diff --git a/resources/EngineResources/shaders/lighting_frag.glsl b/resources/EngineResources/shaders/lighting_frag.glsl index b63ee67..5cefbad 100644 --- a/resources/EngineResources/shaders/lighting_frag.glsl +++ b/resources/EngineResources/shaders/lighting_frag.glsl @@ -5,7 +5,7 @@ // also Vulkan Book https://github.com/lwjglgamedev/vulkanbook/blob/master/bookcontents/chapter-15/chapter-15.md -const int MAX_LIGHTS = 10; +const int MAX_LIGHTS = 1000; const float PI = 3.14159265359; struct Light { diff --git a/resources/EngineResources/shaders/lighting_frag.glsl.spv b/resources/EngineResources/shaders/lighting_frag.glsl.spv index 59bdba3..075c77b 100644 Binary files a/resources/EngineResources/shaders/lighting_frag.glsl.spv and b/resources/EngineResources/shaders/lighting_frag.glsl.spv differ diff --git a/resources/EngineResources/shaders/multi-sampled_post_process_frag.glsl b/resources/EngineResources/shaders/multi-sampled_post_process_frag.glsl index 0dd511b..e05f91c 100644 --- a/resources/EngineResources/shaders/multi-sampled_post_process_frag.glsl +++ b/resources/EngineResources/shaders/multi-sampled_post_process_frag.glsl @@ -2,7 +2,7 @@ layout(constant_id = 0) const int USE_AA = 0; -const float GAMMA_CONST = 0.4545; +const float GAMMA_CONST = 0.8545; const float SPAN_MAX = 8.0; const float REDUCE_MIN = 1.0/128.0; const float REDUCE_MUL = 1.0/32.0; diff --git a/resources/EngineResources/shaders/multi-sampled_post_process_frag.glsl.spv b/resources/EngineResources/shaders/multi-sampled_post_process_frag.glsl.spv index 2cf3d79..1cce2dd 100644 Binary files a/resources/EngineResources/shaders/multi-sampled_post_process_frag.glsl.spv and b/resources/EngineResources/shaders/multi-sampled_post_process_frag.glsl.spv differ diff --git a/resources/EngineResources/shaders/post_process_frag.glsl b/resources/EngineResources/shaders/post_process_frag.glsl index e4c4353..b15b7d0 100644 --- a/resources/EngineResources/shaders/post_process_frag.glsl +++ b/resources/EngineResources/shaders/post_process_frag.glsl @@ -2,7 +2,7 @@ layout(constant_id = 0) const int USE_AA = 0; -const float GAMMA_CONST = 0.4545; +const float GAMMA_CONST = 0.8545; const float SPAN_MAX = 8.0; const float REDUCE_MIN = 1.0/128.0; const float REDUCE_MUL = 1.0/32.0; diff --git a/resources/EngineResources/shaders/post_process_frag.glsl.spv b/resources/EngineResources/shaders/post_process_frag.glsl.spv index a4a924f..055aba0 100644 Binary files a/resources/EngineResources/shaders/post_process_frag.glsl.spv and b/resources/EngineResources/shaders/post_process_frag.glsl.spv differ diff --git a/resources/EngineResources/shaders/scene_fragment.glsl b/resources/EngineResources/shaders/scene_fragment.glsl index 782d2f8..415477f 100644 --- a/resources/EngineResources/shaders/scene_fragment.glsl +++ b/resources/EngineResources/shaders/scene_fragment.glsl @@ -1,6 +1,6 @@ #version 450 -const int MAX_TEXTURES = 64; +const int MAX_TEXTURES = 512; layout(location = 0) in vec4 inPos; layout(location = 1) in vec3 inNormal; diff --git a/resources/EngineResources/shaders/scene_fragment.glsl.spv b/resources/EngineResources/shaders/scene_fragment.glsl.spv index 472a34f..bf95492 100644 Binary files a/resources/EngineResources/shaders/scene_fragment.glsl.spv and b/resources/EngineResources/shaders/scene_fragment.glsl.spv differ diff --git a/resources/EngineResources/shaders/scene_fragment_deferred.glsl b/resources/EngineResources/shaders/scene_fragment_deferred.glsl index e7a2cc6..ad591aa 100644 --- a/resources/EngineResources/shaders/scene_fragment_deferred.glsl +++ b/resources/EngineResources/shaders/scene_fragment_deferred.glsl @@ -1,6 +1,6 @@ #version 450 -const int MAX_TEXTURES = 128; +const int MAX_TEXTURES = 512; layout(location = 0) in vec4 inPos; layout(location = 1) in vec3 inNormal; diff --git a/resources/EngineResources/shaders/scene_fragment_deferred.glsl.spv b/resources/EngineResources/shaders/scene_fragment_deferred.glsl.spv index 0edfd88..6d2d089 100644 Binary files a/resources/EngineResources/shaders/scene_fragment_deferred.glsl.spv and b/resources/EngineResources/shaders/scene_fragment_deferred.glsl.spv differ diff --git a/resources/EngineResources/shaders/scene_opaque_fragment.glsl b/resources/EngineResources/shaders/scene_opaque_fragment.glsl index 568ae0c..e378777 100644 --- a/resources/EngineResources/shaders/scene_opaque_fragment.glsl +++ b/resources/EngineResources/shaders/scene_opaque_fragment.glsl @@ -1,6 +1,6 @@ #version 450 -const int MAX_TEXTURES = 64; +const int MAX_TEXTURES = 512; layout(location = 0) in vec4 inPos; layout(location = 1) in vec3 inNormal; diff --git a/resources/EngineResources/shaders/scene_opaque_fragment.glsl.spv b/resources/EngineResources/shaders/scene_opaque_fragment.glsl.spv index 9e3a257..4027a18 100644 Binary files a/resources/EngineResources/shaders/scene_opaque_fragment.glsl.spv and b/resources/EngineResources/shaders/scene_opaque_fragment.glsl.spv differ diff --git a/resources/EngineResources/shaders/scene_opaque_fragment_deferred.glsl b/resources/EngineResources/shaders/scene_opaque_fragment_deferred.glsl index 97f4884..752ec04 100644 --- a/resources/EngineResources/shaders/scene_opaque_fragment_deferred.glsl +++ b/resources/EngineResources/shaders/scene_opaque_fragment_deferred.glsl @@ -1,6 +1,6 @@ #version 450 -const int MAX_TEXTURES = 128; +const int MAX_TEXTURES = 512; layout(location = 0) in vec4 inPos; layout(location = 1) in vec3 inNormal; diff --git a/resources/EngineResources/shaders/scene_opaque_fragment_deferred.glsl.spv b/resources/EngineResources/shaders/scene_opaque_fragment_deferred.glsl.spv index e0942ab..a44dc8d 100644 Binary files a/resources/EngineResources/shaders/scene_opaque_fragment_deferred.glsl.spv and b/resources/EngineResources/shaders/scene_opaque_fragment_deferred.glsl.spv differ diff --git a/resources/EngineResources/shaders/scene_translucent_fragment.glsl b/resources/EngineResources/shaders/scene_translucent_fragment.glsl index 90f945b..c1a9920 100644 --- a/resources/EngineResources/shaders/scene_translucent_fragment.glsl +++ b/resources/EngineResources/shaders/scene_translucent_fragment.glsl @@ -1,6 +1,6 @@ #version 450 -const int MAX_TEXTURES = 64; +const int MAX_TEXTURES = 512; layout(location = 0) in vec4 inPos; layout(location = 1) in vec3 inNormal; diff --git a/resources/EngineResources/shaders/scene_translucent_fragment.glsl.spv b/resources/EngineResources/shaders/scene_translucent_fragment.glsl.spv index 6a4a432..6b59bc8 100644 Binary files a/resources/EngineResources/shaders/scene_translucent_fragment.glsl.spv and b/resources/EngineResources/shaders/scene_translucent_fragment.glsl.spv differ diff --git a/resources/EngineResources/shaders/scene_translucent_fragment_deferred.glsl b/resources/EngineResources/shaders/scene_translucent_fragment_deferred.glsl index c00543e..a330f17 100644 --- a/resources/EngineResources/shaders/scene_translucent_fragment_deferred.glsl +++ b/resources/EngineResources/shaders/scene_translucent_fragment_deferred.glsl @@ -1,6 +1,6 @@ #version 450 -const