Player Object

This commit is contained in:
2026-02-13 14:54:30 +00:00
parent b0511f3830
commit f617f799c2
3 changed files with 231 additions and 91 deletions

View File

@@ -1,22 +1,134 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using static System.Windows.Forms.VisualStyles.VisualStyleElement.ProgressBar;
namespace VoxelIsometricRenderer
{
public static class PlayerObject
{
static int PositionX = 0;
static int PositionY = 0;
static int PositionZ = 0;
static int BlockID = 0;
static float PositionX = 0;
static float PositionY = 0;
static float PositionZ = 0;
static int BlockposX = 5;
static int BlockposY = 17;
static int BlockposZ =5;
static float PrecisePositionX = 0.0f;
static float PrecisePositionY = 0.0f;
static float PrecisePositionZ = 0.0f;
static Rectangle CameraCentre = new Rectangle(0,0,100,100);
static int[] LastPositions = new int[] { 0, -192 };
static Rectangle PlayerPosition = new Rectangle(0,0,100,100);
public static void Draw(Graphics g)
{
BlockRegistry.RenderBlock(g,BlockID, BlockposX, BlockposY, BlockposZ, 1);
int[] Positions = BlockRegistry.GetDrawLocation(BlockposX, BlockposY, BlockposZ,PositionX,PositionY,PositionZ);
if (Positions[0] != LastPositions[0] || Positions[1] != LastPositions[1])
{
//MessageBox.Show(Positions[0] + "_" + Positions[1]);
LastPositions = Positions;
}
PlayerPosition = new Rectangle(Positions[0] + (int)(Terrain4.width / (2 * TextureManager.RenderScale)), Positions[1] + (int)(Terrain4.height / (2 * TextureManager.RenderScale)), TextureManager.VoxelSize, TextureManager.VoxelSize);
g.DrawRectangle(new Pen(Brushes.Blue), PlayerPosition);
g.DrawRectangle(new Pen(Brushes.Red), CameraCentre);
}
public static void UpdateCamera()
{
if (!CameraCentre.IntersectsWith(PlayerPosition))
{
float YPosition = PositionY;
float XPosition = PositionX;
float ZPosition = PositionZ;
int[] Positions = BlockRegistry.GetDrawLocation(BlockposX, BlockposY, BlockposZ, PositionX, PositionY + 1, PositionZ);
Rectangle NextPosition = new Rectangle(Positions[0] + (int)(Terrain4.width / (2 * TextureManager.RenderScale)), Positions[1] + (int)(Terrain4.height / (2 * TextureManager.RenderScale)), TextureManager.VoxelSize, TextureManager.VoxelSize);
int[] PositionsX = BlockRegistry.GetDrawLocation(BlockposX, BlockposY, BlockposZ, PositionX + 1, PositionY, PositionZ - 1);
Rectangle NextPositionX = new Rectangle(PositionsX[0] + (int)(Terrain4.width / (2 * TextureManager.RenderScale)), PositionsX[1] + (int)(Terrain4.height / (2 * TextureManager.RenderScale)), TextureManager.VoxelSize, TextureManager.VoxelSize);
if (LightingManager.Square(CameraCentre.Y - PlayerPosition.Y) > LightingManager.Square(CameraCentre.Y - NextPosition.Y) && !CameraCentre.Contains(CameraCentre.X, PlayerPosition.Y))
{
float Iterator = 0;
while (!CameraCentre.Contains(CameraCentre.X,NextPosition.Y) && Iterator < 100)
{
Iterator+=0.1f;
Positions = BlockRegistry.GetDrawLocation(BlockposX, BlockposY, BlockposZ, PositionX, PositionY + Iterator, PositionZ);
