local module = {} function module.new(this,hinge,context) this.hinge = _G.GetInstance(hinge,"HingeConstraint") local function update() if this.limited then this.hinge.LimitsEnabled = this.limited.Value end if this.lower then this.hinge.LowerAngle = this.lower.Value end if this.upper then this.hinge.UpperAngle = this.upper.Value end end if _G.IsServer then this.limited = hinge:FindFirstChild("Limited") this.upper = hinge:FindFirstChild("Upper") this.lower = hinge:FindFirstChild("Lower") if this.limited then this.limited.Changed:Connect(update) end if this.lower then this.lower.Changed:Connect(update) end if this.upper then this.upper.Changed:Connect(update) end end return this end module.manifest = { "FlatServoRoll", "FlatServoPitch", "Servo", "ControlSheet", "NanoControlSheet", "MetalServo", "Spinner", "Hinge", "Rotator", "RotatorPlate" } return module