int MAX_TEXTURES = 128; +const int MAX_TEXTURES = 512; layout(location = 0) in vec4 inPos; layout(location = 1) in vec3 inNormal; diff --git a/resources/EngineResources/shaders/scene_translucent_fragment_deferred.glsl.spv b/resources/EngineResources/shaders/scene_translucent_fragment_deferred.glsl.spv index 646886c..3a9a55b 100644 Binary files a/resources/EngineResources/shaders/scene_translucent_fragment_deferred.glsl.spv and b/resources/EngineResources/shaders/scene_translucent_fragment_deferred.glsl.spv differ diff --git a/resources/EngineResources/shaders/scene_vertex.glsl.spv b/resources/EngineResources/shaders/scene_vertex.glsl.spv index b804158..305b965 100644 Binary files a/resources/EngineResources/shaders/scene_vertex.glsl.spv and b/resources/EngineResources/shaders/scene_vertex.glsl.spv differ diff --git a/src/main/java/net/halbear/Terrain4J/EngineCore/Main/GameCore.java b/src/main/java/net/halbear/Terrain4J/EngineCore/Main/GameCore.java index dfa2475..469881d 100644 --- a/src/main/java/net/halbear/Terrain4J/EngineCore/Main/GameCore.java +++ b/src/main/java/net/halbear/Terrain4J/EngineCore/Main/GameCore.java @@ -38,7 +38,7 @@ import static org.lwjgl.glfw.GLFW.*; public class GameCore implements GameLogic { private static final float MOUSE_SENSITIVITY = 0.1f; - private static final float MOVEMENT_SPEED = 0.025f; + private static final float MOVEMENT_SPEED = 0.525f; private static final String SOUND_BUFFER_MUSIC = "music-sound-buffer"; private static final String SOUND_BUFFER_PLAYER = "player-sound-buffer"; @@ -80,15 +80,16 @@ public class GameCore implements GameLogic { List models = new ArrayList<>(); MusicParticle = ModelLoader.LoadModel("resources/models/MusicParticle/MusicParticle.json"); List MusicParticleMat = ModelLoader.LoadMaterials("resources/models/MusicParticle/MusicParticle_mat.json"); - ModelData SponzaData = ModelLoader.LoadModel("resources/models/Forest/forest.json"); - List SponzaMaterial = ModelLoader.LoadMaterials("resources/models/Forest/forest_mat.json"); + // ModelData SponzaData = ModelLoader.LoadModel("resources/models/room/living_room.json"); + // List SponzaMaterial = ModelLoader.LoadMaterials("resources/models/room/living_room_mat.json"); radio = ModelLoader.LoadModel("resources/models/radio/radio.json"); - List SponzaMaterial1 = ModelLoader.LoadMaterials("resources/models/radio/radio_mat.json"); - //ModelData SponzaData = ModelLoader.LoadModel("resources/models/Cafe/exterior.json"); - //List SponzaMaterial = ModelLoader.LoadMaterials("resources/models/Cafe/exterior_mat.json"); - //ModelData SponzaData1 = ModelLoader.LoadModel("resources/models/Cafe/interior.json"); - //List SponzaMaterial1= ModelLoader.LoadMaterials("resources/models/Cafe/interior_mat.json"); - scene.AddActor(new Actor("Sponza1", SponzaData.ID(), new Vector3f(0,0f,-5f))); + List SponzaMaterial2 = ModelLoader.LoadMaterials("resources/models/radio/radio_mat.json"); + ModelData SponzaData = ModelLoader.LoadModel("resources/models/Cafe/exterior.json"); + List SponzaMaterial = ModelLoader.LoadMaterials("resources/models/Cafe/exterior_mat.json"); + ModelData SponzaData1 = ModelLoader.LoadModel("resources/models/Cafe/interior.json"); + List SponzaMaterial1= ModelLoader.LoadMaterials("resources/models/Cafe/interior_mat.json"); + scene.AddActor(new Actor("Sponza1", SponzaData.ID(), new Vector3f(0,0f,-5f))); + scene.AddActor(new Actor("Sponza2", SponzaData1.ID(), new Vector3f(0,0f,-5f))); CubeActors.forEach(scene::AddActor); @@ -96,6 +97,8 @@ public class GameCore