function init(this,mode) if mode == "Survival" then this.Parent.Triggered:Connect(function(player) for _,tool in pairs(player.Character:GetChildren()) do if tool:IsA("Tool") then tool:Destroy() end end for _,tool in pairs(player.Backpack:GetChildren()) do if tool:IsA("Tool") then tool:Destroy() end end for _,tool in pairs(_G.Storage.Tools:GetChildren()) do tool:Clone().Parent = player.Backpack end player.Character:SetPrimaryPartCFrame(game.Workspace.Heaven.AngelSpawn.CFrame+Vector3.new(0,4,0)) end) end if mode == "Heaven" then this.Parent.Triggered:Connect(function(player) for _,tool in pairs(player.Character:GetChildren()) do if tool:IsA("Tool") then tool:Destroy() end end for _,tool in pairs(player.Backpack:GetChildren()) do if tool:IsA("Tool") then tool:Destroy() end end player.Character:SetPrimaryPartCFrame(game.Workspace.GoonSpawn.CFrame+Vector3.new(0,4,0)) end) end end return getfenv()