NextPosition = new Rectangle(Positions[0] + (int)(Terrain4.width / (2 * TextureManager.RenderScale)), Positions[1] + (int)(Terrain4.height / (2 * TextureManager.RenderScale)), TextureManager.VoxelSize, TextureManager.VoxelSize);
}
YPosition += Iterator;
}
else if (LightingManager.Square(CameraCentre.Y - PlayerPosition.Y) < LightingManager.Square(CameraCentre.Y - NextPosition.Y))
{
float Iterator = 0;
while (!CameraCentre.Contains(CameraCentre.X, NextPosition.Y))
{
Iterator--;
Positions = BlockRegistry.GetDrawLocation(BlockposX, BlockposY, BlockposZ, PositionX, PositionY + Iterator, PositionZ);
NextPosition = new Rectangle(Positions[0] + (int)(Terrain4.width / (2 * TextureManager.RenderScale)), Positions[1] + (int)(Terrain4.height / (2 * TextureManager.RenderScale)), TextureManager.VoxelSize, TextureManager.VoxelSize);
}
YPosition += Iterator;
}
if (LightingManager.Square(CameraCentre.X - PlayerPosition.X) < LightingManager.Square(CameraCentre.X - NextPositionX.X) && !CameraCentre.Contains(PlayerPosition.X, CameraCentre.Y))
{
float IteratorX = 0;
float IteratorZ = 0;
while (!CameraCentre.Contains(NextPositionX.X, CameraCentre.Y) && IteratorX > -2 && IteratorZ < 2)
{
IteratorX-=0.1f;
IteratorZ+=0.1f;
PositionsX = BlockRegistry.GetDrawLocation(BlockposX, BlockposY, BlockposZ, PositionX + IteratorX, PositionY, PositionZ + IteratorZ);
NextPositionX = new Rectangle(PositionsX[0] + (int)(Terrain4.width / (2 * TextureManager.RenderScale)), PositionsX[1] + (int)(Terrain4.height / (2 * TextureManager.RenderScale)), TextureManager.VoxelSize, TextureManager.VoxelSize);
}
XPosition += IteratorX;
ZPosition += IteratorZ;
}
else if (PlayerPosition.X < CameraCentre.X)
{
float IteratorX = 0;
float IteratorZ = 0;
while (!CameraCentre.Contains(NextPositionX.X, CameraCentre.Y) && IteratorZ > -1 && IteratorX < 1)
{
IteratorX+=0.1f;
IteratorZ-=0.1f;
PositionsX = BlockRegistry.GetDrawLocation(BlockposX, BlockposY, BlockposZ, PositionX + IteratorX, PositionY, PositionZ + IteratorZ);
NextPositionX = new Rectangle(PositionsX[0] + (int)(Terrain4.width / (2 * TextureManager.RenderScale)), PositionsX[1] + (int)(Terrain4.height / (2 * TextureManager.RenderScale)), TextureManager.VoxelSize, TextureManager.VoxelSize);
}
XPosition += IteratorX;
ZPosition += IteratorZ;
}
PositionX = XPosition;
PositionY = YPosition;
PositionZ = ZPosition;
}
}
public static void UpdateCameraCentre(int Width, int Height)
{
CameraCentre = new Rectangle((int)((Width/(2 * TextureManager.RenderScale)) - TextureManager.VoxelSize), (int)((Height/ (2 * TextureManager.RenderScale)) - (TextureManager.VoxelSize)), (int)(TextureManager.VoxelSize*2), (int)(TextureManager.VoxelSize*2));
}
public static void CreatePlayer(int[] Faces, int RenderType, BlockState blockState)
{
Voxel voxel = new Voxel(RenderType, Faces[0], Faces[1], Faces[2], Faces[3], Faces[4], Faces[5], blockState.hasBlocksLight());
int index = VoxelRegistry.VoxelExists(voxel);
if (index == -1)
{
index = VoxelRegistry.IndexVoxel(voxel);
}
Block newBlock = new Block(index, BlockstateRegistry.GetBlockstateIndex(blockState), -1);
int x = BlockposX;
int y = BlockposY;
int z = BlockposZ;
