunkRegistry.IndexChunk(0, 0, 0);
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Random rnd = new Random();
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for (int i = 0; i < 16; i++) {
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for (int j = 0; j < 16; j++) {
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for (int k = 0; k < 16; k++) {
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if (i < 5 && k < 5 && rnd.Next(0, 3) > 0) TestChunk.CreateBlock(new int[] { rnd.Next(0, 13), rnd.Next(0, 13), rnd.Next(0, 13), rnd.Next(0, 13), rnd.Next(0, 13), rnd.Next(0, 13) }, 0, new BlockState(false, BlockType.Ground, true), i, j, k);
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if (i < 8 && k < 8 && rnd.Next(0,1)==0) TestChunk.CreateBlock(new int[] { rnd.Next(0, 13), rnd.Next(0, 13), rnd.Next(0, 13), rnd.Next(0, 13), rnd.Next(0, 13), rnd.Next(0, 13) }, 0, new BlockState(false, BlockType.Ground, true), i, j, k);
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else TestChunk.CreateAir(i, j, k);
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}
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}
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}
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LightingManager.Lights.Add(new LightSource(LightShape.Sphere,12,12,12, 5, 18, 5, new float[] {0.8f,0.0f,0.0f},64));
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LightingManager.Lights.Add(new LightSource(LightShape.Sphere,12,12,12, 5, 8, 5, new float[] {0.0f,0.0f,0.6f},64));
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//LightingManager.Lights.Add(new LightSource(LightShape.Sphere,7,7,7, 6, 14, 7, new float[] {0.8f,0.8f,0.0f}, 255));
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//LightingManager.Lights.Add(new LightSource(LightShape.Sphere, 15, 15, 15, 7,18,7, new float[] {1.8f,0.0f,0.0f},255));
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//LightingManager.Lights.Add(new LightSource(LightShape.Sphere,15,15,15, 3, 8, 15, new float[] {0.0f,1.8f,0.0f},255));
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LightingManager.Lights.Add(new LightSource(LightShape.Sphere,12,12,12, 10, 18, 10, new float[] {0.0f,0.0f,1.8f}, 255));
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LightingManager.Lights.Add(new LightSource(LightShape.Sphere, 5, 5, 5, 4,18,4, new float[] {0.8f,0.0f,0.0f},255));
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TestChunk.GenerateLightMap();
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TestChunk.CalculateCull();
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MainThread = new Thread(Runtime);
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@@ -77,9 +81,11 @@ namespace VoxelIsometricRenderer
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private void Runtime()
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{
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bool up = false;
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bool up = true;
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bool Down = true;
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double LightingFrameTime = Process.GetCurrentProcess().TotalProcessorTime.TotalMilliseconds;
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double SecondFrameTime = Process.GetCurrentProcess().TotalProcessorTime.TotalMilliseconds;
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double _64ms = Process.GetCurrentProcess().TotalProcessorTime.TotalMilliseconds;
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while (running)
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{
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Display.Refresh();
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@@ -87,26 +93,31 @@ namespace VoxelIsometricRenderer
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{
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LightingFrameTime = Process.GetCurrentProcess().TotalProcessorTime.TotalMilliseconds;
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LightingManager.UpdateLighting();
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//LightingManager.Lights[0].SetPosition(PlayerObject.GetPos());
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//LightingManager.sunAngles[0] += 5f;
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//LightingManager.sunAngles[1] += 1f;
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}
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if (Process.GetCurrentProcess().TotalProcessorTime.TotalMilliseconds - SecondFrameTime > 1000) {
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int[] pos = LightingManager.Lights[0].GetPosition();
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int[] pos2 = LightingManager.Lights[1].GetPosition();
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if (up && pos[0] > 0)
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if (Process.GetCurrentProcess().TotalProcessorTime.TotalMilliseconds - _64ms > 64)
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{
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PlayerObject.UpdateCamera();
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_64ms = Process.GetCurrentProcess().TotalProcessorTime.TotalMilliseconds;
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int[] Pos = LightingManager.Lights[0].GetPosition();
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if (up && Pos[1] < 25)
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{
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pos[0]--;
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pos2[1]--;
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}
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else if (up) up = false;
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else if (pos[0] < 10)
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Pos[1]++;
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} else if (up) up = false;
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else if (Pos[1] > -5)
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{
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pos[0]++;
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pos2[1]++;
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Pos[1]--;
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}
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else up = true;