implements GameLogic { materials.addAll(SponzaMaterial); materials.addAll(MusicParticleMat); materials.addAll(SponzaMaterial1); + materials.addAll(SponzaMaterial2); + models.add(SponzaData1); models.add(SponzaData); models.add(MusicParticle); models.add(radio); @@ -107,24 +110,59 @@ public class GameCore implements GameLogic { scene.AddCameraFrame("Fifth", new CameraFrame(new Vector3f(64.92f,158.06f,-35.25f),new Vector3f(-11.20f,156.5f,0.0f),scene.GetCamera().GetFOV(),"Sixth")); scene.AddCameraFrame("Sixth", new CameraFrame(new Vector3f(94.52f,172.54f,47.57f),new Vector3f(4.3f,329.27f,0.0f),scene.GetCamera().GetFOV(),"NO_FRAME")); camera.SetPosition(40.0f, 155.0f, -42.0f); - //camera.SetPosition(0,0,0); + camera.SetPosition(0,0,0); camera.SetRotation((float) Math.toRadians(10.0f), (float) Math.toRadians(-90.0f),0); - //camera.SetRotation(0,0,0); + camera.SetRotation(0,0,0); guiTexture = new GuiTexture("resources/EngineResources/Texture/DefaultTexture.png"); Logger.debug("GUI TEXTURE CREATED, ID->[{}], PATH->[{}]",guiTexture.ID(),guiTexture.TexturePath()); List guiTextures = new ArrayList<>(); guiTextures.add(guiTexture); - scene.GetLightingManager().GetAmbientLightColour().set(0.9f, 0.9f, 1.0f); - scene.GetLightingManager().SetAmbientLightIntensity(0.1f); + scene.GetLightingManager().GetAmbientLightColour().set(0.5f, 0.5f, 0.5f); + scene.GetLightingManager().SetAmbientLightIntensity(0.01f); - SkyLight = new Light(new Vector3f(0.4f, 0.7f, 1.5f),new Vector3f(0.0f, -1.0f, 0.0f), true, 1.0f); + SkyLight = new Light(new Vector3f(0.25f, 1.0f, 1.5f),new Vector3f(0.0f, -1.0f, 0.0f), true, 0.70f); List lights = new ArrayList<>(); - lights.add(new Light(new Vector3f(3.0f,2.75f,0.0f),new Vector3f(35.0f, 150.0f, -42.0f),false,100.0f)); - lights.add(new Light(new Vector3f(0.0f,3.0f,0.0f),new Vector3f(40.0f, 155.0f, -35.0f),false,20.0f)); + //lights.add(new Light(new Vector3f(2.9f,2.75f,1.5f),new Vector3f(0.35f,2.69f,-2.11f),false,3.0f)); + //lights.add(new Light(new Vector3f(3.0f,2.5f,0.75f),new Vector3f(2.65f,1.57f,-3.31f),false,0.5f)); + + lights.add(new Light(new Vector3f(1.9f + (float)Math.random(),1.5f,1.0f),new Vector3f(-433, 445f, -424f),false,300000.0f+ (float)(Math.random() * 10000.0))); + lights.add(new Light(new Vector3f(1.9f+ (float)Math.random(),1.5f,1.0f),new Vector3f(-210, 445f, 460f),false,70000.0f + (float)(Math.random() * 15000.0f))); + lights.add(new Light(new Vector3f(1.9f+ (float)Math.random(),1.5f,1.0f),new Vector3f(-966, 445f, 204f),false,70000.0f + (float)(Math.random() * 15000.0f))); + lights.add(new Light(new Vector3f(1.9f+ (float)Math.random(),1.5f,1.0f),new Vector3f(-176, 445f, 1000f),false,70000.0f + (float)(Math.random() * 15000.0f))); + lights.add(new Light(new Vector3f(1.9f+ (float)Math.random(),1.5f,1.0f),new Vector3f(777, 445f, 858),false,70000.0f + (float)(Math.random() * 15000.0f))); + lights.add(new Light(new Vector3f(1.9f+ (float)Math.random(),1.5f,1.0f),new Vector3f(376, 445f, -2136),false,70000.0f + (float)(Math.random() * 15000.0f))); + lights.add(new Light(new Vector3f(1.9f+ (float)Math.random(),1.5f,2.0f),new Vector3f(2163, 445f, 1880),false,70000.0f + (float)(Math.random() * 15000.0f))); + lights.add(new Light(new Vector3f(1.9f+ (float)Math.random(),1.5f,1.0f),new Vector3f(3334, 445f, 2405),false,70000.0f + (float)(Math.random() * 15000.0f))); + lights.add(new Light(new Vector3f(1.9f+ (float)Math.random(),1.5f,1.0f),new Vector3f(3509, 445f, 1825),false,70000.0f + (float)(Math.random() * 15000.0f))); + lights.add(new Light(new