BlockID = BlockRegistry.CheckInBlock(newBlock, x, y, z);
}
public static float[] GetCameraPos()
{
return new float[] { PositionX, PositionY, PositionZ };
}
public static int[] GetPos()
{
return new int[] { PositionX, PositionY, PositionZ };
return new int[] { BlockposX, BlockposY, BlockposZ };
}
public static float[] GetPresicePos()
{
@@ -24,9 +136,9 @@ namespace VoxelIsometricRenderer
}
public static void SetPos(int[] pos, bool Reoccure)
{
PositionX = pos[0];
PositionY = pos[1];
PositionZ = pos[2];
BlockposX = pos[0];
BlockposY = pos[1];
BlockposZ = pos[2];
if (Reoccure) SetPrecisePos(new float[] { pos[0], pos[1], pos[2] },false);
}
public static void SetPrecisePos(float[] pos, bool Reoccure)
@@ -41,11 +153,11 @@ namespace VoxelIsometricRenderer
{
switch (Axis)
{
case 0: PositionX += Increment; break;
case 1: PositionY += Increment; break;
case 2: PositionZ += Increment; break;
case 0: BlockposX += Increment; break;
case 1: BlockposY += Increment; break;
case 2: BlockposZ += Increment; break;
}
if (Reoccure) SetPrecisePos(new float[] { (float)PositionX, (float)PositionY, (float)PositionZ },false);
if (Reoccure) SetPrecisePos(new float[] { (float)BlockposX, (float)BlockposY, (float)BlockposZ },false);
}
public static void IncrementPrecisePos(int Axis, float Increment, bool Reoccure)
{
@@ -61,11 +173,11 @@ namespace VoxelIsometricRenderer
{
switch (Axis)
{
case 0:PositionX = Pos; break;
case 1: PositionY = Pos; break;
case 2: PositionZ = Pos; break;
case 0: BlockposX = Pos; break;
case 1: BlockposY = Pos; break;
case 2: BlockposZ = Pos; break;
}
if (Reoccure) SetPrecisePos(new float[] { PositionX, PositionY, PositionZ },false);
if (Reoccure) SetPrecisePos(new float[] { BlockposX, BlockposY, BlockposZ },false);
}
}
}

View File

@@ -55,18 +55,22 @@ namespace VoxelIsometricRenderer
TextureManager.AddBitmap(Resources.OrangeSquare);
TextureManager.AddBitmap(Resources.ColourEdges);
TextureManager.GenerateVoxelFaces();
PlayerObject.CreatePlayer(new int[] { 0, 0, 0, 0, 0, 0 }, 0, new BlockState(false, BlockType.Ground, false));
Chunk TestChunk = ChunkRegistry.IndexChunk(0, 0, 0);
Random rnd = new Random();
for (int i = 0; i < 16; i++) {
for (int j = 0; j < 16; j++) {
for (int k = 0; k < 16; k++) {
if (i < 5 && k < 5 && rnd.Next(0, 3) > 0) TestChunk.CreateBlock(new int[] { rnd.Next(0, 13), rnd.Next(0, 13), rnd.Next(0, 13), rnd.Next(0, 13), rnd.Next(0, 13), rnd.Next(0, 13) }, 0, new BlockState(false, BlockType.Ground, true), i, j, k);
if (i < 8 && k < 8 && rnd.Next(0,1)==0) TestChunk.CreateBlock(new int[] { rnd.Next(0, 13), rnd.Next(0, 13), rnd.Next(0, 13), rnd.Next(0, 13), rnd.Next(0, 13), rnd.Next(0, 13) }, 0, new BlockState(false, BlockType.Ground, true), i, j, k);
else TestChunk.CreateAir(i, j, k);
}
}
}
LightingManager.Lights.Add(new LightSource(LightShape.Sphere,12,12,12, 5, 18, 5, new float[] {0.8f,0.0f,0.0f},64));
LightingManager.Lights.Add(new LightSource(LightShape.Sphere,12,12,12, 5, 8, 5, new float[] {0.0f,0.0f,0.6f},64));
//LightingManager.Lights.Add(new LightSource(LightShape.Sphere,7,7,7, 6, 14, 7, new float[] {0.8f,0.8f,0.0f}, 255));
