local run =  game:GetService("RunService")
run.RenderStepped:Connect(function()
	game.Lighting.Blur.Enabled = false
	game.Lighting.WaterCorrection.Enabled = false
	if game.Workspace.CurrentCamera.CFrame.Position.Y < 0 then
		game.Lighting.Blur.Enabled = true
		game.Lighting.WaterCorrection.Enabled = true
	end
end)