Vector3f(1.9f+ (float)Math.random(),1.5f,1.0f),new Vector3f(3877, 445f, 3378),false,70000.0f + (float)(Math.random() * 15000.0f))); + lights.add(new Light(new Vector3f(1.9f+ (float)Math.random(),1.5f,1.0f),new Vector3f(4925, 445f, 3430),false,70000.0f + (float)(Math.random() * 15000.0f))); + lights.add(new Light(new Vector3f(1.9f+ (float)Math.random(),1.5f,1.0f),new Vector3f(-2083, 445f, -1826),false,70000.0f + (float)(Math.random() * 15000.0f))); + + lights.add(new Light(new Vector3f(1.9f + (float)Math.random(),1.5f,1.0f),new Vector3f(2076, 410, 1272),false,10000.0f)); + lights.add(new Light(new Vector3f(1.9f + (float)Math.random(),1.5f,1.0f),new Vector3f(2446, 465, 2303),false,10000.0f)); + lights.add(new Light(new Vector3f(1.9f + (float)Math.random(),1.5f,1.0f),new Vector3f(-842, 410, -1141),false,10000.0f)); + lights.add(new Light(new Vector3f(1.9f + (float)Math.random(),1.5f,1.0f),new Vector3f(-207, 410, -1830),false,10000.0f)); + lights.add(new Light(new Vector3f(1.9f + (float)Math.random(),1.5f,1.0f),new Vector3f(899, 460, -2015),false,10000.0f)); + lights.add(new Light(new Vector3f(1.9f + (float)Math.random(),1.5f,1.0f),new Vector3f(1775, 460, -3448),false,10000.0f)); + lights.add(new Light(new Vector3f(1.9f + (float)Math.random(),1.5f,1.0f),new Vector3f(1800, 460, -4154),false,10000.0f)); + lights.add(new Light(new Vector3f(1.9f + (float)Math.random(),1.5f,1.0f),new Vector3f(-1727, 410, -387),false,10000.0f)); + lights.add(new Light(new Vector3f(1.9f + (float)Math.random(),1.5f,1.0f),new Vector3f(-1198, 410, -964),false,10000.0f)); + lights.add(new Light(new Vector3f(1.9f + (float)Math.random(),1.5f,1.0f),new Vector3f(-1778, 410, -1502),false,10000.0f)); + lights.add(new Light(new Vector3f(1.9f + (float)Math.random(),1.5f,1.0f),new Vector3f(-2692, 333, -2109),false,10000.0f)); + lights.add(new Light(new Vector3f(1.9f + (float)Math.random(),1.5f,1.0f),new Vector3f(-2849, 333, -1724),false,10000.0f)); + lights.add(new Light(new Vector3f(1.9f + (float)Math.random(),1.5f,1.0f),new Vector3f(-2019, 410, -729),false,10000.0f)); + lights.add(new Light(new Vector3f(1.9f + (float)Math.random(),1.5f,1.0f),new Vector3f(-1727, 410, -389),false,10000.0f)); + lights.add(new Light(new Vector3f(1.9f + (float)Math.random(),1.5f,1.0f),new Vector3f(-1337, 410, 122),false,10000.0f)); + + + lights.add(new Light(new Vector3f(0.75f,2.0f,0.75f),new Vector3f(1086, 425, -3375),false,50000.0f)); + + //lights.add(new Light(new Vector3f(3.0f,2.75f,0.0f),new Vector3f(35.0f, 150.0f, -42.0f),false,100.0f)); + //lights.add(new Light(new Vector3f(0.0f,3.0f,0.0f),new Vector3f(40.0f, 155.0f, -35.0f),false,20.0f)); lights.add(SkyLight); ILight[] lightArr = new ILight[lights.size()]; diff --git a/src/main/java/net/halbear/Terrain4J/EngineCore/Main/Scene/Scene.java b/src/main/java/net/halbear/Terrain4J/EngineCore/Main/Scene/Scene.java index 1bd780a..6dea581 100644 --- a/src/main/java/net/halbear/Terrain4J/EngineCore/Main/Scene/Scene.java +++ b/src/main/java/net/halbear/Terrain4J/EngineCore/Main/Scene/Scene.java @@ -43,7 +43,7 @@ public class Scene implements IScene { public Map GUIReg = new HashMap<>(); public Scene(Window window) { - lightingManager = new SceneLightingManager(10,new Vector3f(1f,1f,1f), 0.5f); + lightingManager = new SceneLightingManager(1000,new Vector3f(1f,1f,1f), 0.5f); Actors = new ArrayList<>(); CameraFrames = new HashMap<>(); var EngConfig = EngineConfig.getInstance(); diff --git a/src/main/java/net/halbear/Terrain4J/EngineCore/Vulkan/GUI/GuiRenderer.java b/src/main/java/net/halbear/Terrain4J/EngineCore/Vulkan/GUI/GuiRenderer.java index 6facf69..c334187 100644 --- a/src/main/java/net/halbear/Terrain4J/EngineCore/Vulkan/GUI/GuiRenderer.java +++ b/src/main/java/net/halbear/Terrain4J/EngineCore/Vulkan/GUI/GuiRenderer.java @@ -1,9 +1,6 @@ package net.halbear.Terrain4J.EngineCore.Vulkan.GUI; -import imgui.ImDrawData; -import imgui.ImGui; -import imgui.ImGuiIO; -import imgui.ImVec4; +import imgui.