//LightingManager.Lights.Add(new LightSource(LightShape.Sphere, 15, 15, 15, 7,18,7, new float[] {1.8f,0.0f,0.0f},255));
//LightingManager.Lights.Add(new LightSource(LightShape.Sphere,15,15,15, 3, 8, 15, new float[] {0.0f,1.8f,0.0f},255));
LightingManager.Lights.Add(new LightSource(LightShape.Sphere,12,12,12, 10, 18, 10, new float[] {0.0f,0.0f,1.8f}, 255));
LightingManager.Lights.Add(new LightSource(LightShape.Sphere, 5, 5, 5, 4,18,4, new float[] {0.8f,0.0f,0.0f},255));
TestChunk.GenerateLightMap();
TestChunk.CalculateCull();
MainThread = new Thread(Runtime);
@@ -77,9 +81,11 @@ namespace VoxelIsometricRenderer
private void Runtime()
{
bool up = false;
bool up = true;
bool Down = true;
double LightingFrameTime = Process.GetCurrentProcess().TotalProcessorTime.TotalMilliseconds;
double SecondFrameTime = Process.GetCurrentProcess().TotalProcessorTime.TotalMilliseconds;
double _64ms = Process.GetCurrentProcess().TotalProcessorTime.TotalMilliseconds;
while (running)
{
Display.Refresh();
@@ -87,26 +93,31 @@ namespace VoxelIsometricRenderer
{
LightingFrameTime = Process.GetCurrentProcess().TotalProcessorTime.TotalMilliseconds;
LightingManager.UpdateLighting();
//LightingManager.Lights[0].SetPosition(PlayerObject.GetPos());
//LightingManager.sunAngles[0] += 5f;
//LightingManager.sunAngles[1] += 1f;
}
if (Process.GetCurrentProcess().TotalProcessorTime.TotalMilliseconds - SecondFrameTime > 1000) {
int[] pos = LightingManager.Lights[0].GetPosition();
int[] pos2 = LightingManager.Lights[1].GetPosition();
if (up && pos[0] > 0)
if (Process.GetCurrentProcess().TotalProcessorTime.TotalMilliseconds - _64ms > 64)
{
PlayerObject.UpdateCamera();
_64ms = Process.GetCurrentProcess().TotalProcessorTime.TotalMilliseconds;
int[] Pos = LightingManager.Lights[0].GetPosition();
if (up && Pos[1] < 25)
{
pos[0]--;
pos2[1]--;
}
else if (up) up = false;
else if (pos[0] < 10)
Pos[1]++;
} else if (up) up = false;
else if (Pos[1] > -5)
{
pos[0]++;
pos2[1]++;
Pos[1]--;
}
else up = true;
//LightingManager.Lights[0].SetPosition(pos);
//LightingManager.Lights[1].SetPosition(pos2);
else
{
up = true;
}
LightingManager.Lights[0].SetPosition(Pos);
}
if (Process.GetCurrentProcess().TotalProcessorTime.TotalMilliseconds - SecondFrameTime > 1000)
{
TotalRamUsage = Math.Round(System.Diagnostics.Process.GetCurrentProcess().WorkingSet64 / 1000000.0);
RamUsage = Math.Round(GC.GetTotalMemory(false) / 1000000.0);
SecondFrameTime = Process.GetCurrentProcess().TotalProcessorTime.TotalMilliseconds;
@@ -120,8 +131,9 @@ namespace VoxelIsometricRenderer
Graphics g = e.Graphics;
g.PixelOffsetMode = PixelOffsetMode.Half;
g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor;
g.ScaleTransform(scale, scale);
g.ScaleTransform(TextureManager.RenderScale, TextureManager.RenderScale);
ChunkRegistry.RenderChunk(g, 0);
PlayerObject.Draw(g);
g.ResetTransform();