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//LightingManager.Lights[0].SetPosition(pos);
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//LightingManager.Lights[1].SetPosition(pos2);
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else
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{
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up = true;
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}
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LightingManager.Lights[0].SetPosition(Pos);
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}
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if (Process.GetCurrentProcess().TotalProcessorTime.TotalMilliseconds - SecondFrameTime > 1000)
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{
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TotalRamUsage = Math.Round(System.Diagnostics.Process.GetCurrentProcess().WorkingSet64 / 1000000.0);
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RamUsage = Math.Round(GC.GetTotalMemory(false) / 1000000.0);
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SecondFrameTime = Process.GetCurrentProcess().TotalProcessorTime.TotalMilliseconds;
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@@ -120,8 +131,9 @@ namespace VoxelIsometricRenderer
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Graphics g = e.Graphics;
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g.PixelOffsetMode = PixelOffsetMode.Half;
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g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor;
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g.ScaleTransform(scale, scale);
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g.ScaleTransform(TextureManager.RenderScale, TextureManager.RenderScale);
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ChunkRegistry.RenderChunk(g, 0);
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PlayerObject.Draw(g);
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g.ResetTransform();
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g.DrawString(String.Format("FPS: {0} Ram Usage: {9}MB Ram Allocated: {8}MB\nSunValue: {1}\nMoonValue:{3}\nLightDirection:{4}\nAmbientColourGrading: R{5} G{6} B{7}\nSunAngles:{2}", FPS, LightingManager.SkyLightMetrics[0], String.Format(" x={0}° y={1}°", LightingManager.sunAngles[0], LightingManager.sunAngles[1]), LightingManager.SkyLightMetrics[2], LightingManager.SunAngle, LightingManager.SkyLightMetrics[3], LightingManager.SkyLightMetrics[4], LightingManager.SkyLightMetrics[5], TotalRamUsage, RamUsage), SystemFonts.DefaultFont, Brushes.Red, new PointF(0, 0));
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Frames++;
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@@ -131,9 +143,10 @@ namespace VoxelIsometricRenderer
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Display.Left = 0;
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Display.Top = 0;
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Display.Width = Width;
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Display.Height = Height;
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Display.Height = Height -32;
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width = Width;
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height = Height;
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height = Height -32;
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PlayerObject.UpdateCameraCentre(Width, Height - 32);
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}
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private void ResizeAspectRatio(object sender, EventArgs e)
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{
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@@ -147,8 +160,8 @@ namespace VoxelIsometricRenderer
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private void KeyDownEvent(object sender, KeyEventArgs e)
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{
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if (e.KeyCode == Keys.Add) scale += 0.25f;
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if (e.KeyCode == Keys.Subtract) scale -= 0.25f;
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if (e.KeyCode == Keys.Add) TextureManager.RenderScale += 0.25f;
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if (e.KeyCode == Keys.Subtract) TextureManager.RenderScale -= 0.25f;
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if (e.KeyCode == Keys.Up)
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{
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LightingManager.sunAngles[1] += 10f;
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@@ -167,19 +180,19 @@ namespace VoxelIsometricRenderer
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}
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if (e.KeyCode == Keys.W)
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{
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PlayerObject.IncrementPos(2, 1);
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PlayerObject.IncrementPos(2, -1);
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}
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if (e.KeyCode == Keys.S)
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{
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PlayerObject.IncrementPos(2, -1);
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PlayerObject.IncrementPos(2, 1);
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}
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if (e.KeyCode == Keys.A)
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{
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PlayerObject.IncrementPos(0, 1);
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PlayerObject.IncrementPos(0, -1);
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}
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if (e.KeyCode == Keys.D)
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{
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PlayerObject.IncrementPos(0, -1);
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PlayerObject.IncrementPos(0, 1);
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}
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if (e.KeyCode == Keys.Space)
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{
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