local autoModel = _G.Storage.Assets.Autos:WaitForChild("Auto") local planeModel = _G.Storage.Assets.Vehicles:WaitForChild("BP-10") local purchaseModule = require(game.ServerScriptService.PurchaseModule) teams = {} function init(parent) wait(1) local m = parent local team = game.Teams[parent.Parent.Name] local autoSpawn = parent:WaitForChild("AutoSpawn") local planeSpawn = parent:WaitForChild("PlaneSpawn") local function lockPlane(plane) plane.Pilot.Anchored = true plane.Pilot.Changed:Connect(function(name) if name == "Occupant" then if plane.Pilot.Occupant then wait(3) plane.Pilot.Anchored = false end end end) end if not teams[team.Name] then teams[team.Name] = 0 end local function spawnAuto() local property = game.Workspace.Property[team.Name] local newAuto = autoModel:Clone() newAuto.Parent = property newAuto.PrimaryPart.CFrame = autoSpawn.CFrame + Vector3.new(0,2,0) newAuto["Body Colors"].TorsoColor = team.TeamColor local planeModel = planeModel:Clone() planeModel.Parent = property planeModel:SetPrimaryPartCFrame(planeSpawn.CFrame) --lockPlane(planeModel) purchaseModule.colorVehicle(planeModel,team) purchaseModule.collisionCheck(planeModel,0.5,10) newAuto.Humanoid.Died:Connect(function() wait(3) planeModel:Destroy() newAuto:Destroy() teams[team.Name]-=1 end) teams[team.Name] += 1 end while parent.Parent do if not (teams[team.Name] < _G.Storage.Variables.AutoNumber.Value) then wait(30) continue end teams[team.Name] = 0 for _,object in pairs(game.Workspace.Property[team.Name]:GetChildren()) do if object.Name == "Auto" and object.PrimaryPart and object.PrimaryPart.Velocity.Magnitude > 30 then -- and object.PrimaryPart.Velocity.Magnitude > 50 then teams[team.Name]+=1 end end _G.AutoTeams = teams --print("Auto: ",team.Name,teams[team.Name]) spawnAuto() wait(30) end end return getfenv()