g.DrawString(String.Format("FPS: {0} Ram Usage: {9}MB Ram Allocated: {8}MB\nSunValue: {1}\nMoonValue:{3}\nLightDirection:{4}\nAmbientColourGrading: R{5} G{6} B{7}\nSunAngles:{2}", FPS, LightingManager.SkyLightMetrics[0], String.Format(" x={0}° y={1}°", LightingManager.sunAngles[0], LightingManager.sunAngles[1]), LightingManager.SkyLightMetrics[2], LightingManager.SunAngle, LightingManager.SkyLightMetrics[3], LightingManager.SkyLightMetrics[4], LightingManager.SkyLightMetrics[5], TotalRamUsage, RamUsage), SystemFonts.DefaultFont, Brushes.Red, new PointF(0, 0));
Frames++;
@@ -131,9 +143,10 @@ namespace VoxelIsometricRenderer
Display.Left = 0;
Display.Top = 0;
Display.Width = Width;
Display.Height = Height;
Display.Height = Height -32;
width = Width;
height = Height;
height = Height -32;
PlayerObject.UpdateCameraCentre(Width, Height - 32);
}
private void ResizeAspectRatio(object sender, EventArgs e)
{
@@ -147,8 +160,8 @@ namespace VoxelIsometricRenderer
private void KeyDownEvent(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Add) scale += 0.25f;
if (e.KeyCode == Keys.Subtract) scale -= 0.25f;
if (e.KeyCode == Keys.Add) TextureManager.RenderScale += 0.25f;
if (e.KeyCode == Keys.Subtract) TextureManager.RenderScale -= 0.25f;
if (e.KeyCode == Keys.Up)
{
LightingManager.sunAngles[1] += 10f;
@@ -167,19 +180,19 @@ namespace VoxelIsometricRenderer
}
if (e.KeyCode == Keys.W)
{
PlayerObject.IncrementPos(2, 1);
PlayerObject.IncrementPos(2, -1);
}
if (e.KeyCode == Keys.S)
{
PlayerObject.IncrementPos(2, -1);
PlayerObject.IncrementPos(2, 1);
}
if (e.KeyCode == Keys.A)
{
PlayerObject.IncrementPos(0, 1);
PlayerObject.IncrementPos(0, -1);
}
if (e.KeyCode == Keys.D)
{
PlayerObject.IncrementPos(0, -1);
PlayerObject.IncrementPos(0, 1);
}
if (e.KeyCode == Keys.Space)
{

View File

@@ -80,13 +80,17 @@ namespace VoxelIsometricRenderer
RelativeBlockZ >= 0 && RelativeBlockZ < LightLevels.GetLength(2))
{
LightLevel = LightLevels[RelativeBlockX,RelativeBlockY,RelativeBlockZ];
float DistanceX = RelativeBlockX - CentreX;
float DistanceZ = RelativeBlockZ - CentreZ;
double CorrectLightLevel =Math.Atan2(RelativeBlockX - CentreX, RelativeBlockZ - CentreZ);
int DirectionX = 0;
if (BlocksLight)
{
switch (face)
{
case 0:
if (CentreZ < RelativeBlockZ)
CorrectLightLevel += (Math.PI * 0 / 180);
if (CentreZ > RelativeBlockZ)
{
DirectionX = 180;
}
@@ -94,13 +98,14 @@ namespace VoxelIsometricRenderer
{
DirectionX = 90;
}
if (CentreZ > RelativeBlockZ)
if (CentreZ < RelativeBlockZ)
{
DirectionX = 0;
}
break;
case 1:
if (CentreZ > RelativeBlockZ)
CorrectLightLevel += (Math.PI * 180 / 180);
if (CentreZ < RelativeBlockZ)
{
DirectionX = 180;
}
@@ -108,12 +113,13 @@ namespace VoxelIsometricRenderer
{
DirectionX = 90;
}
if (CentreZ < RelativeBlockZ)
if (CentreZ > RelativeBlockZ)
{
DirectionX = 0;
}
break;
case 2:
CorrectLightLevel += (Math.PI * 90 / 180);
if (CentreX < RelativeBlockX)
{
DirectionX = 180;
@@ -128,6 +134,7 @@ namespace VoxelIsometricRenderer
}
break;
case 3:
CorrectLightLevel += (Math.PI * 270 / 180);
if (CentreX > RelativeBlockX)
{
DirectionX = 180;
@@ -170,37 +177,38 @@ namespace VoxelIsometricRenderer
}
break;
}
/* if (CentreZ < RelativeBlockZ && RelativeBlockZ > RelativeBlockX)
{
