Copy salient and essential scripts and models from Plane Building Roblox
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local module = {}
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local cool_rate = 0.5
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function module.new(this,turbine,context)
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this.heat = 0
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this.hinge = _G.GetInstance(turbine,"HingeConstraint")
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this.speed = _G.GetInstance(turbine,"Speed")
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this.inverted = _G.GetInstance(turbine,"Inverted")
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end
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function module.run(this,turbine,context)
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this.heat = this.heat * (1 - cool_rate * context.delta) -- wrong but idc
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local mul = 1
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if this.inverted.Value then mul = -1 end
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this.hinge.AngularVelocity = (1-(1/(1 + this.heat))) * this.speed.Value * mul
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this.hinge.MotorMaxTorque = 10000 * this.speed.Value
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context.replicate(this,turbine,module,this.heat)
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return true
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end
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function module.replicate(this,turbine,context,heat)
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this.heat = heat
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end
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module.update = module.new
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module.messages = {
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flux = function(this,turbine,context,heat)
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this.heat = this.heat + heat
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end,
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}
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module.messages.default = nil
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module.manifest = {
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"Turbine1"
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}
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return module
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