local tween_service = game:GetService("TweenService") local run_service = game:GetService("RunService") local player = game.Players.LocalPlayer local playerGui = player.PlayerGui local loadingGui = script:WaitForChild("LoadingGui") loadingGui.Parent = playerGui local offset = 6 if run_service:IsStudio() then offset = 2 end local prop_name = { TextLabel = "TextTransparency", ImageLabel = "ImageTransparency", Frame = "BackgroundTransparency" } wait(1) for _,item in pairs(loadingGui:GetChildren()) do local property = prop_name[item.ClassName] if not item:IsA("Frame") then local tween = tween_service:Create(item,TweenInfo.new(2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false,0),{[property] = 0}) tween:Play() tween.Completed:Once(function() local tween2 = tween_service:Create(item,TweenInfo.new(1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false,1),{[property] = 1}) tween2:Play() end) else local tween2 = tween_service:Create(item,TweenInfo.new(1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false,offset),{[property] = 1}) tween2:Play() end end