for (int i = RelativeBlockZ; i < LightLevels.GetLength(2); i++)
{
LightLevels[RelativeBlockX, RelativeBlockY, i] = 0;
}
} else if (CentreZ > RelativeBlockZ && RelativeBlockZ < RelativeBlockX)
{
for (int i = RelativeBlockZ; i >= 0; i--)
{
LightLevels[RelativeBlockX, RelativeBlockY, i] = 0;
}
} else
{
if (CentreX < RelativeBlockX && RelativeBlockX > RelativeBlockZ)
{
for (int i = RelativeBlockX; i < LightLevels.GetLength(0); i++)
{
LightLevels[i, RelativeBlockY, RelativeBlockZ] = 0;
}
}
else if (CentreX > RelativeBlockX && RelativeBlockX < RelativeBlockZ)
{
for (int i = RelativeBlockZ; i >= 0; i--)
{
LightLevels[i, RelativeBlockY, RelativeBlockZ] = 0;
}
}
}*/
LightLevel = (int)(LightLevel * ((1 + Math.Cos(Math.PI * DirectionX / 180)) / 2));
// MessageBox.Show(LightLevel + "");
/* if (CentreZ < RelativeBlockZ && RelativeBlockZ > RelativeBlockX)
{
for (int i = RelativeBlockZ; i < LightLevels.GetLength(2); i++)
{
LightLevels[RelativeBlockX, RelativeBlockY, i] = 0;
}
} else if (CentreZ > RelativeBlockZ && RelativeBlockZ < RelativeBlockX)
{
for (int i = RelativeBlockZ; i >= 0; i--)
{
LightLevels[RelativeBlockX, RelativeBlockY, i] = 0;
}
} else
{
if (CentreX < RelativeBlockX && RelativeBlockX > RelativeBlockZ)
{
for (int i = RelativeBlockX; i < LightLevels.GetLength(0); i++)
{
LightLevels[i, RelativeBlockY, RelativeBlockZ] = 0;
}
}
else if (CentreX > RelativeBlockX && RelativeBlockX < RelativeBlockZ)
{
for (int i = RelativeBlockZ; i >= 0; i--)
{
LightLevels[i, RelativeBlockY, RelativeBlockZ] = 0;
}
}
}*/
LightLevel = face > 3? (int)(LightLevel * ((1 + Math.Cos(Math.PI * DirectionX / 180)) / 2)) : (int)(LightLevel * ((1 + Math.Cos(CorrectLightLevel)) / 2));
//LightLevel = (int)(LightLevel * ((1 + Math.Cos(Math.PI * DirectionX / 180)) / 2));
// MessageBox.Show(LightLevel + "");
}
}
return LightLevel;
@@ -229,14 +237,16 @@ namespace VoxelIsometricRenderer
{
int[] Distances = new int[] { CentreX - PosX, CentreY - PosY, CentreZ - PosZ};
int[] Centres = new int[] { CentreX, CentreY, CentreZ };
float[] LightLevel = new float[] {255.0f/ RangeX * (MaxLevel / 255.0f), 255.0f/ RangeY * (MaxLevel / 255.0f), 255.0f/ RangeZ * (MaxLevel / 255.0f) };
float[] LightLevel = new float[] {(255.0f/ RangeX) * (MaxLevel / 255.0f), (255.0f/ RangeY) * (MaxLevel / 255.0f), (255.0f/ RangeZ) * (MaxLevel / 255.0f) };
float TotalLightLevel = 0;
int Dimensions = 0;
for (int i = 0; i < 3; i++)
{
Distances[i] = Distances[i] > 0 ? Distances[i] : -Distances[i];
}
LightLevel = new float[] { LightLevel[0] * (float)Distances[0], LightLevel[1] * (float)Distances[1], LightLevel[2] * (float)Distances[2] };
//if (PosY < CentreY && PosX == CentreX && PosZ == CentreZ) { MessageBox.Show(Distances[1] + ""); }
//if (RangeX >= Distances[0] && PosY == CentreX && PosZ == CentreZ) MessageBox.Show(String.Format("LightLevel: {0}\nRange:{1}\nDistance:{2}\nRange/Distance:{3}", LightLevel[0], RangeX, Distances[0], RangeX / (float)Distances[0]));