*; import imgui.glfw.ImGuiImplGlfw; import imgui.type.ImInt; import net.halbear.Terrain4J.EngineCore.Input.KeyboardInput; diff --git a/src/main/java/net/halbear/Terrain4J/EngineCore/Vulkan/Rendering/Pipeline/Images/TextureCache.java b/src/main/java/net/halbear/Terrain4J/EngineCore/Vulkan/Rendering/Pipeline/Images/TextureCache.java index d5989c6..6e8baac 100644 --- a/src/main/java/net/halbear/Terrain4J/EngineCore/Vulkan/Rendering/Pipeline/Images/TextureCache.java +++ b/src/main/java/net/halbear/Terrain4J/EngineCore/Vulkan/Rendering/Pipeline/Images/TextureCache.java @@ -18,7 +18,7 @@ import java.util.UUID; import static org.lwjgl.vulkan.VK10.VK_FORMAT_R8G8B8A8_SRGB; public class TextureCache { - public static final int MAX_TEXTURES = 128; + public static final int MAX_TEXTURES = 512; private final IndexedLinkedHashMap TextureMap; private final List ActualTextures; diff --git a/src/main/java/net/halbear/Terrain4J/EngineCore/Vulkan/Structure/DisplayToScreen/DeferredSceneRender.java b/src/main/java/net/halbear/Terrain4J/EngineCore/Vulkan/Structure/DisplayToScreen/DeferredSceneRender.java index 88ac0aa..1564288 100644 --- a/src/main/java/net/halbear/Terrain4J/EngineCore/Vulkan/Structure/DisplayToScreen/DeferredSceneRender.java +++ b/src/main/java/net/halbear/Terrain4J/EngineCore/Vulkan/Structure/DisplayToScreen/DeferredSceneRender.java @@ -75,9 +75,9 @@ public class DeferredSceneRender implements SceneRenderer {//dynamic rendering private Pipeline VkPipeline; private Pipeline VkPipelineOpaque; private Pipeline VkPipelineTranslucent; - private float R = 0.01f; - private float G = 0.015f; - private float B = 0.0175f; + private float R = 0.00f; + private float G = 0.05f; + private float B = 0.15f; private Matrix4f ProjectionMatrix; private MultiRenderTargetAttachments MRTAttachments; diff --git a/src/main/java/net/halbear/Terrain4J/EngineCore/Vulkan/Structure/DisplayToScreen/ForwardSceneRender.java b/src/main/java/net/halbear/Terrain4J/EngineCore/Vulkan/Structure/DisplayToScreen/ForwardSceneRender.java index b095234..06f364b 100644 --- a/src/main/java/net/halbear/Terrain4J/EngineCore/Vulkan/Structure/DisplayToScreen/ForwardSceneRender.java +++ b/src/main/java/net/halbear/Terrain4J/EngineCore/Vulkan/Structure/DisplayToScreen/ForwardSceneRender.java @@ -69,9 +69,9 @@ public class ForwardSceneRender implements SceneRenderer {//dynamic rendering private VkClearValue ClearValueColour; private VkRenderingAttachmentInfo.Buffer AttachmentInfoColour; private VkRenderingInfo RenderInfo; - private float R = 0.5f; - private float G = 0.75f; - private float B = 1.0f; + private float R = 0.005f; + private float G = 0.0075f; + private float B = 0.0175f; private boolean Rb = false; private boolean Gb = true; private boolean Bb = false; diff --git a/terrain4j.properties b/terrain4j.properties index 5e0e4f9..79db29c 100644 --- a/terrain4j.properties +++ b/terrain4j.properties @@ -36,7 +36,7 @@ DualPassRendering=false #3=MSAAx4 #4=MSAAx8 anti_alias_mode=0 -Debug_Shaders = true +Debug_Shaders = false ShaderRecompiling = true #Vulkan Debugging toggle vkValidated=true