LightLevel = new float[] { RangeX >= Distances[0] ? LightLevel[0] * (RangeX / ((float)Distances[0] > 0 ? (float)Distances[0] : 1)) : 0, RangeY >= Distances[1] ? LightLevel[1] * (RangeY / ((float)Distances[1] > 0 ? (float)Distances[1] : 1)) : 0, RangeZ >= Distances[2] ? LightLevel[2] * (RangeZ / ((float)Distances[2] > 0 ? (float)Distances[2] : 1)) : 0 };
for (int i = 0; i < 3; i++)
{
if (Centres[i] >= 0)
@@ -343,7 +353,7 @@ namespace VoxelIsometricRenderer
int DistX = WorldX - (Light.GetPosition()[0] - Light.GetRadius()[0]);
int DistY = WorldY - (Light.GetPosition()[1] - Light.GetRadius()[1]);
int DistZ = WorldZ - (Light.GetPosition()[2] - Light.GetRadius()[2]);
if (DistX > 0 && DistY > 0 && DistZ > 0 && DistX - Light.GetRadius()[0] < 0 && DistY - Light.GetRadius()[1] < 0 && DistZ - Light.GetRadius()[2] < 0)
if (DistX >= 0 && DistY >= 0 && DistZ >= 0 && DistX - Light.GetRadius()[0] <= 0 && DistY - Light.GetRadius()[1] <= 0 && DistZ - Light.GetRadius()[2] <= 0)
{
//MessageBox.Show("X: " + DistX + " Y: " + DistY + " Z: " + DistZ);
float[] LightRGB = new float[3];
@@ -356,7 +366,6 @@ namespace VoxelIsometricRenderer
}
});
//return RGBLevels;
return new float[] { RGBLevels[0] != 0 ? RGBLevels[0]/LightCount : 0, RGBLevels[1] != 0 ? RGBLevels[1]/LightCount : 0, RGBLevels[2] != 0 ? RGBLevels[2]/LightCount : 0 };
}
public static void UpdateLighting()
@@ -367,11 +376,11 @@ namespace VoxelIsometricRenderer
if (sunAngles[0] > 360) sunAngles[0] -= 360;
if (sunAngles[1] > 360) sunAngles[1] -= 360;
if (sunAngles[0] <= -360) sunAngles[0] += 360;
if (sunAngles[1] <= -360) sunAngles[1] += 360;
if (sunAngles[1] <= -360) sunAngles[1] += 360;
float CurrentAngle = 0;
int AngleIndex = 0;
float MoonAngle = (float)((1 + Math.Sin(Math.PI * (sunAngles[1] - 60) / 180)) / 2.0);
float SunLightAngle = (float)((1 + Math.Cos(Math.PI * sunAngles[1] / 180)) / 1.8);
float MoonAngle = (float)((1 + Math.Sin(Math.PI * (sunAngles[1] - 90) / 180)) / 2.0);
float SunLightAngle = (float)((1 + Math.Cos(Math.PI * sunAngles[1] / 180)) / 2.0);
for (int i = 0; i < AngleRanges.Length; i++)
{
if (sunAngles[0] < AngleRanges[i])
@@ -392,7 +401,7 @@ namespace VoxelIsometricRenderer
}
for (int i = SkyLightModifiedValues.Length - 2; i < SkyLightModifiedValues.Length; i++)
{
SkyLightModifiedValues[i] = (float)Math.Min(Math.Max(SunLightAngle, MoonAngle/2) + (MoonAngle/ 4),MaxBloom);
SkyLightModifiedValues[i] = (float)Math.Min(SunLightAngle + (MoonAngle/ 2),MaxBloom);
}
for (int i = 0; i < AmbientColouring.Length; i++)
{
@@ -401,7 +410,7 @@ namespace VoxelIsometricRenderer
}
AmbientColouring[2] -= sunAngles[1] > 180 || sunAngles[1] < 90 ? Square(Square((float)(Math.Max(Math.Cos(Math.PI * (sunAngles[1] + 45) / 180), 0)))) / 2.0f : 0;//(float)(Math.Max(Math.Cos(Math.PI * (sunAngles[1] + 45) / 180),0));
AmbientColouring[1] -= sunAngles[1] > 180 || sunAngles[1] < 90 ? Square(Square((float)(Math.Max(Math.Cos(Math.PI * (sunAngles[1] + 45) / 180), 0))) / 3.0f) : 0;// (float)(Math.Max(Math.Cos(Math.PI * (sunAngles[1] + 45) / 180),0))/2.0f;
SkyLightMetrics[0] = (float)Math.Max(SunLightAngle, 0.1f) + (float)(MoonAngle / 5);
SkyLightMetrics[0] = (float)SunLightAngle + (float)(MoonAngle / 5);
SkyLightMetrics[2] = MoonAngle;
}
public static float Square(float ValueIn)
@@ -415,6 +424,8 @@ namespace VoxelIsometricRenderer
public static List<Bitmap> PreCompiledModels = new List<Bitmap>();
public static Bitmap[,] GeneratedFaceTextures = new Bitmap[0,0];
public static int VoxelCount = 0;
public static int VoxelSize = 32;
public static float RenderScale = 2.0f;
public static Bitmap GetModel(int modelNum)
{
return PreCompiledModels[modelNum];
@@ -447,8 +458,7 @@ namespace VoxelIsometricRenderer
}
public static float GetShadingValue(float LightValue, int RGBIndex, int FaceIndex, float[] Lights)
{
//if (Lights[RGBIndex] > 0) MessageBox.Show(Lights[RGBIndex] + "");
return ((float)Math.Max(LightValue * LightingManager.AmbientColouring[RGBIndex], LightingManager.AmbientMinimums[FaceIndex])) + Lights[RGBIndex] * 10;
return ((float)Math.Max(LightValue * LightingManager.AmbientColouring[RGBIndex], LightingManager.AmbientMinimums[FaceIndex])) + Lights[RGBIndex];
}
public static ImageAttributes GetShadow(int face) { return GetShadow(face, 0, 0,0,0, false); }
public static ImageAttributes GetShadow(int face, int WorldX, int WorldY, int WorldZ, int ShadowLevel, bool BlocksLight)
@@ -1191,15 +1201,20 @@ namespace VoxelIsometricRenderer
if (!block_pos_lookup.Contains(pos_lookup)) return -1;
return block_pos_lookup.IndexOf(pos_lookup);
}
public static int[] GetDrawLocation(int x, int y, int z, int offsetX, int offsetY, int offsetZ)
public static int[] GetDrawLocation(int x, int y, int z, float offsetX, float offsetY, float offsetZ)
{
return new int[]{(int)((((double)(x + offsetX) * 0.5) + ((double)(z + offsetZ) * -0.5))*(double)BlockSize),
(int)((((double)(x + offsetX) * 0.5) + ((double)(z + offsetZ) * 0.5) - (-offsetY + (y)))*((double)BlockSize/2.0)) };
}
public static void RenderBlock(Graphics g, int BlockID,int WorldX, int WorldY, int WorldZ, int ShadowLevel)
{
int[] location = GetDrawLocation(WorldX, WorldY, WorldZ, PlayerObject.GetPos()[0], PlayerObject.GetPos()[1], PlayerObject.GetPos()[2]);
VoxelRegistry.FetchVoxel(blocks[BlockID].FetchVoxelID()).Draw(g, location[0] + (Terrain4.width/4) , location[1] + (Terrain4.height/2), WorldX, WorldY, WorldZ, ShadowLevel, FetchBlockState(BlockID).hasBlocksLight());
RenderBlock(g, BlockID, WorldX, WorldY, WorldZ, ShadowLevel, false);
}
public static void RenderBlock(Graphics g, int BlockID,int WorldX, int WorldY, int WorldZ, int ShadowLevel, bool player)
{
int[] locationWOffset = GetDrawLocation(WorldX, WorldY, WorldZ, PlayerObject.GetCameraPos()[0], PlayerObject.GetCameraPos()[1], PlayerObject.GetCameraPos()[2]);
int [] location = GetDrawLocation(WorldX, WorldY, WorldZ, 0,0,0);
VoxelRegistry.FetchVoxel(blocks[BlockID].FetchVoxelID()).Draw(g, (player? location[0] : locationWOffset[0])+ (int)(Terrain4.width / (2 * TextureManager.RenderScale)), (player ? location[1] : locationWOffset[1]) + (int)(Terrain4.height / (2 * TextureManager.RenderScale)), WorldX, WorldY, WorldZ, ShadowLevel, FetchBlockState(BlockID).hasBlocksLight());
}
public static int CheckInBlock(Block block,int x, int y, int z)
{